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waterpit.txt
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1996-10-30
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63 lines
================================================================
Title : The Waterpit
Filename : WATERPIT.BSP
Author : Matt Bollier
Email Address : 103220.3302@compuserve.com
Description : This is a cool deathmatch arena. Lotsa floating
platforms (some are moving) and bridges spanning
between them. Also an underwater area. Nice
lighting effects combined with the unusual
architecture make for a really cool DM experience.
This level is based upon LAVAPIT, but lots has
been added since then. You'll notice you can
jump off the side of the map. Do it, and you'll
fall into a pit of slime (not good) I suppose
I should have just made it so you couldn't jump
at all, but then the sky wouldn't look so cool :)
Additional Credits to : Dalias (Quake Studio, LAVAPIT), ID
================================================================
* Play Information *
Single Player : Yes
Cooperative : No
Deathmatch : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : Used LAVAPIT as a base
Editor(s) used : Quake Studio 0.2-0.8, MS-EDIT
Known Bugs : None
Build Time : About 20 hours
=========================================================
BSP BUILD TIMES (on a Pentium 60 w/ 16mb RAM)
QBSP: 48 seconds
LIGHT: 31 seconds
VIS: 315 seconds
=========================================================
* Other Info *
This map has been compiled to run in Quake v1.01+ registered
only.
If you thought this level was crap for structure, you're prolly right. After
all, I used MS-EDIT for a good portion of this map. My next level, Thorn
Garden, is about 100 times better.