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1995-11-05
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342 lines
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[Imp]
Information-file ver. 1.44 Saturday, November, 4th
-published with the JUST Wired '95 preliminary release
==[1]===================================================================[1]==
==[CONTENTS]=================================================================
Page 1 : Contents
Page 2 : Introduction, General information
Page 3 : Foundation, The story so far
Page 4 : Members and jobs
Page 5 : Legend Design official release list
Page 6 : Ways to contact us, addresses to do so
Page 7 : List of distribution sites all over the world
Page 8 : Group greetings
==[2]===================================================================[2]==
==[INTRODUCTION]=============================================================
This file informs you about LEGENd DESIGN, from the very beginning,
foundation, members and projects, ways to get in touch, up to last min-
ute notes.
Well, LEGEND DESIGN is a german group dedicated to making demos, and
intros, actually all these things, you hopefully appreciate. Further we
do not deny to take on commercial projects, just the way most other
demogroups do.
Currently the group consists of thirteen people ageing from 19 to 23
years.
Our occupation, besides the notorious computer works, vary from going
to school, to studying.
Anyway, this is not a matter to be discussed here, so we will concen-
trate on more important matters and topics concerning the group itself.
==[3]===================================================================[3]==
==[FOUNDATION, STORY SO FAR]=================================================
Founded in the summer '92 by Pit Bull, Centauri and alpha, who left
the group some time later, we emerged from a former PC demogroup called
THE CULT. Shortly after this, the first release was done. Nothing spec-
tacular, nevertheless a step in the right direction. The CHROMA DYNAMIX
has been a dentro for the next production. This dentro featured some
nice texts, shadebobs and soundblaster support. Actually this were our
first tries doing some VGA and Soundblaster programming.
A friend of Pit Bull, Steam, joined some time after, dragging Stain-
less Steel and Endless Creation with him.
Being reinforced with these members, we were able to start the next
production.
The DIGITAL MATRIX megademo has been released in late 93. The release
had to be delayed for quite some time due to Pit Bull's and Centauri's
military services by that time. This demo, nevertheless, became quite
popular. It featured some more advanced technics, like landscape scrol-
lers, nice graphics and fine music for soundblaster owners.
After the Party III in Denmark, Avatar and Nomad joined the group.
Following the megademo was a BBSTRO for our board, the Golden Image.
Not being a real big thing, it nevertheless contained some nice shaded
3d objects. This project was not supposed to earn prices, it served its
purpose well, though.
The next big project, a GUS replay routine has been published through a
modplayer called TRIPLE-S. The modplayer presented some features really
new by that time. It contained shuffle and introduction play of several
modfiles as well as a multifunctional file door.
A nice friendship resulted in one more member, called Sir Ozzy.
The current production, WARP, took hold of nearly all members, being
the most complex production up to date.
The WARP megademo features gouraud and phong shading, a vector world,
texture mapping , hicolor plasma and Gravis Ultrasound support. This
project has been a big step forward, compared to the releases in the
past.
Shortly after releasing the WARP demonstration, Necros and Oman, former
Psychic Monks, joined Legend Design as musician, respectively grafics
artist.
In december, 1994 we released a bugfix for the WARP demonstration. It
proved to be a bit incooperating on some systems. Especially the new
configuration program caused some trouble on some systems.
Lasting nice relations to The Keen Like Frogs (K.L.F.) resulted in the
next production, a Party 1994 report. Unusual design and neat graphics
made this one a little "different" from all the other party reports.
Unfortunately, Endless Creation left Legend Design shortly after. He
had to quit because of his studies. Anyway, we wish him good luck !!!
In dire need of a graphician, we signed up Dawnrazor, a really talented
pixel artist. In addition to this, Sky of Xography asked, wether he
could join as well. In the past we did not accept double group member-
ships. This situation, on the other hand, somehow forced us to do it,
because we did come to know each other very well. He nevertheless con-
tinues to work for Xography. In the mid' of 1995 we proudly introduce a
new coder in our ranks. Step has been active on Atari ST systems for
quite some time, switched systems recently, and joined Legend Design.
That's the way it goes !
After a considerably long break we stroke back with a demonstration
called JUST. It has been a standalone production by some ld members and
features really nice multicolor schemes, fantastic music and finally
high quality graphics (we are able to do these, too!). You may want to
have a look at it, because it is not one of those notorious "we rotate
xxx faces at once" productions...
==[4]===================================================================[4]==
==[MEMBERS, JOBS]============================================================
This section lists the current members of LEGENd DESIGN along with
their status and duties concerning the group. The listing belows corr-
esponds to the time he joined the group.
Thomas Molitor a.k.a Pit Bull : Coding, PR
Alexander Lenhardt a.k.a Centauri : Coding
Joey Barwick a.k.a Stainless Steel : Musician, Sysop
Marc Limburg a.k.a Steam : Musician
Michael Diefenthaeler a.k.a Brian : Sysop, PR
Eric Sommerlade a.k.a Avatar : Coding
Hendrik Steffen a.k.a Nomad : Coding
Frank Langner a.k.a Sir Ozzy : 3D, Rendering
Karsten Rohrbach a.k.a alpha : Musician
Andy Sega a.k.a Necros : Musician
John Hood a.k.a Oman : Arts
Pattrick Ja