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CHRIS_E1.TXT
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1994-07-30
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72 lines
================================================================
Filename : CHRIS_E1.WAD (Version 1.6)*
Author : Christen David Klie
AOL Screen Name : OlivrSuttn
Additional Credits to : Gerrilynn Klie
Mark Borczon
Matt Borczon
Mal Blackwell (esp. for the bathrooms)
John W. Anderson
================================================================
* Play Information *
Episode and Level # : E1M1; E1M2; E1M3; E1M4; E1M5; E1M6;
E1M7; E1M8; E1M9.
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch, except E1M8,
for which I used id Software's "Phobos
Anomaly" as a base.
Editor(s) used : DEU 5.2.1; BSP 1.0; REJECT 1.0
Thanks : I would like to thank everyone listed in
the "Additional Credits" section. With-
out their input and support, I would have
stopped building after E1M3. I would also
like to thank PCC Jon and PC Sylva at AOL.
Their kindness and patience have been a
blessing, to say the least. And, most
importantly, I'd like to thank all the
members of on line services who downloaded
these maps individually. I hope you'll
enjoy playing these as a coherent episode.
* Copyright / Permissions *
Authors may NOT use this WAD as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
America On Line PC Games Forum.
* Version 1.1: endgame changes made.
Version 1.2: minor mapping problems corrected (map 7).
Version 1.3: secret level added; levels 3 and 4 switched (corrects a
transition problem).
Version 1.4: texture mismatch problem corrected (map 9); E1M4 & E1M5
switched.
Version 1.5: reject data re-built at a consistent setting (1280);
map order restored to Version 1.0 condition; secret-level access
switch changed; minor mapping problem fixed (map 1); wavering wall
repaired (map 3); ceiling texture fixed (map 9).
Version 1.6: corrected secret-level (E1M9) design flaw which trapped
players in the green marble room.
Check out EDEN and REDRUM by Mal Blackwell, as well as DANTE'S GATE and
CROSSING ACHERON by John W. Anderson. I drew much inspiration from the
works of Mal and John. :)