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MALFUNC.NFO
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Text File
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1994-01-30
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6KB
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126 lines
███████│ ███████│ ███████│ ███████│ ███████│ ██████│ ██│ ██│
██┌──██│ ██┌──██│ ██┌──██│ ██┌────┘ ██┌──██│ ██┌───┘ ██│ ██│
███████│ ██████┌┘ ██│ ██│ ██│████│ ██████┌┘ █████│ █████┌┘
██┌────┘ ██┌──██│ ██│ ██│ ██│──██│ ██┌──██│ ██┌──┘ ██┌──██│
██│ ██│ ██│ ███████│ ███████│ ██│ ██│ ██████│ ██│ ██│
──┘ ──┘ ──┘ ───────┘ ───────┘ ──┘ ──┘ ──────┘ ──┘ ──┘
PRESENTS
████ █▀▀█ ████ █▀▀█ █▌ ██▄██ █▀▀█ █▌ █▀▀▀ █ █ ██ █ █▀▀ ████ █ █▀▀█ ██ █
▐▌ █ █ ▐▌ █▄▄█ █▌ █ ▀ █ █▄▄█ █▌ █▄▄ █ █ █▐▌█ █ ▐▌ █ █ █ █▐▌█
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AND ALSO THE SOLUTION TO IT
Despite the big topic above, PROGREX is less proud to
present their first demo called Total Malfunction. It
ain't as mind-blasting as we planned it to be; we had
enough problems with the system code and things like
that.
Making the first demo is a hell; you don't have any
experience, you don't have any code already done. You
just have to create everything. During these months
each of us has surely learnt a lot of things. It can
easily be seen in the result; some parts are clearly
better than some others. Anyway, we didn't abandon
any part but just collected them together. This is
definitely not the right way to make a cool demo and
that's the reason why TM ain't so cool - instead it's
just a weird mix-up.
At least one thing is sure about that mix-up: we're
damn bored with it. And so would you after seeing it
about 1500 times. Anyway, if you have a 486 machine,
the demo might be entertaining for a few minutes - at
least we hope so. It might also run well in a 386,
but the owners of 386SX machines are recommended to
forget watching it. Fortunately the program doesn't
run in a 286 at all.
386 processor is required due to 386 code and Sound
Blaster is extremely recommended because no other
soundcards are supported. Only Gravis Ultrasound sup-
port might've been possible but we ran totally out of
time. Perhaps the next time...
And there will be the next time, now that we have
learnt the basics of demo coding. Of course we have a
large amount of good ideas and so, but unfortunately,
time is a thing we don't have too much. Thus, you
shouldn't expect us to release any big product before
Assembly'94...but of course you never know...
Although TM ain't so great there is one thing, which
is worth mentioning :
In Total Malfunction we have used a new 32-bit me-
mory addressing system. It allowed us to use extended
memory without the protected mode. Additional memory
is used only for the musics because the system was
invented so late.
You can learn everything needed about this system
by reading a text file called REALMEM.NFO.
But now to something completely different.
The members of PROGREX (alphabetical order):
────────────────────────────────────────────
■ Bytemancer - code, GFX
■ Chatter - code
■ Dr. JayJay - muzak
■ Ender - GFX
■ Ranger - code
Don't hesitate to write to us, if you have something
to say. Forget it, if you just want programming in-
formation or things like that.
In addition PROGREX is very interested in earning
money by making (small) commercial programs and such
stuff. In the case you're interested, contact us and
tell what kind of advert you've planned. However, we
DON'T SUPPORT MICROSOFT WINDOWS at any cost. This is
due to its extreme limitations and incredible dis-
advantage of being so slow.
How to contact PROGREX :
────────────────────────
Mail : Bytemancer
Vesa Pentti
Taikatie 14 B 5
04230 KERAVA
FINLAND
BBS : Chatter
Northern Realm +358-0-294-0897 /24H
This PROGREX WHQ will be opened 1.3.1994.
Don't waste your time by calling before
the mentioned date.
You can also reach any of us by sending netmail to:
Fidonet : 2:220/980
Internet: @p0.f980.n220.z2.fidonet.org
┌────────────────────────────────────────────────────────┐
│ BTW: If the demo is totally malfunctioning, boot your │
│ computer with only HIMEM.SYS driver. │
└────────────────────────────────────────────────────────┘
Total Malfunction was released on 30.1.1994.
Live long and prosper