home *** CD-ROM | disk | FTP | other *** search
/ Trixter's Scene Collection / trixter.zip / trixter / Demos / AC_EXPR.ZIP / EXPRESS.TXT < prev    next >
Text File  |  1995-04-23  |  8KB  |  97 lines

  1.             ┬─┬                                                 ┬─┬
  2. ╔═══────────┴─┴─────────────────────────────────────────────────┴─┴────────═══╗
  3. ║       _  |_  __ |_   _   _   _  |_       _   _   _   _   _   _  |_  __      ║
  4. │      (_| |_) _) |_, | ` (_| (_, |_,     (_, (_) | | (_, (-, |_) |_, _)      │
  5. ║                                                             |               ║
  6. ╚═══────────┬─┬─────────────────────────────────────────────────┬─┬────────═══╝
  7. ╔═══────────┴─┴─────────────────────────────────────────────────┴─┴────────═══╗
  8. ║                 E X P R E S S I O N                              22-04-1995 ║
  9. │                                                                             │
  10. ├─- A new demo ? -────────────────────────────────────────────────────────────┤
  11. │                                                                             │
  12. │ Yes.                                                                        │
  13. │                                                                             │
  14. ├─- How do I start it ? -─────────────────────────────────────────────────────┤
  15. │                                                                             │
  16. │ At the DOS prompt, type: EXPRESS                                            │
  17. │                                                                             │
  18. ├─- Why doesn't it run ? -────────────────────────────────────────────────────┤
  19. │                                                                             │
  20. │ You have: SmartDrive, Stacker, DoubleSpace, Windows, OS/2, UNIX, XENIX,     │
  21. │           AIX, Amiga, MSX, Macintosh, NeXT, Windows NT, Windows 98, MAPICS, │
  22. │           MS Bob, ZX81, C-16, VIC 20, C64, Atari 800XL, Atari ST(E), Atari  │
  23. │           Falcon, NES, Super NES, Sega Master System, Sega Megadrive, Sega  │
  24. │           Saturn, FM Towns, Game Boy, PC9801, AS400, RS6000/2, Sony         │
  25. │           Playstation, Philips P2000, Sega Model II, Atari Lynx, Sega Game  │
  26. │           Gear, TRS-80, Neo Geo, CDi, Panasonic 3DO, IBM System 36, Univac, │
  27. │           Sun Sparcstation, Silicon Graphics (any model), Atari 2600,       │
  28. │           Coleco Vision, Apple Newton, Apple Macintosh (Classic),           │
  29. │           PowerPC/Mac, PC Engine or anything NOT:                           │
  30. │                                                                             │
  31. │ - IBM-PC compatible 80386 or better computer (486DX2-66 preferred)          │
  32. │ - 100% register compatible VGA card (VESA LocalBus SVGA preferred)          │
  33. │ - Gravis UltraSound with 512Kb memory                                       │
  34. │ - MS-DOS 3.20 or higher                                                     │
  35. │ - 640Kb of base memory with approx. 500 of it free                          │
  36. │                                                                             │
  37. ├─- Who made this demo ? -────────────────────────────────────────────────────┤
  38. │                                                                             │
  39. │ Code: Simm                                                                  │
  40. │ Renderings: Spoetnik, Simm                                                  │
  41. │ Objects: Spoetnik, Simm                                                     │
  42. │ Design Ideas: Spoetnik, Simm                                                │
  43. │ Code Ideas: pyREX, Simm                                                     │
  44. │ Music: Simm                                                                 │
  45. │                                                                             │
  46. ├─- Technical stuff about how the demo was made -─────────────────────────────┤
  47. │                                                                             │
  48. │ This demo, as you can see, contains a lot of 3D Studio-made objects. They   │
  49. │ were converted using proprietary utilities and put together with a couple   │
  50. │ of fast 3D display routines. These routines include:                        │
  51. │                                                                             │
  52. │   Flat shading, Gouraud shading, Phong shading, Environment mapping,        │
  53. │   Chroma mapping, Texture mapping, Flat shaded texture mapping, Gouraud     │
  54. │   shaded texture mapping, Bump mapping, Multilight phong shading, multi-    │
  55. │   light phong shaded bump mapping and lots of combinations of the above     │
  56. │   terms.                                                                    │
  57. │                                                                             │
  58. │ The events in this demo are:                                                │
  59. │                                                                             │
  60. │   - flatshaded A and C swooshing past                                       │
  61. │   - gouraud shaded useless vases                                            │
  62. │   - gouraud shaded texture mapped non-torusses                              │
  63. │   - flatshaded B, U, M and P                                                │
  64. │   - bumpmapped multilight chroma mapped sphere                              │
  65. │   - gouraud shaded landscape with bumpmapped multilight chroma mapped       │
  66. │     sphere and gouraud shaded shadow                                        │
  67. │   - phong shaded motion-blurred mask                                        │
  68. │   - fancy multilight chroma mapped totally useless tools                    │
  69. │                                                                             │
  70. │ This all together with a programmable starfield.                            │
  71. │ The music was made using ScreamTracker 3.20 from Sami Tamilehto. It took    │
  72. │ about 3 days to make and was actually made before the rest of the demo. The │
  73. │ music is played through a proprietary player, so no GusPlay from Cascada or │
  74. │ Success PC.                                                                 │
  75. │ The speed and design is made using pure 80386 Real-mode assembler with Tasm │
  76. │ 4.0 and TLink 5.1. Most of the inner loops are optimized with unorthodox    │
  77. │ instructions, illegal use of SP and self-modifying code :)                  │
  78. │                                                                             │
  79. ├─- Who was the first president of the United States ? -──────────────────────┤
  80. │                                                                             │
  81. │ Huh ?                                                                       │
  82. │                                                                             │
  83. ├─- Final message -───────────────────────────────────────────────────────────┤
  84. │                                                                             │
  85. │            The Art of Coding is The Art of Expressing Yourself              │
  86. ║                                                                             ║
  87. ╚═══────────┬─┬─────────────────────────────────────────────────┬─┬──╥─────═══╝
  88.             │ │                                                ╔┴─┴──╨──────╗
  89.             │ │                                                │ The Art of │
  90.             │ │                                                │ coding is  │
  91.             │ │                                                │ the Art of │
  92.             │╔┴──────────────────────────────╗                 │ Expressing │
  93.             ││      S u m m o n   t h e      │                 │  yourself  │
  94.             ││      E x p r e s s i o n      │                 ╚┬─┬─────────╝
  95.             ├╚┬──────────────╥───────────────╝                  ├─┤
  96.       -─────┴═┴──────────────╨──────────────────────────────────┴═┴────-
  97.