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addqk1a.txt
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1996-12-16
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================================================================
Title : Addictive Quake Deathmatch, part I, version a
Date : 12/8/96
Filename : addqk1a.bsp
Author : Iikka "Fingers" Keränen
(Yes, there's something strange in my name.
Read this file in DOS where you have the right
ASCII map to see the "a-with-two-dots" letter)
Email Address : ikeranen@raita.oulu.fi
Home Page : www.student.oulu.fi/~ikeranen
Description : Quake deathmatch level, based on the first
level of my Doom2 DM-level series called
Addictiv. The level is of medium size, small
enough for 4 players, big enough for 8. 16 can
get very fraggy. :)
If you have Doom2, download Addictiv.zip from
somewhere; It's truly worth of it. My goal in
making Addictiv for Doom2 was to make the best
looking wad ever, and it was pretty successful.
Guess what's my goal with this Quake level
series?-)
Additional Credits to : ID and who ever created Quest
But some dis-credits to both of them for their
programs' incompatibility: Qbsp crashed my
machine before I created a custom boot menu
item for it, and the newest version of Quest
doesn't support my video card without UNIVBE.
(v1.091 did!!!)
================================================================
* Play Information *
Single Player : Yes, for looking around...
Cooperative : No
Deathmatch : YES! Tested with any number of players.
There's only 15 starts, though... Move
Quickly away from your starting location
when you start this map with 16 players. :)
Difficulty Settings : No, but perhaps in the next version... For
different weapons.
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Quest 1.091, Quest 1.1 (+usual qbsp etc)
Known Bugs : Um, some problems with VIS... Can't get rid
of that gray stuff in a place or two. It may
be something like that 2-sided lines limit in
Doom...
Build Time : About 20 hours. (well, perhaps more)
Texture Wad used : Medieval
Compile machine : 486dx2/80 with 16M of RAM... Getting a new
machine TOMORROW. :)
QBSP Time : 139 secs
Light Time : 212 secs
VIS Time : 2390 secs on a p120 with 32M of RAM (in school).
Brushes : Around 200...300 (?) Anyway not too many, I've
"optimized" it pretty well to reduce qbsp time.
(For example, I have NOT used any automatical
"CSG" options to make windows etc.)
Entities : About 150, and over 100 are lights.
* Other Info *
If you want to see what kind of levels I'm going to do after completing
this one, download Addictive DM series for Doom2. It's available on my
home page and ftp.cdrom.com. (As you can see, this level is larger
than the Doom2 version, to make 16-player games possible... I'll at least
try to make the other levels in the same way, though I will surely get bad
problems with the 8th map)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
If you're going to include this map in a collection CD or something similar,
you have to ask my permission first... Basically, if you're making money
from this level, that money belongs to me...