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Death Match - The Ultimate Game Player's Kit
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ALIENS.TXT
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Text File
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1994-10-03
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23KB
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491 lines
A L | E N S
===========
The Total Conversion.
Doom conversion by Justin Fisher.
With Secret Level by Richard Love.
My Internet address is: MISC335@csc.canterbury.ac.nz so send
heaps of feedback everyone.
In this file:
First, a brief guide to getting AliensTC to work,
Second, a guide on how to play it. (AliensTC doesn't play like
doom, and there are a few fundamental differences, I
strongly recommend you read this before playing Aliens
the first time.)
Third, everything else.
PART ONE - Setting up Aliens TC.
You need Doom version 1.2, or 1.666, it must be a registered.
When unzipped and installed, AliensTC takes up about 6
megabytes of disk space (plus the original zip file).
All the files that make up AliensTC should be put in the same
directory that DoomV1.2 is in, ie unzip it into your doom
directory. All of the following files must be present:
ALIENS.EXE -INSTALL PROGRAM
ALIENS.TXT -YOU'RE READING IT.
DEHACKED.EXE -.EXE EDITOR
DMSTR.EXE -.EXE EDITOR
DMGRAPH.EXE -GRAPHICS REPLACER
DMADDS.EXE -SPRITE PWAD CREATOR
JF-0.WAD -SPRITE WAD
JF-2.WAD -LEVELS, TEXTURES
JF-3.WAD -SOUNDS
JF-4.DEH -.EXE PATCH
JF-5.GIF -EXTRA TEXTURE
JF-6.GIF -EXTRA TEXTURE
JF-7.GIF -EXTRA TEXTURE
JF-8.GIF -EXTRA TEXTURE
JF-9.GIF -EXTRA TEXTURE
JF-10.GIF -EXTRA TEXTURE
JF-18.STR -.EXE PATCH
JF-19.DEH -.EXE PATCH
JF-20.STR -.EXE PATCH
Note: When distributing Aliens-TC, you need only include the
above files, the files listed below will be creating during
the installation, but you must give ALL of the above files to
get the desired result.
The following file are created during installation, if any of
these gets deleted or corrupted, Aliens-TC will not un-
install. Make sure TC is un-installed before deleting ANYTHING
JF-1.WAD -COMPLETED SPRITE PWAD
JF-11.DEH -CLEAN .EXE PATCH
JF-12.GIF -CLEAN TEXTURE
JF-13.GIF -CLEAN TEXTURE
JF-14.GIF -CLEAN TEXTURE
JF-15.GIF -CLEAN TEXTURE
JF-16.GIF -CLEAN TEXTURE
JF-17.GIF -CLEAN TEXTURE
To play, simply type ALIENS, and hit enter, Select the INSTALL
option, let it run it course, and exit into dos.
Run doom, and it will run Aliens-TC
NOTE - AliensTC makes large changes to the Doom.exe file, so
YOU MUST NOT DELETE ANY ALIENS-TC FILE UNTIL YOU HAVE UN-
INSTALLED IT.
Otherwise you will be stuck with the changes it has made until
you can get a copy of every file from an INSTALLED system, just
unzipping TC again and then un-installing will not work, you
must copy ALL the Aliens-TC files from a directory in which it
has been successfully installed on the SAME doom version, then
place those files in your affected doom directory, then you
can un-install as normal.
If Aliens.exe will not un-install, you can type;
> Aliens /Force
This will override it's error checking and it will un-install
despite file conditions. Use at your own risk :)
I take no responsibility for resulting problems, but if you E-
mail me, I should be able to get you the stuff needed to undo
patches.
PART TWO - Playing the game!
The Story so far... (Skip this if you want to)
LB4-26. The terraforming colony has stopped transmitting
or responding. There is a possibility that this is the result
of an unknown parasitic alien species. Against this
possibility, a military force has been mobilised to
investigate.
This information comes from Flight Officer Ripley, she claims
the Nostramos set down on LB 4-26 in order to investigate a
transmission, an unidentified alien ship was discovered. While
exploring the ship, a crew member was disabled by an alien
parasite, which deposited an egg inside him before dying.
He became host to an embryo and was killed as it exited his
body. The alien quickly grew and began to attack crew, usually
capturing them, we assume for food. Flight Officer Ripley was
the only survivor, she destroyed the xenomorph by opening an
airlock when the alien was inside.
According to Officer Ripley, the original parasite came
from a large "egg", and that there were thousands of such eggs
in the hold of the alien vessel. If this is correct, and
members of the colony found the alien ship, there may be
hostile alien activity in or around the colony. Your job is to
find out why the colony has stopped responding, and if a
xenomorph is involved, destroy it.
[Classified] Ensure that live samples are secured for
laboratory study.
Firstly, this game is built around suspense and atmosphere,
you can completely destroy this by using cheats to find out in
advance what everything is. (ooh, I wanna see an alien, Light
Amp cheat, degreelessness, happy ammo etc.) RESIST THE
TEMPTATION! The first time you play this will be the best. Not
knowing what is around the next corner is what doom is all
about, in other words, when you use cheats, there is only one
possible outcome - you complete the level, there is absolutely
no challenge, which means there is no FUN.
As I said, the first time you play a level is the best, I've
put a lot of work into this conversion and I require that you
enjoy it :-), these are a few basic requirements
1) pull the curtains and turn out the lights
2) turn down the monitor brightness so that what is meant to
be dark is actually dark.
3) set aside at least an hour when there will be little
distracting background noise.
4) Set the music to about half the volume of the sound FX (so
it's there, but not consciously there)
5) read the rest of this file (-:
6) Play until your nervous system is overriding your motor
control and you can't stop shaking long enough to calm your
heart...
Now, back to the subject.
AliensTC differs from doom in a few ways;
For starters, some standard doom tactics either don't work, or
result in quick and messy death, don't approach this as
another doom conversion, treat it like something new, pay
attention, don't slip into Auto-kill-&-Collect mode and finish
the game while thinking of other things, get immersed, look at
the architecture, predict the layout and how it affects your
plans etc.
Switches - they don't automatically do something good,
think before switching them, you should be able to work out
what they do. A switch next to a door operates that door,
there are three obvious types -
Green switch; opens the door for either 6 seconds or
until it is closed with another switch.
Green and Red switch; same as above, but usually only
opens for 6 seconds.
Red switch; these operate security doors, once hit, the
door closes permanently. These can be used to seal
off areas of the colony, forcing the aliens to find
an alternative route, and allowing much better
defense planning, even adding and element of
strategy to the game. (Also, in some cases these
will show up on your automap at the start of the
game, make use of the automap.)
Switches usually operate something in the immediate
vicinity (eg a lift, door, landing platform), if you can't see
anything for it to operate, take a risk. :-)
Weapons - you can have up to six weapons at any one time, they
are; Fists: Not a good idea
Pistol: Still not a good idea
Shotgun: Good all purpose weapon, (you're all familiar
with these three)
Pulse Rifle: Combination weapon - 10mm Assault rifle with
underslung grenade launcher. Press 4 to use the
rifle, or 5 to use its grenade launcher, (generally
no