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FCINFO10.TXT
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Text File
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1993-10-07
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954 lines
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ <<< THE FUTURE CREW INFORMATION PACKAGE >>> │
│ │
│ Version 1.0 │
│ │
│ 07-OCT-1993 │
│ │
│ │
│ This file contains general information about the Future │
│ Crew and our demos. It also includes frequently asked │
│ questions we often receive by mail and instructions on │
│ how to contact us best. │
│ │
│ We will update this file as things change, and if the │
│ above date is rather old, you can get the most recent │
│ version of this file either by email from internet or │
│ from our distribution sites. │
│ │
│ │
│ │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────────────────┐
│ CONTENTS │
└─────────────────────────────────────────────────────────────────────────────┘
1: Opening words
2: Demos for Commercial Purposes
3: The Distribution and Use of Our Demos
4: The Current Memberstatus
5: International Demo Competitions
6: Official Assembly'93 Competition Results
7: Quick Information on The Party 3
8: How to Contact Future Crew
9: Frequently Asked Questions
10: Creativity Demo Net Information
11: Official Distribution Site BBS List
12: How to Become a Distribution Site
13: The Worldcharts Voting Form
14: Final Words
┌─────────────────────────────────────────────────────────────────────────────┐
│1: OPENING WORDS │
└─────────────────────────────────────────────────────────────────────────────┘
Welcome to the FCINFO.TXT file version 1.0 !
This textfile was written to tell you about Future Crew, to
give you answers to most of the things you would probably like
to ask us, and to tell you how to get more demos.
If you are interested in us making a demo for you, please,
start reading from the next paragraph in this file.
The things discussed in this textfile are mainly aimed to
those people who have not seen much demos before, but are very
interested in learning more about them and about the whole
demo scene (=demo world) in general. In the future versions
there will be changes and additions taking into account what
has happened since the last information package.
Signed, GORE
┌─────────────────────────────────────────────────────────────────────────────┐
│2: DEMOS FOR COMMERCIAL PURPOSES │
└─────────────────────────────────────────────────────────────────────────────┘
If you find our demos interesting and would like us to make
you one for commercial purposes, do not hesitate to contact us.
When contacting us, please, include a short explanation of
what kind of a demo you are interested in. That would greatly
help us in evaluating the size of the project.
Kindly include, for example, these kinds of information:
- What kinds of demo effects would you be interested in
- Should there be any colorful still-pictures (logos, etc.)
- If the demo should have sound, which sound cards would you like
to be supported, what type of music should be played, etc.
- How big the demo could be in kilobytes and for how long
should the demo run in minutes approximately.
- Where would the demo be used and how soon would you like the
demo to be finished.
We would like you to understand that our demos are not animations.
This means that nearly everything you see on the screen is being
real-time calculated. The speed of the movement is usually
dependant to the speed of the VGA card and the speed of the
processor.
When contacting us, you should realise that we are all rather
young and thus still studying in various schools. This is why
our time is usually quite limited. And it is very likely that
we might already be involved in another project.
You should also know that we do not make demos for Microsoft
Windows due to its limitations from an assembly language
programming point of view.
Since normal mail is quite a slow way to communicate, we would
prefer the communication be made through e-mail or fax.
You can find our contact information from this file.
┌─────────────────────────────────────────────────────────────────────────────┐
│3: THE DISTRIBUTION AND USE OF OUR DEMOS │
└─────────────────────────────────────────────────────────────────────────────┘
All our demos, except the ones which we have created for different
companies, are freeware.
This means that you can copy and distribute them freely as long
as you make no modifications to them. Also, no money can be
charged for copying them.
If you are a PD distributor, please contact us before including
our products in your collection.
In general, all commercial utilization of our demos without our
permission is forbidden. This includes selling disks containing
our demos.
┌─────────────────────────────────────────────────────────────────────────────┐
│4: THE CURRENT MEMBERSTATUS │
└─────────────────────────────────────────────────────────────────────────────┘
Alias: Real name: Age: Main responsibility:
--------------------------------------------------------------
GORE Samuli Syvahuoko 20 Organizer
Psi Sami Tammilehto 20 Coder
Trug Mika Tuomi 21 Coder
Wildfire Arto Vuori 18 Coder
Purple Motion Jonne Valtonen 17 Musician
Skaven Peter Hajba 18 Musician
Marvel Aki Maatta 18 Graphics Artist
Pixel Mikko Iho 18 Graphics Artist
Abyss Jussi Laakkonen 18 BBS Coordinator
Here we would like to thank Jarkko "Jake" Heinonen and
Markus "Henchman" Maki for helping us handle our internet
PR and lots of other things too.
┌─────────────────────────────────────────────────────────────────────────────┐
│5: INTERNATIONAL DEMO COMPETITIONS │
└─────────────────────────────────────────────────────────────────────────────┘
For those who have no idea what the above are, I will explain.
Demo compet