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1993-04-22
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621 lines
CONSOLE CONVERSION Inc.
(403) 276-2726 (Voice)
(403) 295-0195 (FAX)
(403) BBS-SOON
Attn: Jim
Internet Address: kungj@cuugnet.cuug.ab.ca
(Fancy Text Screen Soon) :^P
For those unfamiliar with what Console Backup Units (CBU's) are, I
have included a FAQ file for copiers following this short ad.
Here are my current prices: (NEW PRICING!)
Multi-Game Hunter $440US
- This unit includes the quality adapter to plug in North American carts,
(no cheap cables!) and a FCC/CSA approved power supply. (make sure your
copier price includes these two parts or you're getting ripped off!)
- Gold Game Finger Software, similar to Game Genie. (Converter for
Game Genie to Gold Game Finger is now available, written by our
programmer!)
- Various programs to convert Super Magicom, Super Magic Drive, Multi-Game
Doctor 2, and Super Pro Fighter files! (although it can read some of
formats, converting them is more reliable.)
- DOS Version 2.1, free lifetime DOS upgrades.
- 1 year free BIOS upgrades.
- Hacked BIOS available, although it voids your warranty.
- 1 year parts and labour warranty, through both the manufacturer, and CC!
- Internet support, BBS support soon!
- Full backing of a computer retailer/distributor, not some fly-by-night
guy selling them out of the basement.
- All products fully-tested and working before sent to you!
- Updates of DOS/BIOS, as well as new products. (SuperFX Soon!)
- PACKAGE NOW INCLUDES SETA & RTSC ADAPTERS FREE!
SETA Expansion Cartridge (AKA PAL Adapter ) $35 (seperately)
- Don't let anyone fool you into thinking they are selling a DSP chip!
This is simply a lockout chip used in Japan to prevent backup copies.
- Required for games that use the SETA Chips, including Ranma 1/2 Part 2,
Romance of Three Kingdoms III, and Final Fantasy V
- Currently only plays backups, but the next version of the BIOS will allow
you to back these games up.
- Game Boxer and Super Pro Fighter backups work with the MGH + SETA Combo.
- DOES NOT work with American DSP games.
- Includes converters for Super Pro Fighter, Game Boxer, and Super Wild
Card/Super Magicom files.
Real-Time Save Cart (RTSC) $40 (seperately)
- Now allows you to save a SNES game at ANYTIME to the RTSC cart!
- RTSC memory can then be saved to diskette from a menu.
- Works with most games, software upgradable!
- Version 1.11 now available, fixing all bugs in the previous version!
- Upgradeable to DSP & SuperFX! (There are locations on the circuitboard
for two additional chips, but specific upgrades are unavailable. Some
other dealers have CLAIMED to be selling DSP upgrades, but they do
not work!)
Super Pro Fighter $???
- SNES Only Console Backup Unit
- Backs up American DSP and Japanese SETA Cartridges
- 16MBits Standard, expandable to 32MBit
- MS-DOS Format
- More Info SOON.
Game Doctor SF $300US
- SNES Only Console Backup Unit
- 16MBits Standard, expandable to 32MBit
- Adapter for Japanese SETA games.
- Powered DRAM, keeps last game(s) loaded in memory when you turn it on
next time, no need to re-load the same game over and over!
- Can load up to 8 games into the machine at the same time, play different
areas of memory.
- Gold Finger software to modify ANY area of memory.
- Slo-Mo mode in 1/4, 1/2, and 3/4 speed.
Shipping
- As shipping varies greatly, I require your Zip Code and the how you
wish to have to shipped in order to get a specific cost. For the
United States, I reccomend 2 Day Air due to the fact that the unit
will inevitably be stalled at customs.
- Ground shipping now FREE! Ask for details.
Bulk Pricing
- Please call for bulk pricing (More than 3) because you can save on
shipping costs as well as an overall discount.
- LOCAL RESELLERS: Ask me about special dealer pricing! I can beat
anyone else's price.
COD
- Available in Canada with a $5CAN surcharge
- NOW AVAILABLE to the United States, although there will be an
additional surcharge (~$10US) Ask for details.
Credit Cards
- At this time, I cannot accept credit cards, this situation may change
very soon however, if I decide to add VISA to the methods of purchase.
You can be sure that there will be an additional 2% charge however.
Contacting Me
- To get ahold of me, the most reliable way to is contact me via netmail.
I am not available very often due to work, school, or sleep. :) Your
next best option would be to fax a letter, and I will call you back.
Once the CC BBS gets going, then 24Hr service will be available.
- Be sure to mention you saw this textfile, and if you spread it to three
other BBS's (I require the phone numbers) then I will give you a $10US
discount.
========================================================================
Console Backup Unit Frequently Asked Questions/Info File
========================================================
Console backup unit (CBU) is a device that can read the ROM on the
video game cartridges and transfer them onto regular floppy disks. After
you have the game's ROM data on the floppy, you can play that particular
game from the floppy without the original cartridge. Most of the
available devices now has at least 8 MegaBits of memory build in; thus,
allow you to load the game data from the floppy to the build-in memory
and play games. The game data will remain in the game copier's memory
until you turn off the game copier. (Although some newer copiers will
keep the game in memory even after you turn it off.) Hitting the reset
button on the game console will reset your game and you don't have to reload.
"Game Doctor" is the name given to the first generation of such
device. (I first saw one about five years ago in Hong Kong) Originally,
it was made for the Nintendo Famicom which had the largest market share.
But now, as the popularity of video game machines shift from the old
Nintendo 8 bit to SNES, SEGA and NEC, the newest generation of the "Game
Doctor" allows you to buy different interfaces for different game
consoles. IMO, the "Multi Game Doctor 2" can let you buy different
interfaces for all the game consoles in the market, but it's more
expensive. The other game copiers are specifically designed for one or
two game systems only, but are less expensive. Since there are more
companies making these devices now, I think the prices are dropping due
to competition. One thing that will happen eventually is that the
Japanese company will do the best they can to crackdown these video game
copier makers (I read somewhere that Japanese companies went to the
Korean mafia in order to shut down similar illegal operations in Korea),
and it will be harder to get these devices when they do. One more
thing, these game copiers are not perfect in copying all the games in
the market. If there are special save or graphical feature in the
game, they might not be able to copy these games (like some of the
earlier EA games for the Genesis).
The following is a list of all the video game copiers currently
available that I know. I got the information from game magazines
published in Taiwan and Hong Kong, as well as dealers. I try to
avoid mentioning things that other people have told me, because I
have found it is often inaccurate.
============================================
Name: Mega Disk (Interceptor)
For: Can directly be used on Sega Mega Drive or Sega Genesis. With
a special interface, it can be used with SFC/SNES. Also, a new Mega
Disk designed specifically for SNES/SFC is out.
Description: A 3.5" HD drive sits on top of the Sega Mega Drive or
Genesis. The MD version has 8 Megabits of memory (can be upgraded to 16
Mb), the SFC version comes with 16Mb. There is a slot on the top right
corner for plugging in a cartridge (A save cartridge can be plugged in
here to save game in progress). The company is working on a software
upgrade that allows game to be saved on disks other than the save cart.
It takes less than 40 seconds to load an 8 M game. No LCD needed, but
it needs a special formatted 3.5" disk to back up games. However,
some people have found that CopyIIpc can copy these specially
formatted disks provided you have an IBM available. The Super Famicom
interface is a rectangular box sitting between the Mega Disk and the
Super Famicom, it also has a slot on the interface to plug in a
cartridge. The new Mega Disk for SFC/SNES can format it's own disk and
can read MGDII and Super Magic formatted disks.
Pro & Con: The good thing about Mega Disk is simplicity of operation,
it works perfectly on the MD/Genesis (except copying old EA games), no
external power supply needed. The old version needs specially formatted
disks, but by using CopyIIpc, you can make your own disks. The new Mega
Disk can format it's own disks. I would recommend Mega Disk over Super
Magicom or drive because there is no need for external power supply,
easy to use and the company is much more friendlier when you got
problems.
Company: Taiwan Sang Ting Co. Ltd.
Products: Mega Disk for Genesis/MD.
Mega Disk for SFC/SNES.
Save cartridge
Super Famicom interface
8M to 16M upgrade
-----
Name: Super Magic Drive, Super Magicom, Super Com Pro (HK)
For: Super Magic Drive is for Sega Mega Drive or Genesis only, and
Super Magicom is for SFC/SNES. Each version can only be used with the
designated system. The company also makes other versions for NEC
PC-Engine.
Description: SMD works much the same way as the 'Mega Disk', it also
sits on top of the Mega Drive, but has a built in 256K (SRAM) save cart,
and can have unlimited saves by writing it to disk. It can have a
maximum of 16 Megabits of memory. The main unit is separated from the
disk drive, connected by a cable. The games are written in DOS format,
so games can be stored into your IBM hard drive. If you know how to
crack a program, you can construct your own game like making a super
invincible character or unlimited lives, etc. The new Super Magic Drive
according to Lawrence Kwan, does not need specially formatted disks.
Also, the new version of Super Magicom will format it's own disk.
Furthermore, there is a new version of Super Magicom out in Hong Kong
only which is called Super Com Pro #. This Super Com is a little bit
smaller than SMC and it does not require specially formatted disks,
you can use DOS formatted 720K, 1.44M and 1.6M disks (like the MGH).
Pro & Con: You have the option to buy an interface for SMD that will
work for the SNES. Disk drive and the main unit is separated from each
other, and the disk drive needs an external power supply. Bulky if you
use the interface. It has a computer port so you can use a parallel
cable to connect it to an IBM computer to modify data. Old Super Magic
Drive needs special disks for back-up. To make your own special
formatted disk, you need an IBM copy program that will copy up to track
81 on a HD disk (VGAcopy will do it). My friend who has the 16M SMD
with the SMC interface reported that it won't save SFII on disk, maybe a
new ROM is needed. Over all, a pretty good game copier.
New Info: As stated below, the Super Magicom has been discontinued in
favor of the new Super Wild Cart. There has been rumors floating around
that the SWC has also been discontinued, but up to now, this has proved
to be false. There is also a new Gameboy adapter now available for the
Super Magicom/Super Wild Cart, more info soon.
Company: Front Fareast industrial corp.
Products: Super Magic Drive
Super Magicom (discontinued)
Super Com Pro (available in HK only, I think it's just a
name change)
Super Magic Drive to Super Magicom interface
8M to 16M upgrade (upgradable to 32M)
Super Wild Cart (replacement for SMC) (see below)
Gameboy Interface
-----
Name: Super Gun
Use: Special game console for playing Arcade games.
Description: A box that has a slot for plugging in the video arcade game
board. It can use different arcade style joysticks that either has six
buttons or has a special panel for playing Mahjong type games. It's
basically a home system which plays an arcade board. Games costs as
much as the arcade game, but you get the real thing.
Pro & Con: So you can play arcade games (the real thing), but it's very
expensive (of course, you can argue that it's cheaper than buying the
stand up Arcade and I would agree with you). What I mean by expensive
is the game board itself, the price of Super Gun itself is pretty
reasonable. It's all up to you and how rich or additive you are.
Someone advertised that you can get a Super Gun with SFII for less than
a thousand dollars, but why bother? SFII on the SNES is the same thing
and it's cheaper, but if you are getting a SFII-CE, then that's a whole
different story (IMHO).
Company: Games Group Corp
Products: Super Gun
Street Fighter II CE board
-----
Name: Multi Game Doctor 2
Use: Can be used on every system that is available as long as
you buy the correct interface.
Description: Two piece type. The main unit includes a disk drive and is
connected to your game system by a cable or stand-alone. There is a
special cable with software that you can buy that allows you to use the
MGD2 unit on your IBM. The main unit has a LCD display. The SRAM cart
uses a lithium battery and it will last 2-6 months depended on the size
of the RAM. Also, it advertises that MGD2 uses SONY's 1M SRAM, so it's
more reliable. It has interfaces for Super Famicom, Sega Mega Drive/
Genesis, Game Gear, NEO GEO, PC- Engine, NEC Super Grafx, and Game Boy.
Also, it might be coming out with an interface for Lynx (a rumor so
far). The new NEO GEO interface will use two 32 DRAM pack (I heard it's
the size of a credit card) to load games. I also assume that you can
use an IBM hard drive to save these huge NEO GEO games; otherwise, you
might need 7 to 8 HD disk to save one game (BTW, this is pretty
expensive, all I can say is you can spend the cost of an IBM computer
for the whole setup). I just confirmed recently that the DRAM 16M pack
does work for the SNES. On the SFC interface for MGD2, there is a power
cord that connects to the SFC. Since the power supply connector is
different between SFC and SNES, this power cord doesn't work for SNES;
however, using the SNES power supply, this Rampack works. So now with
this Rampack, users can save two 8M games or one 16M game on the single
rampack.
P.S. There are now two different memory cards for MGD2: SRAM and
DRAM. Here is how they were used. SRAM (1M, 2M, 4M and 8M) pack: copy
games from disk to SRAM pack. SRAM pack will hold games until the
battery dies. Very portable with different game console interfaces.
Interfaces available for SNES/SFC, MD/Genesis, PC-Engine, Game Boy and
Game Gear. DRAM (8M, 16M & 32M) pack: plug into DRAM interface, it'll
hold the game until you turn off the game console with the interface
plug in. There are interfaces for SFC, MD/Genesis, PC-Engine & NEO GEO.
Pro & Con: The most flexible game copier in the market. It has the
most incredible support from the manufacturer to produce interfaces for
every game systems that is and will be available. More procedures are
involved to play a game, but it works perfectly without a single
problem. More expensive if you only want to use it for one game system.
However, the more game systems you have, the better the price. It has
the programs and interfaces for linking into an IBM computer. It even
has a computer board that you can put into the computer slot that will
do the same thing as MGD 2. A very nice and versatile game copier for
the dedicated video game player.
Company: Makko Toys Co., Ltd.
Products: Multi Game Doctor 2
1M, 2M, 4M & 8M SRAM pack
8M, 16M & 32M DRAM pack
Interfaces for PC-Engine and Super-Grafx
Interface for Game Boy and Game Gear
Interface for MD/Genesis and SFC/SNES
Interface for NEO GEO
Future release: Interface for LYNX
Doctor Battery (Lithium battery for SRAM pack)
Doctor Link (connect interfaces to MGD2) for SRAM
Doctor Link II (connect interfaces to MGD2) for DRAM
Golden Finger II (Like a game genie)
PC Link (connect IBM computer to MGD2) for SRAM
PC Link II (connect IBM computer to MGD2) for DRAM
-----
Name: Multi Game Hunter (MGH)
Use: MD/Genesis AND SNES/Super Famicom
Description: A game copier that can be used on both the Genesis/MD and
SNES/SFC. It has a detachable 3.5" disk drive on the right of the main
unit and has slots on the left for the MD and SFC cartridge. MGH boots
from ROM like the Super Magic Com/Drive, and it has a graphical menu
displayed on TV. Its disk format is IBM compatible: 720K, 1.4M and
1.6M. It has a built in memory of 16 M. You can get a memory upgrade
up to 24/32M. A 256K Save RAM is built in. One of the special surprise of
MGH is that it can read all MGDII and Super Magicom/Drive formatted disks.
This gives MGH a big advantage to new buyers, since they can use competitor's
disks. It could be linked up to an IBM computer for game modifications,
but the cable for doing this is not out yet.
Pro & Con: MGH needs a SFC/SNES convertor in order to play American
games, it needs an external power supply of 7.8V-10V, 1A. Just one MGH,
(no need for a big interface) you can play games on SNES or Genesis,
it's simple to use and it allows users to copy SAVED game from cart to
it's memory or to disk. Without the need of special formatted disks it's
one of the best game copiers around. Also, IMO, the MGH is better
constructed than SMC. The new NEO GEO interface that they are working
on will use the Genesis cart slot. There will be two lines coming out
from the interface, one goes to a DRAM of at least 45M and the other
line will connect to the NEO GEO itself. Price unknown for this
interface. When using the MGH on the Genesis, there are more options to
choose from, but many of the options (like toolbox) are not available
yet. However, it still does all the things you basically need.
Additional Info: Also included is the Golden Game Finger, which is
essentially a system similar to Game Genie. A SETA Adapter is available
for the MGH, although at this time it cannot make backups, only
play backups made by other copiers such as Game Doctor SF and Super Pro
Fighter. The MGH is really easy to upgrade because the ROM is firmware,
you simply choose "Upgrade System" on a menu, and it will install the new
version in.
Company: The maker of the is Venus Computer Co. Ltd. But it's being
distributed/co-developed with Makko Toys Co., the MGDII maker.
Products: Multi-Game Hunter
Japanese SETA Adapter
Real-Time Save Cart
Future Releases: Neo Geo Adapter
PC Link Interface
DSP Chip Adapter
SuperFX Chip For DSP Adapter
-----
Name: Game Doctor SF/Game Boxer
Use: SNES/Super Famicom
Description: A SNES only copier, which has been growing in popularity.
One of the best features of the GDSF is that it has segmented memory.
That is, when upgraded to 32MBits, you can load in 8 seperate 4MBit games
into the unit to play. 16MBits standard, looking very similar to the
MGH in the case, as it is detachable. It is powered, although some say
it doesn't need a power supply. Uses SRAM for upgrading, which also makes
it a good unit for expandability. Features a SETA adapter built-in, with
support for DSP and SuperFX in the future. In Taiwan, a similar
copier called the Game Boxer is sold, which some have said is
inferior to the Game Doctor SF, which is manufactured in HK.
Pro & Con: The powered DRAM is a big bonus, so you don't have to load
everything in each time you play the unit. The Gold Game Finger, with
the segmented memory, can access all areas, and is not limited to 8MBits
of RAM. Finally, in terms of expandability, it is second only to the
Super Pro Fighter in this respect.
Company: Bung Enterprises (Distributor)
Products: Game Doctor SF
Game Boxer (Taiwan Version)
-----
Name: Super Wild Cart (AKA Super Pro 6)
Use: SNES/Super Famicom
Description: Essentially, the SWC is the same thing as the Super
Magicom, and in fact, you can upgrade your Super Magicom by pulling
out the motherboard and throwing in the SWC. (Well, that's what they
call an upgrade on the IBM World too!) TBA
Pro & Con: SETA game backups not compatible with Super Pro Fighter, Game
Boxer, or the Multi-Game Hunter+SETA Combo. Regular backups are in
Super Magicom format, and thus can be converted. TBA
Company: Front Far East
Products: Super Wild Cart
Super Magic Drive
Super Magicom (discontinued)
-----
Name: Super Pro Fighter
Use: SNES/Super Famicom
Description: TBA
Pro & Con: SPF SETA backup files can be converted to Game Boxer and the
Multi-Game Hunter+SETA combo, and thus gives an advantage to the SPF over
other CBU's. The best feature, however, is the DSP backups, which no
other copiers can do so far. The one catch is that you need a DSP game
plugged into the machine. TBA
Company: TBA : Some have said that the SPF was designed by the same person
that made the Super Wild Cart, but based on my information, this is false.
They claim that the SPF is not going to be supported further, but this is
probably a marketing ploy by questionable sellers to try to discredit
the SPF.
Products: Super Pro Fighter
-----
UFO Pro 6
Description: TBA
Pro & Con: TBA
Company: TBA
Products: UFO Super Drive (?) - Original version
UFO Pro 6
================ Frequent asked questions: ==================
Where are these game copiers made?
All of these devices are made from either Hong Kong or Taiwan. And
most likely, they are the only place that you can get these devices.
If you have friends going to Asia, maybe you can ask them to get one
for you. These copiers are sold at many video game stores in Taiwan and
Hong Kong. Except now Taiwan is enforcing the 301 Copyright law, many
video game stores stopped selling these copiers, you might have to look
pretty hard to find what you want. Also, SMC/SMD is under
investigation in UK, it's harder to export them now. Selling copiers in
North America is definately a growing market, although at this time
it is heavily populated by misinformed basement dealers, which lends
credance to the belief that copiers are exclusively for piracy purposes.
Which copier is more popular?
This question is very important. If these copiers are popular,
buyers are more likely to get support from the manufacturers in the
future. A few years back, Game Doctor was very popular. With all the
devices that came out, Super Magicom/Super MagicDrive were popular for
a good period of time. Of course, MGD2 is still popular because it
can be used with all the game systems that is and will be available.
As long you are playing the MGDII with more than one game system, the
high price is off set by how many game systems that you own. Finally,
Venus has seized the largest share of the market, with most sales
being of the Multi-Game Hunter, due to its economical price, and the
ability of the MGH to backup the two most popular consoles. With this
new crop of CBU's, the MGH will still retain its dominance because they
lack the ability to backup the Sega Genesis/MegaDrive.
What is the legal status of these game copiers?
Nintendo is helping the UK customs crack down SMC/SMD imports into
the United Kingdom, if all the operation is successful (meaning Nintendo
gets to go to court with sellers), they might expand it to Canada and U.S.
In the US, they are considering legislation making the purchase and
sale of CBU's illegal (with the guiding hand of Nintendo). However,
even if they make them illegal to buy and sell, owning one with not be
an offence. This whole field is very murky, even the Game Genie
decision did not really clarify matters, because GG dealt with modifying
RAM, while this deals with dumping ROM to a diskette. At this time,
it is still legal to buy/sell/own a CBU. What the US Customs department
has been doing (with prodding by Nintendo of course) is stopping shipments
at the border, and rejecting them because they do not meet FCC interference
standards. Stay tuned.
Can these game copiers copy 16 M games or CD games?
Well, these game copiers CANNOT copy CD games due to the large
amount of audio/video info on them. However, 16 meg games like SF II
for SNES can be copied as long as you have the memory upgrade on the
copier you own. Currently, Mega Disk, Super Magicom/Super MagicDrive,
MGD2 all have the option to do so. All the newer CBU's have at least
16MBits standard.
What is the DSP/SuperFX Chip?
The Digital Signal Processor chip, built into some cartridges to
enhance certain functions of game, such as scrolling in Super Mario Kart.
There are two different versions of the chip, both used the in North
America for Super Mario Kart and Pilot Wings, and the other in games
such as F-Zero II(?). The SuperFX is a greatly enhanced version of the DSP
which will be standard in many new cartridges. Here are the rumored
specs for this chip:
- An extension in number of sprites per scan line
- Triaxial scaling and rotation.
- Sprite scaling and rotation.
- Texture mapping onto scaling and rotating objects (ie a 3-D rotating
rectangle can have sides with animated bitmaps which similarly scale
and rotate in correct proportion)
- Light sourcing on polygons.
- Enhances collision detection between sprites.
- 6-8 time real enhancement in system speed.
- Polygon manipulation at far higher speeds than the SNES formerly
could perform, also exceeds the Genesis in this category.
What is the SETA Chip?
This chip is commonly (and incorrectly) refered to as the Japanese
DSP chip. In fact, it is not a DSP, but rather a lockout chip to
prevent backup copies of a cartridge. So far, there has been two
versions of the SETA, although assumingly there will be more soon.
Can these games be played on a computer?
This is a common misunderstanding, because these CBU's use diskettes.
Quite simply, NO, they cannot by "played" on your computer. However,
if the CBU has a connector to a computer, you could use your computer's
hard drive as STORAGE, and transfer the game to the CBU to play on the
console.
Why does one seller say one thing, and others another?
The sad fact of the matter at this time, is that most copiers are sold
by a uninformed person that is trying to make a quick buck off you. They
will tell you ANYTHING to get you to cough up the money. Most live from
one sale to another, and do not have any financial backing to cover
failed units. Most of their information, due to the nature of the market,
is by word of mouth. Very few people actually deal straight with the
manufacturer, and instead get their friends in the orient to purchase it
for them. Thus, there is misinformation spread about copiers every day.
Some claim that this copier blows up (a false claim often made against
the Multi-Game Hunter) or that they are discontinued (as in the case
of both the Super Wild Cart, as well as the Super Pro Fighter.) The
only way to get reliable information is to talk to someone who is
directly talking with the manufacturer.
How do I tell if I'm getting ripped off?
First of all, ask them if they have a business licence, or are
incorporated. Secondly, whenever possible, ask for Cash On Delivery (COD)
payment terms. Thirdly, make sure that the price you pay is for all the
required parts, as often sellers will sell you only the main unit, forcing
you to find a power supply, and/or a passthrough to connect North American
SNES cartridges. Finally, be smart. That is, ask lots of questions
about the copier, see if they really know how it works, if they seem
semi-intelligent about electronics in general. Your best protection
against some kid selling them out of his basement who will disconnect his
phone next week is your own common sense.
BTW, just to remind the readers that copying copyrighted work is
illegal anywhere in this world.
SFC is Super Famicom, the Japanese SNES. MD is Mega Drive, the
Japanese Genesis.
========================================================================
Please Spread This Textfile!!!
Original Version of this article written by Lawrence Chiu, additions and
updates by Jim. (Hodge Podge/The Psycho)
You are free to spread this article anywhere, as long as the original
author and any additions by myself are credited. If you have
any comments, additional questions, or corrections, please send them
to me.
Last Update : April 20, 1993.