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- .VGA BIOS STARTING ADDRESS:
-
- .VGA BIOS SIZE:
-
- .VGA ROM BIOS main feature :
- 1. Video adapter diagnostic (self-test)
- 2. Video service routines
- 3. ASCII code table
- 4. Video parameter table
-
- .I/O ROM construction:
- 1. The first word: 55 AA as identifier
- 2. Byte 02: total length /512
- 3. Jump instruction
-
- .MAIN FEATURE:
-
- 1.DIAGNOSTIC:
- 2.SERVICE ROUTINE:
-
- .BACKWARD CAPABILITY:
-
- .MEMORY CONFIGURATION:
-
- .NMI:
-
- Sequence:
-
- 1. Disable VGA
-
- 2. Check if other display card exists?
-
- write 4 words to VRAM (B000 & B800)
- read back
- If VRAM R/W O.K then set equip_flag and CF
-
- 3. Enable VGA and access I/O
-
- 4. Set fixed vector (Note 1)
- INT 10h :
- INT 1Fh : 2nd 128 8x8 ASCII code
- INT 43h : 1st 128 8x8 ASCII code
- INT 1Dh :
- INT 6dh :
- INT 42h : IBM (CGA,MDA,MGA) original INT 10 vector (F000:F065)
-
- 5. Test video RAM
- By writing a pattern to VRAM then reading it back
- If an error occurs, sound 1 long and 2 short error beeps.
-
- 6. Sense monitor type
- R G B -- 12h,12h,12h : If port 3C2h bit 4 on, color monitor is attached
- R G B -- 4,12h,4 : If port 3C2h bit 4 on, mono monitor is attached
- else, no monitor is attached.
-
- 7. Dual (alternative) monitor test
- Set corresponding and relative flags
-
- 8. Set CRT mode according to the current flags setting
-
- 9. Test vertical retrace signal
- Read input status register, if an error occurrs, sound 1 long and 3 short
- error beeps.
-
- 10. Show ACER copyright
-
-
-
-
-
-
-
-
- ****************************************
- * *
- ****** INTRODUCTION ********
- * *
- ****************************************
-
-
-
- A. VIDEO MODE :
- 1. Text mode
- 2. Graphics mode
-
- B. DISPLAY MEMORY ORGANIZATION
-
- C. CHARACTER GENERATOR
-
- D. COLOR PALETTE AND COLOR REGISTER
-
- E. GRAPHICS READ AND WRITE MODES
- 1. Write modes : 0-3
- 2. Read modes : 0-1
-
- F. VGA REGISTER
- 1. General or External registers
- 2. Sequencer registers
- 3. CRTC registers
- 4. Graphics registers
- 5. Attribute registers
-
- G. VGA BIOS DATA AREA
-
- H. VIDEO BIOS SERVICE ROUTINES
-
-
-
-
- ************************************
- * *
- ******* TEXT MODES *******
- * *
- ************************************
-
- ┌────────────────────────────────────────────────────────────────────────────────┐
- │ Mode Type of #Chars Display Page Resolution Buffer │
- │ Adapter (X/Y) Char Box Format no. in Pixels │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 0,1 EGA/VGA 40/25 8 x 8 16/256K 8 320 x 200 B8000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 0*,1* EGA/VGA 40/25 8 x 14 16/256K 8 320 x 350 B8000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 0+,1+ VGA 40/25 8 x 16 16/256K 8 320 x 400 B8000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 2,3 EGA/VGA 80/25 8 x 8 16/256K 8 640 x 200 B8000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 2*,3* EGA/VGA 80/25 8 x 14 16/256K 8 640 x 350 B8000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 2+,3+ VGA 80/25 8 x 16 16/256K 8 640 x 400 B8000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 7 EGA/VGA 80/25 9 x 14 bw 8 720 x 350 B0000 │
- ├────────────────────────────────────────────────────────────────────────────────│
- │ 7+ VGA 80/25 9 x 16 bw 8 720 x 400 B0000 │
- └────────────────────────────────────────────────────────────────────────────────┘
-
- Notes:
-
- 1. The asterisk (*) in the display mode indicates that the VGA is in a text mode
- with 350 vertical lines.
-
- 2. The plus (+) in the display mode indicates that the VGA is in a text mode
- with 400 vertical lines.
-
- 3. Display modes 0 through 6 emulate the Color Graphics Adapter(CGA).
- Mode 7 emulates the IBM Monochrome MDA or Hercules Monochrome graphics.
-
- 4. The code "bw" stands for black and white or synonymously monochrome.
-
-
-
-
-
- ************************************
- * *
- ******* GRAPHICS MODES *******
- * *
- ************************************
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ Mode #Chars Display Page Resolution Buffer │
- │ (Hex) Adapter (X/Y) Char Box Format no. in Pixels │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ 4,5 EGA/VGA 40/25 8 x 8 4/256K 1 320 x 200 B8000 │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ 6 EGA/VGA 80/25 8 x 8 2/256K 1 640 x 350 B8000 │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ D EGA/VGA 40/25 8 x 8 16/256K 8 320 x 200 A0000 │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ E EGA/VGA 80/25 8 x 8 16/256K 4 640 x 200 A0000 │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ F EGA/VGA 80/25 8 x 14 bw 2 640 x 350 A0000 │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ 10 EGA/VGA 80/25 8 x 14 16/256K 2 640 x 350 A0000 │
- ├─────────────────────────────────────────────────────────────────────────────│
- │ 11 VGA 80/30 8 x 16 2/256K 1 640 x 480 A0000 │
- ├──────────────────────────────────────────────────────────────────────────── │
- │ 12 VGA 80/30 8 x 16 16/256K 1 640 x 480 A0000 │
- ├─────────────────────────────────────────────────────────────────────────────┤
- │ 13 VGA 40/25 8 x 8 256/256K 1 320 x 200 A0000 │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
-
- ┌────────────────────────────────────────────────────────────────────────┐
- │ MODE │
- │ (Hex) # of Colors # Bits per Plane Bit Planes Affected Notes │
- ├────────────────────────────────────────────────────────────────────────┤
- │ 4,5 4 2 0,1 1 │
- ├────────────────────────────────────────────────────────────────────────│
- │ 6 2 1 0 2 │
- ├────────────────────────────────────────────────────────────────────────│
- │ D 16 1 0,1,2,3 3 │
- ├────────────────────────────────────────────────────────────────────────│
- │ E 16 1 0,1,2,3 3 │
- ├────────────────────────────────────────────────────────────────────────│
- │ F 4 1 0,2 4 │
- ├────────────────────────────────────────────────────────────────────────│
- │ 10 16 1 0,1,2,3 3 │
- ├────────────────────────────────────────────────────────────────────────│
- │ 11 2 1 0 2 │
- ├────────────────────────────────────────────────────────────────────────│
- │ 12 16 1 0,1,2,3 3 │
- ├────────────────────────────────────────────────────────────────────────┤
- │ 13 256 8 0,1,2 or 3 5 │
- └────────────────────────────────────────────────────────────────────────┘
-
- Notes:
-
- 1.In modes 4 and 5, alternate bytes of data, each containing four pixels,
- are stored in bit plane 0 and bit plane 1. Bit plane 0 contributes to the
- low-order bit, and bit plane 1 contributes to the high-order bit of the
- two-bit pixel.
-
- 2.In modes 6 and 11 hex, each pixel consists of one bit in bit plane 0.
-
- 3.In mode D,E,10,12 hex, each pixel corresponds to one bit in each of the
- four bit planes. Bit plane 0 contributes to the low-order bit, followed by
- bit plane 1, and bit plane 2. Bit plane 3 contributes to the high-order
- bit of the four bit pixel.
-
- 4.In mode F hex, bit plane 0 contributes to the low-order bit and bit plane
- 2 contributes the high-order bit of the two bit pixel.
-
- 5.In mode 13 hex, all four bit planes are chained together and each pixel
- consists of eight bits. The plane in which a pixel resides depends on the
- position of the pixel on the display. Each plane holds one-quarter of
- the pixels.
-
-
-
-
- ************************************
- * *
- ******* CHARACTER FONTS *******
- * *
- ************************************
-
-
-
- There are 5 character fonts set supported:
- 8 by 8 ,8 by 14, 8 by 16, 9 by 14, and 9 by 16.
-
- The 9 by 14 and 9 by 16 character font are referred to as the supplement
- character set. It is called supplemental because not all of the 256
- characters are provided. Typical characters that are included in the
- supplement are quotation marks ("),the plus sign (+), the minus sign (-),
- M,T,V,W,X,Y,Z,m,v,w and line-drawing symbols.
-
-
-
-
-
-
- ************************************
- * *
- **** CHARACTER ATTRIBUTE ****
- * *
- ************************************
-
- A. MONOCHROME MODE
-
-
- Mode 7: Monochrome Attributes
- ──────────────────────────────────────────────────────────────────────────────
- Background (bits 6-4) Foreground (bits 2-0) Attribute
- ──────────────────────────────────────────────────────────────────────────────
- 0 0 Black
- 0 1 Underline
- 0 7 Normal (white on black)
- 7 0 Reversed (black on white)
- 7 7 White
-
-
-
-
- Mode 7: Examples of Monochrome Attributes
-
- ────────────────────────────────────────────────────────────────────────
- Blink Background Intens Foreground Code
- (Bit 7) (bits 6-4) (Bit 3) (Bit 2-0) (Hex) Attribute
- ────────────────────────────────────────────────────────────────────────
- 0 0 0 1 1 Underline
- 0 0 1 1 9 Intense Underline
- 0 7 0 0 70 Reversed
- 0 7 1 0 74 Intense Reversed
- 1 7 0 0 F0 Blinking Reversed
- 1 7 1 0 F1 Intense Blinking Reserved
-
-
-
- Mode 7: Palette Registers
- ───────────────────────────────────────────────────────────────────────
- Register # Register Value Register # Register Value
- ───────────────────────────────────────────────────────────────────────
- 0 00 8 10
- 1 08 9 18
- 2 08 A 18
- 3 08 B 18
- 4 08 C 18
- 5 08 D 18
- 6 08 E 18
- 7 08 F 18
-
-
-
-
-
-
- B. SIXTEEN-COLOR MODE
-
- Default Colors for a 16-color Palette
- ────────────────────────────────────────────────
- Palette Register (Hex) Color
- ────────────────────────────────────────────────
- 0 Black
- 1 Blue
- 2 Green
- 3 Cyan
- 4 Red
- 5 Magenta
- 6 Brown
- 7 White
- 8 Gray
- 9 Light Blue
- A Light Green
- B Light cyan
- C Light red
- D Light Magenta
- E Light Brown (yellow)
- F Bright White
-
-
-
- C. ATTRIBUTE BYTE IN THE 16-COLOR MODE
-
-
- 7 6 5 4 3 2 1 0
- ┌──────────────────────┬──────────────────────┐
- │ │ │
- └──────────────────────┴──────────────────────┘
- Background Foreground
-
-
- 7 6 5 4 3 2 1 0
- ┌──────────────────────┬────┬─────────────────┐
- │ │ │ │
- └──────────────────────┴─┼──┴─────────────────┘
- Background │ Forground
- Font #
-
- 7 6 5 4 3 2 1 0
- ┌───┬──────────────────┬──────────────────────┐
- │ │ │ │
- └─┼─┴──────────────────┴──────────────────────┘
- │ Background Foreground
- Blinking
-
-
- 7 6 5 4 3 2 1 0
- ┌───┬──────────────────┬───┬──────────────────┐
- │ │ │ │ │
- └─┼─┴──────────────────┴─┼─┴──────────────────┘
- │ Background │ Foreground
- Blinking Font #
-
-
- Note:
-
- 1. The character attribute byte determines the character color,
- blinking status and selects from one of the two character
- sets.
-
- Bit 3 of the character attribute byte is used either to select one of
- 16 foreground colors for the associated character or to choose from one
- of two resident character sets.
-
- Bit 7 is selected for dual function; either being part of the
- background color code or being a switch for the blinking feature.
-
- 2. The default alphanumeric characters are defined by the bit patterns in the
- first table in MAP 2, regardless of the value of bit 3 of the attribute
- bytes of the characters displayed.
-
- Changing the value in the Character Map Select register, changes the
- character definition tables associated with bit 3 of the attribute bytes.
-
- If two different values appear in the bit fields in the Character Map
- Select register, the value of bit 3 designates one of the two different character
- definition tables.
-
-
-
-
-
- ************************************
- * *
- ******* VGA REGISTERS ******
- * *
- ************************************
-
- General or External Registers
- _____________________________________________________________________________
- Name Write (Hex) Read (Hex)
- Misc. Output 3C2 3CC
- Feature Control 3DA/3BA 3CA
- Input Status #0 3C2
- Input Status #1 3DA/3BA
- _____________________________________________________________________________
-
-
-
- Sequencer Registers
- _____________________________________________________________________________
- Name Index R/W Port(Hex)
- Address x 3C4
- Reset 0 3C5
- Clocking Mode 1 3C5
- Map Mask 2 3C5
- Character Map Select 3 3C5
- Memory Mode 4 3C5
- _____________________________________________________________________________
-
-
- Attribute Controller Registers
- _____________________________________________________________________________
- Name Index R/W Port(Hex)
- Address x 3C0
- Palette 0-F 3C1
- Mode Control 10 3C1
- Overscan Color 11 3C1
- Color Plane Enable 12 3C1
- Horizontal Pixel Panning 13 3C1
- Color Select 14 3C1
- _____________________________________________________________________________
-
-
-
- Graphics Control Registers:
- _____________________________________________________________________________
- Name Index R/W Port(Hex)
- Graphics Address x 3CE
- Set/Reset 0 3CF
- Enable Set/Reset 1 3CF
- Color Compare 2 3CF
- Data Rotate 3 3CF
- Read Map Select 4 3CF
- Mode 5 3CF
- Miscellaneous 6 3CF
- Color Don't Care 7 3CF
- Bit Mask 8 3CF
- _____________________________________________________________________________
-
-
- CRT Controller Registers
- _____________________________________________________________________________
- Name Index R/W Port(Hex)
- Address
- Horizontal Total
- Horizontal Display End
- Start Horizontal Blank
- End Horizontal Blank
- Start Horizontal Retrace
- End Horizontal Retrace
- Vertical Total
- Overflow
- Preset Row Scan
- Max Scan Line
- Cursor Start
- Cursor End
- Start Address High
- Start Address Low
- Cursor Location High
- Cursor Location Low
- Vertical Retrace Start
- Vertical Retrace Low
- Vertical Display End
- Offset
- Underline Location
- Start Vertical Blank
- End Vertical Blank
- Mode Control
- Line Compare
- _____________________________________________________________________________
-
-
-
-
-
- ************************************
- * *
- ******* MEMORY MAPPING ******
- * *
- ************************************
-
-
- The video buffer can be configured as the following :
-
- 1). A000:0 ------- 128K for mode D,E,F,10,11,12 and 13
-
- 2). A000:0 ------- 64K for character generator for text modes
-
- 3). B000:0 ------- 32k for mode 7 and 7+
-
- 4). B800:0 ------- 32K for text mode 0,1,2,3 and graphics modes 4,5,6
-
-
-
-
-
-
- ************************************
- * *
- ******* CHARACTER GENERATOR ******
- * *
- ************************************
-
-
- The character generator consists of the dot patterns that represent each
- character in the character set.
-
- The character dot patterns are stored in character boxes, each of which is
- 32 bytes long.
-
- Bits set to 1 in the character font will be displayed in the foreground color,
- and bits reset to 0 will be displayed in the background color.
-
- The display memory consists of four display planes called bit planes, each
- being 64K bytes long.
-
- VGA supports eight font tables. Each table consists of 256 32-byte bit patterns,
- so the character box height is 32 scan lines. When the displayed character box contains
- fewer than 32 lines, the character generator ignores the extra bytes in each character
- definition.
-
- The character generator has 8 blocks as shown below:
-
- A000:0 ╔═════════╗ ┌────────────────────┐
- ║ Font 0 ─╫──────── 0 │ 0 │
- 2000 ╟─────────║ ├────────────────────│
- ║ Font 4 ║ 1 │ 1 │
- 4000 ╠═════════╣ ├────────────────────│ character 0
- ║ Font 1 ║ │ . │
- 6000 ╟─────────║ │ . │
- ║ Font 5 ║ │ . │
- 8000 ╠═════════╣ ├────────────────────│
- ║ Font 2 ║ 31 │ 31 │
- A000 ╟─────────║ ─────┼────────────────────┼─────────
- ║ Font 6 ║ 32 │ 0 │
- C000 ╠═════════╣ ├────────────────────│
- ║ Font 3 ║ │ . │ character 1
- E000 ╟─────────║ │ . │
- ║ Font 7 ║ │────────────────────│
- ╙═════════╝ 63 │ 31 │
- ─────┼────────────────────┼─────────
- 64 │ . │
- │ . │
- │ . │
- ────┼────────────────────┼──────────
- │ 0 │
- ├────────────────────│
- │ │
- │ │ character 255
- ├────────────────────┤
- 8191 │ 31 │
- └────────────────────┘
-
-
-
-
-
- ***************************************************
- * *
- ******* GRAPHICS MODES PIXEL PROGRAMMING ******
- * *
- ***************************************************
-
- A. Relative Registers Accessed:
-
- Graphics Control Registers:
-
- Name Index R/W Port(Hex)
- Graphics Address x 3CE
- Set/Reset 0 3CF
- Enable Set/Reset 1 3CF
- Color Compare 2 3CF
- Data Rotate 3 3CF
- Read Map Select 4 3CF
- Mode 5 3CF
- Miscellaneous 6 3CF
- Color Don't Care 7 3CF
- Bit Mask 8 3CF
-
- B. Read/Write Mode
-
- 1. Write Mode 0 (EGA/VGA)
- 2. Write Mode 1 (EGA/VGA)
- 3. Write Mode 2 (EGA/VGA)
- 4. Write Mode 3 (VGA Only)
- 5. Read Mode 0 (EGA/VGA)
- 6. Read Mode 1 (EGA/VGA)
-
-
-
-
-
- ***************************************
- * *
- ******* PALETTE/COLOR REGISTER ******
- * *
- ***************************************
-
-
- Palette Utilization
- ───────────────────────────────────────────────────────────────────────
- Display Mode (hex) Number of Colors Palette Register Affected
-
- 0,1 16 0-15
- 2,3 16 0-15
- 4,5 4 0,1,2,3
- 6 2 0,1
- 7 4 0,1,4,5
- D 16 0-15
- E 16 0-15
- F 4 0,1,4,5
- 10 16 0-15
- 11 2 0,1
- 12 16 0-15
- 13 256 0-15
-
- Mode 7 Palette Defult Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 8 8 8 8 8 8 8 10 18 18 18 18 18 18 18
- ───────────────────────────────────────────────────────────
-
-
- Mode F Palette Default Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 8 - - 18 18 - - - - - - - - - -
- ───────────────────────────────────────────────────────────
-
-
- Mode 0,1,2,3 Palette Default Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 1 2 3 4 5 14 7 38 39 3A 3B 3C 3D 3E 3F
- ───────────────────────────────────────────────────────────
-
-
- CGA-compatible Color Selection
- ────────────────────────────────────────────────────────────────
- ATR 1 ATR 0 Set 1 Set 0 VGA Palette Register
- 0 0 Background Background 0
- 0 1 Cyan Green 1
- 1 0 Magenta Red 2
- 1 1 White Brown 3
-
-
- Mode 6 Palette Default Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17
- ───────────────────────────────────────────────────────────
-
-
-
- Mode 11 Palette Default Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37
- ───────────────────────────────────────────────────────────
-
-
-
- Mode D,E,10 and 12 Palette Default Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 1 2 3 4 5 14 7 38 39 3A 3B 3C 3D 3E 3F
- ───────────────────────────────────────────────────────────
-
-
- Mode 13 Palette Default Values
- ──────────────────────────────────────────────────────────
- Register 0 1 2 3 4 5 6 7 8 9 A B C D E F
- Value 0 1 2 3 4 5 6 7 8 9 A B C D E F
- ───────────────────────────────────────────────────────────
-
-
- COLOR REGISTERS
-
- The VGA is equipped with 256 Color Registers. A pixel or character in
- display memory consists of one to eight bits of data. This data is
- used to address the 16 palette registers. The output of these palette
- registers is used in conjunction with the data in displaying memory to
- address the color registers. The color registers contain the color codes
- that are output to the digital-to-analog converters (DAC). The output of
- the DAC are sent to the monitor. Each of the color registers consists of
- a red, green, and blue component. Each of these color components is six bits
- wide.
-
-
-
-
-
-
- ************************************
- * *
- ******* VGA BIOS CALLS ******
- * *
- ************************************
-
-
- CONTROL
- ___________________________________________________________
-
- Mode Set
- Select Active Display Page
- Select Alternate Print Screen Routine
- Video Enable/Disable
- Display Switch
- Video Screen On/Off
-
-
- RETURN STATE
- ___________________________________________________________
- Return Curren Video State
- Return Video Information
- Read/Write Displat Combination Code
- Return Functionality/State Information
- Save/Restore Video State
-
-
- INTERACTIVE
- ___________________________________________________________
- Set Cursor Type
- Set Cursor Position
- Read Cursor Position
- Cursor Emulation
-
-
- TEXT
- ___________________________________________________________
- Scroll Active Page Up
- Scroll Active Page Down
- Read Character/Attribute
- Write Character/Attribute
- Write Character Only
- Write Teletypewriter to Active Page
- Select Scan Lines for Text Modes
- Write String
-
-
- GRAPHICS
- ___________________________________________________________
-
- Write Dot
- Read Dot
-
-
- PALETTE
- ___________________________________________________________
- Set Color Palette
- Set Individual Palette Register
- Set Overscan (Boarder) Register
- Set All Palette Registers and Overscan
- Toggle Intensity/Blinking Bit
- Read Individual Palette Register
- Read Overscan Resister
- Read all Palette Registers and Overscan
- Default Palette Loading During Mode Set
-
-
- COLOR REGISTERS
- ___________________________________________________________
- Set Individual Color Register
- Set block of Color Registers
- Select Color Page
- Read Individual Color Register
- Read Block of Color Registers
- Read Current Color Page Number
- Sum Color Values to Gray Scale
- Default Palette Loading During Mode Set
- Summing to Gray Scales
-
- CHARACTER GENERATOR
- ___________________________________________________________
- User text Load with Reset
- ROM Monochrome Set with Reset
- ROM 8x8 Character Set Load with Reset
- Set Block Specifier
- ROM 8x16 Character Set Load with Reset
- User Alpha Load
- ROM Monochrome Set
- ROM 8x8 Character Set Load
- ROM 8x16 Character Set Load
- User Graphics Characters INT 1FH (8x8)
- User Graphics Characters
- Graphics Mode ROM 8x14 Character Set Load
- Graphics Mode ROM 8x8 Character Set Load
- Graphics Mode ROM 8x16 Character Set Load
- Return Character Generator Information
-
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