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wizlair.txt
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1997-01-07
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2KB
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68 lines
1/7/97
================================================================
Title : The Wizard's Lair
Filename : wizlair.bsp
Author : Craig Redinger
Email Address : car188@psu.edu
Web Page : http://www.personal.psu.edu/car188/quake/
Description : medium sized deathmatch level, with
lots of cool architecture
Additional Credits to : Yahn Bernier for BSP, a truly awesome
editor
Channel Zero for the cool new textures
in cztex1.wad
Herb Myers(Metal Marine) for answering
my stupid questions and playtesting.
All the cool dudes on IRC who helped
in one way or another.
================================================================
* Play Information *
Single Player : Only to check out the cool architecture
Cooperative : No
Deathmatch : Yes! 2-16 players
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : BSP .65 beta
Known Bugs : None
Build Time : wow, I lost track, probably 80 to
100 hours over a two month period!
Texture Wad used : Quake101.wad and cztex1.wad
Compile machine : Pentium 200 32megs ram
QBSP Time : 8 minutes
Light Time : 7 minutes 7 seconds
VIS (-level 4) Time : 47 minutes 3 seconds
Brushes : 1221
Entities : 179
* Other Info *
This is my very first quake level, more are on the way!
I'm in my 2nd year at Penn State University where I am
studying civil engineering.
Check out http://www.personal.psu.edu/car188/quake/ for new levels!
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
This BSP may be distributed ONLY over the Internet and/or BBS
systems as long as this text file remains intact.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
ACTURA SOFTWARE IS NOT ALLOWED TO DO ANYTHING WITH THIS FILE.