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1989-10-14
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6KB
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133 lines
╗ ╔ ╦ ╔═╗
║ ║ ║ ║ ╔═╝
╚═╩═╝ ╩ ╚══╝
╦═╗ ╔═╗ ╗ ╗
╠═╣ ╠═║ ║ ║
╩═╝ ╝ ╚ ╚═╝ ╚═╝
Copyright (c) 1987
Ocean Software Limited.
All rights reserved.
THE GAME:
For years, Wiz and his faithful feline friend Catelite have lived peacefully
in Wizwold, a land of color and light. But now evel has come to irrevocably
alter this idylic setting; the evil Zark and his horrible sprites have drained
all the color from Wizworld. Only Wiz and Cat can make things right again
by traveling the land in their weird and wonderful Wizballs, destroying the
aliens and restoring the missing colors to Wizworld.
HOW TO PLAY:
Each player is given three (3) lives at the beginning of every game. Watch out
for aliens and evil sprites-their only goal in life is to thwart your efforts
(and blast you to bits, if you don't get them first)! The 7 landscapes
(levels) of Wizworld are made up of several colors. These colors have been
trapped inside bubbles by the evil Zark, Leaving Wizworld drab and gray;
your job is to restore the missing color to Wizworld. First, Shoot bubbles
to release the color trapped inside. Don't run into them or you'll be
destroyed!
After you shoot a bubble, you must use Cat to capture falling color droplets
that result from the bubble's destructuon. Capture droplets will be placed in
one of the three color cauldrons grouped together at the bottom of the screen.
While any color may be collected, your goal is to capture droplets that are
part of the target color. (The target color may be a single color or a
combination of color. You will know that you've caught a target color droplet
when that appears in (the targer cauldron to the right of the screen, as well
as in one of the color cauldrons.)
To complete a targer color, continue catching the necessary color droplets
until the target cauldron is full. A bonus stage is awarded when a color is
completed after which a new target color is assigned. To complete a level
you must color in the landscape 3 times, each time using the target cauldron
as your guide.
GAME CONTROL:
JOYSTICK CONTROL
MOVE THE JOYSTICK LEFT to put a left-hand spin on th Wizball.
MOVE THE JOYSTICK RIGHT to put a right-hand spin on the Wizball.
PUSH THE JOYSTICK FORWARD to move the Wizball up.
PULL THE JOUSTICK BACK to move the Wizball down.
PRESS THE FIRE BUTTON to fire your weapons.
ONE-JOYSTICK MODE: Joystick 1 controls both Wiz and Cat:
To control Cat, move the joystick while holding down the fire button.
ICONS:
When certain aliens are killed they deposit a green pearl, which remains
stationary on the screen. If Wizball passes over a pearl and picks it up, the
first icon will start to flash. (Activate a flashin incon as indicated in the
Game Control section of this manual.) Subsequent incons will flash in order as
more pearles are picked up. To select another icon, continue collecting pearls
until int icon your want is flashing. (Icons 1,2 and 5 each control two
distinct powers can thus can be activated twice.) Icons give you thes special
powers:
ICON 1
Thrust Gives Wiz more control over the Wizball and allows him to move it
left or right.
Anti-Grav Gives Wiz total control of the Wizball.
ICON 2
Beam Gives Wiz a supa-beam weapon.
Double Gives Wiz and Cat dual-directionl fire power.
ICON 3
Catelite Gives Wiz a Cat.
ICON 4
Blazers Gives Wiz and Cat super power blazers (use sparingly).
ICON 5
Wizz Spray Gives Wiz mega-spray protection.
Cat Spray Does the same for Cat (only one at a time can have spray.)
ICON 6
Smart Bomb Kills every sprite in sight.
ICON 7
Shields Gives Wiz and Cat temporary shields.
When an icon has been selected and its special power conferred on Wiz (or Cat),
the icon symbol will change to an arrow. To select an icon to the right of an
arrow, you must first pass through all arrows on its left. Acquire pearls to
activate arrows, and select each one in turn until you reach the icon you want.
POWERS WON DURING A WIZBALL'S LIFE ARE KEPT FOR THE DURATION OF THE LIFE.
SCORING:
Shooting aliens 10-500 points
Collecting pearls 100 points
Collection droplets 150 points
Completing a color 2000 points
Completing a level 7500 points
BONUS STAGE:
A bonus stage is awarded each time a color is completed. During a bonus stage,
killed aliens are worth 40 times the usual number of points.
Successfully completing a bonus stage gets you another bonus stage. After a
bonus sage, Wiz goes to his WizLab and is givein a prize by his Guardian Angel.
You may select one weapon or control which will be magically endowed on all
subsequent Wizballs. Or, you can choose to receive bonus points equal to
1000 times the level number. Extra lives can be won during a bonus stage
by shooting th Wiz look-alike; if the image makes a noise, you get an
extra life.
HINTS and TIPS:
.Disguised arrows near the tubes indicate the direction of travel.
.There will be only one color of droplets on a level at any given time;
use the tubes to move between levels.
.You have access to only three (3) levels at any on time (and there is only one
entrance to level 3). You moust complete level 1 before you con access level
4, and so on up to level 7.
.If Wiz stay on one screen too long without shooting anything, or comes in
contact with falling color droplets, a fast-moving alien will launch a "filth
raid."
GOOD LUCK, AND HAVE FUN.