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Der Mediaplex Sampler - Die 6 von Plex
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6_v_plex.zip
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6_v_plex
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DISK1
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GAMES_35
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ZORK3_S.ZIP
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ZORK3.TXT
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Text File
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1988-09-18
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10KB
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250 lines
ZORK III
WELL, YOU'VE COME A LONG WAY SINCE YOU
FIRST STOOD BY THE MAILBOX OUTSIDE THE
HOUSE IN THE FOREST. YOU'VE DEFEATED
THE THIEF, OUTWITTED THE WIZARD OF
FROBOZZ, AND NOW, YOU STAND AT THE FOOT
OF THE ENDLESS STAIRS, READY TO EMBARK
ON THE FINAL PART OF YOUR JOURNEY. SO,
PICK UP THE LAMP, TURN IT ON, AND HEAD
ALONG DUE SOUTH UNTIL YOU COME TO THE
SHORE OF THE LAKE.
DROP THE LAMP <SAY GOODBYE TO IT; YOU
WON'T BE SEEING IT AGAIN>, AND JUMP INTO
THE LAKE. BRRRR!!! PRETTY COLD! SO,
DON'T STAY IN THERE LONG; SWIM WEST AND
THEN GO SOUTH INTO THE SCENIC VISTA.
KIND OF A STRANGE PLACE, WITH CHANGING
NUMBERS ON THE WALL AND A BARE
TABLE...NOT QUITE ALL THAT SCENIC, EH?
WELL, GET THE TORCH, AND WAIT FOR THE
NUMBER TO CHANGE TO "II." THEN, TOUCH
THE TABLE.
MY OH MY! YOU'RE IN A ROOM FROM ZORK
II....ROOM 8, AS A MATTER OF FACT.
HOWEVER, YOU DON'T HAVE MUCH TIME TO
SIGHT-SEE, SO GET THE CAN OF GRUE
REPELLANT, THEN TRY MOVING EAST, AND YOU
WILL FIND YOURSELF BACK IN SCENIC VISTA
AGAIN. NOW WAIT FOR THE NUMBER TO
CHANGE TO "III," THEN TOUCH THE TABLE
AGAIN. THIS TIME, YOU'RE IN A DAMP
PASSAGE. DROP THE TORCH, AND JUST WAIT
THERE UNTIL YOU'RE PULLED BACK TO SCENIC
VISTA.
OKAY, YOU'RE FINISHED HERE, SO MOVE
ALONG NORTH TO THE SHORE, AND AGAIN JUMP
IN THE LAKE. SPLASH! IT HASN'T GOTTEN
ANY WARMER; IN FACT, YOU JUST DROPPED
THE CAN OF REPELLANT. SO, GO DOWN, AND
YOU WILL BE ON THE LAKE BOTTOM. AH,
THERE IT IS! BUT, COULD THERE BE
SOMETHING ELSE THERE, TOO? "GET ALL,"
AND YOU WILL HAVE NOT ONLY THE REPELLANT
BUT ALSO AN AMULET. THIS IS ONE OF
THOSE "WONDERFUL" VARIABLE THINGS; IT
MAY TAKE MORE THAN ONE TRY ON YOUR PART
TO GET BOTH ITEMS. IN THE MEANTIME, YOU
CAN'T STAY IN THE ICY WATERS TOO LONG,
AND SOONER OR LATER A HUNGRY FISH WILL
COME LOOKING FOR YOU.
THEREFORE, IT'S BEST TO SAVE THE GAME
BEFORE YOU JUMP IN FROM THE WESTERN
SHORE. SO IF YOU DIE IN THE WATER, OR
GET EATEN BY THE FISH, OR PICKED UP BY
THE ROC <WHILE YOU'RE SWIMMING ON THE
SURFACE>, YOU DON'T HAVE TO START ALL
THE WAY BACK AT THE BEGINNING. BY THE
WAY, THIS IS THE ONLY ONE OF THE ZORKS
WHERE YOU DON'T LOSE POINTS IF YOU DIE,
BUT, ALL THE ITEMS YOU'VE COLLECTED SO
FAR GET SCATTERED ALL AROUND, AND IT'S
TIME-CONSUMING TO GO LOOK FOR THEM.
OKAY, NOW YOU HAVE THE CAN AND THE
AMULET, SO HEAD UP TO THE SURFACE, THEN
SOUTH TO THE SOUTHERN SHORE. YOU CAN
SEE A CAVE TO THE SOUTH, AND IT LOOKS
KIND OF DARK. IN FACT, IT *IS* DARK IN
THERE, WHICH IS WHY YOU HAVE THE
REPELLANT. SO, SPRAY THE SMELLY STUFF
ON YOURSELF, AND GO SOUTH, AND YOU WILL
FIND YOURSELF IN A DARK PLACE. GO SOUTH
AGAIN, THEN EAST, AND YOU WILL BE IN THE
KEY ROOM. WHEW! AT LEAST THERE'S SOME
LIGHT IN HERE! AND BY THE LIGHT YOU CAN
SEE A STRANGE KEY. GET THE KEY, THEN
MOVE THE MANHOLE COVER AND GO DOWN.
AND HERE YOU ARE ON AN AQUEDUCT. SINCE
YOU CAN'T GO BACK <THE GRUE REPELLANT
WOULDN'T HAVE LASTED THAT LONG>, YOU
MIGHT AS WELL GO FORWARD. SO, JUST HEAD
ALONG NORTH AND YOU WILL COME TO THE
WATER SLIDE. GO NORTH DOWN THE SLIDE,
AND GUESS WHERE YOU ARE? IN THE DAMP
PASSAGE! AND THERE'S THE TORCH, SO PICK
IT UP, BECAUSE YOU'RE CERTAINLY GOING TO
NEED A LIGHT SOURCE...ESPECIALLY WHEN
YOU THINK OF WHERE YOU'RE GOING NEXT.
SO, FROM THE DAMP PASSAGE HIKE ALONG
WEST TO THE JUNCTION <YOU CAN'T GET THE
SWORD OUT OF THE ROCK, SO DON'T EVEN
TRY>, THEN SOUTH INTO CREEPY CRAWL, AND
SOUTHWEST INTO THE SHADOW LAND. HERE WE
COME TO ANOTHER VARIABLE PORTION OF THE
GAME. YOU WILL HAVE TO WANDER AROUND IN
THE SHADOW LAND UNTIL A CLOAKED AND
HOODED FIGURE APPEARS. WHEN THAT
HAPPENS, THE SWORD WILL SUDDENLY
MATERIALIZE IN YOUR HAND, AND YOU WILL
BE ABLE TO FIGHT.
HOWEVER, SINCE THERE'S NO WAY OF TELLING
WHEN THAT WILL HAPPEN, YOU JUST HAVE TO
KEEP MOVING AROUND UNTIL IT DOES. AT
LEAST YOU WILL GET A CHANCE TO PRACTICE
SOME ELEMENTARY MAP-MAKING! ALSO, THIS
IS THE MOST DANGEROUS PART OF THE GAME,
AS THE FIGURE IS QUITE CAPABLE OF
KILLING YOU, TOO! SO, BEST TO SAVE
BEFORE YOU ENTER SHADOW LAND.
WHEN THE MYSTERIOUS FIGURE FINALLY
APPEARS, ATTACK HIM WITH YOUR SWORD
UNTIL HE IS BADLY WOUNDED AND CANNOT
DEFEND HIMSELF. AT THAT POINT, GET HIS
HOOD. THE FIGURE WILL THEN DISAPPEAR,
LEAVING THE CLOAK BEHIND. GET THAT
ALSO. NOW, YOU HAVE TO GET OUT OF HERE,
AND I CAN'T TELL YOU EXACTLY HOW, SINCE
THERE'S NO WAY OF KNOWING EXACTLY WHERE
YOU WERE WHEN THE FIGHT STARTED.
HOWEVER, IF YOU GO EASTWARDS, YOU WILL
EXIT THE SHADOW LAND AT EITHER THE
CREEPY CRAWL OR THE FOGGY ROOM. FROM
EITHER PLACE, GO NORTH TO THE JUNCTION.
FROM THE JUNCTION, IT'S WEST THROUGH THE
BARREN AREA, AND WEST AGAIN TO THE
CLIFF. BET YOU JUST CAN'T WAIT TO CLIMB
DOWN THE ROPE, HUH? WELL, PICK UP THE
BREAD FIRST, THEN GO DOWN TO THE LEDGE.
WELL, WELL, A CHEST! TOO BAD YOU DON'T
HAVE A KEY TO OPEN IT. IN FACT, THERE'S
NO WAY FOR YOU TO OPEN IT AT ALL. BUT
DON'T DESPAIR, THERE'S A WAY OF DOING
IT.
JUST WAIT AROUND AND SOMEONE WILL COME
ALONG THE TOP OF THE CLIFF. YOU MAY NOT
REALLY TRUST HIM, BUT TIE THE ROPE TO
THE CHEST WHEN HE ASKS, AND WAIT AROUND
SOME MORE. EVENTUALLY, HE WILL RETURN
AND HELP YOU BACK UP THE CLIFF. HE WILL
ALSO GIVE YOU A STAFF, WHICH IS WHAT
YOU'RE REALLY AFTER HERE. TAKE THE
STAFF, THEN GO BACK DOWN TO THE LEDGE,
AND FROM THERE, TO THE CLIFF BASE.
NOW TREK SOUTH TO THE FLATHEAD OCEAN,
AND DO A LITTLE MORE WAITING. SOONER OR
LATER A SHIP WILL COME FLOATING BY. AS
SOON AS YOU SEE IT, SAY: "HELLO,
SAILOR." THE MAN IN THE SHIP WILL THROW
SOMETHING ONTO THE BEACH FOR YOU. TAKE
A LOOK, AND YOU WILL SEE IT'S A VIAL.
IT'LL COME IN HANDY LATER, SO PICK IT
UP. NOW COMES THE FUN PART: YOU HAVE TO
WAIT FOR THE EARTHQUAKE <NOTICE HOW
YOU'VE BEEN DOING A LOT OF WAITING
AROUND? I HOPE YOU'RE A PATIENT
PERSON!>.
WHILE YOU'RE WAITING, YOU MIGHT WANT TO
WANDER AROUND A LITTLE, ALTHOUGH YOU'VE
BEEN TO MOST OF THE ACCESSIBLE PLACES BY
NOW. IN ANY CASE, WHEREVER YOU ARE, ONCE
THE EARTHQUAKE HITS, MAKE YOUR WAY TO
THE CREEPY CRAWL, AND FROM THERE EAST
INTO THE TIGHT SQUEEZE, THEN EAST AGAIN
INTO THE CRYSTAL GROTTO. THEN ALL THE
WAY SOUTH TO THE GREAT DOOR, AND EAST
INTO THE MUSEUM ENTRANCE.
NOW, OPEN THE EAST DOOR, THEN GO NORTH
INTO THE MUSEUM. LOOK AT THE GOLD
MACHINE <IT'S A TIME MACHINE, IN CASE
YOU WERE WONDERING>, THEN SET THE DIAL
TO 776. HERE COMES THE FUN PART: PUSH
THE MACHINE SOUTH INTO THE ENTRANCE,
THEN EAST INTO THE JEWEL ROOM. GET INTO
THE MACHINE, AND PUSH THE BUTTON. AHA!
NOW YOU'RE BACK IN 776 GUE, BUT THE TIME
MACHINE SEEMS TO HAVE VANISHED! NO
MATTER, WAIT FOR THE GUARDS TO LEAVE,
THEN GET THE RING <AND *ONLY* THE
RING!>, THEN OPEN THE DOOR, GO OUT INTO
THE ENTRANCE, OPEN THE NORTH DOOR AND GO
NORTH.
BY GOLLY, THE MACHINE IS RIGHT THERE!
PUT THE RING UNDER THE SEAT, TURN THE
DIAL TO 948, GET IN, AND PUSH THE
BUTTON. WHEW, YOU'RE BACK IN THE RIGHT
TIME PERIOD AGAIN. GET OUT OF THE
MACHINE, LOOK UNDER THE SEAT <YOU WILL
GET THE RING AUTOMATICALLY WHEN YOU DO
THIS>, THEN BACK SOUTH, AND SOUTH AGAIN,
TO THE ROYAL PUZZLE.
OKAY FOLKS, YOU ARE ABOUT TO ENTER THE
ABSOLUTE NASTIEST PART OF THE GAME. YOU
MUST FOLLOW THE INSTRUCTIONS *EXACTLY*
AS GIVEN, OR YOU WILL NEVER GET OUT.
AND, SINCE IT WOULD BE EASY TO MAKE A
MISTAKE HERE, I STRONGLY RECOMMEND YOU
SAVE THE GAME.
1. GO DOWN THE HOLE, THEN PUSH THE
SOUTH WALL. THEN GO EAST, SOUTH, EAST,
EAST. PUSH THE SOUTH WALL, GET THE
BOOK, AND PUSH THE SOUTH WALL AGAIN.
2. PUSH THE WEST WALL TWICE. THEN GO
EAST, SOUTH, AND PUSH THE EAST WALL.
3. NOW, GO STRAIGHT NORTH UNTIL YOU
COME TO THE MARBLE WALL, AND PUSH THE
EAST WALL.
4. NOW, GO WEST, SOUTH, SOUTH, SOUTH,
SOUTH, EAST, EAST, NORTH, NORTH, NORTH,
AND PUSH THE WEST WALL.
5. FROM THERE, GO EAST, SOUTH, SOUTH,
SOUTH, WEST, WEST, WEST, WEST, NORTH,
NORTH, NORTH, WEST, NORTH. PUSH THE
EAST WALL THREE TIMES.
6. NOW, WEST, WEST, SOUTH, SOUTH, EAST,
EAST, SOUTH, AND PUSH THE EAST WALL.
7. OKAY, NOW WEST, WEST, WEST, NORTH,
NORTH, NORTH, EAST, EAST, AND PUSH THE
SOUTH WALL TWO TIMES.
8. FROM THERE, WEST, SOUTH, SOUTH,
EAST, EAST, NORTH, AND PUSH THE WEST
WALL TWO TIMES.
9. NOW, SOUTH, WEST, AND PUSH THE NORTH
WALL UNTIL IT WON'T MOVE ANY MORE.
10. THEN WEST AND NORTH. FINALLY! YOU
HAVE MANEUVERED THE LADDER UNDER THE
HOLE <WHICH WAS THE PURPOSE OF ALL THIS
PUSHING AND RUNNING AROUND>, AND NOW YOU
CAN JUST GO UP AND OUT! WHEW!!!!
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