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fragcity.txt
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1994-10-02
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5KB
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106 lines
================================================================
Title : Frag City
Filename : FRAGCITY.WAD
Authors : Erwen Tang Paul Robinson
Email Address : ────────── ─────────────
etang@pen.k12.va.us paul@tdr.com
etang@cap.gwu.edu
Misc. Author Info : Erwen Tang is a studen at Thomas
Jefferson High School for Science &
Technology. Paul Robinson is a good
friend of mine who likes to play DOOM
and know a lot about the way wads work.
Technical Advisor : Paul Robinson who figured out how to make
some things in the wad, added single player
and coop mode play, added an end-of-level
switch, a signature, figured how to get rid
of some HOMs, and removed three nasty moire
effects.
Description : You start out in the middle of an arena,
if you are able to reach a teleporter, you
can enter the second area. There is also a
special third area you can fight or run through.
What is different about this Wad that 300
others don't have? Hint: look at the ceiling, :)
1. No bottlenecks: every spot has at least two
exits; you can't be locked down. You also
have to watch at least two places for
enemies.
2. Better weapons selection: if you select the
first two weapons levels, only shotgun,
chainsaw and pistol are available. At level
3, chaingun is available and at level 4,
rocket launcher is available. Why do this?
We found in playing deathmatch, that the game
became too easy with the plasma rifle or rocket
launcher all the time. It also made the game's
outcome depend on whoever got to the biggest
weapon first.
Shotgun and Pistol can be evaded. Plasma gun
makes getting killed too easy. Rockets can
kill just from the blast wave. The reduction
in firepower makes the game more interesting
since even an inexperienced player can do
killing damage to a seasoned veteran.
An inexperienced player is no match against
a more experienced one even with equal high-
powered weaponary. This also makes the game
more fun since you never know what will happen.
Additional Credits to : Id - Creators of DOOM!
Raphaël Quinet - DEU
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : This was what it was made for!
Difficulty Settings : Yes!
New Sounds : Yes!
New Graphics : No :(
New Music : Yes!
Demos Replaced : 1
* Misc* : This was designed as a deathmatch wad. There
is a switch you can throw to release monsters
if you want to play it as a single player or
coop wad.
* Construction *
Base : New level from scratch
Build Time : 1 Month on & off
Editor(s) used : DEU 5.21
Known Bugs : All programs big and small are not entirely
bug free. There's a few slight HOM's that
do not affect game play. However, if there
IS something that's worth a new version,
PLEASE report it to me or my associate so we
can continue to develop a better product.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels provided
that you credit us with creating the original level and that you say the
level you've made is a modified version of our original level.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu and any mirrors.
BBS numbers: The Wild Goose House (703) 323-9286