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Death Match - The Ultimate Game Player's Kit
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CD2.zip
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WADS
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A2FILE
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ASDOOM.TXT
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Text File
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1994-08-18
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15KB
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317 lines
Please read ALL of this file before beginning play, especially the section
entitled CONDITIONS OF USE as this details what you may and may not do with
these files (legal stuff).
INTRODUCTION
Welcome to ASDOOM, nine new levels for registered DOOM (effectively a whole
new episode). The files that are in this archive are all that you need to
extend your enjoyment of DOOM for many, many more hours!
To make life as easy as possible for beginners a batch file is included to
run all of the levels for you. Simply make sure that all of the files
from this archive are in your DOOM directory then type ASDOOM to play (but
read the rest of this file first). :)
As I put together the levels in ASDOOM I was particularly keen to put the
tension and fear back into playing DOOM - there are some places where even
I get uneasy, and I know where everything is! If you have access to a
modem let me know how you think I got on (see CONTACTING THE AUTHOR below).
The quality of the levels improves steadily as you play. The first level
was literally my first effort and, although extremely playable, doesn't
look so hot when you compare it to the later ones. Levels two and three
become increasingly respectable and from level four onwards you'll think
that you've died and gone to heaven. Persevere with levels one to three
though; it's worth it just to keep the play-balance right.
Finding ASDOOM's secret level will take a bit of work, and only experienced
DOOMers should take a trip there. Visiting the secret level on UV is like
sipping cyanide - dangerously detrimental to your health. It is repectfully
suggested that you save your game before doing anything hasty (like moving).
DEDICATIONS
These levels are dedicated to the people who made them possible:
Thanks firstly to all at ID for giving us DOOM in the first place and for
showing what a PC can do, given a bit of encouragement.
Thanks also to Geoff Allan, the person responsible for writing the DOOM
editor used in the production of these levels. For reference, I am now
using version 2.6 beta 1 of Geoff's DoomEd for Windows, available from good
BBS's everywhere.
Credit also goes to Colin Reed, author of the BSP DOOM nodebuilder (this
useful program "repairs" dodgy .WAD files and is REALLY handy if you are
designing levels yourself).
Thanks also to all of those people who mailed me feedback on the earlier
levels. I have listened very carefully to everything that you said and asked
for, and I hope you find it here. Mail me again and let me know.
Finally thanks to my wife, Christina. She hasn't been pleased but she has
always been patient as she watched me squander three months of our married
life producing these levels. I keep telling her that it was worth it.
I DON'T WANT YOUR MONEY HONEY...
I have good news, and I have bad news.
The good news is that I don't want any of your hard earned cash.
The other news (which isn't really bad at all) is that I would like you to
register DOOM, if you haven't done so already. The fact that you have
downloaded this file means that you already know that it is worth every
penny.
Anyone who has money left after that can send some to Geoff Allan at
7232 Kananaskis Drive SW, Calgary, Alberta, Canada T2V 2N2. Please don't
pester the guy unless you want to send him some money.
INSTRUCTIONS
Decompress this file if you haven't already. Copy all files to your DOOM
directory. None of your existing files will be altered by playing these
levels, but if you feel nervous make sure you back up your DOOM files first.
Once all of the files are in your DOOM directory simply change to that
directory and type ASDOOM.BAT to play the new levels. This batch file is
designed to get you straight in to the new levels without the need to set
anything up first. A message will appear telling you that you are playing
modified levels - this is no cause for alarm. Press Enter to continue.
Once DOOM has loaded select the first episode, choose a dificulty level
and play as normal.
THE GLOVES ARE OFF...
These new levels replacing DOOM's Episode One will test your DOOM skills to
the limit. ASDOOM does support different skill levels (especially in the
later levels) and life will be harder or easier based on your choice. If
you select Ultra Violence, EXPECT Ultra Violence. Note that ASDOOM is not
playable on Nightmare skill level - it will rip out your lungs and spit them
back at you if you're daft enough to try! Whatever level you choose, make
sure that you save fairly frequently.
Also, don't cheat. Pretty much everyone knows the cheat codes for DOOM, but
surely you're just spoiling your own fun? If you cheat at these levels you
miss the challenge, the tension, the excitement, the fear. You might just
as well not bother playing! It's your choice, I just want you to get as
much fun out of my work as possible.
CONDITIONS OF USE
Copyright for these levels remains with the author. You are welcome (even
encouraged!) to have fun with these levels yourself, and to pass them on to
as many other people as possible so that they can have fun with them too,
subject to the following conditions:
* This compressed file must be passed on in its entirety with all files
present and unaltered in any way.
* You may not use these levels as a basis for alterations to produce levels.
* You may not sell any of the ASDOOM levels or include them (or a derivative
of them) on any compilation which will passed on for profit, or given away,
without the express prior permission of the author in writing.
Use, decompression or duplication of this software indicates total and
unquestionable acceptance of these conditions.
I don't want to seem in any way draconian, but I've worked long and hard on
these levels (about forty hours EACH) and the above doesn't seem much to ask.
Respect my labour, please.
I have extensively playtested these levels and plenty of other people have
tested them too, but please note that I cannot be held responsible for the
use of, or inability to use, these files.
BACKGROUND
You strap yourself into the copilot's seat of the Marine drop ship,
reflecting that this is the first time in the last eighteen hours that you
will have been able to sit still for more than two minutes. Since you
stepped through the teleport back to Earth you have been running on almost
pure adrenalin.
Within minutes of your arrival next to the bizarre, hellish structure
which seemed to have come through the doorway from Hell with you the
entire area was swarming with members of the military. You were picked
up and transported to a hastily established forward command post, then
subjected to a detailed debriefing, covering everything that had happened
on Phobos, Deimos and beyond. There was no mistaking the concern on the
faces of the top brass as you described the demon hordes storming the
bases via the experimental gateways. Pretty soon you found out why. It
seems that Deimos and Phobos were not the only bases involved in these
experiments. A base on Io, Jupiter's moon, had been carrying out similar
research for some time. Contact with Io has also been lost, and it doesn't
take a genius or a general to figure out why.
It was quickly decided to despatch a Marine Rapid Response Team to Io as
quickly as possible. The situation on Earth appeared to be stable
(noone had gone in, but then nothing had come out yet either) and the
military strategists decided that recapturing the Io base would be a good
idea as the gateways might offer some clue as to how to infiltrate the
devlish structure on Earth. Additionally the Io base had a massive
computer database which might possibly contain information on the
experiments with the gateways and what had gone wrong.
Your mission (whether you chose to accept it or not) was to accompany the
team to Io as an observer and adviser. As the only surviving human to
have been in contact with the demons your presence was considered vital.
You mind snaps back to the