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coloseum.txt
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1997-01-11
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105 lines
===========================================================================
Title : Colosseum!!
Version : 2.1
Date Finished : 11 January 1997
Author : Justin (Chronos) Cunningham
Email Address : chronos@ram.net.au
Other Files By Author : arena1.bsp
Misc. Author Info : um... This is my fourth attempt at a Quake level and
I think it is pretty good. Look out for something
Like Deathrow.bsp in the near future, it will
be awesome
Description : A Small DM level, a nice level with excellent 2
player and up action, although more than about 8
players would suck.
The key to the secrets is the lights.
There is a way to jump through the holes in the lava
but i'll leave that for you to find out.
If you try this level please, PLEASE email me with
your comments, i dont give a shit weather they are
compliments or critisism JUST EMAIL ME GODDAMMIT!!
I really want to know how good this level is.
Also email me if you think that any textures should be
changed.
Additional Credits to : Ben Morris, The author of the best Quake level editor
in the world: worldcraft, id Software and the person
that made the quake101.wad.
===========================================================================
* Play Information *
Map Name : coloseum.bsp
Single Player : No!!!
Cooperative 2-16 Player : Absolutely not!!
Deathmatch 2-16 Player : Yay!! of coure its deathmatch
* Construction *
Base : New level from scratch
Build Time : About 15 hours
Editor(s) used : WORLDCRAFT!! Hooray for Worldcraft, edit
Known Bugs : It is a bit jerky on my machine (p133, 32meg ram) when
you have a few programs open, and every now and again
one of the outside walls turns grey for a sec. It runs fine
with 4 reaper bots but I havn't tried anymore than
that
May Not Run With... : a 286
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this BSP, provided you include this file, with
no modifications.
* Where to get this WAD *
FTP sites: This is a bit useless as this text file is probably one above the
.zip file
If your in Australia it will probably be here in a few days ]FAST[:
ftp.ram.net.au/pub/quake/idgames2/levels/blah blah blah
Other: me: chronos@ram.net.au
================================================================================
Changes from 1.0 to 1.1
Added a few deathmatch starts in the center and changed a few textures around
to make players easy to see when they are in the center. Added a few ambient
sounds for more realism and totally remodeled the lava wall. Fixed intermission
spots (i hope) if you still look at a wall in intermission tell me.
Changes from 1.1 to 1.11
Fixed brush with duplicate plane error when compiling but I still cant get qbsp
to put out a .prt file so it can vis.. Help!
Changes from 1.11 to 1.2
rebuilt a lot of the level in an attempt at getting qbsp to make a .prt file.
Does anyone know why when I compile in worldcraft that it does it ok then if
I use qbsp_dos I get hundreds of node portals being clipped away?
Changes from 1.2 to 1.21
Tidied up the level a bit, this makes for smoother running around the outside
and you dont get stuck *oops*
Changes from 1.21 tp 2.0
I FINALLY GOT THIS LEVEL TO VIS!! It took ages but now you will see no more
gray walls and it runs HEAPS faster!
Changes from 2.0 to 2.1
I fixed up the leak that was causing problems, and for the first time in
colosseum's history the level passed qbsp/light/vis with absolutely no errors.
yay! This will probably be the last version since it is all fixed. yay again!