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Collection of Hack-Phreak Scene Programs
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VELENG10.ZIP
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PLAYGAME.C
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C/C++ Source or Header
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1997-07-27
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3KB
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109 lines
// ****************************************************************************
// * *
// * Velena Source Code V1.0 *
// * Written by Giuliano Bertoletti *
// * Based on the knowledged approach of Louis Victor Allis *
// * Copyright (C) 1996-97 by Giuliano Bertoletti & GBE 32241 Software PR *
// * *
// ****************************************************************************
// Portable engine version.
// read the README file for further informations.
// ==========================================================================
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include "connect4.h"
#include "pnsearch.h"
#include "proto.h"
#define LINEX 46
#define LINEY 21
char *endg[]={"Draw !","Yellow wins","Red wins"};
short computer_play=BLACK,autoplay=NO;
void takeback(struct board *board,short howmany)
{
board->oracle[0]=0;
board->oracle[1]=0;
while(board->filled>0 && howmany>0)
{
undomove(board,board->moves[board->filled-1]);
howmany--;
}
}
short parse_input_string(char *str,struct board *board)
{
short cnt=0,move;
char *p;
p=str;
board->cpu = 3;
switch(*p)
{
case 'a':
board->white_lev = 1;
board->black_lev = 1;
break;
case 'b':
board->white_lev = 2;
board->black_lev = 2;
break;
case 'c':
board->white_lev = 3;
board->black_lev = 3;
break;
default:
return -1;
}
p++;
while(p[cnt]!='0')
{
move=(short)(p[cnt]-'1');
if(move<0 || move>6) return -1;
if(board->stack[move]<BOARDY) makemove(board,move);
else return -2;
if(cnt>=42 || endgame(board)!=0) return -2;
cnt++;
}
return 1;
}
short playgame(char *input_str,struct board *board)
{
int flag;
board->oracle[0]=0;
board->oracle[1]=0;
initboard(board);
flag=parse_input_string(input_str,board);
if(flag<=0) return flag;
return ia_compute_move(board)+1;
}