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vineyard.txt
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1997-01-06
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3KB
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81 lines
2/2/97
================================================================
Title : The Vineyard
Filename : Vineyard.bsp
Author : Dan Koppel
Email Address : Koppel@wadsworth.org
Description : No use fighting over crushed grapes (well
maybe there is a reason ... ). The level was
designed as a deathmatch level (3-8 I guess).
Not much gloom & doom here mostly bright
textures.
Additional Credits to : Rob Murphy & Scott Stanley for help beta
testing, comments, and most of all boosting
my frag count!
Steven Polge for Reaperbots, wow their great.
Jonathan Mavor for Thred.
And those great guys at Id for extending my graduate
education and putting me in dutch with the wife.
Check out the Thred homepage at:
http://www.visi.com/~jlowell/thred
================================================================
* Play Information *
Single Player : Yes (but only when DM is not an option.)
Cooperative : Sure (not play tested though)
Deathmatch : Yes ! Yes ! (8 starts)
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Thred v0.9b
Known Bugs : Train vanishes at a couple of spots.
Build Time : six weeks (on & off)
Texture Wad used : Quake101.wad
Compile machine : pentium 100 w/ 40 MB RAM
QBSP Time : 754 sec
Light Time : 688 sec
VIS (-level 4) Time : 49590 sec (almost 14 hrs)
Brushes :
Entities : 213
Models : 20+
* Other Info *
This is my first level. Comments are welcome. I spent most of the building
time removing some detail and limiting the visable leafs to get things to run
smoother. I obviously went overboard originally. The goal was to have a equal
amount of close-up and long range fire-fights with no ideal locations. In
single player you will get an error message about two monsters in walls
this causes no problems with the game they still fight & die well.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. (If your interested I'll be glad to e-mail you the map file just
give credit where credit is due.)
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
* THRED LISCENSE INFORMATION *
This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.