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Text File
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1994-06-26
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4KB
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90 lines
Starry Knights Productions Presents:
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└─────────────────────────────────────────────────────────────────────────┘
A demo written by GooRoo (aka Chris Egerter), the newest member of SKP
──────────────────────────────────────────────────────────────────────────────
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System Requirements:
────────────────────
- VGA or better
- 386 is alright, but a 486DX is recommended
Soundcards Supported:
─────────────────────
- SB, SBPro, GUS
Comments:
─────────
This demo is a collection of routines I have been working on over
the past 5-6 months. Some of the parts are written partially by others, and
the proper credits are in the source (yes, it is available).
Coding: GooRoo/SKP (Chris Egerter)
Music : Falcon/SKP (Aaron Gould)
Grand Verbalizer/WSP (Barry Egerter)
GooRoo/SKP
Graphics: GooRoo/SKP
End Ansi: Pyromaniax/SKP (Kevin Keenliside)
Music Player: Cyberstrike (Josh Jensen)
About the code:
───────────────
I used the WordUp Graphics Toolkit v4.0 as a basic system to load
pics, palettes, sprites, etc. A lot of the demo uses its own drawing
routines in assembly for speed, but a few commands from WGT were used,
including the texture mapping, 3D rotation, bitmap resizing, palettes,
and image transfers. I don't expect many other people have used WGT to
create demos like this. I only did it because I wrote WGT, and know the
way everything works. Hopefully you'll learn something new after studying
this code.
*****
MODE X (or any other tweaked VGA mode) WAS NOT USED IN THIS DEMO.
Don't let anyone tell you standard MCGA 320x200x256 is not suitable any more!!!
*****
Greets go out to:
─────────────────
- All members of SKP
- Cyberstrike (Respond to your mail!)
- wReam (Thanks for opening the door)
- Jare/Iguana (Wait till you see my realtime Gouraud-shaded terrain)
- Scott Deming (Thanks for the FTP site organization)
- Tran (Get off the 666 thang)
- Vu Truong (here's more demo source for you)
- KLF (Good techno)
- Steve Cox (How's the Netblaster?)
- Team Infinity (What do you guys do again?)
- Necros (Keep making those great tunes)
- Everyone who has helped contribute to WGT
- Those great guys at iD for creating a Doomaholic out of just
about everyone.
- Everyone else on the Internet, especially readers of
rec.games.programmer
Additional Demo Info:
─────────────────────
If you've got a slow computer, or you just get plain bored of one of the
parts in this demo, hit a key to skip to the next part. Currently the
ESC key will NOT exit the demo. You have to go through each of the parts.
(or press that reboot button!)