home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Trixter's Scene Collection
/
trixter.zip
/
trixter
/
Demos
/
CRAW_INF.ZIP
/
CRAW005.TXT
next >
Wrap
Text File
|
1996-06-13
|
13KB
|
235 lines
░░▓████▓ ░░░░
──░░▓█▒──▒█▓─────────────────────────────────────────────────────────────░▒▒░
╔═░░█▒════▒█═════════════════════════════════════════╗ ░▒▒░
║ ░░█ ▓ T H E ╔═════╗ ║ ░▒▒░
║ ░░█ ║ ╔═╗ ║ ║ ░▒▒░
║ ░░█ ░░▓ ▓██▓ ░░▓██▓ ░░▓ ▓ ║ ║ ╚═╝ ║ ░▒▒░
║ ░░█ ░░███ ▒█▓ ░░▒█▓ ░░█ █ ║ ╚═════╝ ░▒▒░
║ ░░█ ▒ ░░█▒ ▒█ ░░▓████ ░░█ ▓ █ ╚═════════════════════════╗ ░▒▒░
║ ░░█ ▓ ░░█ ▒ ░░▓█▒ ▒█ ░░█ ▓█▓ █ - P R O D U C T I O N S - ║ ░▒▒░
║ ░░█▒ ▒█ ░░█ ░░▓████ ░░███ ███ ║ ░▒▒░
║ ░░▓█▒ ▒█▓ ░░▓ ░░▒▓ ░░▓▒ ▒▓ - Information File - ║ ░▒▒░
╚══░░▓████▓════════════════════════════════════════════════════════════╝ ░▒▒░
─────────────────────────────────────────────────────────────────────────░▒▒░
░░░░
Volume five - Summer 1996
Distributed with the demonstration "Infinity"
╔═════════════════════════════════════════════════════════════════════════════
║ Opening words... ║
╚════════════════════╝
Craw productions is a Canadian software duo from Ottawa, composed of
LakEEE and PsychoMan. We are big fans and supporters of computer graphical
and tracked musical demonstrations all over the world, and have made a few
ourselves. In essence, one can call us a demo group, although we do dabble
in game and utility coding.
Both LakEEE and PsychoMan were part of the demo group called
"Axidental" back in 1994, but that is no more. The other members of the old
group have gone separate ways, whether on or off the demo scene, and these
people are: Cyclone, Biocide, Mental Floss and Dark Spy. Our only production
with these four was "The Accident", which competed at ASM '94.
╔═════════════════════════════════════════════════════════════════════════════
║ Group statistics ║
╚════════════════════╝
Our group is made up of only two people, and it will probably stay
that way for a while. Both are from Canada, their native country, although
we do have family ties elsewhere...
-Kenji Toyooka, "LakEEE" - (Born in 1976)
is one of the main coders of Craw, as well as its only
musician and graphics artist.
-Michael Anttila, "PsychoMan" - (Born in 1976)
is the other coder and handles most of the very low
level assembly code and sound playing routines.
╔═════════════════════════════════════════════════════════════════════════════
║ NAID report ║
╚════════════════════╝
This report was taken from the Craw Productions homepage, it is
LakEEE's summary of the weekend of May 31-June 2 in Longueil, Quebec - at the
NAID 1996 demo contest. You can also read PsychoMan's report by visiting
the homepage. (The address is below)
NAID 1996 was certainly an incredible event. It seemed almost
surreal to once again stand there in the main hall and watch as various demos
blasted their aura from the huge projector screen and massive speakers.
Practically everyone was there this time, all the familiar faces as well as
countless newcomers with awestruck eyes as they basked in the glow of the
ever ethereal demoscene.
As the first night rolled by, people were still wandering around
almost dazed and dumbfounded by everything, the images of uncarpeted
hallways, frantic democoders glazing their eyes in front of their machines in
the classrooms, and the monstrous presences of ever famed demigod sceners,
actually standing there, actually talking, actual flesh and bone...
I walked back and forth from our room to the main hall and met
several of the old NAID '95 attendants, greeting them and chatting as though
it was just yesterday that the first ever demo competition in North America
was held. People were mainly just bored, confused, tired or speechless the
first night as some continued to wander aimlessly as others went out to an
assortment of bars or eateries and spent quality time. I decided to stay at
the party place and check out all the new groups that had formed in the last
year.
Countless new groups were there. There were also the old familiar
names like Threesome, Psychic Monks, Renaissance, Hornet and Force 10 to name
a few... ...but the sheer number of brand new groups was incredible, just
astounding at how NAID hype had triggered so many souls to gather members and
create productions with their own blood and sweat.
Friday night ran smoothly as everyone virtually passed out at 4:00 am
and woke up Saturday with caffeine and donut (doughnut) driven energy at
9:00am to witness the opening ceremonies and then wait eargerly for the intro
compo at noon. The competition was a bit of a disappointment; There were
many joke productions, although the Threesome intro "Dyslexia" (or
"Aixelsyd") was very impressive design and humour wise. It was an instant
winner. Another intro, "Flower", began with an almost unbelieveable textured
shaded surface picture; This was also a popular vote amidst the audience.
After the intro compo, people dispersed all over to either go back to
their rooms, go to the barbeque or compete in the throwing competitions. It
was a marvelous day of sunshine and blue skies. Later that afternoon, the
immensely popular music compo took place. It was a big surprise for everyone
to learn that the compo had gathered as many as 73 entries. It was also a
bigger surprise after the top 20 songs were played, for the quality of the
individual tracks was out of the world. Every song had a distinct style, and
every song boomed or flowed into each of the hearts of the listeners... The
first sign that the North American scene was not like its slower, more clumsy
past had made itself shown.
As I stumbled out from the main hall after the music compo, I visited
our room again only to be sent back to the hall to listen to "Wicked Access",
a live band that was kickin' some its fast paced licks. They were very
impressive and wicked indeed.
Sunday was a momentous day. There was excitement and powerful energy
in the air, and people became more and more galvanized as the Best New FX,
3-Channel Chip Tunes and Graphics compos rolled on by with fantastic entries.
As the Free For All contest sauntered by, people were virtually at the edge
of their seats as they laughed at the hilarious performances of the
adventures of "Guy" animations and other shows. But as the organizers
finally announced the start of the demo compo, everyone cheered a release of
their almost nervous anxiety.
The compo made demoscene history. The productions were not only a
great improvement from last year's competitors, but they were practically
mind-blowing. The North American scene had at last bared its razor sharp
teeth... and growled with a ferociousness backed by mesmerizing effects like
hicolour plasma tunnels and unique phong textured objects that showed off the
idealism of its creators. This, laced with design and themes that adhered to
the demoscene made up a wide assortment of demos that were well worth getting
a hold of and keeping. The effects giant (and 1st place winner) "Trans
Cheeze Express" demonstrated several super-incredible effects like "gas flow"
plasma and "aimed diffuse light" out of a box, as well as amazing objects
such as a walking mech robot and a tower space colony. The 3rd place winner,
Hornet's first demo "De" featured a memorable "demo history" object show and
then a trademark Trixter effect, perfectly synchronized animations of a dance
party with the bassy music... this was also a very stylish entry.
Our production "Infinity" had placed second, as we were overjoyed to
hear. It seems like we had