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+==========================================================================+
| The rec.games.programmer FAQ |
| Revision 1.26 |
| by gavin@senator.demon.co.uk |
+==========================================================================+
This is a FAQ for the usenet group rec.games.programmer. This is mainly
intended for people new to this group but anyone should read it. Note: This
will be posted to anybody who posts stupid questions to rec.games.programmer
If you work for any company that would like to see a review of your product
or book here I'll be glad to add it if you send me a review copy.
Table of contents:
---------------------------------------------------------------------------
1. What is the rec.games.programmer group about?
2. Guide to posting on rec.games.programmer.
3. What about posting source code?
4. What platforms is rec.games.programmer about? Is it only for DOS?
5. Are there any other usenet groups that are useful?
6. Questions that should not be asked on rec.games.programmer?
7. What other documents can I FTP that are useful?
8. Are there any Frequently Asked Questions (FAQ's) that are useful?
9. Are there any useful FTP sites around?
10. Are there any good programming/games books?
11. Are there any good World Wide Web (WWW) pages that are interesting?
12. What tools do I need/are availible?
13. What compilers are good for games programming?
14. Ordering information for compilers.
15. IRC channels.
16. What if I need more help?
1. What is the rec.games.programmer group about?
---------------------------------------------------------------------------
This group is mainly about programming games but a lot of posts are about
general graphics and programming techniques that sometimes don't readily
apply to game programming. This group mainly discusses how to program games
and techniques for making games better. If you post any question about game
programming, programming or graphics to this group somebody is bound to
answer you if you follow the advice and guidelines given in this document.
2. Guide to posting on rec.games.programmer
---------------------------------------------------------------------------
Before posting any message on rec.games.programmer you should follow these
guidelines. Firstly FTP the relevant documents described in question 7. A
lot of questions that are posted to rec.games.programmer could be answered
simply by looking before posting. Posts that begin with a header like
"WANTED: source to display PCX's" are frowned upon any don't usually get
replied. If you wanted to write a program to display PCX's and even though
you had looked through the FTP sites mentioned, read the files concerning
the PCX format and still didn't have a clue then a message like, "I am
having great difficulty trying to display a PCX file. I have read the
specs of this format but don't understand the header fully. I would be
grateful for any help." After sending a message like this you're are sure
to get a reply with some useful information.
To keep people happy make sure that you keep your message width no wider
than about 76 characters. This gives enough width for people to quote your
post without fouling it up, making it less readable. Posts with lines that
are longer than 80 columns are split up by most usenet readers to several
lines making it very hard to read. Don't quote somebody's entire message -
you only need enough for them to remember what they wrote. Make sure that
you don't quote the message header or your SIG doesn't appear twice as this
is really annoying to most people.
Please keep your postings short. Some people have to pay for their internet
connection and don't want to download a 2000 line post which does not
interest them in the slightest. Don't post large binary files to this group
there are binary groups for this. Upload them to x2ftp.oulu.fi if you think
that they would be interesting for other people.
3. What about posting source code?
---------------------------------------------------------------------------
When you want to post source code (unless specifically asked to post your
source code) don't post all of it. Only post enough to show your problem -
or your solution. Highlight the part that you think is the problem so that
anyone reading your post can work out what's wrong. Remember that whatever
you post reaches a lot of people so don't rely on your code remaining
private, if in doubt send it through email.
4. What platforms is rec.games.programmer about? Is it only for DOS?
---------------------------------------------------------------------------
About 50-60 percent of all rec.games.programmer posts are DOS related but
this doesn't mean that it's a DOS only group. A lot of posts are general to
any type of platform. Most of the source code posted to this group is in C
or C++. Some is in Assembly and Pascal.
5. Are there any other usenet groups that are useful?
---------------------------------------------------------------------------
There are several groups that are also useful for programming and more
general programming related posts should be directed there. Here is a short
list with comments about the groups discuss.
rec.games.design This group is about designing games.
comp.ai.games Artificial intelligence in games
comp.lang.asm.x86 Assembly language programming on 80x86 processors.
alt.lang.asm Assembly language on all types of processors.
comp.graphics.* Several newsgroups concerned about computer graphics.
comp.lang.c About the C language.
comp.lang.c++ About the C++ language.
comp.os.programmer General programming in MS-DOS.
alt.msdos.programmer General programming in MS-DOS.
comp.sys.ibm.pc.demos Discussion of the demoscene and programming demos.
alt.sb.programmer Programming the Soundblaster family of sound cards.
comp.os.os2.programmer Programming in the OS/2 environment
comp.sys.mac.programmer Programming for Apple Macs
comp.unix.programmer Programming on UNIX systems
Most of these groups have very good FAQ's that I strongly advise that you
read before you post there. Some groups (especially the C ones) have very
rigid ideas of what and what not should be discussed.
6. Questions that should not be asked on rec.games.programmer?
---------------------------------------------------------------------------
Some posts such as "macs are rubbish" and "OS/2 is better than windows" and
questions such as "which platform is better?", "what compiler should I
use?", "is C better than Assembly?" and especially not "was Doom written in
C?" cause a lot of wasted bandwidth and flames. Please don't ask questions
like this all it does is cause people to get agitated with another.
7. What other documents can I FTP that are useful?
---------------------------------------------------------------------------
This is a list of very useful documents that are available freely on the
internet. All these files are highly recommended and I recommend that you
get all of them especially PCGPE.
PCGPE:
The PC Game Programming Encyclopedia known also as PCGPE is a
collection of files related to game programming organised by Mark
Feldman. This is an excellent reference and covers topics such as:
Assembly Language List of op-codes Scrolling
Palletes Mode X 3D
VGA tutorials VESA standard SVGA programming
Algorithms Texture Mapping BSP Trees
Sound Programming Sound Formats Graphics Formats
Mouse Joysticks EMS/XMS
This file can be found at ftp://x2ftp.oulu.fi/pub/msdos/programming/gpe
pcgpe10.zip PCGPE main file
patch10a.txt Update PCGPE 1.0 to 1.0a
wpcgpe10.zip PCGPE in Windows Help format
It would be a good idea to get this file and read the contents before posting
to rec.games.programmer.
Help-PC:
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/helppc21.zip
This is a very good hardware, software, C and assembly reference.
Ralf Brown's Interrupt List (four parts):
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/inter45a.zip
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/inter45b.zip
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/inter45c.zip
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/inter45d.zip
This is a massive list of interrupts and it's very useful.
Introduction to Mode X:
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/xintro18.zip
This is a very good introduction to the undocumented mode of the
VGA and cards known as Mode X. There is lots of information, a
simple C library and pictures of the memory organization.
Gavin's Guide to Assembly:
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/asmtutwp.zip
This is a great beginners guide to 80x86 assembly written by me.
A text version is availible in the same directory as asmtuttx.zip
Denthor's Demo Trainers:
C++ ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/tut??new.zip
Pascal ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/tut??.zip
These are a very good guide both to demos and games. It covers:
mode 13h, pallete, animation, mode X, drawing, 3D and much more.
Zed's 3D Tutor:
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/zed3d050.zip
Good introduction on 3D computer graphics with pictures.
Information about 3D and shading from VLA:
ftp://x2ftp.oulu.fi/pub/msdos/programming/vla/3d_math.zip
Lots of useful information about equations and how to use them.
Michael Abrash's DDJ Graphics Columns:
PS: ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/graphpro.lzh
Ascii: ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/graphcol.zip
These are extracts from his programming columns in Doctor Dobb's
Journal in C/Asm. It covers 3d, polygons, antialiasing and
optimization among others. This is the basis of his new book,
"Zen of Graphics" and it is excellent.
Game Developers Magazine:
ftp://x2ftp.oulu.fi/pub/msdos/programming/gdm/
gdm001.zip - Issue 1
gdm002.zip - Issue 2
gdm003.zip - Issue 3
gdm004.zip - Issue 4
gdm005.arj - Issue 5
gdm006.arj - Issue 6
This is an excellent electronic magazine which is published by Phil
Inch bi-monthly. It has some very interesting information in it and I
recommend it for beginners and experts alike.
8. Are there any Frequently Asked Questions (FAQ's) that are useful?
---------------------------------------------------------------------------
Here is a list of useful FAQ's which you may find useful.
Getting Started in Game Development FAQ:
ftp://ftp.accessnv.com/fg/misc/gamefaq.txt
3D programming information:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/3d-prog.18
comp.graphics FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/graphics.faq
comp.graphics.algorithms FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/algorith.114
comp.graphics.animation FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/animatio.12
rec.games.design FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/design.201
Gravis Ultrasound FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/gus.faq
Mode X FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/faq/modex.faq
Watcom Games Programming FAQ:
ftp://x2ftp.oulu.fi/pub/msdos/programming/watcom/watcom.07
Binary Space Partitioning (BSP) FAQ:
http://www.graphics.cornell.edu/bspfaq/
Source code for BSP FAQ:
ftp://ray.graphics.cornell.edu/pub/bsptree/
9. Are there any useful FTP sites around?
---------------------------------------------------------------------------
This is a list of all sites which contain useful information for programers.
x2ftp.oulu.fi (130.231.48.141)
/pub/msdos/programming
This is the best site for programming. It is almost all MS-DOS. It
is split into subdirectories for differnet sections and it is very
easy to find the file you want.
get: ftp://x2ftp.oulu.fi/pub/msdos/programming/00INDEX.ALL
This is a list of every file on this site. Read this before posting
to rec.games.programmer as it may solve your problem.
ftp://x2ftp.oulu.fi/pub/msdos/programming/x2info/x2index.c
This program makes finding files on x2ftp.oulu.fi easier.
ftp.cdrom.com /demos
This is mainly a demo oriented site with lots of code for doing
various demo effects. There are some very useful files on this site.
This stores files that were previously on hornet.eng.ufl.edu and it
is bigger and faster.
Simtel
Though Simtel doesn't have any game programming files it does have
quite a few generally programming files that are interesting. Simtel
isn't actually on the internet but it is mirrored at:
ftp.demon.co.uk (UK)
ftp.cdrom.com (US)
/msdos/asmutil
Lots of useful files for assembly programmers.
/msdos/c
Large collection of C programming material.
/msdos/cpluspls
Some C++ code here.
Garbo:
garbo.uwasa.fi General msdos. Lots of pascal programs.
FTP Sites of commercial companies
ftp.intel.com Intel - some info but hard to find
ftp.microsoft.com Microsoft - lots of info
ftp.creaf.com Creative Labs - Sound Cards
ftp.borland.com Borland - Programming examples
ftp.watcom.on.ca Watcom - some examples
ftp.mv.com Dr. Dobbs Journal official site
ftp.scitechsoft.com Scitech Software (UNIVBE)
ftp.accessnv.com /fg
This is the Fastgraph FTP site and it contains the latest
version of Fastgraph plus lots of source code for various
games and programs which use it. A lot of other useful
programs can be found here too.
10. Are there any good programming/games books?
---------------------------------------------------------------------------
There are only two game programming books at the moment that I would advise
anybody to buy, they are "PC Games Programming Explorer" and "Action Arcade
Adventures".
PC Games Explorer Action Arcade Adventures
Dave Roberts Diana Gruber
Coriolis Coriolis
ISBN: 1-883577-07-1 ISBN: 1-883577-06-3
The game discussed in PC Games Explorer can be found at:
ftp://x2ftp.oulu.fi/pub/msdos/programming/misc/alnalley.zip
If you are interested in virtual reality then the following book might be
the one to get you started.
Playing God, Creating Virtual Worlds
Bernie Roehl
Waite Group Press
ISBN: 1-878739-62-X
The lastest version of AVRIL (a VR library by Bernie Roehl) can be found at:
ftp://x2ftp.oulu.fi/pub/msdos/programming/libs/avril20.zip
All three of these authors read this group regually and are happy to answer
any questions you may have. The next list is books related to general
programming and languages but don't cover specific games programming. I own
all of these books and I strongly recommend them to you.
The C Programming Language 2e (ANSI C)
Brian W. Kernigan and Dennis M. Ritchie
Prentice Hall Software Series
ISBN: 0-13-110362-8
This is written by the people who wrote and designed C and it is probably
the best book you can get to learn C from. I learnt from this book. Some
people think that Harbison and Steele's book is better.
The C Answer Book 2e
Clovis L. Tondo / Scott E. Gimpel
Prentice Hall Software Series
ISBN 0-13-109653-2
This book contains the answers for all the exercises contained in the
previous book. It is worth buying if you can afford it.
C A Reference Manual 2e
Samuel P. Harbison and Guy L. Steele Jr.
Prentice Hall Software Series
ISBN: 0-13-109802-0
This book is a very good reference book for the C language but it only
covers the draft of the ANSI C standard.
The Standard C Library
P.J. Plauger
Prentice Hall
ISBN: 0-13-131509-9
This book covers every function in the C library. This is an excellent
reference.
The C++ Programming Langauge 2e Teach Yourself C++ 2e
Bjarne Stroustrup Herbert Schildt
Addison-Wesley Osborne / McGraw-Hill
ISBN: 0-201-53992-6 ISBN 0-07-882025-1
These two books are about C++ and both rely on you knowing C quite well.
I brought the Bjarne's book first and the brought Schildt's book because
I found it too hard for somebody that new little about Object Orientated
Programmg (OOP). Schildt's book (I think) explains things better.
The Revolutionary Guide to Assembly Language
Vitaly Maljugin, Jacov Izrailevich et al
Wrox Press
ISBN: 1-874416-12-5
This is a very good book to cover the assembly langage. It covers a lot
of functions including: Video, TSR's, Mouse, Printer, Disks etc. This
This is an excellent book for a beginner to learn assembly from.
Master Class Assembly Language
Various Authors
Wrox Press
ISBN: 1-874416-34-6
This is the follow up to the previous book and it is aimed at advanced
programmers. It contains lots of very useful information including:
protected mode programming, SVGA programming, code optimization,
compression and comes with some very useful source code.
11. Are there any good World Wide Web (WWW) pages that are interesting?
---------------------------------------------------------------------------
There are several good web pages that are useful for programming and games
information. Yahoo http://www.yahoo.com has the largest list of web pages
around and it is easy to find one that will interest you. Here is a list of
some pages that are interesting.
Game Programming: http://hopper.cs.bsu.edu/homepages/pursley/gameprog/
Game Programming: http://www.ee.ucl.ac.uk/~phart/gameprog.html
Game Programming: http://www.ocf.berkeley.edu/~emrek/gp/gameprog.html
General information: http://www.power.net/users/HappyPup/homepage
General information: http://www.xraylith.wisc.edu/~ebrodsky/
C programming: http://www.cm.cf.ac.uk/Dave/C/CE.html
C programming: http://www.cs.tu-berlin.de:80/~jutta/c/index.html
C++ programming: http://www.quadralay.com/www/CCForum/CCForum.html
C++ programming: http://info.desy.de:80/gna/html/cc/text/index.htlm
Good C++ Style: http://www.cs.princeton.edu/~dwallach/CPlusPlusStyle.html
Graphics: http://mambo.ucsc.edu/psl/cg.html
3D: http://www.lightside.com/~dani/
The PNG Format: http://sunsite.unc.edu/boutell/png.html
Gravis Ultrasound: http://www.xmission.com/~grue/gus.html
Creative Labs: http://www.creaf.com/
Watcom: http://www.watcom.on.ca/
Borland: http://loki.borland.com:8080/
Scitech Software: http://www.scitechsoft.com/
Siggraph: http://www.siggraph.org/
Computer Literacy: http://www.clbooks.com/
Coriolis Group: http://www.coriolis.com/coriolis/index.html
Games Domain: http://wcl-rs.bham.ac.uk/~djh/index.html
DJGPP: http://www.delorie.com/djgpp
Algorithms: http://www.algorithm.com/
Computer Graphics: http://www.best.com/~bryanw/
Computer Graphics: http://www.mind.net/xethyr/demos/gfx.htm
Graphics Formats: http://www.dcs.ed.ac.uk/home/iat/
12. What tools do I need/are availible?
---------------------------------------------------------------------------
Before you start programming there are several tools that you will need to
get. These include:
Compiler, Debugger and Profiler:
You need a compiler to actually compile your code into a executable
program which you can then run. A debugger is useful (but not
needed) for making sure that your code does what it is supposed to
and that there are no bugs in it. A profiler is useful for knowing
which parts of your program are slow and need to be optimized. A
profiler and debugger usually come with the compiler.
Libraries for graphics and sound:
When you first start you don't want to worry about having to write
the code for all the graphics. For this reason there are several
very good libraries that you can buy and link into your code.
If you are thinking of including sound into your game then you
don't want to worry about all the different sound formats and sound
cards you just learn to use a certain library.
Here is a list of useful libraries availible on the internet. Many of these
are shareware and require payment to the author. Note: The filenames given
might not be the most up to date version of the file. Please send me the
name of a more up to date version.
Sound libraries:
================
VAT ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/vat052.zip
VAT Watcom ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/vatpm051.zip
SMIX Pascal ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/smix117.zip
SMIX Watcom ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/smixc117.zip
SMIX C ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/smixw121.zip
DIGPACK/MIDPACK ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/dmkit150.zip
DiamondWare ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/dwstk102.zip
GUS SDK ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/gusdk222.lzh
Midas ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/mdss040a.zip
Ruckus ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/rukc110.zip
TinyPlay 286 ftp://x2ftp.oulu.fi/pub/msdos/programming/mxcode/tinyplay.zip
TinyPlay 386 ftp://x2ftp.oulu.fi/pub/msdos/programming/mxcode/tnypl211.zip
DSIK C ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/dsik_c.zip
DSIK Pascal ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/dsik_pas.zip
DSIK Watcom ftp://x2ftp.oulu.fi/pub/msdos/programming/mxlibs/dsik205.zip
Graphic libraries:
==================
FastGraph Light ftp://x2ftp.oulu.fi/pub/msdos/programming/fg/fgl402.zip
WGT C ftp://x2ftp.oulu.fi/pub/msdos/programming/wgt4.zip
WGT Watcom ftp://x2ftp.oulu.fi/pub/msdos/programming/wgt5beta.zip
SVGACC ftp://x2ftp.oulu.fi/pub/msdos/programming/libs/svgacc23.zip
Xlib Watcom ftp://x2ftp.oulu.fi/pub/msdos/programming/xlib/xlib06p1.zip
Xlib Pascal ftp://x2ftp.oulu.fi/pub/msdos/programming/xlib/xlibp202.zip
Xlib C ftp://x2ftp.oulu.fi/pub/msdos/programming/xlib/xlib612.zip
YakIcons ftp://x2ftp.oulu.fi/pub/msdos/programming/xlib/yicons24.zip
VLA's modex.inc ftp://x2ftp.oulu.fi/pub/msdos/programming/vla/mx2_vla.zip
Watcom Mode X ftp://x2ftp.oulu.fi/pub/msdos/programming/watcom/w_modex.zip
Mode X Library ftp://x2ftp.oulu.fi/pub/msdos/programming/libs/modex105.zip
Mode 13h 3d Lib ftp://x2ftp.oulu.fi/pub/msdos/programming/libs/otm3d95.zip
Mode 13h Lib ftp://x2ftp.oulu.fi/pub/msdos/programming/libs/vgl20.zip
13. What compilers are good for games programming?
---------------------------------------------------------------------------
Here is a list of the most well known C/C++ compilers and thier advantages
and disadvantages for games programming.
Watcom C/C++ 10
This is great for 32bit protected mode and comes with a royaly free
Dos extender (DOS4GW), it supports a lot of differnet platforms
including OS/2, DOS, Windows and Windows NT. The disadvantages
include that the IDE isn't too great and only runs under windows.
Under DOS the only editor that is supplied is a clone of VI. You
have to pay extra for documentation (on-line documentation is
included) and there isn't many libraries for protected mode. This
compiler has been used in games such as "Doom" and "X-Com".
Rating: *****
Borland C++ 4.5
This package is expensive but is very good if you are developing in
or for Windows as it has OWL libraries and a good windows IDE. They
have dropped the excellent DOS IDE and it is now aimed for windows
and it's not as good for DOS programmers. You have to pay extra for
A DOS Extender and you don't get Turbo Assember anymore.
Rating: ***
Borland Turbo C++
This package is cheap and powerful enough for beginer/intermediate
programmers. It has a good DOS based IDE. No protected mode though.
There is a lot of files for Turbo C on Simtel in the "/turboc"
directory
Rating: ****
DJGPP
This is a free 32-bit protected mode C/C++ compiler. I haven't
used it myself but I have been told it's good. The assembler has a
different format to the MASM/TASM syntax, but it is no harder to
learn. This can be found on your local simtel mirror under /djgpp.
Rating: ***
Other compilers:
Microsoft C Good 16-bit compiler for DOS.
Visual C++ Great for writing Windows applications.
As a lot of people new to program find BASIC easier and Visual basic is a
hybrid version of basic for DOS and Windows.
Microsoft Visual Basic 3.0
This is easier to learn then C if you haven't programmed before
and you can create good user interfaces quite easily. You can get
lots of VBX's (custom controls) to do a number of tasks. The
problems with it are it's slower than C due mainly to the fact
that it is a 'p-code' compiler i.e. doesn't generate machine code.
Rating: **
Turbo Assembler
This is a great assembler and it offers a lot of advantages over
MASM including the new IDEAL mode. Borland claim it does 48,000
lines of code a minute. It interfaces well with C/C++ compilers
and the majority of source code on the internet is written with
it. This is a good product let down by poor documentation but I
recommend it over MASM and the shareware A86 because of its price
and features.
Rating: ****
14. Ordering information for compilers.
---------------------------------------------------------------------------
This is some contact information for suppliers of compilers.
Watcom
======
US/Canada: Europe:
Watcom International Corporation Powersoft/Watcom Europe Limited
415 Phillip Street Windsor Court
Waterloo Kingsmead Business Park
Ontario High Wycombe
Canada Bucks, HP11 IJU
N2L 3X2 United Kingdom
PHONE: (519) 886-3700 PHONE: (44) 506 460112
OR: 1-800-265-4555 FAX: (44) 506 460115
FAX: (519) 747-4971
Product information FaxLine: (44) 1494 5555522
CompuServe: Type GO WATCOM
Borland
=======
United States: Europe:
Borland International, Inc Borland International (U.K.) Ltd
100 Borland Way Freepost RG 1571
Scotts Valley Twyford, Reading
CA 95066-3249 Berks RG10 8BR
PHONE: (408) 431-1000 PHONE: (44) 734 321150
FAX: (408) 431-4113 FAX: (44) 734 320017
15. IRC channels.
---------------------------------------------------------------------------
There are three interesting channels that are on IRC:
#gamecode This is for discussing games and game programming.
#coders This is more demo orientated but still useful.
#c This is about the C language
For more information about using IRC look for the FAQ's for these usenet
groups: alt.irc, alt.irc.questions and alt.irc.ircii
16. What if I need more help?
---------------------------------------------------------------------------
If you still need some more help write to me at: gavin@senator.demon.co.uk
I try to reply to every message I get and I will do my best to help you.
History:
---------------------------------------------------------------------------
1.0 First Version
1.1 Added questions 8,11,12 and 13. Added Fastgraph FTP site. Added
ISBN and Publisher of "Action Arcade Adventures". Added locations
of AVRIL and Alien Alley. Added 3D info from VLA. Added XINTRO18.ZIP
Reorganised and rechecked sections.
1.2 Added some more Web pages of interest. Added FTP sites of libraries.
Added some more libraries. Tried to use a little better grammer and
spelling. Added "Master Class Assembly".
1.25 Added more WWW sites. Added Watcom's new address. Added Borland.
Modified review of DJGPP. Tried to make sure that the libries
mentioned are the latest versions. Added IRC. Added GDM.
1.26 Added more about PCGPE. Removed TOTGPG. Added some WWW pages.
Changed HORNET to CDROM. Added CSIPD.
[FAQ END]