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1994-11-21
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# --------------------------------------------------------
# Magic: the Gathering ASCII Spoilers (and more)
# UL / RV / AN / AQ / LG / DK / FE / DragonCon / Arena
# --------------------------------------------------------
#
# UL/RV/AN/AQ/LG are from http://sunsite.unc.edu/mgd/spoil.html
# DK spoilers found at ftp.netcom.com:/pub/dangelo/magic/magic-dk.ps.Z
# FE descriptions collected from card texts.
# Arena and DragonCon entries taken from the card texts.
# Proposal text is taken from my overactive imagination :-)
# nickname and abbreviation entries were compiled with the help of
# rec.games.deckmaster and the users of IRC's #mtg channel.
#
# Lists were converted from their respective formats and merged
# by Mike Muise (muise@hookup.net). Any paraphrased descriptions,
# excepting corrections, were done by Stephen D'Angelo.
#
# The author of this work gives permission to distribute this
# work in electronic or printed form as long as the credits and
# copyright notice are not removed.
#
# "Magic: The Gathering", "Legends", "Arabian Nights",
# "Antiquities", "The Dark", "Fallen Empires", "The Duelist",
# and all cards are copyrighted by Wizards of the Coast, Inc.
#
# Key:
#-----------------------------------------------------
# Name, Type (Cost) Power/Toughness [Set - Rarity]
# Spoiler text
#-----------------------------------------------------
#
# Cost: B = Black
# U = Blue
# G = Green
# R = Red
# W = White
# (number) = Colorless
#
# Set: UL/RV = Unlimited and Revised
# UL = Unlimited only
# AN > RV = migrated from Arabian Nights to Revised
# AQ > RV = migrated from Antiquities to Revised
# AN = Arabian Nights
# AQ = Antiquities
# LG = Legends
# DK = The Dark
# FE = Fallen Empires
# DragonCon = The DragonCon card, given to attendees of DragonCon '94
# in Atlanta, and distributed in issue #3 of The Duelist
# Arena = released with the novel "Arena"
#
# Rarity: R = Rare, U = Uncommon, C = Common
# The number after the rarity letter indicates how many times the
# card appears on a printed sheet of 121 cards. If no number is
# listed, assume 1.
#
Abomination, Summon Abomination (BB3) 2/6 [LG - U]
Any green or white creature blocked by/blocking it is
destroyed at end of combat.
Abu Ja Far, Summon Leper (W) 0/1 [AN - U3]
If destroyed in combat, all creatures blocked or blocking
are destroyed and cannot regenerate.
Acid Rain, Sorcery (U3) [LG - R]
Destroys all Forests in play.
Active Volcano, Instant (R) [LG - C2]
Destroy blue permanent -or- send Island in play to its
owner's hand.
Adun Oakenshield, Summon Legend (BGR) 1/2 [LG - R]
Bring creature from graveyard to hand (Tap+BGR)
Adventurers' Guildhouse, Land [LG - U]
Your green Legends may Band with Other Legends.
Aeolipile, Artifact (2) [FE - U1]
Sacrifice Aeolipile to have it deal 2 damage to any target
(Tap+1)
AErathi Berserker, Summon Berserker (RRR2) 2/4 [LG - U]
Rampage:3 {Misprint in title of card}
Air Elemental, Summon Elemental (UU3) 4/4 [UL/RV - U]
Flying
Aisling Leprechaun, Summon Faerie (G) 1/1 [LG - C1]
Turns all creatures blocked by/blocking it to green.
Akron Legionnaire, Summon Legionnaire (WW6) 8/4 [LG - R]
None of your creatures may attack except Legionnaires.
Al-abara's Carpet, Artifact (5) [LG - R]
Prevent all damage done to you by non-Flying attacking
creatures (Tap+5)
Alabaster Potion, Instant (WWX) [LG - C2]
Gain X life -or- prevent X damage to target.
Aladdin's Lamp, Mono Artifact (10) [AN - U2 > RV - R]
Instead of drawing in draw phase, draw X cards and keep
only one (X,T)
Aladdin's Ring, Mono Artifact (8) [AN - U2 > RV - R]
4 dmg to any target (8,T)
Aladdin, Summon Aladdin (RR2) 1/1 [AN - U2]
Steal artifact (RR1)
Alchor's Tomb, Artifact (4) [LG - R]
Change the color of one of your permanents to any color
(Tap+2)
Ali Baba, Summon Ali Baba (R) 1/1 [AN - U3]
Tap a wall (R)
Ali from Cairo, Summon Ali from Cairo (RR2) 0/1 [AN - U2]
You cannot be reduced below 1 life due to damage while Ali
is in play
All Hallow's Eve, Sorcery {Should be Enchantment} (BB2) [LG - R]
Two turns from time of casting all creatures in all
graveyards are brought into play.
Amnesia, Sorcery (UUU3) [DK - U2]
Look at opponent's hand and have them discard all non-Land
cards.
Amrou Kithkin, Summon Kithkin (WW) 1/1 [LG - C2]
Cannot be blocked by creatures with power>2.
Amulet of Kroog, Mono Artifact (2) [AQ - C4]
Prevent 1 dmg to any target (2)
Ancestral Recall, Instant (U) [UL - R]
Draw (or force opponent to draw) 3 cards
Angelic Voices, Enchantment (WW2) [LG - R]
+1/+1 to all your creatures as long as they are all white
or artifact creatures.
Angry Mob, Summon Mob (WW2) (2+*)/(2+*) [DK - U2]
Trample; During your turn, * is number of Swamps controlled
by opponents, * is 0 at all other times.
Angus Mackenzie, Summon Legend (UGW) 2/2 [LG - R]
No creatures deal damage in combat this turn (Tap+UGW)
Animate Artifact, Enchant Artifact (U3) [UL/RV - U]
Makes it a */* creature where *=casting cost; No effect on
artifact creatures {was not castable on them}
Animate Dead, Enchant Dead Creature (B1) [UL/RV - U]
Pull creature from any graveyard at -1 power
Animate Wall, Enchant Wall (W) [UL/RV - R]
Wall can attack
Ankh of Mishra, Continuous Artifact (2) [UL/RV - R]
2 dmg to anyone who plays a land
Ankh of Mushroom, nickname: see "Ankh of Mishra"
Anti-Magic Aura, Enchant Creature (U2) [LG - C1]
Destroys enchantments on creature and prevents all further
enchantments, instants and sorceries on it.
Anti-Tim, nickname: see "Samite Healer"
Apprentice Wizard, Summon Wizard (UU1) 0/1 [DK - U1]
Add 3 colorless mana to your pool (Tap+U)
Arboria, Enchant World (GG2) [LG - U]
If a player does not put a card into play or cast a spell
they cannot be attacked until the their next turn.
Arcades Sabboth, Summon Elder Dragon Legend (UUGGWW2) 7/7 [LG - R]
Flying, +0/+1(W); Your untapped and not attacking creatures
get +0/+2; Pay UGW during upkeep or this card is buried.
Arena of the Ancients, Artifact (3) [LG - R]
Taps all Legends as it enters play; Legends do not untap as
normal.
Arena, Land [Arena - R]
Choose one of your creatures, opponent chooses one of his
creatures. Both creatures become tapped, and do damage
equal to their power to the other (Tap+3)
Argivian Archaeologist, Summon Archaeologist (WW1) 1/1 [AQ - U1]
Bring artifact from graveyard to hand (WW+Tap)
Argivian Blacksmith, Summon Smith (WW1) 2/2 [AQ - C4]
Tap to prevent 2 dmg to any artifact creature
Argothian Pixies, Summon Faeries (G1) 2/1 [AQ - C4]
Cannot be blocked by artifact creatures, Ignores damage
from artifact sources
Argothian Treefolk, Summon Treefolk (GG3) 3/5 [AQ - C4]
Ignores damage from artifact sources
Armageddon Clock, Continuous Artifact (6) [AQ - U2 > RV - R]
Add one counter each upkeep; Does 1 dmg to all players for
each token at end of upkeep; Any player may remove a token
for 4 mana
Armageddon, Sorcery (W3) [UL/RV - R]
Destroys all land in play
Armor Thrull, Summon Thrull (2B) 1/3 [FE - C1]
Tap to sacrifice Armor Thrull and put a +1/+2 counter on
target creature (4 versions)
Army of Allah, Instant (WW1) [AN - C3/C1]
+2/+0 to all attacking creatures until end of turn
Arnie, nickname: see "Veteran Bodyguard"
Arnold, nickname: see "Veteran Bodyguard"
Artifact Blast, Interrupt (R) [AQ - C4]
Counters an artifact being cast
Artifact Possession, Enchant Artifact (B2) [AQ - C4]
2 dmg when taps or powers the target artifact
Artifact Ward, Enchant Creature (W) [AQ - C4]
Target creature cannot be blocked by artifact creatures,
ignores damage from artifact sources, and ignores effects
of artifacts that target it
Ashes to Ashes, Sorcery (BB1) [DK - C3]
Remove two non-creature artifacts from the game and take 5
damage on yourself.
Ashnod's Altar, Poly Artifact (3) [AQ - U2]
Sacrifice creature to get 2 colorless mana (0)
Ashnod's Battle Gear, Mono Artifact (2) [AQ - U2]
Give creature +2/-2 (2); Effect remains until untapped, may
choose not to untap
Ashnod's Transmogrant, Mono Artifact (1) [AQ - U3]
Give creature a permanent +1/+1 and it becomes an Artifact
Creature; Goes to the graveyard when used
Aspect of Wolf, Enchant Creature (G1) [UL/RV - R]
Gives +*/+* where *=1/2 number of forests (round down power
and up toughness)
Atog, Summon Atog (R1) 1/2 [AQ - C4 > RV - C]
+2/+2 until end of turn if sacrifice artifact
Avoid Fate, Interrupt (G) [LG - C1]
Counters interrupt or enchantment targeted at one of your
permanents.
Axelrod Gunnarson, Summon Legend (BBRR4) 5/5 [LG - R]
Trample; Gives you one life and does one damage to opponent
whenever a creature goes to the graveyard on a turn in
which Axelrod damaged it.
Ayesha Tanaka, Summon Legend (UUWW) 2/2 [LG - R]
Banding; Tap to counter effect of an artifact with an
activation cost unless opponent pays W.
Azure Drake, Summon Drake (U3) 2/4 [LG - U]
Flying
Backdraft, Instant (R1) [LG - U]
Does one half of damage done by a sorcery back at the
caster.
Backfire, Enchant Creature (U) [LG - U]
For each one damage done to you by this creature, does one
damage to controller of that creature.
Bad Moon, Enchantment (B1) [UL/RV - R]
Gives +1/+1 to all Black creatures
Badlands, Land [UL/RV - R]
Tap for 1 Black or Red mana
Balance, Sorcery (W1) [UL/RV - R]
Balance number of creatures, land & cards in hand
Ball Lightning, Summon Ball Lightning (RRR) 6/1 [DK - U1]
Trample, May attack on turn it enters play; Buried at end
of turn in which it enters play.
Balm of Restoration, Artifact (2) [FE - U1]
Sacrifice Balm of Restoration to gain 2 life or prevent up
to 2 damage to any player or creature (Tap+1)
Banshee, Summon Banshee (BB2) 0/1 [DK - U2]
Do half of X (round down) in damage to any target but take
half of X (round up) damage on yourself (Tap+X)
Barbary Apes, Summon Apes (G1) 2/2 [LG - C1]
Barktooth Warbeard, Summon Legend (4BRR) 6/5 [LG - U]
Barl's Cage, Artifact (4) [DK - U1]
Make a creature not untap during its next upkeep (3)
Bartel Runeaxe, Summon Legend (BGR3) 6/5 [LG - R]
Does not tap when attacking; Cannot be targeted by enchant
creature spells.
Basal Thrull, Summon Thrull (BB) 1/2 [FE - C1]
Tap to sacrifice Basal Thrull and add BB to your mana pool.
Play this ability as an interrupt. (4 versions)
Basalt Monolith, Mono Artifact (3) [UL/RV - U]
Tap to get 3 mana; Untap by spending 3 mana
Battering Ram, Artifact Creature (2) 1/1 [AQ - C4]
Bands only when attacking; Destroys defending Walls
Bayou, Land [UL/RV - R]
Tap for 1 Black or Green mana
Bazaar of Bagdad, Land [AN - U3]
Tap to take 2 cards from your library but discard 3 cards
from your hand
Beasts of Bogardan, Summon Beasts (R4) 3/3 [LG - U]
Protection from Red, +1/+1 if opponent has white cards in
play.
Benalish Hero, Summon Hero (W) 1/1 [UL/RV - C]
Bands
Benalish Martyr, nickname: see "Benalish Hero"
Berserk, Instant (G) [UL - U]
Doubles power of creature and gives Trample until end of
turn; Creature dies if it attacks
Binky, nickname: see "Prodigal Sorcerer"
Bird Maiden, Summon Bird Maiden (R2) 1/2 [AN - C2/C2]
Flying
Birds of Paradise, Summon Mana Birds (G) 0/1 [UL/RV - R]
Flying, Tap for one mana of any color
Black Knight, Summon Knight (BB) 2/2 [UL/RV - U]
First Strike, Protection from White
Black Lotus, Mono Artifact (0) [UL - R]
3 mana of one color (one use)
Black Mana Battery, Artifact (4) [LG - U]
Add a token to it (Tap+2) -or- Tap for one black mana plus
can convert tokens to black mana as well.
Black Vise, Continuous Artifact (1) [UL/RV - U]
1 dmg during upkeep to opponent for each card over 4 in
hand
Black Ward, Enchant Creature (W) [UL/RV - U]
Gives Protection from Black
Blaze of Glory, Instant (W) [UL - R]
Defending creature can and must block all attackers
Blazing Effigy, Summon Effigy (R1) 0/3 [LG - C2]
When put in graveyard from play you do 3 damage to any
creature. If Effigy was killed by another Effigy you do
damage done by the other Effigy plus 3 to the creature.
Blessing, Enchant Creature (WW) [UL/RV - R]
+1/+1 (W)
Blight, Enchant Land (BB) [LG - U]
If land is tapped, it is destroyed at end of turn.
Blood Lust, Instant (R1) [LG - U]
+4/-4 to a creature until end of turn. Does not reduce
toughness below 1.
Blood Moon, Enchantment (R2) [DK - U1]
All non-basic lands become Mountains.
Blood of the Martyr, Instant (WWW) [DK - U2]
You may redirect damage done to any number of creatures to
yourself until end of turn.
Blue Elemental Blast, Interrupt (U) [UL/RV - C]
Destroys red card or counters red spell
Blue Mana Battery, Artifact (4) [LG - U]
Add a token to it (Tap+2) -or- Tap for one blue mana plus
can convert tokens to blue mana as well.
Blue Ward, Enchant Creature (W) [UL/RV - U]
Gives Protection from Blue
Bog Imp, Summon Imp (B1) 1/1 [DK - C3]
Flying
Bog Rats, Summon Rats (B) 1/1 [DK - C3]
Cannot be blocked by Walls
Bog Wraith, Summon Wraith (B3) 3/3 [UL/RV - U]
SwampWalk
Bondage Faerie, nickname: see "Earthbind"
Bone Flute, Artifact (3) [DK - U2]
-1/-0 to all creatures until end of turn (Tap+2)
Book of Rass, Artifact (6) [DK - U2]
Draw one card (2+Lose 2 life)
Boomerang, Instant (UU) [LG - C2]
Send any permanent in play to its owner's hand.
Boris Devilboon, Summon Legend (BR3) 2/2 [LG - R]
Create 1/1 red and black Minor Demon token creature
(Tap+BR2)
Bottle of Suleiman, Mono Artifact (4) [AN - U2 > RV - R]
Flip coin and take 5 dmg or get 5/5 Flying Djinn token
creature (1,T); Bottle destroyed when used
Bottomless Vault, Land (0) [FE - U1]
Comes into play tapped. You may choose not to untap
Bottomless Vault during your untap phase and instead add a
storage counter. Tap to remove any number of counters from
Bottomless Vault. For each counter removed, add B to mana
pool
Braingeyser, Sorcery (UUX) [UL/RV - R]
Draw (or force opponent to draw) X cards
Brainwash, Enchant Creature (W) [DK - C3]
Creature now costs 3 mana to declare as an attacker.
Brass Man, Artifact Creature (1) 1/3 [AN - U3 > RV - U]
Pay 1 to untap during upkeep
Brassclaw Orcs, Summon Orcs (2R) 3/2 [FE - C1]
Cannot be assigned to block any creature of power greater
than 1. (4 versions)
Breeding Pit, Enchantment (3B) [FE - U3]
During your upkeep, pay BB or bury Breeding Pit. At the end
of your turn, put a Thrull token into play. Treat this
token as a 0/1 black creature
Brine Hag, Summon Hag (UU2) 2/2 [LG - U]
Creatures which damaged the Hag on the turn it goes to the
graveyard become 0/2 creatures.
Bronze Horse, Artifact Creature (7) 4/4 [LG - R]
Trample; Not damaged by targeted spells if you have other
creatures in play.
Bronze Tablet, Mono Artifact (6) [AQ - U1]
Swap Tablet with any card in play (4); Effect is permanent,
but can be countered with 10 life lost; Ante games only;
Enters play tapped
Brothers of Fire, Summon Brothers (RR1) 2/2 [DK - U2]
Do 1 damage to a target and 1 damage to you (RR1)
Burrowing, Enchant Creature (R) [UL/RV - U]
Gives MountainWalk
Camel, Summon Camel (W) 0/1 [AN - C5]
Bands; Gives immunity to Desert dmg to all those banded
with it
Camouflage, Instant (G) [UL - U]
Opponent blocks blindly
Candelabra of Tawnos, Mono Artifact (1) [AQ - U1]
Untap X lands (X)
Carnivorous Plant, Summon Wall (G3) 4/5 [DK - C3]
Carrion Ants, Summon Ants (BB2) 0/1 [LG - R]
+1/+1(1)
Castle, Enchantment (W3) [UL/RV - U]
Untapped (non-attacking) creatures gain +0/+2
Cat Warriors, Summon Cat Warriors (GG1) 2/2 [LG - C2]
ForestWalk
Cathedral of Serra, Land [LG - U]
Your white Legends may Band with Other Legends.
Cave People, Summon Cave People (RR1) 1/4 [DK - U2]
+1/-2 when attacking; Give a creature MountainWalk
(Tap+RR1)
Caverns of Despair, Enchant World (RR2) [LG - R]
All players may only attack or block with up to 2 creatures
each turn.
Celestial Prism, Mono Artifact (3) [UL/RV - U]
1 mana of any color (2,T)
Chain Lightning, Sorcery (R) [LG - C2]
3 damage to any target, player or controller of target may
pay RR to pick another target, repeat as necessary.
Chains of Mephistopheles, Enchantment (B1) [LG - R]
For all players, for each card drawn (other than the first
one during draw phase) player must discard one card.
Channel, Sorcery (GG) [UL/RV - U]
Turn life into colorless mana for rest of turn
Chaos Orb, Mono Artifact (2) [UL - R]
Flip onto table to destroy cards (1)
Chaoslace, Interrupt (R) [UL/RV - R]
Change one card color to Red
Chia Pet , nickname: see "Fungusaur"
Chromium, Summon Elder Dragon Legend (BBUUWW2) 7/7 [LG - R]
Flying, Rampage:2; Pay BUW during upkeep or this card is
buried.
Circle of Protection: Artifacts, Enchantment (W1) [AQ - U3]
Reduce dmg from one artifact source to zero (2)
Circle of Protection: Black, Enchantment (W1) [UL/RV - C]
Prevent dmg from Black source (1)
Circle of Protection: Blue, Enchantment (W1) [UL/RV - C]
Prevent dmg from Blue source (1)
Circle of Protection: Green, Enchantment (W1) [UL/RV - C]
Prevent dmg from Green source (1)
Circle of Protection: Red, Enchantment (W1) [UL/RV - C]
Prevent dmg from Red source (1)
Circle of Protection: White, Enchantment (W1) [UL/RV - C]
Prevent dmg from White source (1)
Citanul Druid, Summon Druid (G1) 1/1 [AQ - U3]
Get a +1/+1 counter every time opponent casts an artifact
City in a Bottle, Continuous Artifact (2) [AN - U2]
Removes all Arabian Nights cards from play and prevents any
new ones from being put into play
City of Brass, Land [AN - U3]
Tap for 1 mana of any color; Take 1 dmg when City is tapped
City of Shadows, Land [DK - U1]
Tap and sacrifice one of your creatures (and remove it from
the game) to put a token on the City -or- Tap to get N
colorless mana where N=number of tokens on City.
Clay Statue, Artifact Creature (4) 3/1 [AQ - C4]
Regenerates (2)
Cleanse, Sorcery (WW2) [LG - R]
Destroys all black creatures in play.
Cleansing, Sorcery (WWW) [DK - U1]
Destroys all lands unless 1 life is lost for each land a
player want to prevent from being destroyed.
Clergy of the Holy Nimbus, Summon Priest (W) 1/1 [LG - C2]
Always Regenerates unless opponent pays one colorless mana.
Clockwork Avian, Artifact Creature (5) 0/4 [AQ - U1]
Flying; Starts with four +1/+0 tokens; Remove one token
after each time it attacks or defends; Can replace tokens
during upkeep for 1 colorless mana each, but this taps the
Avian
Clockwork Beast, Artifact Creature (6) 0/4 [UL/RV - R]
7 tokens of +1/+0; Uses token when attacking or defending;
Do not untap to pay 1 mana per token restored (taps if
wasn't already)
Clone, Summon Clone (U3) */* [UL/RV - U]
Where *=copies creature and color
Coal Golem, Artifact Creature (5) [DK - U2]
3/3 Add RRR to your mana pool (3+Sacrifice this card)
Cockatrice, Summon Cockatrice (GG3) 2/4 [UL/RV - R]
Flying, Any non-Wall blocked-by/blocking it is destroyed
Cocoon, Enchant Creature (G) [LG - U]
Taps creature and holds it tapped for 3 turns, then it gets
+1/+1 and Flying.
Colossus of Sardia, Artifact Creature (9) 9/9 [AQ - U1]
Trample; Costs 9 to untap
Combat Medic, Summon Soldier (2W) 0/2 [FE - C1]
Prevent 1 damage to any player or creature (1W) (4
versions)
Conch Horn, Artifact (2) [FE - U1]
Sacrifice Conch Horn. Draw two cards, then put any one card
from your hand back on top of your library (Tap+1)
Concordant Crossroads, Enchant World (G) [LG - R]
Creatures may attack or use abilities which tap them during
the turn in which they are brought into play.
Consecrate Land, Enchant Land (W) [UL - U]
Removes enchantments & protects from further enchantment;
Prevents destruction of land
Conservator, Mono Artifact (4) [UL/RV - U]
Prevent loss of up to 2 life (3,T)
Contract from Below, Sorcery (B) [UL/RV - R]
Get new hand but add one card to ante
Control Magic, Enchant Creature (UU2) [UL/RV - U]
Caster takes control of the creature
Conversion, Enchantment (WW2) [UL/RV - U]
All Mountains become Plains; Costs WW during upkeep
CoP, abbreviation, see: "Circle of Protection: (color)"
Copper Tablet, Continuous Artifact (2) [UL - U]
1 dmg to each player in Upkeep
Copy Artifact, Enchantment (U1) [UL/RV - R]
Card acts as a copy of an artifact in play
Coral Helm, Poly Artifact (3) [AQ - U1]
+2/+2 to creature until end of turn (3 and discard random
card from hand)
Cosmic Horror, Summon Horror (BBB3) 7/7 [LG - R]
First Strike; Pay BBB3 during upkeep or take 7 damage and
destroys this card.
Counterspell, Interrupt (UU) [UL/RV - U]
Counters spell as being cast
Craw Giant, Summon Giant (GGGG3) 6/4 [LG - U]
Trample, Rampage:2
Craw Wurm, Summon Wurm (GG4) 6/4 [UL/RV - C]
Creature Bond, Enchant Creature (U1) [UL/RV - C]
Toughness dmg to opponent when creature goes to graveyard
Crevasse, Enchantment (R2) [LG - U]
Stops use of MountainWalk
Crimson Kobolds, Summon Kobolds (0) 0/1 [LG - C]
Counts as a red spell when cast, then a red creature.
Crimson Manticore, Summon Manticore (RR2) 2/2 [LG - R]
Flying, Tap to do one damage to attacking or blocking
creature.
Crisper, nickname: see "Disintegrate"
Crookshank Kobolds, Summon Kobolds (0) 0/1 [LG - C]
Counts as a red spell when cast, then a red creature.
Crumble, Instant (G) [AQ - C4 > RV - U]
Buries target artifact and gives controller life equal to
its casting cost
Crusade, Enchantment (WW) [UL/RV - R]
+1/+1 to all White creatures
Crystal Rod, Poly Artifact (1) [UL/RV - U]
+1 life when Blue spell cast (1)
Cuombajj Witches, Summon Witches (BB) 1/3 [AN - C4]
Tap for each player to do 1 dmg to any target
Curse Artifact, Enchant Artifact (BB2) [DK - U2]
Each upkeep take 2 damage or bury the artifact.
Cursed Land, Enchant Land (BB2) [UL/RV - U]
1 dmg during upkeep to land's controller
Cursed Rack, Continuous Artifact (4) [AQ - C1]
Opponent must discard down to 4 cards during discard
Cyclone, Enchantment (GG2) [AN - U3]
Gets 1 token each upkeep, must pay G for each token or it
is discarded; Does 1 dmg per token to all players and
creatures
Cyclopean Mummy, Summon Mummy (B1) 2/1 [LG - C2]
Leaves game if goes to graveyard from play.
Cyclopean Tomb, Mono Artifact (4) [UL - R]
Change land to Swamp during Upkeep (2,T); Land reverts 1
per turn when Tomb is destroyed
D'Avenant Archer, Summon Archer (W2) 1/2 [LG - C2]
Tap for 1 damage to attacking or blocking creature.
Dakkon Blackblade, Summon Legend (BUUW2) */* [LG - R]
Where * is the number of lands you control.
Damping Field, Enchantment (W2) [AQ - U3]
Players may untap only one artifact each turn during untap
Dance of Many, Enchantment (UU) [DK - U1]
Put token creature into play which copies all
characteristics of a Summon card which is in play. Token
leaves play if Dance does, and Dance leaves play if token
does; Pay UU each upkeep or Dance is destroyed.
Dancing Scimitar, Artifact Creature (4) 1/5 [AN - U2 > RV - R]
Flying
Dandan, Summon Dandan (UU) 4/1 [AN - C4]
Cannot attack if opponent does not have Islands, Destroyed
if you have no Islands.
Dark Heart of the Wood, Enchantment (BG) [DK - C3]
Sacrifice a Forest to gain 3 life.
Dark Ritual, Interrupt (B) [UL/RV - C]
Add 3 Black mana to mana pool
Dark Sphere, Artifact (0) [DK - U2]
Tap and sacrifice this card to prevent half (round down)
the damage from one source to you.
Darkness, Instant (B) [LG - C1]
No creatures deal damage in attack phase this turn.
Darkpact, Sorcery (BBB) [UL/RV - R]
Swap top card of library with either ante
Deadfall, Enchantment (G2) [LG - U]
Stops all use of ForestWalk in play.
Death Ward, Instant (W) [UL/RV - C]
Regenerates creature
Deathgrip, Enchantment (BB) [UL/RV - U]
Counter Green spell as it is cast (BB)
Deathlace, Interrupt (B) [UL/RV - R]
Change one card color to Black
deckbot, Interrupt (0) [Alpha - R]
Opponent gets one spam counter. If opponent ever has any
spam counters, opponent loses game.
Deep Spawn, Summon Homarid (5UUU) 6/6 [FE - U3]
Trample; Discard 2 cards from top of library during upkeep
or bury Deep Spawn. Deep Spawn becomes tapped if untapped
and cannot be target of spells or effects this turn and
does not untap during your next untap phase. (U)
Deep Water, Enchantment (UU) [DK - C3]
All mana producing lands produce U instead of their normal
mana until end of turn (U)
Delif's Cone, Artifact (0) [FE - C1]
Tap to sacrifice Delif's Cone, and if target creature you
control attacks and is not blocked, you may gain its power
in life. If you do so, it deals no damage this turn
Delif's Cube, Artifact (1) [FE - U1]
If target creature you control attacks and is not blocked,
it deals no damage to opponent. Instead, put a cube counter
on Delif's Cube (2+Tap). Remove a cube counter to
regenerate a target creature (2)
Demonic Attorney, Sorcery (BB1) [UL/RV - R]
All players Ante another card or forfeit
Demonic Hordes, Summon Demons (BBB3) 5/5 [UL/RV - R]
Tap to destroy a land; BBB upkeep or lose a land and it
becomes tapped
Demonic Torment, Enchant Creature (B2) [LG - U]
Creature may not attack and deals no damage during combat.
Demonic Tutor, Sorcery (B1) [UL/RV - U]
Take any one card from library into hand and re-shuffle
library
Demonic Whores, nickname: see "Demonic Hordes"
Derelor, Summon Thrull (3B) 4/4 [FE - U1]
Your black spells cost an additional B to cast.
Desert Nomads, Summon Nomads (R2) 2/2 [AN - C4]
DesertWalk; Immune to dmg from Deserts
Desert Twister, Sorcery (GG4) [AN/UL/RV - U3/U/U]
Destroy any 1 card in play
Desert, Land [AN - C11]
Tap for 1 colorless mana -or- to do 1 point of damage to
any attacking creature after it deals damage
Detonate, Sorcery (RX) [AQ - U3]
Destroys target artifact of casting cost X without
regeneration and does X dmg to its controller
Devouring Deep, Summon Devouring Deep (U2) 1/2 [LG - C2]
IslandWalk
Diabolic Machine, Artifact Creature (7) [DK - U2]
4/4 Regenerates (3)
Diamond Valley, Land [AN - U2]
Tap to sacrifice a creature and gain life equal to its
toughness
Dingus Egg, Continuous Artifact (4) [UL/RV - R]
2 dmg to controller of land which is destroyed
Disenchant, Instant (W1) [UL/RV - C]
Destroy enchantment or artifact
Disharmony, Instant (R2) [LG - R]
Take control of an attacking creature until end of turn. It
comes across untapped.
Disintegrate, Sorcery (RX) [UL/RV - C]
X dmg to target, cannot regenerate this turn, leaves game
if it dies this turn
Disposable Hero, nickname: see "Benalish Hero"
Disrupting Scepter, Mono Artifact (3) [UL/RV - R]
Opponent discards one card (3,T)
Divine Intervention, Enchantment (WW6) [LG - R]
Two turns from now game ends as a draw.
Divine Offering, Instant (W1) [LG - C2]
Destroy artifact and get life equal to its casting cost.
Divine Transformation, Enchant Creature (WW2) [LG - R]
+3/+3
Draconian Cylix, Artifact (3) [FE - U1]
Discard a card at random from your hand to regenerate a
target creature (2+Tap)
Drafna's Restoration, (U) [AQ - C4]
Take any number of artifacts from target player's graveyard
and place them in any order on top of his library
Dragon Engine, Artifact Creature (3) 1/3 [AQ - C4 > RV - R]
+1/+0 (2)
Dragon Whelp, Summon Dragon (RR2) 2/3 [UL/RV - U]
Flying, +1/+0 (R); Dies at end of turn if more than RRR
spent in one turn
Drain Life, Sorcery (B1) [UL/RV - C]
For each B spent in addition to casting cost, do 1 damage
to target. Caster gets 1 life for each point of damage
dealt.
Drain Power, Sorcery (UU) [UL/RV - R]
Tap all of opponent's land and mana pool into your pool
Dream Coat, Enchant Creature (U) [LG - U]
Creature can change colors once per turn.
Drop of Honey, Enchantment (G) [AN - U2]
During upkeep, lowest power creature is destroyed and
cannot regenerate; Discarded when there are no more
creatures
Drowned, Summon Zombies (U1) 1/1 [DK - C3]
Regenerates (B)
Drudge Skeletons, Summon Skeletons (B1) 1/1 [UL/RV - C]
Regenerates (B)
Durkwood Boars, Summon Boars (G4) 4/4 [LG - C2]
Dust to Dust, Sorcery (WW1) [DK - C3]
Remove 2 artifacts from the game.
Dwarven Armorer, Summon Dwarf (R) 0/2 [FE - U1]
Discard a card from your hand to put either a +0/+1 or a
+1/+0 counter on a target creature (R+Tap)
Dwarven Catapult, Instant (XR) [FE - U3]
Dwarven Catapult does X damage, divided evenly among all of
opponent's creatures (round down)
Dwarven Demolition Team, Summon Dwarves (R2) 1/1 [UL - U]
Tap to destroy Wall
Dwarven Hold, Land (0) [FE - U1]
Comes into play tapped. You may choose not to untap Dwarven
Hold during your untap phase and instead add a storage
counter. Tap to remove any number of storage counters from
Dwarven Hold. For each counter removed, add R to mana pool
Dwarven Lieutenant, Summon Dwarf (RR) 1/2 [FE - U3]
Target Dwarf gets +1/+0 until end of turn (1R)
Dwarven Ruins, Land (0) [FE - U2]
Comes into play tapped. Tap to add R to mana pool. Tap to
sacrifice Dwarven Ruins and add RR to your mana pool
Dwarven Soldier, Summon Dwarf (1R) 2/1 [FE - C1]
If Dwarven Soldier blocks or is blocked by Orcs, it gets
+0/+2 until end of turn. (3 versions)
Dwarven Song, Instant (R) [LG - U]
Change any/all creatures in play to red until end of turn.
Dwarven Warriors, Summon Dwarves (R2) 1/1 [UL/RV - C]
Tap to make power < 3 creature unblockable
Dwarven Weaponsmith, Summon Dwarves (R1) 1/1 [AQ - U3 > RV - U]
Tap and sacrifice artifact during upkeep to give a
permanent +1/+1 to target creature
Earth Elemental, Summon Elemental (RR3) 4/5 [UL/RV - U]
Earthbind, Enchant Creature (R) [UL/RV - C]
2 dmg to creature, loses Flying; Does not affect Flying
creatures {was not castable on them}
Earthquake, Sorcery (RX) [UL/RV - R]
All players and non-Flying creatures take X dmg
Eater of the Dead, Summon Eater (B4) 3/4 [DK - U2]
Remove a creature in any graveyard from the game, untap
Eater.
Ebon Praetor, Summon Avatar (4BB) 5/5 [FE - U1]
Trample, First strike; During your upkeep, put a -2/-2
counter on Ebon Praetor. Can sacrifice a maximum of one
creature during your upkeep to remove a counter; if the
creature was a Thrull, also add a +1/+0 counter.
Ebon Stronghold, Land (0) [FE - U2]
Comes into play tapped. Tap to add B to mana pool. Tap to
sacrifice Ebon Stronghold to add BB to your mana pool
Ebony Horse, Mono Artifact (3) [AN - U2 > RV - R]
Attacking creature escapes after defense is chosen (2,T)
El-Hajjaj, Summun El-Hajjaj (BB1) 1/1 [AN - U2 > RV - R]
+1 life for each dmg he does to any target
Elder Land Wurm, Summon Wurm (WWW4) 5/5 [LG - R]
Trample; Cannot attack until after it blocks at least once.
Elder Spawn, Summon Spawn (UUU4) 6/6 [LG - R]
Cannot be blocked by red creatures; Sacrifice an Island
each upkeep or take 6 damage and bury Spawn.
Electric Eel, Summon Eel (U) 1/1 [DK - U2]
+2/+0 and take 1 damage (RR); Take 1 damage when putting
Eel into play.
Elephant Graveyard, Land [AN - U2]
Tap for 1 colorless mana -or- to regenerate an, Elephant or
Mammoth
Elven Fortress, Enchantment (G) [FE - C1]
Target blocking creature gets +0/+1 until end of turn (1G)
(4 versions)
Elven Lyre, Artifact (2) [FE - U1]
Sacrifice Elven Lyre to give a target creature +2/+2 until
end of turn (1+Tap)
Elven Riders, Summon Riders (GG3) 3/3 [LG - R]
Only blockable by Walls and Flying creatures.
Elves of Deep Shadows, Summon Elves (G) 1/1 [DK - U2]
Tap to add B to your mana pool and take 1 damage
Elvis Archers, nickname: see "Elvish Archers"
Elvish Archers, Summon Elves (G1) 2/1 [UL/RV - R]
First Strike
Elvish Farmer, Summon Elf (1G) 0/2 [FE - U1]
During your upkeep, put a spore counter on Elvish Farmer.
Can remove three spore counters from Elvish Farmer to put a
Saproling token into play. Treat this token as a 1/1 green
creature. Can sacrifice a Saproling to gain 2 life.
Elvish Hunter, Summon Elf (1G) 1/1 [FE - C1]
Target Creature does not untap as normal during its
controller's next untap phase (1G+Tap) (3 versions)
Elvish Scout, Summon Elf (G) 1/1 [FE - C1]
Untap a target attacking crature you control. That creature
neither receives nor deals damage during combat this turn
(G+Tap) (3 versions)
Emerald Dragonfly, Summon Dragonfly (G1) 1/1 [LG - C2]
Flying, First Strike(GG)
Enchanted Being, Summon Being (WW1) 2/2 [LG - C1]
Takes no damage from creatures with enchantments on them.
Enchantment Alteration, Instant (U) [LG - C1]
Move one creature or land enchantment to another creature
or land without changing its controller.
Energy Flux, Enchantment (U2) [AQ - U3 > RV - U]
Pay 2 for each artifact during upkeep or it is destroyed
Energy Tap, Sorcery (U) [LG - C2]
Taps a creature for colorless mana equal to its casting
cost.
Ensign Expendable, nickname: see "Benalish Hero"
Equinox, Enchant Land (W) [LG - C1]
Tap this land to counter land destruction spell which
affects one or more of your lands.
Erg Raiders, Summon Raiders (B1) 2/3 [AN - C5 > RV - C]
Take 2 dmg if do not attack with them
Erhnam Djinn, Summon Djinn (G3) 4/5 [AN - U2]
Each upkeep gives ForestWalk to one of opponent's creatures
until next upkeep.
Erosion, Enchant Land (UUU) [DK - C3]
Land's controller pays 1 colorless mana or 1 life point
during upkeep or land is destroyed.
Eternal Flame, Sorcery (RR2) [DK - U1]
Does 1 damage to opponent for each Mountain you control and
you take half (round up) that amount.
Eternal Warrior, Enchant Creature (R) [LG - U]
Creature does not tap when attacking.
Eureka, Sorcery (GG2) [LG - R]
Players alternate playing permanents from their hands with
no casting cost required.
Evil Eye of Orms-By-Gore, Summon Evil Eye (B4) 3/6 [LG - U]
Blocked only by Walls; Only your Evil Eyes may attack while
they are in play.
Evil Presence, Enchant Land (B) [UL/RV - U]
Change Land to basic Swamp
Exorcist, Summon Exorcist (WW) 1/1 [DK - U1]
Destroy a black creature (Tap+W1)
Eye for an Eye, Instant (WW) [AN - U3 > RV - R]
Opponent takes damage equal to that inflicted on you by
your opponent's spells or creatures
Faerie Bondage, nickname: see "Earthbind"
Fallen Angel, Summon Angel (BB3) 3/3 [LG - U]
Flying, Sacrifice a creature for +2/+1 until end of turn.
Falling Star, Sorcery (R2) [LG - R]
Flip 360 degrees. Does 3 damage to all creatures touched.
Taps any creatures it touched but did not kill.
False Orders, Instant (R) [UL - C]
Choose how/if one creature blocks
Farmstead, Enchant Land (WWW) [UL/RV - R]
+1 life during upkeep (WW) once per turn
Farrel's Mantle, Enchant Creature (2W) [FE - U3]
If target creature attacks and is not blocked, it may deal
X+2 damage to any other target creature, where X is the
power of the creature Farrel's Mantle enchants. If it does
so, it deals no damage to opponent this turn
Farrel's Zealot, Summon Townsfolk (1WW) 2/2 [FE - C1]
If Farrel's Zealot attacks and is not blocked, you may
choose to have it deal 3 damage to a target creature. If
you do so, it deals no damage to opponent this turn. (3
versions)
Farrelite Priest, Summon Cleric (1WW) 1/3 [FE - U3]
Add W to your mana pool (1). Play this ability as an
interrupt. If more than 3 is spent in this way during one
turn, bury Farrelite Priest at end of turn.
Fastbond, Enchantment (G) [UL/RV - R]
Can play extra lands for 1 dmg each
Fasting, Enchantment (W) [DK - U2]
May skip draw phase to gain 2 life; Destroy Fasting if you
draw a card for any reason; Destroy Fasting on fifth upkeep
after it enters play.
Fear, Enchant Creature (BB) [UL/RV - C]
Only blockable by Black or Artifact creatures
Feedback, Enchant Enchantment (U2) [UL/RV - U]
1 dmg to controller during upkeep
Feint, Instant (R) [LG - C1]
Target attacker deals no damage and creatures it blocks
deal no damage. Blockers blocking it are tapped.
Feldon's Cane, Mono Artifact (1) [AQ - C1]
Reshuffle graveyard into library (0); Remove Cane from game
when it is used
Fellwar Stone, Artifact (2) [DK - U2]
Tap for one mana of any color opponent's lands can produce.
Feral Thallid, Summon Fungus (3GGG) 6/3 [FE - U3]
During your upkeep, put a spore counter on Feral Thallid.
Can remove 3 spore counters from Feral Thallid to
regenerate it
Festival, Instant (W) [DK - C3]
Play during opponent's upkeep to prevent an attack that
turn.
Field of Dreams, Enchant World (U) [LG - R]
Top card of each player's library is always face-up.
Fire and Brimstone, Instant (WW3) [DK - U2]
Cast on opponent's turn after an attack is declared to do 4
damage to you and your opponent.
Fire Drake, Summon Drake (RR1) 1/2 [DK - U2]
Flying, +1/+0 (R) but maximum of R each turn
Fire Elemental, Summon Elemental (RR3) 5/4 [UL/RV - U]
Fire Sprites, Summon Faerie (G1) 1/1 [LG - C2]
Flying, (Tap+G) to get one red mana
Fireball, Sorcery (RX) [UL/RV - C]
X dmg to target, each extra target (1), split dmg evenly
Firebreathing, Enchant Creature (R) [UL/RV - C]
Gives +1/+0 (R)
Firestorm Phoenix, Summon Phoenix (RR4) 3/2 [LG - R]
Flying, Goes to owner's hand instead of to graveyard when
it is destroyed.
Fishliver Oil, Enchant Creature (U1) [AN - C3/C1]
Gives IslandWalk
Fissure, Instant (RR3) [DK - C3]
Bury one land or creature
Flash Counter, Interrupt (U1) [LG - C2]
Counters an interrupt or instant.
Flash Flood, Instant (U) [LG - C2]
Destroys red permanent -or- sends a Mountain in play to its
owner's hand.
Flashfires, Sorcery (R3) [UL/RV - U]
Destroys all Plains
Flight, Enchant Creature (U) [UL/RV - C]
Gives Flying
Flood, Enchantment (U) [DK - U2]
Tap a non-Flying creature (UU)
Floral Spuzzem, Summon Spuzzem (G3) 2/2 [LG - U]
If not blocked when it attacks, you may destroy an artifact
instead of dealing damage.
Flying Carpet, Mono Artifact (4) [AN - U3 > RV - R]
Gives Flying until end of turn (2,T); Destroyed if creature
destroyed when using it.
Flying Men, Summon Flying Men (U) 1/1 [AN - C5]
Flying
Fog, Instant (G) [UL/RV - C]
No damage or other effects from this attack {was just no
damage}
FoN, abbreviation, see "Force of Nature"
Force of Nature, Summon Force (GGGG2) 8/8 [UL/RV - R]
Trample, Costs GGGG during upkeep or take 8 dmg
Force Spike, Interrupt (U) [LG - C2]
Counters spell unless opponent pays 1 colorless mana.
Forcefield, Poly Artifact (3) [UL - R]
Lose only 1 life to unblocked creature (1)
Forest, Land [UL/RV - C]
Tap for 1 Green mana
Forethought Amulet, Artifact (5) [LG - R]
Reduces damage done by sorceries and instants to 2; Pay 3
mana during upkeep or Amulet is destroyed.
Fork, Interrupt (RR) [UL/RV - R]
Copy Sorcery or Instant and control the duplicate
Fortified Area, Enchantment (WW1) [LG - U]
All your Walls get +1/+0 and Banding.
Fountain of Youth, Artifact (0) [DK - U2]
Gain one life (Tap+2)
Frankenstein's Monster, Summon Monster (BBX) 0/1 [DK - U1]
Remove X creatures in your graveyard from the game when
cast to get X counters of any combination of +2/+0, +1/+1
or +0/+2.
Frost Giant, Summon Giant (RRR3) 4/4 [LG - U]
Rampage:2
Frozen Shade, Summon Shade (B2) 0/1 [UL/RV - C]
+1/+1 (B)
Fungal Bloom, Enchantment (GG) [FE - U1]
Put a spore counter on a target Fungus (GG)
Fungusaur, Summon Fungusaur (G3) 2/2 [UL/RV - R]
Gets +1/+1 token when damaged and not killed
Gabriel Angelfire, Summon Legend (GGWW3) 4/4 [LG - R]
Each upkeep can get Flying, First Strike, Trample or
Rampage:3 until beginning of next upkeep.
Gaea's Avenger, Summon Gaea's Avenger (GG1) *+1/ *+1 [AQ - U1]
Where * = number of artifacts opponent has in play
Gaea's Liege, Summon Gaea's Liege (GGG3) */* [UL/RV - R]
Where *=num of forests (of opponent when attacking, self
otherwise); Tap to turn one land into Forest
Gaea's Touch, Enchantment (GG) [DK - C3]
May play one Forest in addition to normal land each turn;
Sacrifice this card to get GG added to mana pool.
Gaseous Form, Enchant Creature (U2) [LG - C1]
Creature takes and deals no damage in combat.
Gate to Phyrexia, Enchantment (BB) [AQ - U3]
Sacrifice a creature during upkeep to destroy any one
artifact in play
Gauntlet of Might, Continuous Artifact (4) [UL - R]
+1/+1 to all Red creature; Mountains produce 1 extra Red
mana
Gauntlets of Chaos, Artifact (5) [LG - R]
Sacrifice this card and pay 5 mana to swap control of land,
creature or artifact until end of game. Destroys
enchantments on the cards swapped.
Ghazban Ogre, Summon Ogre (G) 2/2 [AN - C4]
During upkeep moves to player with most life
Ghost Ship, Summon Ship (UU2) 2/4 [DK - C3]
Flying, Regenerates (UUU)
Ghosts of the Damned, Summon Ghosts (BB1) 0/2 [LG - C2]
Tap to give -1/-0 to a creature until end of turn.
Giant Growth, Instant (G) [UL/RV - C]
+3/+3 to creature until end of turn
Giant Shark, Summon Shark (U5) 4/4 [DK - C3]
+2/+0 and Trample until end of turn if blocked-by/blocking
a creature which was already damaged this turn; Cannot
attack if opponent has no Islands, Buried if you have no
Islands.
Giant Slug, Summon Slug (B1) 1/1 [LG - C2]
Gains basic landwalk ability of choice starting next upkeep
and going until end of turn (5)
Giant Spider, Summon Spider (G3) 2/4 [UL/RV - C]
Can block Flying creatures
Giant Strength, Enchant Creature (RR) [LG - C2]
+2/+2
Giant Tortoise, Summon Tortoise (U1) 1/1 [AN - C3/C1]
+0+3 while untapped
Giant Turtle, Summon Turtle (GG1) 2/4 [LG - C2]
Cannot attack if it did so last turn.
Glasses of Urza, Mono Artifact (1) [UL/RV - U]
Tap to look at one opponent's hand
Gloom, Enchantment (B2) [UL/RV - U]
White spells & white enchantments cost 3 more {was white
spells and Circles of Protection}
Glyph of Delusion, Instant (U) [LG - C1]
One creature blocked by target Wall becomes tapped for N
turns where N is the casting cost of the creature.
Glyph of Destruction, Instant (R) [LG - C2]
Wall gains +10/+0 and takes no damage while blocking, but
it is destroyed at end of turn.
Glyph of Doom, Instant (B) [LG - C2]
Destroys all creatures blocked by target wall at end of
combat.
Glyph of Life, Instant (W) [LG - C2]
All damage done to target wall so far this turn is added to
your life.
Glyph of Reincarnation, Instant (G) [LG - C1]
All creatures which survive being blocked by target wall
are buried, and then pull one creature of choice out of
attacker's graveyard and into play for each one that was
buried.
Goblin Artisans, Summon Goblins (R) 1/1 [AQ - U3]
Tap when you cast an artifact then flip a coin with
opponent calling Heads or Tails: Opponent's Favor=counters
artifact, Your Favor=draw one card
Goblin Balloon Brigade, Summon Goblins (R) 1/1 [UL/RV - U]
Flying (R)
Goblin Caves, Enchant Land (RR1) [DK - C3]
Gives all Goblins +0/+2 if on a basic Mountain.
Goblin Chirurgeon, Summon Goblin (R) 0/2 [FE - C1]
Can sacrifice a Goblin to regenerate a target creature (3
versions)
Goblin Digging Team, Summon Goblins (R) 1/1 [DK - C3]
Tap and sacrifice this card to destroy a Wall
Goblin Flotilla, Summon Goblins (2R) 2/2 [FE - U1]
Islandwalk; At the beginning of the attack, pay R or any
creatures blocking or blocked by Goblin Flotilla gain first
strike until end of turn.
Goblin Grenade, Sorcery (R) [FE - C1]
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to
one target. (3 versions)
Goblin Hero, Summon Goblin (R2) 2/2 [DK - C3]
Goblin King, Summon Goblin King (RR1) 2/2 [UL/RV - R]
All Goblins get +1/+1 and MountainWalk
Goblin Kites, Enchantment (1R) [FE - U3]
Creature you control with toughness less than 3 gains
flight this turn (R). Other effects may later increase
creature's toughness. At end of turn, flip coin; bury that
creature if you lose the toss
Goblin Rock Sled, Summon Rock Sled (R1) 3/1 [DK - C3]
Trample; Cannot attack if opponent has no Mountains; Does
not untap as normal if attacked last turn.
Goblin Shrine, Enchant Land (RR1) [DK - C3]
Gives all Goblins +1/+0 if on a basic Mountain; Does 1
damage to all Goblins if it leaves play.
Goblin War Drums, Enchantment (2R) [FE - C1]
Each attacking creature you control that opponent chooses
to block may not be blocked with fewer than two creatures.
(4 versions)
Goblin Warrens, Enchantment (2R) [FE - U1]
Sacrifice two Goblins to put three Goblin tokens into play
(2R) Treat these tokens as 1/1 red creatures.
Goblin Wizard, Summon Goblin (RR2) 1/1 [DK - U1]
Tap to bring a Goblin from you hand into play; Give a
Goblin Protection from White (R)
Goblins of the Flarg, Summon Goblins (R) 1/1 [DK - C3]
MountainWalk; Buried if you control any Dwarves
Golgothian Sylex, Mono Artifact (4) [AQ - U1]
Destroys all Antiquities cards in play including itself (1)
GoM, abbreviation, see "Gauntlet of Might"
Gosta Dirk, Summon Legend (UUWW3) 4/4 [LG - R]
First Strike; Stops all use of IslandWalk in play
Granite Gargoyle, Summon Gargoyle (R2) 2/2 [UL/RV - R]
Flying, +0/+1 (R)
Grapeshot Catapult, Artifact Creature (4) 2/3 [AQ - C4]
Tap for 1 dmg to any flying creature
Grave Robbers, Summon Robbers (BB1) 1/1 [DK - U1]
Remove one artifact in any graveyard from the game and gain
2 life (Tap+B)
Gravity Sphere, Enchant World (R2) [LG - R]
All creatures lose Flying ability.
Gray Ogre, Summon Ogre (R2) 2/2 [UL/RV - C]
Great Defender, Instant (W) [LG - U]
+0/+N to a creature where N is its casting cost.
Great Wall, Enchantment (W2) [LG - U]
Stops all use of PlainsWalk in play.
Greater Realm of Preservation, Enchantment (W1) [LG - U]
Reduces damage from red or black source to zero (W1)
Greed, Enchantment (B3) [LG - R]
Draw a card and lose two life points(B)
Green Mana Battery, Artifact (4) [LG - U]
Add a token to it (Tap+2) -or- Tap for one green mana plus
can convert tokens to green mana as well.
Green Ward, Enchant Creature (W) [UL/RV - U]
Gives Protection from Green
Grizzly Bears, Summon Bears (G1) 2/2 [UL/RV - C]
Guardian Angel, Instant (WX) [UL/RV - C]
Prevents X dmg to target; Can pay to prevent further damage
to the target this turn
Guardian Beast, Summon Guardian (B3) 2/4 [AN - U2]
If untapped prevents stealing, destroying or enchanting of
non-creature artifacts
Guido, nickname: see "Royal Assassin"
Gwendlyn Di Corci, Summon Legend (BBUR) 3/5 [LG - R]
Tap to make opponent discard a card. Can only be used on
your turn.
Halfdane, Summon Legend (BUW1) */* [LG - R]
Where * is 3 at casting time and changes each upkeep to be
equal to power of a creature in play. If there are no
creatures, * = 0.
Hammerheim, Legendary Land [LG - U]
Tap for one red mana -or- Tap to remove landwalk ability
from a creature until end of turn.
Hand of Justice, Summon Avatar (5W) 2/6 [FE - U1]
Tap to Tap three target white creatures you control and
destroy target creature
Hasran Ogress, Summon Ogre (BB) 3/2 [AN - C3/C2]
Pay 2 when attacking or take 3 dmg
Haunting Wind, Enchantment (B3) [AQ - U3]
1 dmg to anyone who taps or powers an artifact
Havenwood Battleground, Land (0) [FE - U2]
Comes into play tapped. Tap to add G to mana pool. Tap to
sacrifice Havenwood Battleground to add GG to your mana
pool
Hazezon Tamar, Summon Legend (GRW4) 2/4 [LG - R]
On the upkeep after Hazezon enters play you get a 1/1
green, white and red Sand Warrior token creature for each
land you control. The tokens leave play if Hazezon does.
Headless Horseman, Summon Horseman (B2) 2/2 [LG - C1]
Healing Salve, Instant (W) [UL/RV - C]
+3 Life or prevent 3 dmg
Heaven's Gate, Instant (W) [LG - U]
Change any/all creatures in play to white until end of
turn.
Hell Swarm, Instant (B) [LG - C1]
-1/-0 to all creatures until end of turn.
Hell's Caretaker, Summon Hell's Caretaker (B3) 1/1 [LG - R]
Tap and sacrifice a creature during upkeep to bring a
creature from your graveyard directly into play.
Hellfire, Sorcery (BBB2) [LG - R]
Destroys all non-black creatures and does 3 damage plus one
damage to you for each creature that goes to the graveyard.
Helm of Chatzuk, Mono Artifact (1) [UL/RV - R]
Give creature Banding until end of turn (1,T)
Heroism, Enchantment (2W) [FE - U3]
Can sacrifice a white creature to have attacking red
creatures deal no damage during combat this turn. The
attacking player may pay 2R for an attacking creature to
have it deal damage as normal
Hidden Path, Enchantment (GGGG2) [DK - U1]
Gives all green creatures ForestWalk
High Tide, Instant (U) [FE - C1]
Until end of turn, all islands produce an additional U when
tapped for mana (3 versions)
Hill Giant, Summon Giant (R3) 3/3 [UL/RV - C]
Hobbes, nickname: see "Clockwork Beast"
Hollow Trees, Land (0) [FE - U1]
Comes into play tapped. You may choose not to untap Hollow
Trees during your untap phase and instead add a storage
counter. Tap to remove any number of storage counters from
Hollow Trees. For each counter removed, add G to mana pool
Holy Armor, Enchant Creature (W) [UL/RV - C]
Gives +0/+2, +0/+1 (W)
Holy Day, Instant (W) [LG - C1]
No creatures deal or take damage from combat this turn.
Holy Hand Grenade, nickname: see "Chaos Orb"
Holy Light, Instant (W2) [DK - C3]
Gives -1/-1 to all non-white creatures until end of turn.
Holy Strength, Enchant Creature (W) [UL/RV - C]
Gives +1/+2
Homarid Shaman, Summon Homarid (2UU) 2/1 [FE - U1]
Tap a target green creature (U)
Homarid Spawning Bed, Enchantment (UU) [FE - U3]
Sacrifice a creature to get 1/1 blue creatures equal to
creatures casting cost (1UU)
Homarid Warrior, Summon Homarid (4U) 3/3 [FE - C1]
Homarid Warrior may not be the target of spells or effects
until end of turn and does not untap as normal during your
next untap phase (U). If Homarid Warriors is untapped, tap
it. (3 versions)
Homarid, Summon Homarid (2U) 2/2 [FE - C1]
Put a tide counter on Homarid when it is brought into play
and during your upkeep. If there is one tide counter, it
gets -1/-1. If three tide counters, it gets +1/+1. When
there are four tide counters, remove them all. (4 versions)
Horn of Deafening, Artifact (4) [LG - R]
Make a creature deal no damage this turn (Tap+2)
Hornet Cobra, Summon Cobra (GG1) 2/1 [LG - C2]
First Strike
Horror of Horrors, Enchantment (BB3) [LG - U]
Can sacrifice a Swamp to regenerate a black creature.
Howl from Beyond, Instant (BX) [UL/RV - C]
+X/+0 until end of turn
Howling Mine, Continuous Artifact (2) [UL/RV - R]
All draw 1 extra card during Draw phase
Hunding Gjornersen, Summon Legend (UUW3) 5/4 [LG - U]
Rampage:1
Hurkyl's Recall, Instant (U1) [AQ - U1 > RV - R]
Sends all of target player's artifacts from play into hand
Hurloon Minotaur, Summon Minotaur (RR1) 2/3 [UL/RV - C]
Hurr Jackal, Summon Jackal (R) 1/1 [AN - C4]
Tap to prevent creature from regenerating this turn
Hurricane, Sorcery (GX) [UL/RV - U]
All players and flying creatures take X dmg
Hymn to Tourach, Sorcery (BB) [FE - C1]
Target player discards two cards at random from his or her
hand. If target player does not have enough cards, his or
her entire hand is discarded. (4 versions)
Hyperion Blacksmith, Summon Smith (RR1) 2/2 [LG - U]
Tap to tap or untap an opponent's artifact.
Hypnotic Spectre, Summon Spectre (BB1) 2/2 [UL/RV - U]
Flying, Player discards if damaged
Hypnotic Sphincter, nickname: see "Hypnotic Spectre"
Icatian Infantry, Summon Soldiers (W) 1/1 [FE - C1]
Bands until end of turn (1). First strike until end of turn
(1). (4 versions)
Icatian Javelineers, Summon Soldiers (W) 1/1 [FE - C1]
When Icatian Javelineers is brought into play, put a
javelin counter on it. Tap to remove the javelin counter to
have Icatian Javilineers deal 1 damage to any target. (3
versions)
Icatian Lieutenant, Summon Soldier (WW) 1/2 [FE - U1]
Target Soldier gets +1/+0 until end of turn (1W)
Icatian Moneychanger, Summon Townsfolk (W) 0/2 [FE - C1]
Does 3 damage to you when summoned; put 3 credit counters
on Moneychanger at that time. During your upkeep, add a
credit counter. Can sacrifice Moneychanger during upkeep to
gain 1 life for each credit counter. (3 versions)
Icatian Phalanx, Summon Soldiers (4W) 2/4 [FE - U3]
Bands
Icatian Priest, Summon Cleric (W) 1/1 [FE - U3]
Target creature gets +1/+1 until end of turn (1WW)
Icatian Scout, Summon Soldier (W) 1/1 [FE - C1]
Target creature gains first strike until end of turn
(1+Tap) (4 versions)
Icatian Skirmishers, Summon Soldiers (3W) 1/1 [FE - U1]
Bands, First strike; All creatures that band with
Skirmishers to attack gain first strike until end of turn.
Icatian Store, Land (0) [FE - U1]
Comes into play tapped. You may choose not to untap Icatian
Store during your untap phase and instead add a storage
counter. Tap to remove any number of storage counters from
Icatian Store. For each counter removed, add W to your pool
Icatian Town, Sorcery (5W) [FE - U1]
Put 4 Citizen tokens into play. Treat these tokens as 1/1
white creatures
Ice Storm, Sorcery (G2) [UL - U]
Destroy one land
Ichneumon Druid, Summon Druid (GG1) 1/1 [LG - U]
Opponent takes 4 damage for each instant past the first one
cast each turn.
Icy Manipulator, Mono Artifact (4) [UL - U]
Tap one creature, artifact or land (1,T)
Ifh-Biff Efreet, Summon Efreet (GG2) 3/3 [AN - U2]
Flying; Any player can pay G for 1 dmg to all players and
flying creatures
IFJ, abbreviation, see: "Island Fish Jasconius"
Illusionary Mask, Poly Artifact (2) [UL - R]
Can summon creatures face down (X); Creature becomes face
up once used or damaged.
Immolation, Enchant Creature (R) [LG - C1]
+2/-2
Implements of Sacrifice, Artifact (2) [FE - U1]
Sacrifice Implements of Sacrifice to gain 2 mana of any
color (1+Tap)
Imprison, Enchant Creature (B) [LG - R]
Pay 1 mana each time creature attacks, blocks or is tapped
in order to prevent that action; Enchantment is destroyed
if you do not pay.
In the Eye of Chaos, Enchant World (U2) [LG - R]
All instants and interrupts are countered unless the spell
cost is paid a second time with any color mana.
Indestructible Aura, Instant (W) [LG - C2]
Creature takes no damage for rest of turn.
Infernal Medusa, Summon Medusa (BB3) 2/4 [LG - U]
Any creature blocked by/blocking it is destroyed at end of
combat.
Inferno, Instant (RR5) [DK - U1]
Does 6 damage to all players and creatures.
Infinite Authority, Enchant Creature (WWW) [LG - R]
Destroys all creatures of toughness < 4 that block it; Gets
+1/+1 at end of turn for each creature that it sends to the
graveyard.
Initiates of the Ebon Hand, Summon Clerics (B) 1/1 [FE - C1]
Add B to your mana pool (1). Play this ability as an
interrupt. If more than 3 is spent in this way during one
turn, bury Initiates at the end of turn. (3 versions)
Inquisition, Sorcery (B2) [DK - C3]
Look at opponent's hand; Does 1 damage to opponent for each
white card in their hand.
Instill Energy, Enchant Creature (G) [UL/RV - U]
May untap once during your turn in addition to the untap
phase; May attack on turn it enters play
Invisibility, Enchant Creature (UU) [UL - C]
Target blocked only by Walls
Invoke Prejudice, Enchantment (UUUU) [LG - R]
Opponent must pay N additional mana to cast summon spells
that are not the same color as one of your creatures; N is
the cost of the summon spell.
Iron Star, Poly Artifact (1) [UL/RV - U]
+1 life when Red spell cast (1)
Ironclaw Orcs, Summon Orcs (R1) 2/2 [UL - C]
Cannot block creatures with power greater than 1
Ironroot Treefolk, Summon Treefolk (G4) 3/5 [UL/RV - C]
Island Fish Jasconius, Summon Island Fish (UUU4) 6/8 [AN - U2 > RV - R]
Pay UUU to untap during upkeep; Cannot attack if opponent
does not have Islands; Destroyed if you have no Islands
Island of Wak-Wak, Land [AN - U2]
Tap to change power of one flying creature to 0
Island Sanctuary, Enchantment (W1) [UL/RV - R]
Skip drawing one card to avoid non-Flying and non-
IslandWalk attacks
Island, Land [UL/RV - C]
Tap for 1 Blue mana
Ivory Cup, Poly Artifact (1) [UL/RV - U]
+1 life when White spell cast (1)
Ivory Guardians, Summon Guardians (WW4) 3/3 [LG - U]
Protection from Red; Gets +1/+1 if opponent has red cards
in play.
Ivory Tower, Continuous Artifact (1) [AQ - U3 > RV - R]
+1 life for each card over 4 in hand at beginning of turn
Jacques le Vert, Summon Legend (GRW1) 3/2 [LG - R]
All your green creatures get +0/+2.
Jade Monolith, Poly Artifact (4) [UL/RV - R]
Transfer dmg to self from creature (1)
Jade Statue, Artifact (4) [UL - U]
3/6 creature for attack or block (2)
Jalum Tome, Mono Artifact (3) [AQ - U2]
Draw a card, then discard one (2)
Jandor's Ring, Mono Artifact (6) [AN - U2 > RV - R]
Discard the card just drawn and replace it (2,T)
Jandor's Saddlebags, Mono Artifact (2) [AN - U2 > RV - R]
Untap a creature (3,T)
Jasmine Boreal, Summon Legend (3WG) 4/5 [LG - U]
Jayemdae Tome, Mono Artifact (4) [UL/RV - R]
Draw a card (4,T)
Jedit Ojanen, Summon Legend (4UWW) 5/5 [LG - U]
Jerrard of the Closed Fist, Summon Legend (3GGR) 6/5 [LG - U]
Jeweled Bird, Mono Artifact (1) [AN - U3]
Exchange for your Ante and draw a new card
Jihad, Enchantment (WWW) [AN - U2]
+2/+1 to white creatures while chosen color of opponent's
is in play; Discarded if no cards of that color
Johan, Summon Legend (GRW3) 5/4 [LG - R]
If does not attack and is not tapped then none of your
creatures tap when attacking.
Jovial Evil, Sorcery (B2) [LG - R]
Opponent takes 2 damage for each white creature controlled.
Juggernaut, Artifact Creature (4) 5/3 [UL/RV - U]
must attack, Cannot be blocked by Walls
Jump, Instant (U) [UL/RV - C]
Creature is Flying until end of turn
Junun Efreet, Summon Efreet (BB1) 3/3 [AN - U2]
Flying; Pay BB during upkeep or destroyed
Juxtapose, Sorcery (U3) [LG - R]
You and your opponnet each trade control of your highest
cost creature and highest cost artifact.
Juzam Djinn, Summon Djinn (BB2) 5/5 [AN - U2]
Take 1 dmg during upkeep
Karakas, Legendary Land [LG - U]
Tap for one white mana -or- Tap to send a Legend from play
into its owner's hand.
Karma, Enchantment (WW2) [UL/RV - U]
1 dmg during upkeep for each Swamp
Kasimir the Lone Wolf, Summon Legend (4UW) 5/3 [LG - U]
Keepers of the Faith, Summon Keepers (WW1) 2/3 [LG - C2]
Kei Takahashi, Summon Legend (GW2) 2/2 [LG - R]
Tap to prevent up to 2 damage to a creature.
Keldon Warlord, Summon Lord (RR2) */* [UL/RV - U]
Where *=num of non-Wall creatures you have
Khabal Ghoul, Summon Ghoul (B2) 1/1 [AN - U3]
+1/+1 token at end of turn for each creature that was
destroyed
Killer Bees, Summon Bees (GG1) 0/1 [LG - R]
Flying, +1/+1(G)
King Suleiman, Summon King (W1) 1/1 [AN - U2]
Tap to destroy Efreet or Djinn
Kird Ape, Summon Ape (R) 1/1 [AN/RV - C5/C]
+1/+2 if you have Forests in play
Kismet, Enchantment (W3) [LG - U]
All opponent's creatures, land and artifacts enter play
tapped.
Knights of Thorn, Summon Knights (W3) 2/2 [DK - U1]
Banding, Protection from Red
Knowledge Vault, Artifact (4) [LG - R]
Put a card from your library under Vault (Tap+2); Sacrifice
Vault and your entire hand to use cards under Vault as your
hand.
Kobold Drill Sergeant, Summon Drill Sergeant (R1) 1/2 [LG - U]
Gives all your Kobolds +0/+1 and Trample.
Kobold Overlord, Summon Lord (R1) 1/2 [LG - R]
First Strike; Gives all your Kobolds First Strike.
Kobold Taskmaster, Summon Taskmaster (R1) 1/2 [LG - U]
Gives all your Kobolds +1/+0.
Kobolds of Kher Keep, Summon Kobolds (0) 0/1 [LG - C]
Counts as a red spell when cast, then a red creature.
Kormus Bell, Continuous Artifact (4) [UL/RV - R]
All Swamps become 1/1 creatures
Kry Shield, Artifact (2) [LG - U]
Give +0/+N to a creature where N is its casting cost
(Tap+2)
Kudzu, Enchant Land (GG1) [UL/RV - R]
Destroys land when land is tapped then moves to another
land
Lady Caleria, Summon Legend (GGWW3) 3/6 [LG - R]
Tap to do 3 damage to attacker or blocker.
Lady Evangela, Summon Legend (BUW) 1/2 [LG - R]
Cause a creature not to deal damage during combat (Tap+BW)
Lady Orca, Summon Legend (5BR) 7/4 [LG - U]
Lance, Enchant Creature (W) [UL/RV - U]
Gives First Strike
Land Equilibrium, Enchantment (UU2) [LG - R]
If opponent has at least as many land as you do, then
opponent must sacrifice a land when playing a new one.
Land Leeches, Summon Leeches (GG1) 2/2 [DK - C3]
First Strike
Land Tax, Enchantment (W) [LG - U]
If opponent has more land than you, during upkeep you may
pull up to 3 basic land from your library to your hand.
Land's Edge, Enchant World (RR1) [LG - R]
Any player may discard at any time. If discard a land, can
do 2 damage to any player.
Larry Niven's Disk, nickname: see "Nevinyrral's Disk"
Larry's Disk, nickname: see "Nevinyrral's Disk"
Lawnmower Elves, nickname: see "Llanowar Elves"
Lesser Werewolf, Summon Lycanthrope (B3) 2/4 [LG - U]
When blocked by/blocking creatures, may take -1/-0 until
end of turn to give a permanent -0/-1 token to creature(B),
cannot bring power to less than zero.
Leviathan, Summon Leviathan (UUUU5) 10/10 [DK - U1]
Trample; Comes into play tapped and does not untap as
normal, sacrifice 2 Islands during upkeep to untap; Cannot
attack unless 2 Islands are sacrificed.
Ley Druid, Summon Cleric (G2) 1/1 [UL/RV - U]
Tap to untap land of choice
Library of Alexandria, Land [AN - U3]
Tap for 1 colorless mana -or- to draw one card from library
(must already have exactly 7 cards)
Library of Leng, Continuous Artifact (1) [UL/RV - U]
Skip discard phase; Can discard to top of library; {Was no
limit to hand size}
Lich, Enchantment (BBBB) [UL - R]
Lose cards in play instead of life lost; Gain cards in hand
instead of life gain; Die if cannot sacrifice card or Lich
destroyed
Life Chisel, Artifact (4) [LG - U]
Sacrifice a creature during upkeep to gain life equal to
its toughness.
Life Matrix, Artifact (4) [LG - R]
Add regeneration token to a creature (Tap+4); Can only be
used during your upkeep.
Lifeblood, Enchantment (WW2) [LG - R]
+1 life each time opponent taps a Mountain.
Lifeforce, Enchantment (GG) [UL/RV - U]
Counter Black spell as cast (GG)
Lifelace, Interrupt (G) [UL/RV - R]
Changes card color to Green
Lifetap, Enchantment (UU) [UL/RV - U]
+1 life when opponents tap Forests
Lightning Bolt, Instant (R) [UL/RV - C]
3 dmg to one target
Living Armor, Artifact (4) [DK - U2]
Tap and sacrifice this card to put a +0/+X counter on a
creature where X is the creature's casting cost.
Living Artifact, Enchant Artifact (G) [UL/RV - R]
Put one token on artifact for each life lost; Can convert
one token to +1 life each upkeep
Living Lands, Enchantment (G3) [UL/RV - R]
Treat all Forests in play as 1/1 creatures
Living Plane, Enchant World (GG2) [LG - R]
All lands in play are 1/1 creatures as well as lands.
Living Wall, Artifact Creature (4) 0/6 [UL/RV - U]
Wall, Regenerates (1)
Livonya Silone, Summon Legend (GGRR2) 4/4 [LG - R]
First Strike, Legendary-Land-Walk
Llanowar Elves, Summon Elves (G) 1/1 [UL/RV - C]
Tap for 1 Green mana
LoP, abbreviation: see "Lord of the Pit"
Lord Magnus, Summon Legend (GWW3) 4/3 [LG - U]
First Strike; Stops all use of PlainsWalk and ForestWalk in
play.
Lord of Atlantis, Summon Lord of Atlantis (UU) 2/2 [UL/RV - R]
All Merfolk get +1/+1 and IslandWalk
Lord of the Pit, Summon Demon (BBB4) 7/7 [UL/RV - R]
Trample, Flying, Sacrifice one creature during upkeep or
take 7 dmg
Lost Soul, Summon Lost Soul (BB1) 2/1 [LG - C2]
SwampWalk
LotP, abbreviation: see "Lord of the Pit"
Lunatic Druid, nickname: see "Citanul Druid"
Lure, Enchant Creature (GG1) [UL/RV - U]
All creatures able to block this creature must do so
Lurker, Summon Lurker (G2) 2/3 [DK - U1]
Cannot be targeted by spells unless it attacked or blocked
this turn
Magical Hack, Interrupt (U) [UL/RV - R]
Change land type references on one card
Magnetic Mountain, Enchantment (RR1) [AN - U3 > RV - R]
Blue creatures cost 4 to untap during upkeep
Mahamoti Djinn, Summon Djinn (UU4) 5/6 [UL/RV - R]
Flying
Mana Birds, nickname: see "Birds of Paradise"
Mana Clash, Sorcery (R) [DK - U1]
You and opponent flip coins until both of you get Heads; A
player takes 1 damage each time they get Tails.
Mana Drain, Interrupt (UU) [LG - U]
Counters target spell and gives N colorless mana to you
next turn. N is the cost of the spell countered.
Mana Elves, nickname: see "Llanowar Elves"
Mana Flare, Enchantment (R2) [UL/RV - R]
Doubles all mana production
Mana Matrix, Artifact (6) [LG - R]
You pay up to two less on the colorless mana part of
instant, interrupt, or enchantment spells.
Mana Short, Instant (U2) [UL/RV - R]
All opponent's mana is tapped and pool emptied
Mana Vault, Mono Artifact (1) [UL/RV - R]
Tap for 3 colorless mana; Untap for 4 mana during upkeep or
take 1 dmg
Mana Vortex, Enchantment (UU1) [DK - U1]
All players must sacrifice a land each upkeep; Vortex is
destroyed when there are no lands in play; Must sacrifice a
land when casting Vortex or it is countered.
Manabarbs, Enchantment (R3) [UL/RV - R]
1 dmg to anyone who taps a Land
Marble Priest, Artifact Creature (5) 3/3 [LG - U]
All Walls able to block Priest must do so, Does not take
damage from Walls.
Marhault Elsdragon, Summon Legend (GRR3) 4/6 [LG - U]
Rampage:1
Marsh Gas, Instant (B) [DK - C3]
-2/-0 to all creatures until end of turn.
Marsh Goblins, Summon Goblins (BR) 1/1 [DK - C3]
SwampWalk
Marsh Viper, Summon Viper (G3) 1/2 [DK - C3]
If damages opponent, give opponent 2 poison tokens; If
opponent ever has 10 or more poison tokens they lose.
Martyr's Cry, Sorcery (WW) [DK - U1]
Remove all white creatures from the game; Players draw 1
card for each of their creatures removed.
Martyrs of Korlis, Summon Bodyguard (WW3) 1/6 [AQ - U3]
If untapped , all artifact damage is taken from you to one
of your Bodyguards
Master of the Hunt, Summon Master (GG2) 2/2 [LG - R]
Creates 1/1, green Wolves of the Hunt token creature which
has Bands with Other (GG2)
Maze of Ith, Land [DK - C1]
Tap to untap an attacking creature and it will not give or
receive damage from this attack.
Meekstone, Continuous Artifact (1) [UL/RV - R]
Creatures with power >2 do not untap
Merchant Ship, Summon Ship (U) 0/2 [AN - U3]
+2 life if attacks and is not blocked; Cannot attack if
opponent does not have Islands, Destroyed if you have no
Islands.
Merfolk Assassin, Summon Merfolk (UU) 1/2 [DK - U2]
Tap to destroy an IslandWalking creature
Merfolk of the Pearl Trident, Summon Merfolk (U) 1/1 [UL/RV - C]
Merseine, Enchant Creature (2UU) [FE - C1]
Put 3 net counters on Merseine when it is brought into
play. Creature does not untap as normal while counters
remain. As a fast effect, creature's controller may pay
creature's casting cost to remove a counter. (4 versions)
Mesa Pegasus, Summon Pegasus (W1) 1/1 [UL/RV - C]
Flying, Bands
Metamorphosis, Sorcery (G) [AN - C4]
Sacrifice creature for casting cost+1 mana of any color
which can only be used for summonings
Mightstone, Continuous Artifact (4) [AQ - U2]
+1/+0 to all attacking creatures
Mijae Djinn, Summon Djinn (RRR) 6/3 [AN - U2 > RV - R]
Flip coin when attacking... it may decide not to attack
Millstone, Mono Artifact (2) [AQ - U3 > RV - R]
Opponent discards 2 cards from top of library (2,T)
Mind Bomb, Sorcery (U) [DK - U1]
Each player takes 3 damage but can discard up to 3 cards
where each card prevents one point of damage.
Mind Twist, Sorcery (BX) [UL/RV - R]
Opponent discards X cards at random
Mindstab Thrull, Summon Thrull (1BB) 2/2 [FE - C1]
If Mindstab Thrull is not blocked, you may sacrifice it to
force opponent to discard three cards. If so, it deals no
damage during combat. If opponent does not have 3 cards,
entire hand is discarded. (3 versions)
Miracle Worker, Summon Miracle Worker (W) 1/1 [DK - C3]
Tap to destroy an enchantment on one of your creatures.
Mirror Universe, Artifact (6) [LG - R]
Tap and sacrifice this card during upkeep to switch life
totals with your opponent.
Mishra's Factory, Land [AQ - U1]
Tap for 1 colorless mana -or- Tap to give +1/+1 to any
Assembly Worker -or- Spend 1 colorless mana to turn land
into a 2/2 Assembly Worker artifact-land creature until end
of turn
Mishra's War Machine, Artifact Creature (7) 5/5 [AQ - U1 > RV - R]
Bands; Discard 1 card from hand each upkeep or take 3 dmg
and becomes tapped
Mishra's Workshop, Land [AQ - U1]
Tap for 3 colorless mana which can only be used to cast
artifacts
Moat, Enchantment (WW2) [LG - R]
All players' non-Flying creatures cannot attack.
Mold Demon, Summon Mold Demon (BB5) 6/6 [LG - R]
Must sacrifice two Swamps when it comes into play.
Mons's Goblin Raiders, Summon Goblins (R) 1/1 [UL/RV - C]
Moorish Cavalry, Summon Cavalry (WW2) 3/3 [AN - C4/C1]
Trample
Morale, Instant (WW1) [DK - C3]
Gives +1/+1 to all attacking creatures until end of turn.
Moss Monster, Summon Monster (GG3) 3/6 [LG - C2]
Mountain (AN), Land [AN - C1]
Tap for 1 Red mana
Mountain Stronghold, Land [LG - U]
Your red Legends may Band with Other Legends.
Mountain Yeti, Summon Yeti (RR2) 3/3 [LG - U]
MountainWalk, Protection from White
Mountain, Land [UL/RV - C]
Tap for 1 Red mana
Mox Emerald, Mono Artifact (0) [UL - R]
Tap for 1 Green mana
Mox Jet, Mono Artifact (0) [UL - R]
Tap for 1 Black mana
Mox Pearl, Mono Artifact (0) [UL - R]
Tap for 1 White mana
Mox Ruby, Mono Artifact (0) [UL - R]
Tap for 1 Red mana
Mox Sapphire, Mono Artifact (0) [UL - R]
Tap for 1 Blue mana
Mr. Of Nature, nickname: see "Force of Nature"
Murk Dwellers, Summon Murk Dwellers (B3) 2/2 [DK - C3]
+2/+0 if attacking and not blocked
Nafs Asp, Summon Asp (G) 1/1 [AN - C3/C2]
+1 dmg during opponent's upkeep (if Asp is not blocked)
unless 1 spent
Nalathni Dragon, Summon Dragon (2RR) 1/1 [DragonCon - R]
Flying, bands; +1/+0 until turn ends (R). If more than RRR
is spent in one turn, Nalathni Dragon is buried at end of
turn.
Nameless Race, Summon Nameless Race (B3) */* [DK - U1]
Trample; Where *=number of life paid when brought into play
and * cannot exceed the number of white cards opponents
have in play and their graveyards.
Natural Selection, Instant (G) [UL - R]
Look at top 3 cards of any library, then rearrange them or
shuffle the library
Nebuchadnezzar, Summon Legend (BU3) 3/3 [LG - R]
(Tap+X) to see X random cards in opponent's hand. Name a
card before looking and if it is there it is discarded. Can
only be used on your turn.
Necrite, Summon Thrull (1BB) 2/2 [FE - C1]
If Necrite attacks and is not blocked, you may sacrifice it
to bury a target creature controlled by the player Necrite
Attacked this turn. If you do so, Necrite deals no damage
during combat this turn. (3 versions)
Necropolis, Artifact Creature (5) [DK - U2]
0/1 Wall; Remove a creature in your graveyard from the game
to get X +0/+1 counters on Necropolis where X is the
casting cost of the creature removed.
Nether Shadow, Summon Shadow (BB) 1/1 [UL/RV - R]
Can attack on turn it is brought into play; If in graveyard
with 3 creatures on top, can be brought into play for no
cost during upkeep {was for casting cost}
Nether Void, Enchant World (B3) [LG - R]
All spells require 3 more mana or else they are countered.
Nettling Imp, Summon Imp (B2) 1/1 [UL/RV - U]
Tap to force a non-Wall to attack or die
Nevinyrral's Disk, Mono Artifact (4) [UL/RV - R]
Destroy all creatures, enchantments and artifacts (1,T);
Begins tapped
Niall Silvain, Summon Niall Silvain (GGG) 2/2 [DK - U1]
Regenerate a creature (Tap+GGGG)
Nicol Bolas, Summon Elder Dragon Legend (BBUURR2) 7/7 [LG - R]
Flying; If opponent is damaged by Nicol, he must discard
his entire hand; Pay BUR during upkeep or Nicol is buried.
Night Soil, Enchantment (GG) [FE - C1]
Remove 2 creatures in any Graveyard from the game to put a
Saproling token into play (1). Treat this token as a 1/1
green creature. (3 versions)
Nightmare, Summon Nightmare (B5) */* [UL/RV - R]
Where *=number of swamps, Flying
North Star, Artifact (4) [LG - R]
Cast a spell with any color mana (Tap+4)
Northern Paladin, Summon Paladin (WW2) 3/3 [UL/RV - R]
Destroy Black card (WW,T)
Nova Pentacle, Artifact (4) [LG - R]
Redirect damage done by one source from yourself to a
creature of opponent's choice (Tap+3)
Oasis, Land [AN - U4]
Tap to prevent one damage to any creature
Obelisk of Undoing, Mono Artifact (1) [AQ - U1]
Return one of your cards in play to hand (6)
Obsianus Golem, Artifact Creature (6) 4/6 [UL/RV - U]
Old Man of the Sea, Summon Marid (UU1) 2/3 [AN - U2]
Tap to control creature of power less than or equal to the
Old Man's; May choose not to untap; Lose control if becomes
untapped or power becomes greater than Old Man's
Onulet, Artifact Creature (3) 2/2 [AQ - U3 > RV - R]
Controller gets +2 life when destroyed
Orc General, Summon General (R2) 2/2 [DK - U2]
Tap and sacrifice an Orc or Goblin to give all Orcs +1/+1
until end of turn
Orcish Artillery, Summon Orcs (RR1) 1/3 [UL/RV - U]
Tap for 2 dmg to target, 3 dmg to controller
Orcish Captain, Summon Orc (R) 1/1 [FE - U3]
Choose a target Orc. Flip a coin; opponent calls heads or
tails while coin is in the air. If the flip ends up in your
favor, that Orc gets +2/+0 until end of turn. Otherwise,
that Orc gets -0/-2 until end of turn (1)
Orcish Mechanics, Summon Orcs (R2) 1/1 [AQ - C4]
Tap and sacrifice one of your artifacts to do 2 dmg to any
target
Orcish Oriflamme, Enchantment (R3) [UL/RV - U]
Gives +1/+0 to all your attacking creatures
Orcish Spy, Summon Orc (R) 1/1 [FE - C1]
Tap to look at the top three cards of target player's
library and return them in the same order. (3 versions)
Orcish Veteran, Summon Orc (2R) 2/2 [FE - C1]
Cannot be assigned to block any white creature of power
greater than 1. First strike until end of turn (R). (4
versions)
Order of Leitbur, Summon Clerics (WW) 2/1 [FE - C1]
Protection from black; +1/+0 until turn ends (WW). First
strike until turn ends (W) (3 versions)
Order of the Ebon Hand, Summon Clerics (BB) 2/1 [FE - C1]
Protection from white; +1/+0 until turn ends (BB). First
strike until turn ends (B) (3 versions)
Orgg, Summon Orgg (3RR) 6/6 [FE - U1]
Trample; Can not attack if opponent has untapped creatures
with more than 2 in strength, can't block creatures with
more than 2 in strength
Ornithopter, Artifact Creature (0) 0/2 [AQ - C4 > RV - U]
Flying
Osai Vultures, Summon Vultures (W1) 1/1 [LG - C1]
Flying, Gains a counter at end of turn if a creature went
to the graveyard that turn. May turn in 2 counters for
+1/+1 until end of turn.
Oubliette, Enchantment (BB1) [AN - C2/C2]
Holds creature out of play (with enchantments and counters
intact) until dispelled
Palladia-Mors, Summon Elder Dragon Legend (GGRRWW2) 7/7 [LG - R]
Flying, Trample; Pay GRW during upkeep or Palladia is
buried.
Paralyze, Enchant Creature (B) [UL/RV - C]
Taps creature; Requires 4 to untap creature during upkeep
Part Water, Sorcery (UXX) [LG - U]
Gives X creatures IslandWalk.
Pavel Maliki, Summon Legend (BR4) 5/3 [LG - U]
+1/+0 (BR)
Pearled Unicorn, Summon Unicorn (W2) 2/2 [UL/RV - C]
Pendelhaven, Legendary Land [LG - U]
Tap for one green mana -or- Tap to give +1/+2 to a 1/1
creature until end of turn.
People of the Woods, Summon People of the Woods (GG) 1/* [DK - U2]
*=number of Forests you control
Personal Incarnation, Summon Avatar (WWW3) 6/6 [UL/RV - R]
Can redirect dmg from it to self, lose 1/2 of life if it
dies (rounding loss up)
Pestilence, Enchantment (BB2) [UL/RV - C]
1 dmg to creatures & players (B); Discard if no creatures
in play at end of turn
Petra Sphinx, Summon Sphinx (WWW2) 3/4 [LG - R]
Tap to have a player guess the top card of their library.
If right, they get the card. If wrong it goes to the
graveyard.
Phantasmal Forces, Summon Phantasm (U3) 4/1 [UL/RV - U]
Flying, Costs U during Upkeep or dies
Phantasmal Terrain, Enchant Land (UU) [UL/RV - C]
Changes Land to a basic type of choice
Phantom Monster, Summon Phantasm (U3) 3/3 [UL/RV - U]
Flying
Phyrexian Gremlins, Summon Gremlins (B2) 1/1 [AQ - C4]
Tap to tap an artifact; Artifact stays tapped until
Gremlins are untapped, may choose not to untap Gremlins.
Piety, Instant (W2) [AN - C3/C1]
+0/+3 to all defending creature until end of turn
Pikemen, Summon Pikemen (W1) 1/1 [DK - C3]
Banding, First Strike
Pirate Ship, Summon Ship (U4) 4/3 [UL/RV - R]
Tap to do 1 dmg to target, Opponent must have islands to
attack with this card, Destroyed if you have no Islands
Pit Scorpion, Summon Scorpion (B2) 1/1 [LG - C2]
Gives poison token each time hits opponent. Player loses if
ever has 10 poison tokens.
Pixie Queen, Summon Pixie Queen (GG2) 1/1 [LG - R]
Flying, Give other creature Flying (Tap+GGG)
Plague Rats, Summon Rats (B2) */* [UL/RV - C]
Where *=number of rats in play
Plains, Land [UL/RV - C]
Tap for 1 White mana
Planar Gate, Artifact (6) [LG - R]
You pay up to 2 less on the colorless mana part of summon
spells.
Plateau, Land [UL/RV - R]
Tap for 1 Red or White mana {New Art}
Play-Doh, nickname: see "Primal Clay"
Power Artifact, Enchant Artifact (UU) [AQ - U3]
Reduce artifact use cost by 2 (minimum of 1) Does not
affect artifacts with no use cost
Power Leak, Enchant Enchantment (U1) [UL/RV - C]
Enchantment costs 2 during upkeep or take 1 dmg for each
unpaid mana
Power Sink, Interrupt (UX) [UL/RV - C]
Opponent spends X mana or spell fails (must try)
Power Surge, Enchantment (RR) [UL/RV - R]
During upkeep phase, all players take 1 dmg per land which
was untapped at beginning of turn
Powerleech, Enchantment (GG) [AQ - U3]
+1 life whenever opponent taps or powers an artifact
Pradesh Gypsies, Summon Gypsies (G2) 1/1 [LG - U]
Give a creature -2/-0 until end of turn (Tap+G1)
Preacher, Summon Preacher (WW1) 1/1 [DK - U1]
Tap to get control of an opponent's creature of their
choosing; May choose not to untap Preacher as normal; Lose
control if Preacher is untapped or leaves play.
Presence of the Master, Enchantment (W3) [LG - U]
Counters all enchantment spells while this is in play.
Priest of Yawgmoth, Summon Cleric (B1) 1/2 [AQ - C4]
Tap to sacrifice one of your artifacts for Black mana equal
to artifact casting cost.
Primal Clay, Artifact Creature (4) [AQ - U3 > RV - R]
At casting choose to make it a 3/3 creature, 1/6 Wall
creature, or 2/2 Flying creature
Primordial Ooze, Summon Ooze (R) 1/1 [LG - U]
Must attack if possible; Gets +1/+1 token each upkeep. Must
pay one mana per token or it taps and you take damage equal
to number of tokens.
Princess Lucrezia, Summon Legend (BUU3) 5/4 [LG - U]
Tap for one blue mana.
Prodigal Sorcerer, Summon Wizard (U2) 1/1 [UL/RV - C]
Tap for 1 dmg to target
Proposal, Sorcery (WWW) [Garfield - R]
Both players win game and live happily ever after.
Psionic Blast, Instant (U2) [UL - U]
4 dmg to target, 2 dmg to self
Psionic Entity, Summon Entity (U4) 2/2 [LG - R]
Tap for 2 damage to any target but takes 3 damage to
itself.
Psychic Allergy, Enchantment (UU3) [DK - U1]
Select a color when casting; Opponent takes 1 damage during
upkeep for each card of that color they have in play;
Sacrifice 2 Islands during upkeep or Allergy is destroyed.
Psychic Purge, Sorcery (U) [LG - C1]
Does 1 damage to any target. If this card is discarded by
your opponent's action, opponent loses 5 life.
Psychic Venom, Enchant Land (U1) [UL/RV - C]
2 dmg when land is tapped
Puppet Master, Enchant Creature (UUU) [LG - U]
If creature goes to graveyard, you may instead put it in
your hand. If you pay UUU when this happens you may also
reclaim this card.
Purelace, Interrupt (W) [UL/RV - R]
Change one card to White
Pyramids, Poly Artifact (6) [AN - U2]
Prevent a land from being destroyed or remove an
enchantment from a land (2)
Pyrotechnics, Sorcery (R4) [LG - C2]
Distribute 4 damage any way you want to.
Quagmire, Enchantment (B2) [LG - U]
Stops all use of SwampWalk in play.
Quarum Trench Gnomes, Summon Gnomes (R3) 1/1 [LG - R]
Tap to make Plains generate colorless mana instead of white
mana for rest of game.
Rabid Wombat, Summon Wombat (GG2) 0/1 [LG - U]
Does not tap when attacking; Gets +2/+2 for each
enchantmnet on it.
Radjan Spirit, Summon Spirit (G3) 3/2 [LG - U]
Tap to remove flying from a creature until end of turn.
Rag Man, Summon Rag Man (BB2) 2/1 [DK - U1]
On your turn you can look at opponent's hand and make them
discard a random creature card (Tap+BBB)
Raging Bull, Summon Bull (R2) 2/2 [LG - C1]
Raging River, Enchantment (RR) [UL - R]
Opponents must split ground defenses
Ragnar, Summon Legend (UGW) 2/2 [LG - R]
Regenerate a creature (Tap+UGW)
Raiding Party, Enchantment (2R) [FE - U3]
Raiding Party may not be the target of white spells or
effects. Can sacrifice an Orc to destroy all plains. A
player may tap any number of white creatures; each one
prevents up to two plains from being destroyed.
Rainbow Vale, Land (0) [FE - U1]
Tap for 1 mana of any color; control of Rainbow Vale passes
to opponent at end of turn when Vale is used
Raise Dead, Sorcery (B) [UL/RV - C]
Return creature from graveyard to hand
Rakalite, Poly Artifact (6) [AQ - U3]
Prevent 1 dmg to any target (2); Return to hand at end of
turn in which it is used
Ramirez DePietro, Summon Legend (BBU3) 4/3 [LG - U]
First Strike
Ramses Overdark, Summon Legend (BBUU2) 4/3 [LG - R]
Tap to destroy a creature with an enchantment on it.
Rapid Fire, Instant (W3) [LG - R]
Give a creature First Strike and Rampage:2 (if it does not
already Rampage) until end of turn. Played before defense
is chosen.
Rasputin Dreamweaver, Summon Legend (UW4) 4/1 [LG - R]
Has 7 counters which can be used to either prevent one
damage to him or to get one colorless mana. Add a counter
during upkeep if untapped at beginning of turn and less
than 7 counters.
Rebirth, Sorcery (GGG3) [LG - R]
Each player may add a card to their Ante and be returned to
20 life points. Only used in Ante games.
Recall, Sorcery (UXX) [LG - R]
Sacrifice X cards from hand and bring X cards of choice
from your graveyard to your hand.
Reconstruction, Sorcery (U) [AQ - C4 > RV - C]
Take artifact from your graveyard to your hand
Red Elemental Blast, Interrupt (R) [UL/RV - C]
Counters blue spell or destroys blue card
Red Mana Battery, Artifact (4) [LG - U]
Add a token to it (Tap+2) -or- Tap for one red mana plus
can convert tokens to red mana as well.
Red Ward, Enchant Creature (W) [UL/RV - U]
Gives Protection from Red
Reflecting Mirror, Artifact (4) [DK - U2]
Reflect a spell from targeting you to targeting another
player (Tap+2 times cost of spell being redirected)
Regeneration, Enchant Creature (G1) [UL/RV - C]
Gives Regenerates (G)
Regrowth, Sorcery (G1) [UL/RV - U]
Return any card from graveyard to hand
Reincarnation, Instant (GG1) [LG - U]
If target creature goes to graveyard this turn, may pull
any creature of choice into play from graveyard.
Relic Barrier, Artifact (2) [LG - U]
Tap an artifact (Tap)
Relic Bind, Enchant Artifact (U2) [LG - U]
Give one life or one damage to a player whenever artifact
is tapped.
Remove Enchantments, Instant (W) [LG - C1]
Bring enchantments you own to your hand and destroy
opponent's. Affects all enchantments you control plus all
of opponent's enchantments that are in your territory.
Attacking creatures are in your territory.
Remove Soul, Interrupt (U1) [LG - C2]
Counters a summon spell.
Repentant Blacksmith, Summon Smith (W1) 1/2 [AN - U2]
Protection from Red
Reset, Interrupt (UU) [LG - U]
Untaps all your lands. Played on opponent's turn after
upkeep.
Resurrection, Sorcery (WW2) [UL/RV - U]
Take creature from graveyard into play
Reuseable Heroes, nickname: see "Drudge Skeletons"
Revelation, Enchant World (G) [LG - R]
All players play with hand face up on the table.
Reverberation, Instant (UU2) [LG - R]
Redirects damage done by one sorcery back at its caster.
Reverse Damage, Instant (WW1) [UL/RV - R]
All dmg from one source is instead added to life
Reverse Polarity, Instant (WW) [AQ - C4 > RV - U]
All damage done by artifacts to you so far this turn is
instead added to life
Righteous Avengers, Summon Avengers (W4) 3/1 [LG - U]
PlainsWalk
Righteousness, Instant (W) [UL/RV - R]
+7/+7 to defending creature
Ring of Immortals, Artifact (5) [LG - R]
Counter interrupt or enchantment which targets one of your
permanents (Tap+3)
Ring of Ma'ruf, Mono Artifact (5) [AN - U2]
Remove Ring from game and get one card from outside the
game instead of drawing (5)
Ring of Renewal, Artifact (5) [FE - U1]
Discard a card at random from your hand and draw two cards
(5+Tap)
Riptide, Instant (U) [DK - C3]
Taps all blue creatures.
Riven Turnbull, Summon Legend (BU5) 5/7 [LG - U]
Tap for one black mana.
River Merfolk, Summon Merfolk (UU) 2/1 [FE - U1]
Mountainwalk until end of turn (U)
Roc of Kher Ridges, Summon Roc (R3) 3/3 [UL/RV - R]
Flying
Rock Hydra, Summon Hydra (RRX) 0/0 [UL/RV - R]
Starts with X +1/+1 tokens; Loses 1 token for each point of
damage unless R spent; Pay RRR during upkeep to get new
token
Rocket Launcher, Poly Artifact (4) [AQ - U3 > RV - R]
1 dmg to any target (2); Goes to graveyard at end of turn
in which it is used; Cannot be used until begins your turn
in play
Rod of Ruin, Mono Artifact (4) [UL/RV - U]
1 dmg to any target (3,T)
Rohgahh of Kher Keep, Summon Legend (BBRR2) 5/5 [LG - R]
Your Kobolds of Kher Keep get +2/+2; Pay RRR during upkeep
or taps and takes Kobolds with him to opponent's control.
Royal Assassin, Summon Assassin (BB1) 1/1 [UL/RV - R]
Tap to destroy one tapped creature
Rubinia Soulsinger, Summon Legend (UGW2) 2/3 [LG - R]
Tap to control a creature; May choose not to untap; Lose
control of creature if Rubinia becomes untapped or leaves
play.
Ruins of Trokair, Land (0) [FE - U2]
Comes into play tapped. Tap to add W to your mana pool. Tap
to sacrifice Ruins of Trokair to add WW to your mana pool
Rukh Egg, Summon Egg (R3) 0/3 [AN - C3/C1]
If destroyed, a 4/4 Flying creature is put into play at end
of turn
Runesword, Artifact (6) [DK - U2]
+2/+0 to a creature (Tap+3); Creatures damaged by a
Runesword wielding creature may not regenerate and leave
the game if destroyed; Bury Runesword if creature using it
is destroyed.
Rust, Interrupt (G) [LG - C2]
Counters effect of an artifact with an activation cost.
Sacrifice, Interrupt (B) [UL/RV - U]
Sacrifice creature and add casting cost as Black mana to
pool
Safe Haven, Land [DK - U1]
Remove one of your creatures from the game to a safe place
(Tap+2); Sacrifice Haven during upkeep to return all those
creatures to play.
Sage of Lat-Nam, Summon Sage (U1) 1/2 [AQ - C4]
Tap and sacrifice one of your artifacts to draw a card
Sam on a Rope, nickname: see "Amulet of Kroog"
Sam, nickname: see "Samite Healer"
Samite Healer, Summon Cleric (W1) 1/1 [UL/RV - C]
Tap to prevent 1 dmg to any target
Sammie, nickname: see "Samite Healer"
Sammy, nickname: see "Samite Healer"
Samulet, nickname: see "Amulet of Kroog"
Sand Silos, Land (0) [FE - U1]
Comes into play tapped. You may choose not to untap Sand
Silos during your untap phase and instead put a storage
counter on it. Tap to remove any number of storage counters
from Sand Silos. For each counter removed, add U to your
mana pool
Sandals of Abdallah, Mono Artifact (4) [AN - U3]
Gives IslandWalk for one turn (2); Discarded if creature
destroyed when using it
Sandstorm, Instant (G) [AN - C4]
All attacking creatures take 1 dmg
Savaen Elves, Summon Elves (G) 1/1 [DK - C3]
Destroy an Enchant Land card (Tap+GG)
Savannah Lions, Summon Lions (W) 2/1 [UL/RV - R]
Savannah, Land [UL/RV - R]
Tap for 1 Green or White mana
Scarecrow, Artifact Creature (5) [DK - U2]
2/2 Reduce all damage done to you by Flying creatures to
zero until end of turn (Tap+6)
Scarwood Bandits, Summon Bandits (GG2) 2/2 [DK - U1]
ForestWalk; Take control of an artifact (Tap+G2), opponent
can counter this by paying 2 colorless mana; Lose control
of artifact if Bandits leave play.
Scarwood Goblins, Summon Goblins (GR) 2/2 [DK - C3]
Scarwood Hag, Summon Hag (G1) 1/1 [DK - U2]
Tap to remove ForestWalk from a creature until end of turn;
Give ForestWalk to a creature until end of turn (Tap+GGGG)
Scathe Zombies, Summon Zombies (B2) 2/2 [UL/RV - C]
Scavenger Folk, Summon Scavenger Folk (G) 1/1 [DK - C3]
1/1 Destroy an artifact (Tap+G+Sacrifice this card)
Scavenging Ghoul, Summon Ghoul (B3) 2/2 [UL/RV - U]
+1 token of regeneration at end of turn for each creature
that dies
Scrubland, Land [UL/RV - R]
Tap for 1 Black or White mana
Scryb Sprites, Summon Faeries (G) 1/1 [UL/RV - C]
Flying
Sea Kings' Blessing, Instant (U) [LG - U]
Changes any/all creatures in play to blue until end of
turn.
Sea Serpent, Summon Serpent (U5) 5/5 [UL/RV - C]
Opponent must have islands to attack with this card, buried
if you have no Islands
Seafarer's Quay, Land [LG - U]
Your blue Legends may Band with Other Legends.
Seasinger, Summon Merfolk (1UU) 0/1 [FE - U3]
Buried if you control no islands. Tap to control target
creature if its controller has any islands. Lose control of
creature if Seasinger becomes untapped or if you lose
control of Seasinger. May choose not to untap Seasinger as
normal
Season of the Witch, Enchantment (BBB) [DK - U1]
At end of each player's turn destroy all untapped creatures
which could have attacked but did not; Each upkeep you lose
2 life or destroy this card.
Sedge Troll, Summon Troll (R2) 2/2 [UL/RV - R]
(3/3 if have swamps), Regenerate (B)
Seeker, Enchant Creature (WW2) [LG - U]
Creature can only be blocked by white and artifact
creatures.
Segovian Leviathan, Summon Leviathan (U4) 3/3 [LG - U]
IslandWalk
Sengir Vampire, Summon Vampire (BB3) 4/4 [UL/RV - U]
Flying, gets +1/+1 token when creature dies which was
damaged by the Vampire
Sentinel, Artifact Creature (4) 1/* [LG - R]
Where * = 1 at time of casting but can be changed to be N+1
during combat where N is the power of a creature blocked
by/blocking the Sentinel.
Serendib Djinn, Summon Djinn (UU2) 5/6 [AN - U2]
Flying; Destroys one of your lands during upkeep, take 3
dmg if the destroyed land is an Island
Serendib Efreet, Summon Efreet (U2) 3/4 [AN - U2 > RV - R]
Flying, Take 1 dmg during upkeep { Card has green
background and Ifh-Biff picture }
Serpent Generator, Artifact (6) [LG - R]
Create 1/1 Poison Snake token creature (Tap+4); If Snake
damages opponent, give opponent a poison token. If opponent
has 10 or more poison tokens, she loses.
Serra Angel, Summon Angel (WW3) 4/4 [UL/RV - U]
Flying, Does not tap when attacking
Sewers of Estark, Instant (2BB) [Arena - R]
If target creature is attacking, it cannot be blocked until
end of turn; play before defense is chosen. If target
creature is blocking, it and all creatures it blocks do no
damage during combat.
Shahrazad, Sorcery (WW) [AN - U2]
Forces sub-game of magic...loser of that game loses 1/2 of
life in this game
Shanodin Dryads, Summon Nymphs (G) 1/1 [UL/RV - C]
ForestWalk
Shapeshifter, Artifact Creature (6) */ 7-* [AQ - U1]
Where * is chosen on casting and each upkeep
Shatter, Instant (R1) [UL/RV - C]
Destroy one artifact
Shatterstorm, Sorcery (RR2) [AQ - U11 > RV - U]
All artifacts in play are buried
Shelkin Brownie, Summon Faerie (G1) 1/1 [LG - C1]
Tap to remove Bands with Other ability from creature until
end of turn.
Shield Wall, Instant (W1) [LG - U]
+0/+2 to all your creatures until end of turn.
Shimian Night Stalker, Summon Night Stalker (BB3) 4/4 [LG - U]
Redirect damage done to you by one creature from you to
Stalker (Tap+B)
Shivan Dragon, Summon Dragon (RR4) 5/5 [UL/RV - R]
Flying, +1/+0 (R)
Silhouette, Instant (U1) [LG - U]
Creature is not damaged by spells or effects that target it
until end of turn.
Simulacrum, Instant (B1) [UL/RV - U]
Transfer all dmg this turn from self to a creature
Sindbad, Summon Sindbad (U1) 1/1 [AN - U3]
Tap to draw a new card but can only keep it if it is a land
Singing Tree, Summon Singing Tree (G3) 0/3 [AN - U2]
Tap to reduce attacking creature's power to 0
Sinkhole, Sorcery (BB) [UL - C]
Destroy Land
Sir Shandlar of Eberyn, Summon Legend (4WG) 4/7 [LG - U]
Siren's Call, Instant (U) [UL/RV - U]
All non-walls of opponent attack or die
Sisters of the Flame, Summon Sisters (RR1) 2/2 [DK - U2]
Tap to add R to your mana pool
Sivitri Scarzam, Summon Legend (5BU) 6/4 [LG - U]
Skull of Orm, Artifact (3) [DK - U2]
Bring enchantment card from your graveyard to your hand
(Tap+5)
Sleight of Mind, Interrupt (U) [UL/RV - R]
Change color type references on one card
Smoke, Enchantment (RR) [UL/RV - R]
Players may only untap one creature during untap
Sol Ring, Mono Artifact (1) [UL/RV - U]
Tap for 2 colorless mana
Sol'kanar the Swamp King, Summon Legend (BUR2) 5/5 [LG - R]
SwampWalk; Gain one life each time a black spell is cast.
Sorceress Queen, Summon Sorceress (BB1) 1/1 [AN - U3 > RV - R]
Tap to make a creature 0/2 until end of turn
Sorrow's Path, Land [DK - U1]
Tap to swap two of opponent's blocking creatures; You and
your creatures each take 2 damage whenever Path is tapped.
Soul Exchange, Sorcery (BB) [FE - U3]
Sacrifice a creature, but remove it from the game instead
of putting it in your graveyard. Put a creature from your
graveyard into play. Add a +2/+2 counter if the sacrifice
was a Thrull
Soul Net, Poly Artifact (1) [UL/RV - U]
+1 life when creature goes to graveyard (1)
Spectral Cloak, Enchant Creature (UU) [LG - U]
Creature cannot be target of instants, sorceries, fast
effects or enchantments unless it is tapped.
Spell Blast, Interrupt (UX) [UL/RV - C]
Counters target spell of cost X
Spinal Villain, Summon Villain (R2) 1/2 [LG - R]
Tap to destroy a blue creature
Spirit Link, Enchant Creature (W) [LG - U]
Each point of damage done by creature gives you one life.
Spirit Shackle, Enchant Creature (BB) [LG - C1]
Creature gets a -0/-2 token each time it is tapped.
Spirit Shield, Artifact (3) [FE - U1]
Target creature gets +0/+2 as long as Spirit Shield remains
tapped (2+Tap). You may choose not to untap Spirit Shield
as normal
Spiritual Sanctuary, Enchantment (WW2) [LG - R]
+1 life during upkeep of any player that has Plains.
Spitting Slug, Summon Slug (GG1) 2/4 [DK - U2]
First Strike (G1); If do not use First Strike ability, all
blocking/blocked-by creatures get First Strike.
Spore Cloud, Instant (1GG) [FE - C1]
Tap all blocking creatures. No creatures deal damage in
combat this turn. Neither attacking nor blocking creatures
untap as normal during their next controller's untap phase.
(3 versions)
Spore Flower, Summon Fungus (GG) 0/1 [FE - U3]
During your upkeep, put a spore counter on Spore Flower.
Can remove three spore counters from Spore Flower. No
creatures deal damage in combat this turn
Sprite Repellant, nickname: see "Grapshot Catepault"
Squire, Summon Squire (W1) 1/2 [DK - C3]
Staff of Zegon, Mono Artifact (4) [AQ - C4]
-2/-0 to target until end of turn (3)
Standing Stones, Artifact (3) [DK - U2]
Gain 1 mana of any color (Tap+1+Lose 1 life)
Stangg, Summon Legend (GR4) 3/4 [LG - R]
When comes into play also place a 3/4 green and red Stangg
Twin token creature into play. If either Stangg or the Twin
leaves play, the other does as well.
Stasis, Enchantment (U1) [UL/RV - R]
No Untap phase, Costs U in upkeep
Steal Artifact, Enchant Artifact (UU2) [UL/RV - U]
Takes control of artifact
Stone Calendar, Artifact (5) [DK - U1]
Reduces casting cost of your spells by 1 colorless mana but
will not go below zero colorless mana.
Stone Giant, Summon Giant (RR2) 3/4 [UL/RV - U]
Tap to fly other creature of toughness less than Giant's
power (kills it)
Stone Rain, Sorcery (R2) [UL/RV - C]
Destroy one Land
Stone-Throwing Devils, Summon Devils (B) 1/1 [AN - C3/C1]
First Strike
Storm Seeker, Instant (G3) [LG - U]
Opponent takes one damage for each card in their hand.
Storm World, Enchant World (R) [LG - R]
All players take one damage for each card under 4 in their
hand during upkeep.
Stream of Life, Sorcery (GX) [UL/RV - C]
+X life to target player
Strip Mine, Land [AQ - U1]
Tap for 1 colorless mana -or- Tap and destroy Strip Mine to
destroy any one land
Su-Chi, Artifact Creature (4) 4/4 [AQ - U3]
Controller gets 4 colorless mana when destroyed
Subdue, Instant (G) [LG - C1]
Gives a creature +0/+N until end of turn but it deals no
damage in combat. N is the casting cost of the creature.
Sunastian Falconer, Summon Legend (GR3) 4/4 [LG - U]
Tap for two colorless mana.
Sunglasses of Urza, Continuous Artifact (3) [UL/RV - R]
Can use White mana as Red mana
Sunken City, Enchantment (UU) [DK - C3]
+1/+1 to all blue creatures; Pay UU during upkeep or City
is destroyed.
Svyelunite Priest, Summon Merfolk (1UU) 1/1 [FE - U3]
Target creature may not be the target of spells or effects
until end of turn (UU+Tap). Use this ability only during
your upkeep
Svyelunite Temple, Land (0) [FE - U2]
Comes into play tapped. Tap to add U to your mana pool. Tap
to sacrifice Svyelunite Temple to add UU to your mana pool
Swamp, Land [UL/RV - C]
Tap for 1 Black mana
Sword of the Ages, Artifact (6) [LG - R]
Tap and sacrifice this card and as many of your creatures
as you want to do damage to one target equal to the sum of
the power of all creatures sacrificed.
Swords to Plowshares, Instant (W) [UL/RV - U]
+power in life to owner of creature which then leaves the
game
Sylvan Library, Enchantment (G1) [LG - U]
May draw 2 extra cards during draw then put two back on the
library in any order; Lose 4 life for each card not put
back.
Sylvan Paradise, Instant (G) [LG - U]
Change any/all creatures in play green until end of turn.
Syphon Soul, Sorcery (B2) [LG - C2]
2 damage to all players except caster. Caster gets one life
for each unprevented point of damage.
Tablet of Epityr, Poly Artifact (1) [AQ - C4]
+1 life when an artifact goes to graveyard (1)
Taiga, Land [UL/RV - R]
Tap for 1 Green or Red mana
Takklemaggot, Enchant Creature (BB2) [LG - U]
Creature gets a -0/-1 token each upkeep; When creature
dies, creature's controller puts Takklemaggot on another
creature; If no creatures, it becomes an Enchantment and
does 1 damage each upkeep to the controller of the last
creature it killed.
Tangle Kelp, Enchant Creature (U) [DK - U2]
Tap creature; Creature does not untap during untap phase if
it attacked on its last turn.
Tawnos's Coffin, Mono Artifact (2) [AQ - U1]
Remove creature from game with enchantments and counters
intact(3); Effect remains until untapped, may choose not to
untap
Tawnos's Wand, Mono Artifact (4) [AQ - U3]
Creature of power <= 2 blockable only by artifact creatures
until end of turn (2)
Tawnos's Weaponry, Mono Artifact (2) [AQ - U3]
+1/+1 to target creature (2); Effect remains until
untapped, may choose not to untap
Telekinesis, Instant (UU) [LG - R]
Makes a creature not deal damage this turn. Also taps it
and keeps it tapped for two turns.
Teleport, Instant (UUU) [LG - R]
Makes creature unblockable until end of turn; Played after
attackers chosen but before blockers chosen.
Tempest Efreet, Summon Efreet (RRR1) 3/3 [LG - R]
Tap and bury Efreet in opponent's graveyard to take a
random card from their hand into your. Swap is permanent.
Can be countered by losing 10 life. Play only in Ante games
Terror, Instant (B1) [UL/RV - C]
Buries non-Black/Artifact creature
Tetravus, Artifact Creature (6) 1/1 [AQ - U1]
Flying, Starts with three +1/+1 tokens; During upkeep can
convert tokens to or from 1/1, Flying artifact creatures
which cannot be enchanted
Tetsuo Umezawa, Summon Legend (BUR) 3/3 [LG - R]
Destroy a tapped or blocking creature (Tap+BBUR); Cannot be
targeted by enchant creature spells.
Thallid Devourer, Summon Fungus (1GG) 2/2 [FE - U3]
During your upkeep, put a spore counter on Thallid
Devourer. Can remove 3 spore counters from Devourer to put
a Saproling Token into play. Treat as a 1/1 creature. Can
sacrifice a Saproling to give Devourer +1/+2 until end of
turn.
Thallid, Summon Fungus (G) 1/1 [FE - C1]
During your upkeep, put a spore counter on Thallid. Can
remove 3 spore counters from Thallid to put a Saproling
token into play. Treat this token as a 1/1 green creature.
(4 versions)
The Abyss, Enchant World (B3) [LG - R]
All players bury one non-artifact creature each upkeep.
The Brute, Enchant Creature (R1) [LG - C1]
+1/+0, Regenerates(RRR)
The Clockwork Monkey, nickname: see "Clockwork Beast"
The Fallen, Summon Fallen (BBB1) 2/3 [DK - U2]
Each upkeep does 1 damage to each opponent it has damaged
previously.
The Hive, Mono Artifact (5) [UL/RV - R]
Make 1/1 Flying wasp (5,T)
The Lady of the Mountain, Summon Legend (4GR) 5/5 [LG - U]
The Rack, Continuous Artifact (1) [AQ - U3 > RV - U]
Opponent takes 1 dmg for each card less than 3 in hand at
beginning of turn
The Tabernacle at Pendrell Vale, Legendary Land [LG - R]
Gives all creatures an upkeep cost of 1 colorless mana in
addition to other costs. If not paid, creature is
destroyed.
The Wretched, Summon Wretched (BB3) 2/5 [LG - R]
At end of combat, take control of all creatures which block
this card; Lose control of them if this card leaves play.
Thelon's Chant, Enchantment (1GG) [FE - U3]
During your upkeep, pay G or bury Thelon's Chant. Whenever
a player puts a swamp into play, Thelon's Chant does 3
damage to him unless that player puts a -1/-1 counter on a
target creature he or she controls
Thelon's Curse, Enchantment (GG) [FE - U1]
Blue creatures do not untap as normal during their
controller's untap phase. During his or her upkeep, a blue
creature's controller may pay an additional U to untap it.
Each creature may be untapped in this way only once per
turn.
Thelonite Druid, Summon Cleric (2G) 1/1 [FE - U3]
Sacrifice a creature to turn all your forests into 2/3
creatures until end of turn (1G+Tap) Forests still count as
lands but may not be tapped for mana if they were brought
into play this turn
Thelonite Monk, Summon Cleric (2GG) 1/2 [FE - U1]
Tap to sacrifice a green creature and turn a target land
into a basic forest. Mark changed land with a counter
Thicket Basilisk, Summon Basilisk (GG3) 2/4 [UL/RV - U]
Any non-Wall blocked-by/blocking it is destroyed
Thorn Thallid, Summon Fungus (1GG) 2/2 [FE - C1]
During your upkeep, put a spore counter on Thorn Thallid.
Can remove 3 spore counters from Thorn Thallid to have it
deal 1 damage to any target. (4 versions)
Thoughtlace, Interrupt (U) [UL/RV - R]
Change card color to blue
Throne of Bone, Poly Artifact (1) [UL/RV - U]
+1 life when Black spell cast (1)
Thrull Champion, Summon Thrull (4B) 2/2 [FE - U1]
All Thrulls get +1/+1. Tap to take control of target
Thrull. You lose control of target Thrull if Thrull
Champion leaves play or you lose control of Thrull Champion
Thrull Retainer, Enchant Creature (B) [FE - U3]
Target creature gets +1/+1. Sacrifice Thrull Retainer to
regenerate the creature it enchants
Thrull Wizard, Summon Thrull (2B) 1/1 [FE - U3]
Counters a target black spell if caster of target spell
does not pay additional B or 3 (1B). Play this ability as
an interrupt
Thunder Spirit, Summon Spirit (WW1) 2/2 [LG - R]
Flying, First Strike
Tidal Flats, Enchantment (U) [FE - C1]
All your creatures that are blocking any non-flying
creatures gain first strike until end of turn (UU).
Attacking player may pay 1 for each attacking creature to
prevent Tidal Flats from giving that creture's blockers
first strike. (3 versions)
Tidal Influence, Enchantment (2U) [FE - U3]
Put a tide counter on Tidal Influence when it is brought
into play and during your upkeep. All blue creatures get
-2/-0 if there is 1 counter, and +2/+0 if there are 3. When
there are 4, remove them. Cannot cast Tidal Influence if
one is in play
Tik-Tok, nickname: see "Clockwork Beast"
Tim at Sea, nickname: see "Pirate Ship"
Tim on a Ship, nickname: see "Pirate Ship"
Tim on a Stick, nickname: see "Rod of Ruin"
Tim, nickname: see "Prodigal Sorcerer"
Timber Wolves, Summon Wolves (G) 1/1 [UL/RV - R]
Bands
Time Elemental, Summon Elemental (U2) 0/2 [LG - R]
Send permanent to owner's hand (Tap+UU2); Take 5 damage and
destroy Elemental if it is used to attack or block.
Time Vault, Mono Artifact (2) [UL - R]
Skip turn to untap; Tap for extra turn
Time Walk, Sorcery (U1) [UL - R]
Take an extra turn after the current one
Timetwister, Sorcery (U2) [UL - R]
Everyone shuffles decks and draws 7 cards
Timsbane, nickname: see "Cuombaj Witches"
Titania's Song, Enchantment (G3) [AQ - U3 > RV - R]
All artifacts lose their abilities and become artifact
creatures with power/toughness = casting cost
Tivadar's Crusade, Sorcery (WW1) [DK - U2]
Destroys all Goblins in play.
Tobias Andrion, Summon Legend (3UW) 4/4 [LG - U]
Tolaria, Legendary Land [LG - U]
Tap for one blue mana -or- Tap to remove Banding or Bands
with Other ability from creature until end of turn.
Tor Wauki, Summon Legend (BBR2) 3/3 [LG - U]
Tap to do 2 damage to an attacking or blocking creature.
Tormod's Crypt, Artifact (0) [DK - U2]
Tap and sacrifice Crypt to remove a player's graveyard from
game.
Torsten Von Ursus, Summon Legend (3WGG) 5/5 [LG - U]
Touch of Darkness, Instant (B) [LG - U]
Changes color of any/all creatures to black until end of
turn
Tourach's Chant, Enchantment (1BB) [FE - U3]
During your upkeep, pay B or bury Tourach's Chant. Whenever
a player puts a forest into play, Tourach's Chant does 3
damage to him unless that player puts a -1/-1 counter on a
target creature he or she controls
Tourach's Gate, Enchant Land (1BB) [FE - U1]
Can only target your lands. Sacrifice a Thrull to add 3
time counters; each upkeep, remove a counter. If there are
no counters, bury Tourach's Gate. Can tap Land to give your
attacking creatures get +2/-1 until end of turn
Tower of Coireall, Artifact (2) [DK - U2]
Tap to make a creature unblockable by walls until end of
turn.
Tracker, Summon Tracker (G2) 2/2 [DK - U1]
Do power in damage to a creature and take that creature's
power in damage to itself (Tap+GG)
Tranquility, Sorcery (G2) [UL/RV - C]
Destroys all enchantments
Transmutation, Instant (B1) [LG - C1]
Switch power and toughness of a creature until end of turn.
Effects of altering effects are also switched.
Transmute Artifact, Sorcery (UU) [AQ - U3]
Send one of your artifacts in play to the graveyard and
place any artifact from your library into play; You must
pay difference in casting cost
Triassic Egg, Artifact (4) [LG - R]
Put one counter on Egg (Tap+3); Sacrifice Egg with two or
more counters to bring any creature from your hand or
graveyard directly into play.
Triskelion, Artifact Creature (6) 1/1 [AQ - U1]
Starts with three +1/+1 tokens; Can discard a token to do 1
dmg to any target
Tropical Island, Land [UL/RV - R]
Tap for 1 Blue or Green mana
Tsunami, Sorcery (G3) [UL/RV - U]
Destroys all Islands
Tuknir Deathlock, Summon Legend (GGRR) 2/2 [LG - R]
Flying, Give a creature +2/+2 until end of turn (Tap+GR)
Tundra Wolves, Summon Wolves (W) 1/1 [LG - C2]
First Strike
Tundra, Land [UL/RV - R]
Tap for 1 Blue or White mana
Tunnel, Instant (R) [UL/RV - U]
Buries one Wall
Twiddle, Instant (U) [UL - C]
Tap or Untap one creature, land or artifact
Two-Headed Giant of Foriys, Summon Giant (R4) 4/4 [UL - R]
Trample, May block 2 attackers
Typhoon, Sorcery (G2) [LG - R]
Opponent takes 1 damage for each Island she has.
Uncle Istvan, Summon Uncle Istvan (BBB1) 1/3 [DK - U2]
All damage from creatures is reduced to zero.
Underground Sea, Land [UL/RV - R]
Tap for 1 Black or Blue mana
Undertow, Enchantment (U2) [LG - U]
Stops all use of IslandWalk in play.
Underworld Dreams, Enchantment (BBB) [LG - U]
Opponent takes one damage for each card drawn.
Unholy Citadel, Land [LG - U]
Your black Legends may Band with Other Legends.
Unholy Strength, Enchant Creature (B) [UL/RV - C]
Gives +2/+1
Unstable Mutation, Enchant Creature (U) [AN - C5 > RV - C]
Gives +3/+3, Gets -1/-1 token each upkeep; Tokens remain
even if enchantment is removed
Unsummon, Instant (U) [UL/RV - C]
Return creature to owner's hand
Untamed Wilds, Sorcery (G2) [LG - U]
Bring one basic land from Library into play.
Ur-Drago, Summon Legend (BBUU3) 4/4 [LG - R]
First Strike; Stops all use of SwampWalk in play.
Urborg, Legendary Land [LG - U]
Tap for one black mana -or- Tap to remove First Strike or
SwampWalk ability from creature until end of turn.
Urza's Avenger, Artifact Creature (6) 4/4 [AQ - U1]
Each upkeep can give Bands, Flying, Trample, and/or First
Strike at -1/-1 for each
Urza's Chalice, Poly Artifact (1) [AQ - C4]
+1 life when artifact is cast (1)
Urza's Mine, Land [AQ - C2]
Tap for 1 colorless mana; If Urza's Power Plant and Urza's
Tower are also in play you get 2 colorless mana
Urza's Mitre, Poly Artifact (3) [AQ - U1]
Draw one card when one of your artifacts goes to the
graveyard (3); Does not work when your gain other benefits
for sending the artifact there.
Urza's Power Plant, Land [AQ - C1]
Tap for 1 colorless mana; If Urza's Mine and Urza's Tower
are also in play you get 2 colorless mana
Urza's Tower, Land [AQ - C2]
Tap for 1 colorless mana; If Urza's Mine and Urza's Power
Plant are also in play you get 3 colorless mana
Uthden Troll, Summon Troll (R2) 2/2 [UL/RV - U]
Regenerates (R)
Vaevictis Asmadi, Summon Elder Dragon Legend (BBGGRR2) 7/7 [LG - R]
Flying, +1/+0 (B or G or R); Pay BGR during upkeep or this
card is buried.
Vampire Bats, Summon Bats (B) 0/1 [LG - C2]
Flying, +1/+0(B) with max of two B each turn.
Vasoline, nickname: see "Healing Salve"
Velvet Elvises, nickname: see "Elvish Archers"
Venarian Gold, Enchant Creature (UUX) [LG - C1]
Taps creature and keeps it tapped for X turns.
Venom, Enchant Creature (GG1) [DK - C3]
Makes it so creatures blocking/blocked-by this creature are
destroyed at end of combat.
Verduran Enchantress, Summon Enchantress (GG1) 0/2 [UL/RV - R]
Can draw a card whenever you cast an enchantment
Vesuvian Doppelganger, Summon Doppelganger (UU3) */* [UL/RV - R]
Where * = copies creature but not color; Can change
creature imitated during upkeep
Veteran Bodyguard, Summon Bodyguard (WW3) 2/5 [UL/RV - R]
When not tapped it takes all damage done to you
Vinny, nickname: see "Royal Assassin"
Visions, Sorcery (W) [LG - U]
Look at top 5 cards of any library, then may choose to
shuffle it.
Vodalian Knights, Summon Merfolk (1UU) 2/2 [FE - U1]
First strike; Gains flying until end of turn (U)
Vodalian Mage, Summon Merfolk (2U) 1/1 [FE - C1]
Counters a target spell if caster of target spell does not
pay an additional 1 (U+Tap). Play this ability as an
interrupt. (3 versions)
Vodalian Soldiers, Summon Merfolk (1U) 1/2 [FE - C1]
(4 versions)
Vodalian War Machine, Summon Wall (1UU) 0/4 [FE - U1]
Can tap target Merfolk you control to allow Vodalian War
machine to attack this turn or to give Vodalian War Machine
+2/+1 until end of turn. If Vodal War Machine is put in the
graveyard, all Merfolk tapped in this manner this turn are
destroyed
Volcanic Eruption, Sorcery (UUUX) [UL/RV - R]
Destroys X Mountains in play doing 1 dmg to all players and
creatures for each destroyed {was X dmg}
Volcanic Island, Land [UL/RV - R]
Tap for 1 Blue or Red mana
Voodoo Doll, Artifact (6) [LG - R]
Do N damage to any target (Tap+N+N); N is the number of
tokens on this card. Add one token each upkeep. If untapped
at the end of your turn, take N damage and destroy Doll.
Walking Dead, Summon Walking Dead (B1) 1/1 [LG - C1]
Regenerates(B)
Wall of Air, Summon Wall (UU1) 1/5 [UL/RV - U]
Flying, Wall
Wall of Bone, Summon Wall (B2) 1/4 [UL/RV - U]
Wall, Regenerates (B)
Wall of Brambles, Summon Wall (G2) 2/3 [UL/RV - U]
Wall, Regenerates (G)
Wall of Caltrops, Summon Wall (W1) 2/1 [LG - C1]
Wall, Bands only with other Walls in defense.
Wall of Dust, Summon Wall (R2) 1/4 [LG - U]
Wall; Creatures blocked by wall cannot attack next turn.
Wall of Earth, Summon Wall (R1) 0/6 [LG - C2]
Wall
Wall of Fire, Summon Wall (RR1) 0/5 [UL/RV - U]
Wall, +1/+0 (R)
Wall of Heat, Summon Wall (R2) 2/6 [LG - C1]
Wall
Wall of Ice, Summon Wall (G2) 0/7 [UL/RV - U]
Wall
Wall of Light, Summon Wall (W2) 1/5 [LG - U]
Wall, Protection from Black
Wall of Opposition, Summon Wall (RR3) 0/6 [LG - R]
Wall, +1/+0(1)
Wall of Putrid Flesh, Summon Wall (B2) 2/4 [LG - U]
Wall, Protection from White, Not damaged by creatures with
enchantments on them.
Wall of Shadows, Summon Wall (BB1) 0/1 [LG - C2]
Wall, Takes no damage when blocking creatures and cannot be
targeted by spells that target only Walls.
Wall of Spears, Artifact Creature (3) 2/3 [AQ - U3]
First Strike, Wall
Wall of Stone, Summon Wall (RR1) 0/8 [UL/RV - U]
Wall
Wall of Sword, nickname: see "Dancing Scimitar"
Wall of Swords, Summon Wall (W3) 3/5 [UL/RV - U]
Flying, Wall
Wall of Tombstones, Summon Wall (B1) 0/1+* [LG - U]
Where * is the number of creatures in your graveyard at the
end of upkeep.
Wall of Vapor, Summon Wall (U3) 0/1 [LG - C2]
Takes no damage when blocking creatures.
Wall of Water, Summon Wall (UU1) 0/5 [UL/RV - U]
Wall, +1/+0 (U)
Wall of Wonder, Summon Wall (UU2) 1/5 [LG - U]
Wall, +4/-4 and can attack (UU2)
Wall of Wood, Summon Wall (G) 0/3 [UL/RV - C]
Wall
Wand of Ith, Artifact (4) [DK - U2]
Look at one random card from a player's hand (Tap+3), that
player may discard the card or pay its casting cost in life
to keep it. Lands cost 1 life.
Wanderlust, Enchant Creature (G2) [UL/RV - U]
1 dmg to creature's controller during upkeep
War Barge, Artifact (4) [DK - U2]
Give a creature IslandWalk until end of turn (3); Creature
using Barge is buried if Barge leaves play.
War Elephant, Summon Elephant (W3) 2/2 [AN - C3/C1]
Trample, Bands
War Mammoth, Summon Mammoth (G3) 3/3 [UL/RV - C]
Trample
Warp Artifact, Enchant Artifact (BB) [UL/RV - R]
1 dmg during upkeep to artifact's controller
Water Elemental, Summon Elemental (UU3) 5/4 [UL/RV - U]
Water Wurm, Summon Wurm (U) 1/1 [DK - C3]
+0/+1 if opponent has at least one Island
Weakness, Enchant Creature (B) [UL/RV - C]
Gives -2/-1
Weakstone, Continuous Artifact (4) [AQ - U3]
-1/-0 to all attacking creatures
Web, Enchant Creature (G) [UL/RV - R]
Gives +0/+2, Can block Flying creatures
Wheel of Fortune, Sorcery (R2) [UL/RV - R]
All discard and draw a new hand
Whippoorwill, Summon Whippoorwill (G) 1/1 [DK - U2]
Make a creature so damage cannot be prevented or redirected
from it plus it cannot regenerate and if destroyed it
leaves the game (Tap+GG)
Whirling Dervish, Summon Dervish (GG) 1/1 [LG - U]
Protection from Black, Gets a +1/+1 token each time it
damages opponent.
White Knight, Summon Knight (WW) 2/2 [UL/RV - U]
First Strike, Protection from Black
White Mana Battery, Artifact (4) [LG - U]
Add a token to it (Tap+2) -or- Tap for one white mana plus
can convert tokens to white mana as well.
White Ward, Enchant Creature (W) [UL/RV - U]
Gives Protection from White
Wild Growth, Enchant Land (G) [UL/RV - C]
+1 Green mana to any Land when tapped for mana {was
whenever tapped}
Wiley Wolf, nickname: see "Wyluli Wolf"
Will-O-The-Wisp, Summon Wisp (B) 0/1 [UL/RV - R]
Flying, Regenerates (B)
Willow Satyr, Summon Satyr (GG2) 1/1 [LG - R]
Tap to take control of a Legend; May choose not to untap;
Lose control of Legend if Satyr becomes untapped or leaves
play.
Winds of Change, Sorcery (R) [LG - U]
All players shuffle hands into library and draw up to same
number of cards in hand as before.
Winter Blast, Sorcery (GX) [LG - R]
Taps X creatures and does 2 damage to each of them that has
Flying.
Winter Orb, Continuous Artifact (2) [UL/RV - R]
All players untap only one land per turn
Witch Hunter, Summon Hunter (WW2) 1/1 [DK - U1]
Tap to do 1 damage to a player; Send one of opponent's
creatures to their hand (Tap+WW1)
WoC, abbreviation: see "Word of Command"
Wolverine Pack, Summon Wolverine Pack (GG2) 2/4 [LG - C2]
Rampage:2
Wood Elemental, Summon Elemental (G3) */* [LG - R]
Where *=number of untapped Forests sacrificed when it is
brought into play.
Wooden Sphere, Poly Artifact (1) [UL/RV - U]
+1 life when Green spell cast (1)
Word of Binding, Sorcery (BBX) [DK - C3]
Tap X creatures.
Word of Command, Instant (BB) [UL - R]
Cast one of opponent's spells using their mana
Worms of the Earth, Enchantment (BBB2) [DK - U1]
No lands can be put into play; Any player can destroy Worms
during their upkeep by sacrificing 2 lands or taking 5
damage.
Wormwood Treefolk, Summon Treefolk (GG3) 4/4 [DK - U1]
Gets ForestWalk and you take 2 damage (GG); Gets SwampWalk
and you take 2 damage (BB)
Wrath of God, Sorcery (WW2) [UL/RV - R]
All creatures in play are destroyed and cannot regenerate
Wyluli Wolf, Summon Wolf (G1) 1/1 [AN - C4/C1]
Tap to give +1/+1 for one turn to any creature
Xenic Poltergeist, Summon Poltergeist (BB1) 1/1 [AQ - U3]
Tap to turn target artifact into a creature of
power/toughness equal to its casting cost until beginning
of your next turn
Xira Arien, Summon Legend (BGR) 1/2 [LG - R]
Flying, Player draws one card (Tap+BGR)
Yard Ape, nickname: see "Kird Ape"
Yawgmoth Demon, Summon Demon (BB4) 6/6 [AQ - U1]
Flying, First Strike; Sacrifice artifact during upkeep or
take 2 dmg and Demon taps
Ydwen Efreet, Summon Efreet (RRR) 3/6 [AN - U2]
Flip coin when defending...it may decide not to block
Yotian Soldier, Artifact Creature (3) 1/4 [AQ - C4]
Does not tap when attacking
Zelyon Sword, Artifact (3) [FE - U1]
Target creature gets +2/+0 as long as Zelyon Sword remains
tapped (3+Tap). You may choose not to untap Zelyon Sword as
normal during your untap phase
Zephyr Falcon, Summon Falcon (U1) 1/1 [LG - C2]
Flying, Does not tap when attacking.
Zombie Master, Summon Lord (BB1) 2/3 [UL/RV - R]
All Zombies get SwampWalk & regeneration