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GOLDORAK.NFO
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1995-07-05
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A Demo by
«░▒▓ REAL-TIME ▓▒░»
23 June 95
┌────────────────────────────────────────────────────────────────────────────┐
│ 1. WHAT'S IN ? │
└────────────────────────────────────────────────────────────────────────────┘
This file contains informations on how to run this demo, and other
less important subjects. So if you have any problem to make 'Goldorak'
perfectly work on your computer (I hope this won't be the case !), refer to
the next paragraph to find the solution.
┌────────────────────────────────────────────────────────────────────────────┐
│ 2. REQUIREMENTS │
└────────────────────────────────────────────────────────────────────────────┘
Because of the continuous raising of computers' power, particularly
in the world of demos, you can't expect this production (and other recent
ones !) to run in good conditions on a slow machine. To appreciate it fully,
you need more precisely :
- at least an i486DX2 processor; a 486DX2-66 is recommended.
- a local bus or PCI VGA graphic card (no SVGA needed).
- approximately 575 Ko of low memory.
- 2,1 Mo of extended memory (because the whole demo is loaded before running)
- it's possible to run 'Goldorak' with or without any memory manager, such
as EMM386; but don't forget that those programs slow your machine down.
So if you don't really need them, get rid of them.
- a sound card is not necessary to run the demo, but strongly recommended !
At the present time, only GUS is supported, but a version including SB
should be available one day (perhaps at the end of July).
The card is detected thanks to the ULTRASND (BLASTER for SB) environment
variable; if it is not present in your AUTOEXEC.BAT file, it won't be
found ! (as a consequence, there won't be any sound).
'Goldorak' has been successfully tested on several computers, from
Compaq DX2-50 with VLB ET4000 up to Pentium 100 with PCI Cirrus Logic,
with or without EMM and GUS max cards; notice though that you try it at
your own risk, and that we are not responsible for any damage which could
happen.
If some parts of the demo seem to be slow (especially the motofire,
which is expected to be full-frame), it perhaps means that your computer
is not powerful enough or that you've got a really bad graphic card.
Last point :
we're fed up with all those demos where it's impossible to skip one
part when it bores without going back to DOS or even sometimes re-booting
the computer. So, you can press ENTER whenever you want to jump to the next
part (but don't use it the first time : the whole demo is only a bit more
than five minutes long !), or ESC to quit.
It's also possible to start the demo from any part by giving a
number on the command line from 1 to 4.
┌────────────────────────────────────────────────────────────────────────────┐
│ 3. CREDITS │
└────────────────────────────────────────────────────────────────────────────┘
overall │
────────┘
* Story Board : MYTHOS
* 3D Engine : SCARFMAN
* Gouraud & Phong Routines : MYTHOS
* Objects : SCARFMAN
* Sound System : MYTHOS
* Sounds : SCARFMAN
* Gfx : MYTHOS & SCARFMAN
* Loader & Memory Manager : SCARFMAN
first part : intro │
───────────────────┘
* Code : SCARFMAN
* Music : THE TAC-TAC FAMILY (TOF+VLAD)
* Font : THE SERGEANT / BUSHWACKERS (ST)
second part : takeoff │
──────────────────────┘
* Main Theme Music : THE TAC-TAC FAMILY
wolf-like
─────────
* Code : SCARFMAN
* Gfx : Id Software (!)
* JPP's Voice : "Les Guignols de l'Info" (Canal+)
motofire : MYTHOS
────────
tunnel : SCARFMAN
──────
takeoff : SCARFMAN
───────
third part : fight │
───────────────────┘
* Music : MYTHOS
voxel landscape
───────────────
* Code : SCARFMAN
* Explosions : MYTHOS
duel : SCARFMAN
────
fourth part : end │
──────────────────┘
* Code : MYTHOS
* Music : SCARFMAN
* Earth Map : 3D Studio
credits │
────────┘
* Code : MYTHOS
* Music : THE TAC-TAC FAMILY
* Font : SPIRAL / TSK OF ELECTRICITY (ST)
┌────────────────────────────────────────────────────────────────────────────┐
│ 4. RELEASES │
└────────────────────────────────────────────────────────────────────────────┘
'Real Time' is a young group (with old guys though, 23-24 years old !)
with only two coders, and some help from two musicians when needed. So, our
'pieces of art' are not very numerous :
* Way To Finland (Demo - 1,8 Mo - 08/94) : made for ASM'94. SB only.
recommended: 386DX40 or better. lasts 12'.
* Delay_Pt (4 Ko intro - 3 655 bytes - 08/94) : poor contribution from Mythos
to the 4Ko ASM'94 compo (in fact a modified part of Way To F.)
* Mountain (4 Ko intro - 2 915 bytes - 08/94) : Scarfman's contribution to
the same compo. Great, but doesn't work with all cards (get an
ET4000 !). NB: These two 4Ko intros are released with Way To F.
* Revenge (64 Ko intro - 12/94) : our contribution to The Party 4.
Came 9th. GUS support only. 5'
* Goldorak (Demo - 1,3 Mo - 07/95) : released at SIH'95. GUS support. 5'30"
You haven't tried it yet ?!? What are you waiting for ?
If you are reading this file (sure you are !), you've already got
'Goldorak'; you can find 'Way To Finland' on DP-TOOL Club's CD ASC 18 (French
people will understand what I mean), or on the Assembly'94 CD rom.
But the best way to get our productions is to call :
A.C.E (France) : +33-1-4588-7548
+33-1-4588-8809
or DUNE (France) : +33-1-4702-2597
┌────────────────────────────────────────────────────────────────────────────┐
│ 5. GREETINGS │
└────────────────────────────────────────────────────────────────────────────┘
Our greetings go to (in alphabetical order) :
* BYTEAM
* CASCADA
* COMPLEX
* DUST
* EMF
* FUTURE CREW
* IGUANA
* IMPACT STUDIOS
* IMPHOBIA
* INFINY
* LEGEND DESIGN
* LEGO-SYSTEM
* NOOON
* PRIME
* REALM
* REALTECH
* THE COEXISTENCE
* TRAN
* TRITON
* VALHALLA
┌────────────────────────────────────────────────────────────────────────────┐
│ 6. PERSONAL GREETINGS │
└──────────────────────────