home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Trixter's Scene Collection
/
trixter.zip
/
trixter
/
Demos
/
F2_LIB1.ZIP
/
LIBERAT.DOC
< prev
next >
Wrap
Text File
|
1994-12-28
|
13KB
|
260 lines
24.12.1994 -*- Force II WHQ: Fox's den -*- Edited by Fox
Hi guys...
Thank you for downloading or copying the newest Force II production.
This text file should accompany the demo "LIBERATION", which we
created for the PARTY IV demo competition in Denmark. If you would
like to get further information about FORCE II, our members, our
policy, or our releases, please read on.
0. LEGAL STUFF...
We (FORCE II) are not responsible for any damage to your hardware
or software that may occur after running "LIBERATION" (even though
this is VERY unlikely). This demonstration may be copied and spreaded
as much as you like, but it has to remain unchanged. The archive's
name should be "F2_LIB.ZIP", and it should contain the following files:
LIBERAT.EXE [The program you have to run]
*.4C2 [Data files]
LIBERAT.DOC [This text file]
FORCES2.EXE [BBS addy]
FILE_ID.DIZ [The file description]
I. CURRENT MEMBERLIST [alphabetical order]
- Ant (*1974) (Coding, PR & Organization)
- Dandy (*1976) (Music)
- Designer (*1971) (Trading, PR & Organization, Utility Coding)
- D.E.L. (*1977) (Moral support =))
- Falcon (*1975) (GFX)
- Fox (*1975) (Coding, GFX, Add. Music, Sysop, PR & Org., Texts)
- Intransient-
Accomplished (*1972) (Music)
- Thor (*1974) (Coding, GFX)
We are still searching for a competent bitmap artist to join us, especially
because we intend to program a professional game (probably an action-
adventure with a Doom-like GFX engine; the plot will be something having
to do with Animal Rights. HEY - ANY SOFTWARE COMPANIES LISTENING??).
If you are a graphician and feel good enough, please contact us
- and enclose some of your work, for we would like to consider your
abilities ! The nearer you live to our home cities, the better
is your chance to be accepted!
II. OUR BBS FORCE:
Digital Forces BBS (WHQ) -*- Sysop: Fox / +49-(0)7025-7067
Dark Illusion (EHQ) -*- Sysop: Kaos / +49-(0)89-36102651
The PhoeniX Rising (USHQ) -*- Sysop: PhoeniX / +1-NEW-NUMBER!
Point Break (BHQ) -*- Sysop: Lord Cyrix / +32-(0)11-43-69-25
Universal Mind BBS (IHQ) -*- Sysop: Jim Morrison / +39-434-33869
HD (M)BBS (NHQ) -*- Sysop: R0M / +47-52729023
Supreme Court (DHQ) -*- Sysop: Steel / +31-1650-51850
Creative Brains BBS (DIST) -*- Sysop: Nitus / +49-(0)2352-23234
Farpoint Station (DIST) -*- Sysop: Stingray / +49-(0)4202-76145
Hard Drive Café (DIST) -*- Sysop: Hard Drive / +904-721-8831
WolfNet C.i.C. (DIST) -*- Sysop: Teki Ninjo / +49-FIND-OUT!
Sysops: Please call our HQ if you want to become a Force II distribution
site (note that no more Distros will be accepted in Germany!). Fill in
the application form enclosed with this demo, and upload it as PRIVATE
MAIL (written in capital letters because some people don't seem to know
what a PM is!).
III. FORCE II/RATSOFT HISTORY:
Ratsoft was formed in summer 1992 by Fox and Ant, originally just for fun
and not really with the aim of being a true demo-releasing group. Later
that year, as we saw great demos like Unreal or Cronologia, we got really
fascinated by those productions, and we decided to release a demo created by
ourselves - yet we did not know what it would be like, but the few routines
we had got at that time did not let us do very spectacular things. You can
see the results of these very first attempts to do something with the PC's
graphics capabilities in The Sinus Demo and in Fox's Demo, which was
released only one month later (anyway, it was based on nearly the same
techniques as The Sinus Demo...).
Well, our routines developed, and in the meantime we had realized that
our group's name "Ratsoft" did definitely not sound very promising; we
always got frustrated when we saw in different BBS's around that no-one
downloaded the file with the nice description "The RatSoft Sinus Demo"...
so we finally decided to leave the rats in peace and to call our group
"Force II". I guess you will ask why we chose "Force II" !? Well, it's
quite simple. For most of my suggestions concerning a new name for our
group were labelled as "too dark" or "too mystic" by Ant, and for I did
not like his suggestions either, we sought (and found) a simple, but
promising name. That's FORCE II - two because of two ( ;) ) reasons:
First, we were TWO people at that time - and second, because it was a
kind of second beginning after the chapter 'Ratsoft' had been closed.
Our first release under this new name was the Intro for the Digital
Forces BBS. It was our first step into the direction of coding demos
reaching really acceptable standards, though it can't be compared to the
things you see in demos that are released nowadays. Anyway, this intro
was spreaded much more intensively than our earlier productions (probably
because of the group's new name !??!?)...
The Digital Forces BBS as our WHQ enabled us to expand massively. We
actually met most of our current members by modem, visited each other,
and this way, things kept developing.
IV. IMPORTANT INFORMATION ON THIS DEMO:
LiBERATiON requires a 386 (or faster) system with GUS, and it won't look
really good on anything much slower than a 486SX/25 with VLB, because most
of the effects are really FULLSCREEN and therefore require a fast video board.
If your system doesn't meet these requirements, we suggest that you don't
run "LIBERATION". It will probably not be worth being watched under these
circumstances.
In addition to this, you need about 650'000 Bytes of free memory
(conventional+UMB). This should be easy to get if you are using a memory
manager like EMM386 or QEMM. And don't forget to run ULTRINIT before
executing the demo.
If there are too many bugs left in this version (which is due to the lack
of time very likely), we may release a bugfixed version in January 1995.
If you like this production, it would be great if you could send us a
postcard or something like that...just to let us know where this thing
has arrived. Of course you can also contact us if you want to swap demos,
make friends, support Ant and me with Hardware, Software or money (we are
both poor students ;) ), tell us how cool we are (hehe...), give us moral
support (we always need that...all those fuckin' things that mankind
inflicts on earth and its creatures sometimes really put us down),
or for any other sensible reason. Our addresses are:
Fox:
Dag Frommhold
Eichbergstraße 47
72639 Neuffen
Voice - 07025-4099
FAX - 07025-7067
BBS - 07025-7067 (see above)
Ant:
Frank Hunszinger
Weinbergstraße 8
72636 Frickenhausen-Linsenhofen
Voice - 07025-3694
V. LiBERATiON was betatested on:
- Falcon's 486DX2-66 VLB, 256k L2 Cache, ET-4000W32p 32Bit/1MB, 8MB RAM
- Fox's 486SLC2-66 VLB, 128k L2 Cache, CL5426 32Bit/1MB, 4MB RAM
- Ant's 486DX-33 VLB, 256k L2 Cache, ET4000W32i 32Bit/1MB, 4MB RAM
- dATa's 486DX-50 ISA, 256k Cache, ET-4000 16Bit/1MB, 8MB RAM
- Designer's 486DX2-50 VLB 128k L2 Cache, CL5428 32Bit/1MB, 8MB RAM
thanx to these people for the time you spent on watching and judging
our demo!
VI. Qualified and unqualified remarks during the 'process of creation':
- "Where is that damn Crêpes-shop that was here one hour ago ?"
(Thor after waiting for the other members at the wrong station for
about 1.5 hours)
- "I've got an ASM-Source... but compiled, it is a MOD-FILE!!!"
(Ant talking about his playing routines)
- "Meine Labels sind AUSgerückt!"
(Thor discussing programming styles with Fox and Ant)
- "Hmm...guess he can only upload after he has uploaded something..."
(Fox taking a glance at his BBS)
- "DO UNTIL 1=2: PRINT "HALLO ! ";:LOOP"
(A demo part by Ant we DIDN'T like to include)
- "Jeder vernünftige Mensch hat ein Telefon gefressen!"
(Thor, originally intending to say "die TELEKOM"!)
- "PUSH AX...SHR EAX,16...PUSH AX...PUSH EAX!"
(Fox's S-A-F-E way to store registers)
AND:
- Is it right that Ant never forgets to