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dm7.txt
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1996-11-17
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4KB
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81 lines
================================================================
Title : Unholy Cave
Filename : dm7.BSP
Author : Piramida
Email Address : sman@niif.spb.su
Description : Deathmatch level, best for 3-8 players,
more not tested (but I can guess :) )
consists of three rooms which are
interconnected in a number of ways,
which adds to dm play. Some nice design,
one windtunnel, etc etc. Check it out.
Additional Credits to : ID Software, for Quake,
Arzhan, for his architectural suggestions,
guys on IRCNet #quake:
Kayos (for his general lev editing help),
and everyone else. :))
================================================================
* Play Information *
Level Name : Unholy Cave
Single Player : Just to look around. doesn't have an exit.
Cooperative 2-4 Player : Nope... Why? No monsters on this one anyway.
Deathmatch 1-4 Player : You bet. There are 8 player starts.
Difficulty Settings : No.
New Textures : One at single-player start
Anything else new : Hmm... not that I noticed anything.
Comments : It's my first *finished* map, and most of the
time I spent figuring out multipple Thred bugs,
of which it has plenty. The size of 3dt file
(thred format) has grown up to 5 megs due to
very annoying bug in thred, when it saves same
brushes over and over... And I had to go rent
another 16 megs.. and then it was not enough
again, so I stopped... :) I had many VIS bugs in
the first version, so I reduced complexity
of many objects, and now it kinda works,
and is fast.
* Construction *
Base : scratch . (stupid question...noone ever uses anything
else anyway, it's pain to modify someone's level)
Build Time : 5 Days. Mostly fighting with Thred bugs
then searching for machine to VIS on :)
Qbsp-time : 646secs
Light-time (-extra) : 304secs
Vis-time (-level 10) : 28803secs
On a Pentium 100 overclocked to 133
running win95 with 16megs ram.
Editor(s) used : Thred (0.6b), text editor and some Quest and BSP.
Known Bugs : All the bugs are dead now... took me another two
days to track down all this VIS shit.
* Legal Stuff *
You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit.
Modified level may NOT be released without the author's expressed permission.
(If you'll manage to modify it).
* Where to get this BSP *
ftp.cdrom.com
many other sites with cool
quake stuff :)
* FAQ - How do i run a bsp? *
copy the dm7.bsp into a subdirectory of id1 called maps,
ie c:\quake\id1\maps
then run quake.
go into the console by pressing the key left of the 1 key (~), and type in
"map dm7"
the .bsp extension should not be typed in, and neither the inverted commas.
//This form taken from Kayos's level kysdeath,
//so credit for the FAQ goes to him :)