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SEEDS.TXT
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Text File
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1994-12-28
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3KB
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80 lines
S E E D S
---------
by Abstract Concepts
and
Digital Aurora
Hiya,
This is our first demo and we're proud to release it at The Party '94
International Democompetition. We made it together with the mainly American
Digital Aurora. It was made in roughly 3 or 4 weeks, mainly in C and
Assembly. For the development we used Borland C++ 3.1, Turbo Assembler 4.0,
3D Studio Release 3, ScreamTracker 3.2, Deluxe Paint 2 enhanced and the SD
Game Controller 1.02 utilities.
This demo is:
SEEDS.EXE - main program
SEEDS.001 - resource file #1
SEEDS.002 - resource file #2
SEEDS.003 - resource file #3
SEEDS.TXT - this document
ACINFO01.TXT - Abstract Concepts information
required hardware for this version:
386 or better. Use a 486DX2-66 or better for the best results.
Standard VGA. Use a VLB or PCI VGA for the best results.
Gravis UltraSound. Music is only implemented on GUS yet. Wait for our release
to hear SoundBlaster music.
If you have any trouble with the demo, the following things can be bothering
you:
DOS errors:
'Stack Overflow' - This means you have DoubleSpace or Stacker installed. Run
the demo from a uncompressed drive.
SDGC errors:
'Not enough memory' - This means you don't have enough base memory for the
demo. I think it needs about 440Kb.
'Illegal resource file' - You miss SEEDS.001 or there is an error in
SEEDS.001.
Human errors:
The demo is out of sync - Try it on a faster computer or use SmartDrv and
Fastopen. The demo timing runs independent of the
music so loading can slow the demo down.
No music ? - This is the compo version so you can only run this with a GUS.
The events are shit - You don't have a fast computer. The events ought to
run on a slow computer as well, but due to the time
limit, we only implemented them for faster computers.
Just wait for _OUR_ release in time and throw this
away.
Note for all SoundBlaster owners:
SEEDS.002 and SEEDS.003 are plain .S3M files. You can play them with Inertia
Player, MDP or any other player you wish =)
Greetz to everyone and hope to see you somewhere,
Simm / Abstract Concepts