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DeathMatch Manifesto
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house.txt
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1997-01-05
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2KB
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55 lines
================================================================
Title : House
Filename : HOUSE.MAP
Author : Marc Fontaine
Email Address : lion@wg.saar.de
Description : My second Quake deathmatch level
from scratch.
A small barn in the middle of a
deathmatch arena.
Run up the slopes and jump to get
the rocket launcher. Grab it on the
fly rather than landing on the
platform... just a suggestion...
Additional Credits to : ID Software, for Quake
Dalias, for inspiration
Niklata for the MAP file specs
Stephen Crowley, for providing the
Texture WADs
Jonathan Mavor for compiling
qbsp, vis & light
(ok, that was for the very first
version, I now use different ones)
================================================================
* Play Information *
Level Name : HOUSE
Single Player : Go ahead...
Cooperative 2-16 Player : No
Deathmatch 1-16 Player : Yep!
Difficulty Settings : No
* Construction *
Base : New level from scratch.
Build Time : Two days to build, another day to find
some damn leak, plus one day to eliminate
one last bug... thus, too long :)
Editor(s) used : A text editor (Bingo)
Texture WAD used: MEDIEVAL.WAD
Known Bugs : You might see some grey planes in the
distance... in spite of level 4 vis...
I don't get it :(
* Legal Stuff *
You may distribute and modify this level, in fact you can do
whatever you wish with it. But if you use it... please give me
credit, ok?
* Where to get this WAD *
FTP: ftp.cdrom.com
HTML: http://www.saar.de/~lion