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Alliances Spoiler List for Magic: The Gathering
: Phyrexian Devourer
: 6
: Artifact Creature (1/1)
: If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the
: top card of your library from the game to put a +X/+X counter on
: Phyrexian Devourer, where X is equal to that card's casting cost.
:
: Phyrexian Portal
: 3
: Artifact
: 3: Target opponent looks at the top ten cards of your library and
: separates them into two face- down piles. Choose one of those piles
: and remove it from the game. Search the remaining pile and put one
: of those cards into your hand. Shuffle the remaining cards into your
: library. Ignore this effect if you have fewer than ten cards in your
: library.
:
: Phyrexian War Beast
: 3
: Artifact Creature
: If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian
: War Beast deals 1 damage to you. [2 ver]
:
: Scarab of the Unseen
: 2
: Artifact
: T: Sacrifice Scarab to the Unseen to return all enchantments on target
: permanent you own to their owners' hand. Draw a card at the
: beginning of the next turn's upkeep.
:
: Shield Sphere
: 0
: Artifact Creature (0/6)
: Counts as a wall. If Shield Sphere is assigned as a blocker, put a -0/-
: 1 counter on it.
:
: Sol Grail
: 3
: Artifact
: When Sol Grail Comes into play, choose a color. T: Add one mana of
: the chosen color to your mana pool. Play this ability as an interrupt.
:
: Soldevi Digger
: 2
: Artifact
: 2: Put the top card of your graveyard on the bottom of your library.
:
: Soldevi Sentry
: 1
: Artifact Creature (1/1)
: 1: Regenerate. Target opponent may draw a card.[2 ver]
:
: Soldevi Steam Beast
: 5
: Artifact Creature (4/2)
: Whenever Soldevi Steam Beast becomes tapped, target opponent
: gains 2 life. 2: Regenerate [2 ver]
:
: Storm Cauldron
: 5
: Artifact
: During each player's turn, that player may put one additional land
: into play. Whenever a land is tapped for mana, return that land to
: owner's hand.
:
: Urza's Engine
: 5
: Artifact Creature (1/5)
: Trample. 3: Banding until end of turn. 3: All creatures banded with
: Urza's Engine gain trample until end of turn.
:
: Whirling Catapult
: 4
: Artifact
: 2: Remove the top two cards of your library from the game to have
: Whirling Catapult deal 1 damage to each creature with flying and
: each player.
:
:
:
: Black
: Balduvian Dead
: 3B
: Summon Zombies (2/3)
: 2R: Remove target summon card in your graveyard from the game to
: put a Graveborn token into play. Treat this token as a 3/1 black and
: red creature that can attack the turn it comes into play. Bury
: Graveborn token at end of turn.
:
: Casting of Bones
: 2B
: Enchant Creature
: If enchanted creature is put into the graveyard, draw three cards.
: Choose and discard one of those cards. [2 ver]
:
: Contagion
: 3BB
: Instant
: You may pay 1 life and remove a black card in your hand from the
: game instead of paying Contagion's casting cost. Effects that prevent
: or redirect damage cannot be used to counter this loss of life. Put two
: -2/-1 counters, distributed any way you choose, on any number of
: target creatures.
:
: Diseased Vermin
: 2B
: Summon Rats (1/1)
: During your upkeep, Diseased Vermin deal 1 damage to a single
: target opponent it has previously damaged for each infection counter
: on Diseased Vermin. If Diseased Vermin damages a player in combat,
: put an infection counter on it.
:
: Dystopia
: 1BB
: Enchantment
: Cumulative Upkeep: 1 life. During each player's upkeep, if that player
: controls any green or white permanents, he or she sacrifices a green
: or white permanent.
:
: Fatal Lore
: 2BB
: Sorcery
: Target opponent chooses one: you draw three cards; or you choose
: and bury up to two target creatures that opponent controls and he or
: she draws up to three cards.
:
: Feast or Famine
: 3B
: Instant
: Bury target non-black, non-artifact creature or put a Zombie token
: into play. Treat this token as a 2/2 black creature.[2 ver]
:
: Fevered Strength
: 2B
: Instant
: Target creature gets +2/+0 until end of turn. Draw a card at the
: beginning of the next turn's upkeep. [2 ver]
:
: Insidious Bookworms
: B
: Summon Worms (1/1)
: 1B: Target player discards a card at random from his or her hand.
: Use this ability only when Insidious Bookworms is put into the
: graveyard from play. You cannot spend more than 1B in this way
: each turn. [2 ver]
:
: Keeper of
: Tresserhorn
: 5B
: Summon Keeper (6/6)
: If Keeper of Tresserhorn attacks and is not blocked, it deals no
: damage to defending player this turn and that player loses 2 life.
: Effects that prevent or redirect damage cannot be used to counter
: this loss of life.
:
: Krovikan Horror
: 3B
: Summon Horror (2/2)
: At the end of any turn, if Krovikan Horror is in your graveyard with
: a summon card directly above it, you may put Krovikan Horror into
: your hand. 1: Sacrifice a creature to have Krovikan Horror dead 1
: damage to target creature or player.
:
: Krovikan Plague
: 2B
: Enchant Creature
: Play on a non-wall creature you control. Draw a card at the beginning
: of the upkeep of the turn after Krovikan Plague comes into play. 0:
: Tap enchanted creature to have Krovikan Plague deal 1 damage to
: target creature or player. Put a -0/-1 counter on enchanted creature.
:
: Lim-Dul's High
: Guard
: 1BB
: Summon Skeleton (2/1)
: First strike 1B: Regenerate [2 ver]
:
: Misinformation
: B
: Instant
: Put up to three target cards from an opponent's graveyard on top of
: his or her library in any order.
:
: Phantasmal Fiend
: 3B
: Summon Phantasm (1/5)
: B: +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and
: toughness until end of turn. Effects that alter Phantasmal Fiend's
: power alter its toughness instead, and vice versa. [2 ver]
:
: Phyrexian Boon
: 2B
: Enchant Creature
: As long as enchanted creature is black , it get +2/+1; otherwise it gets
: -1/-2. [2 ver]
:
: Ritual of the Machine
: 2BB
: Sorcery
: Sacrifice a creature to gain control of target non-black, non-artifact
: creature.
:
: Soldevi Adnate
: 1B
: Summon Cleric (1/2)
: T: Sacrifice a black or artifact creature to add an amount of B equal to
: that creature's casting cost to your mana pool. Play this ability as an
: interrupt. [2 ver]
:
: Stench of Decay
: 1BB
: Instant
: All non-artifact creatures get -1/-1 until end of turn. [2 ver]
:
: Stromgald Spy
: 3B
: Summon Spy (2/4)
: If Stromgald Spy attack and is not blocked, you may choose to have
: it deal no damage to defending player this turn. If you do so,
: defending player must play with his or her hand face up on the table
: until Stromgald Spy leaves play.
:
: Swamp Mosquito
: 1B
: Summon Mosquito (0/1)
: Flying, If Swamp Mosquito attacks and is not blocked, defending
: player gets a poison counter. If a player has ten or more poison
: counters, he or she loses the game. [2 ver]
:
:
:
: Blue
: Arcane Denial
: 1U
: Interrupt
: Counter target spell. That spell's caster may draw up to two cards at
: the beginning of the next turn's upkeep. Draw a card at the beginning
: of the next turn's upkeep. [2 ver]
:
: Awesome Presence
: U
: Enchant Creature
: Enchanted creature cannot be blocked unless defending player pays
: an additional 3 for each creature assigned to block enchanted
: creature. [2 ver]
:
: Benthic Explorers
: 3U
: Summon Merfolk (2/4)
: T: Untap target tapped land an opponent controls to add one mana of
: any type that land produces to your mana pool. [2 ver]
:
: Browse
: 2UU
: Enchantment
: 2UU: Look at the top five cards of your library and put one of them
: into your hand. Remove the remaining four from the game.
:
: Diminishing Returns
: 2UU
: Sorcery
: Each player shuffles his or her hand and graveyard into his or her
: library. Remove the top ten cards from your library from the game.
: Each player draws up to seven cards.
:
: False Demise
: 2U
: Enchant Creature
: If enchanted creature is put into the graveyard, return that creature
: to play under your control as though it were just cast. [2 ver]
:
: Force of Will
: 3UU
: Interrupt
: You may pay 1 life and remove a blue card in your hand from the
: game instead of paying Force of Will's casting cost. Effects that
: prevent or redirect damage cannot be used to counter this loss of life.
: Counter target spell.
:
: Foresight
: 1U
: Sorcery
: Search your library for any three cards and remove them from the
: game. Shuffle your library afterwards. Draw a card at the beginning
: of the next turn's upkeep.
:
: Lat-Nam's Legacy
: 1U
: Instant
: Choose a card from your hand and shuffle that card into your library
: to draw two cards at the beginning of the next turn's upkeep.
:
: Library of Lat-Nam
: 4U
: Sorcery
: Target opponent chooses one: you draw three cards at the beginning
: of the next turn's upkeep; or you search your library for a card, put
: it into your hand, and then shuffle your library.
:
: Phantasmal Sphere
: 1U
: Summon Phantasm (0/1)
: Flying At the beginning of the upkeep, put a +1/+1 counter on
: Phantasmal Sphere. During your upkeep, pay 1 for each of these
: +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere
: leaves play, put an Orb token into play under your opponent's
: control. Treat this token as a */* blue creature with flying, where * is
: equal to the number of these +1/+1 counters on Phantasmal Sphere.
:
: Soldevi Heretic
: 2U
: Summon Heretic (2/2)
: WT: Prevent up to 2 damage to any creature. Target opponent may
: draw a card.
:
: Soldevi Sage
: 1U
: Summon Wizard (1/1)
: T: Sacrifice two lands to draw three cards. Choose and discard one of
: those cards.
:
: Spiny Starfish
: 2U
: Summon Starfish (0/1)
: U: Regenerate. At the end of any turn in which Spiny Starfish
: regenerated, put a Starfish token into play for each time it
: regenerated that turn. Treat these tokens as 0/1 blue creatures.
:
: Storm Crow
: 1U
: Summon Bird (1/2)
: Flying [2 ver]
:
: Storm Elemental
: 5U
: Summon Elemental
: Flying. U: Remove the top card of your library from the game to tap
: target creature with flying. U: Remove the top card of your library
: from the game. If that card is a snow-covered land, Storm Elemental
: gets +1/+1 until end of turn.
:
: Suffocation
: 1U
: Instant
: Play only when a red sorcery or instant deals damage to you.
: Suffocation deals 4 damage to that spell's caster. Draw a card at the
: beginning of the next turn's upkeep.
:
: Thought Lash
: 2UU
: Enchantment
: Cumulative Upkeep: Remove the top card of your library from the
: game. If you do not, remove your library from the game and bury
: Thought Lash. 0: Remove the top card of your library from the game
: to prevent 1 damage to you.
:
: Tidal Control
: 1UU
: Enchantment
: Cumulative Upkeep: 2. Any player may pay 2 or 2 life to counter
: target red or green spell. Play this ability as an interrupt. Effects that
: prevent or redirect damage cannot be used to counter this loss of life.
:
: Viscerid Armor
: 1U
: Enchant Creature
: Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's
: hand.
:
: Viscerid Drone
: 1U
: Summon Homarid (1/2)
: T: Sacrifice a creature and a swamp to bury target non-artifact
: creature. T: Sacrifice a creature and a snow-covered swamp to bury
: target creature.
:
:
:
: Green
: Bounty of the Hunt
: 3GG
: Instant
: You may remove a green card in your hand from the game instead of
: paying Bounty of the Hunt's casting cost. Put three +1/+1 counters,
: distributed any way you choose, on any number of target creatures.
: Remove these counters at end of turn.
:
: Deadly Insects
: 4G
: Summon Insect (6/1)
: Cannot be the target of spells or effects. [2 ver]
:
: Elvish Bard
: 3GG
: Summon Elf (2/4)
: All creatures able to block Elvish Bard do so. If this forces a creature
: to block more attackers than allowed, defending player assigns that
: creature to block as many of those attackers as allowed.
:
: Elvish Ranger
: 2G
: Summon Elf (4/1)
: [2 ver]
:
: Elvish Spirit Guide
: 2G
: Summon Spirit (2/2)
: If Elvish Spirit Guide is in your hand, you may remove it from the
: game to add G to your mana pool. Play this ability as an interrupt.
:
: Fyndhorn Druid
: 2G
: Summon Druid (2/)
: If Fyndhorn Druid is put into graveyeard the same turn it was
: blocked, gain 4 life.
:
: Gargantuan Gorilla
: 4GG
: G
: Summon Gorilla (7/7)
: During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla
: and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a
: snow- covered forest in this way, Gargantuan Gorilla gains trample
: until end of turn. T: Gargantuan Gorilla deals an amount of damage
: equal to its power to any other target creature. That creature deals
: an amount of damage equal to its power to Gargantuan Gorilla.
:
: Gift of the Woods
: G
: Enchant Creature
: If enchanted creature blocks or is blocked by any creatures,
: enchanted creature gets +0/+3 until end of turn and you gain 1 life.
: [2 ver]
:
: Gorilla Berserkers
: 3GG
: Summon Gorillas (2/3)
: Trample, rampage: 2 Cannot be blocked by fewer than three
: creatures. [2 ver]
:
: Gorilla Chieftain
: 2GG
: Summon Gorilla (3/3)
: 1G: Regenerate [2 ver]
:
: Hail Storm
: 1GG
: Instant
: Hail Storm deals 2 damage to each attacking creature and 1 damage
: to you and each creature you control.
:
: Kaysa
: 3GG
: Summon Legend (2/3)
: All green creatures you control get +1/+1.
:
: Nature's Chosen
: G
: Enchant Creature
: Play on a creature you control. 0: Untap enchanted creature. Use this
: ability only during your turn and only once each turn. 0: Tap
: enchanted creature to untap target artifact, creature, or land. Use this
: ability only if enchanted creature is white and only once each turn.
:
: Nature's Wrath
: 4GG
: Enchantment
: During your upkeep, pay G or bury Nature's Wrath. Whenever a
: player puts a swamp or black permanent into play, he or she
: sacrifices a swamp or black permanent. Whenever a player puts an
: island or a blue permanent into play, he or she sacrifices an island or
: a blue permanent.
:
: Splintering Wind
: 2GG
: Enchantment
: 2G: Splintering Wind deals 1 damage to target creature. Put a
: Splinter token into play. Treat this token as a 1/1 green creature
: with flying and Cumulative Upkeep: G. If this token leaves play, it
: deals 1 damage to you and to each creature you control.
:
: Taste of Paradise
: 3G
: Sorcery
: Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting
: cost. [2 ver]
:
: Tornado
: 4G
: Enchantment
: Cumulative Upkeep: G. 2G: Pay 3 life for each velocity counter on
: Tornado. Destroy target permanent and put a velocity counter on
: Tornado. Use this ability only once each turn. Effects that prevent or
: redirect damage cannot be used to counter this loss of life.
:
: Undergrowth
: G
: Instant
: No creatures deal damage in combat this turn. If you pay 2R in
: addition to the casting cost, Undergrowth does not affect red
: creatures. [2 ver]
:
: Whip Vine
: 2G
: Summon Wall (1/4)
: Can block creatures with flying. You may choose not to untap Whip
: Vine during your untap phase. T: Tap target creature with flying
: blocked by Whip Vine. That creature does not untap during its
: controller's untap phase as long as Whip Vine remains tapped. [2 ver]
:
: Yavimaya Ancients
: 3GG
: Summon Treefolk (2/7)
: G: +1/-2 until end of turn. [2 ver]
:
: Yavimaya Ants
: 2GG
: Summon Swarm (5/1)
: Trample. Cumulative Upkeep: GG. Yavimaya Ants can attack the turn
: it comes into play on your side.
:
:
:
: Red
: Agent of Stromgald
: R
: Summon Knight (1/1)
: R: Add B to your mana pool. Play this ability as an interrupt. (2 ver)
:
: Balduvian Horde
: 2RR
: Summon Barbarians (5/5)
: When Balduvian Horde comes into play, discard a card at random
: from your hand or bury Balduvian Horde.
:
: Balduvian War-Makers
: 4R
: Summon Barbarians (3/3)
: Rampage: 1. Balduvian War-Makers can attack the turn it comes into
: play on your side. (2 ver)
:
: Bestial Fury
: 2R
: Enchant Creature
: Draw a card at the beginning of the upkeep of the turn after Bestial
: Fury comes into play. If enchanted creature attacks and is blocked, it
: gains trample and gets +4/+0 until end of turn. (2 ver)
:
: Burnout
: 1R
: Interrupt
: Counter target spell if it is blue. Draw a card at the beginning of the
: next turn's upkeep.
:
: Chaos Harlequin
: 2RR
: Summon Harlequin (2/4)
: R: Remove the top card of your library from the game. If that card is
: a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos
: Harlequin gets +2/+0 until end of turn.
:
: Death Spark
: R
: Instant
: Death Spark deals 1 damage to target creature or player. At the end
: of your upkeep, if Death Spark is in your graveyard with a creature
: card directly above it, you may pay 1 to put Death Spark into your
: hand.
:
: Enslaved Scout
: 2R
: Summon Goblin (2/2)
: 2: Mountainwalk until end of turn [2 ver]
:
: Gorilla Shaman
: R
: Summon Gorilla (1/1)
: XX1: Destroy target non-creature artifact with casting cost equal to X.
: [2 ver]
:
: Gorilla War Cry
: 1R
: Instant
: Attacking creatures cannot be blocked by only one creature this turn.
: Play only during combat before defense is chosen. [2 ver]
:
: Guerrilla Tactics
: 1R
: Instant
: Guerrilla Tactics deals 2 damage to target creature or player. If a
: spell or effect controlled by an opponent causes you to discard
: Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all
: players, and it deals 4 damage to target creature or player. [2 ver]
:
: Omen of Fire
: 3RR
: Instant
: Return all islands to their owners' hands. Each player sacrifices a
: plains or a white permanent for each white permanent he or she
: controls.
:
: Pillage
: 1RR
: Sorcery
: Bury target artifact or land.
:
: Primitive Justice
: 1R
: Sorcery
: Destroy target artifact. Destroy a target artifact for each 1R you pay
: in addition to the casting cost. Destroy a target artifact and gain 1 life
: for each 1G you pay in addition to the casting cost.
:
: Pyrokinesis
: 4RR
: Instant
: You may remove a red card in your hand from the game instead of
: paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage,
: divided any way you choose among any number of target creatures.
:
: Rogue Skycaptain
: 2R
: Summon Mercenary (3/4)
: Flying. At the beginning of you upkeep, put a wage counter on Rogue
: Skycaptain. During your upkeep, pay 2 for each wage counter on
: Rogue Skycaptain, or remove all wage counter from Rogue
: Skycaptain and target opponent gains control of Rogue Skycaptain.
:
: Soldier of Fortune
: R
: Summon Mercenary (1/1)
: RT: Target player shuffles his or her library.
:
: Storm Shaman
: 2R
: Summon Cleric (0/4)
: R: +1/+0 until end of turn.
:
: Varchild's Crusader
: 3R
: Summon Knight (3/2)
: 0: Varchild Crusader cannot be blocked except by walls this turn.
: Bury Varchild's Crusader at the end of turn.
:
: Veteran's Voice
: R
: Enchant Creature
: Play on a creature you control. 0: Tap enchanted creature to give any
: other target creature +2/+1 until end of turn. [2 ver]
:
:
: White
: Carrier Pigeons
: 3W
: Summon Pigeons (1/1)
: Flying. Draw a card at the beginning of the upkeep of the turn after
: Carrier Pigeons comes into play. [2 ver]
:
: Errand of Duty
: 1W
: Instant
: Put a Knight token into play. Treat this token as a 1/1 white creature
: with banding.
:
: Exile
: 2W
: Instant
: Remove target non-white attacking creature from the game. Gain life
: equal to that creature's toughness.
:
: Inheritance
: W
: Enchantment
: 3: Draw a card. Use this ability only when a creature is put into the
: graveyard from play, and only once for each creature put into the
: graveyard.
:
: Ivory Gargoyle
: 4W
: Summon Gargoyle (2/2)
: Flying. If Ivory Gargoyle is put into the graveyard from play, put it
: into play under owner's control at end of turn and skip your next
: draw phase. 4W: Remove Ivory Gargoyle from the game.
:
: Juniper Order Advocate
: 2W
: Summon Knight (1/2)
: As long as Juniper Order Advocate is untapped, all green creatures
: you control get +1/+1.
:
: Kjeldoran Escort
: 2WW
: Summon Soldier (2/3)
: Banding [2 ver]
:
: Kjeldoran Home Guard
: 3W
: Summon Soldier (1/6)
: At the end of any combat in which Kjeldoran Home Guard attacked or
: blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a
: Deserter token into play. Treat this token as a 0/1 white creature
:
: Kjeldoran Pride
: 1W
: Enchant Creature
: Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from
: creature it enchants to another creature. Kjeldoran Pride's new target
: must be legal. Treat Kjeldoran Pride as though it were just cast on
: the new target. [2 ver]
:
: Martyrdom
: 1WW
: Instant
: Until end of turn, you may redirect to target creature you control any
: amount of damage.
:
: Noble Steeds
: 2W
: Enchantment
: 1W: Target creature gains first strike until end of turn. [2 ver]
:
: Reinforcements
: W
: Instant
: Put up to three target creature cards from you graveyard on top of
: your library in any order. [2 ver]
:
: Reprisal
: 1W
: Instant
: Bury target creature with power 4 or greater.
:
: Royal Decree
: 2WW
: Enchantment
: Cumulative Upkeep: W. Whenever a swamp, mountain, black
: permanent, or red permanent becomes tapped, Royal Decree deals 1
: damages to that permanent's controller.
:
: Royal Herbalist
: W
: Summon Cleric (1/1)
: 2: Remove the top card of your library from the game to gain 1 life.
: [2 ver]
:
: Scars of the Veteran
: 4W
: Instant
: You may remove a white card in your hand from the game instead of
: paying Scars of the Veteran's casting cost. Prevent up to 7 damage to
: target creature or player. For each 1 damage to a creature prevented
: by Scars of the Veteran put a +0/+1 counter on that creature at end
: of turn.
:
: Seasoned Tactician
: 2W
: Summon Tactician (1/3)
: 3: Remove the top four cards of you library from the game to
: prevent all damage to you from one source.
:
: Sustaining Spirit
: 1W
: Summon Guardian (0/3)
: Cumulative Upkeep: 1W. Any damage that would reduce your life
: total to less than 1 instead reduces it to 1.
:
: Sworn Defender
: 2WW
: Summon Knight (1/3)
: 1: Change Sworn Defender's power to the toughness of target
: creature blocking or being blocked by Sworn Defender, minus 1, until
: end of turn. Change Sworn Defender's toughness to 1 plus the
: powerof that creature, until end of turn.
:
: Unlikely Alliance
: 1W
: Enchantment
: 1W: Target non-attacking, non-blocking creature gets +0/+2 until end
: of turn.
:
: Wild Aesthir
: 2W
: Summon Aesthir (1/1)
: Flying, first strike. WW: +2/+0 until end of turn. You cannot spend
: more than WW in this way each turn.
:
:
:
: Gold
: Energy Arc
: WB
: Instant
: Untap any number of target creatures. Those creatures neither deal
: nor receive damage in combat this turn.
:
: Lim-Dul's Paladin
: 2BR
: Summon Paladin (0/3)
: Trample. During your upkeep, choose and discard a card from your
: hand, or bury Lim-Dul's Paladin and draw a card. If any creatures
: are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of
: turn. If Lim-Dul's Paladin attacks and is not blocked, it deals no
: damage to defending player this turn and that player loses 4 life.
: Effects that prevent or redirect damage cannot be used to counter
: this loss of life.
:
: Lim-Dul's Vault
: UB
: Instant
: Look at the top five cards of your library. As many times as you
: choose, you may pay 1 life to put those cards on the bottom of you
: library and look at the top five cards of your library. Shuffle all but
: the top five cards of your library; put those five on top of your
: library in any order. Effects that prevent or redirect damage cannot
: be used to counter this loss of life.
:
: Lord of Tresserhorn
: 1UBR
: Summon Legend (10/4)
: When Lord of Tresserhorn comes into play, pay 2 life and sacrifice
: two creatures, and target opponent draws two cards. Effects that
: prevent or redirect damage cannon be used to counter this loss of
: life. B: Regenerate
:
: Misfortune
: 1BRG
: Sorcery
: Target opponent chooses one: you put a +1/+1 counter on each
: creature you control and gain 4 life; or you put a -1/-1 counter on
: each creature that opponent controls and Misfortune deals 4 damage
: to him or her.
:
: Nature's Blessing
: 2WG
: Enchantment
: WG: Choose and discard a card from your hand to have target
: creature gain banding, first strike, or trample or get a +1/+1 counter.
:
: Phelddagrif
: 1WUG
: Summon Legend (4/4)
: W: Flying until end of turn. Target opponent gains 2 life. U: Return
: Phelddagrif to owner's hand. Target opponent may draw a card. G:
: Trample until end of turn. Put a Hippo token into play under target
: opponent's control. Treat this token as a 1/1 green creature.
:
: Surge of Strength
: RG
: Instant
: Choose and discard a red or green card from your hand to have
: target creature gain trample and get +X/+0 until end of turn, where X
: is equal to that creature's casting cost.
:
: Wandering Mage
: WUB
: Summon Cleric (0/3)
: W: Pay 1 life to prevent up to 2 damage to any creature. Effects that
: prevent or redirect damage cannot be used to counter this loss of life.
: U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/- 1 counter
: on target creature you control to prevent up to 2 damage to any
: player.
:
: Winter's Night
: WRG
: Enchant World
: Whenever a snow-covered land is tapped for mana, it produces one
: additional mana of the same type and does not untap during its
: controller's next untap phase.
:
:
:
: Land
: Balduvian Trading Post
: Land
: When Balduvian Trading Post comes into play, sacrifice an untapped
: mountain or bury Balduvian Trading Post. T: Add 1R to your mana
: pool. 1T: Balduvian Trading Post deals 1 damage to target attacking
: creature.
:
:
: Heart of Yavimaya
: Land
: When Heart of Yavimaya comes into play, sacrifice a forest or bury
: Heart of Yavimaya. T: Add G to your mana pool. T: Target creature
: gets +1/+1 until end of turn.
:
:
: Kjeldoran Outpost
: Land
: When Kjeldoran Outpost comes into play, sacrifice a plains or bury
: Kjeldoran Outpost. T: Add W to your mana pool 1W,T: Put a soldier
: token into play. Treat this token as a 1/1 white creature.
:
:
: Lake of the Dead
: Land
: When Lake of the Dead comes into play, sacrifice a swamp or bury
: Lake of the dead T: Add B to your mana pool T: Sacrifice a swamp to
: add BBBB to your mana pool.
:
:
: School of the Unseen
: Land
: T: Add one colorless mana to your mana pool. 2,T: Add one mana of
: any color to your mana pool.
:
:
: Sheltered Valley
: Land
: When Sheltered VAlley comes into play, bury any other Sheltered
: Valley you control. During your upkeep, if you control three or fewer
: lands, gain 1 life. T: Add one colorless mana to your mana pool.
:
:
: Soldevi Excavations
: Land
: When Soldevi Excavations comes into play, sacrifice an untapped
: island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1,T:
: Look at the top of your library. You may put that card on the bottom
: of your library.
:
:
: Thawing Glaciers
: Land
: Comes into play tapped. 1T: Search your library for a basic land and
: put it into play tapped. This does not count twords your one land per
: turn limit. Shuffle your library afterwards. At the end of turn return
: Thawing Glaciers to owner's hand.
:
--
Rictus Asmadi
Quantum Mechanic di
Adeptus Mechanicus