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Collection of Hack-Phreak Scene Programs
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cleanhpvac.zip
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cleanhpvac
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TUT15.ZIP
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TUTPRO15.PAS
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Pascal/Delphi Source File
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1994-09-16
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12KB
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400 lines
{$X+}
USES crt;
TYPE RGBType = Record
R, G, B : Byte;
End;
PalType = Array[0..255] of RGBType;
VAR bob,bob2:paltype; { Two pallettes, current and temporary }
biiiigpallette : array [1..6656] of RGBType; { A massive pallette for the
psychadelic effect }
start:integer; { Where in the Biiiig pallette are we? }
Effect,Background:Boolean; { Configuration of effects }
costbl : Array [0..255] of byte; { cos table lookup }
mov1,mov2,mov3,mov4 : byte; { current positions }
bkg : array [1..50,1..80] of byte; { The pic in the background }
{──────────────────────────────────────────────────────────────────────────}
procedure PAL(Col,R,G,B : Byte); assembler;
{ This sets the Red, Green and Blue values of a certain color }
asm
mov dx,3c8h
mov al,[col]
out dx,al
inc dx
mov al,[r]
out dx,al
mov al,[g]
out dx,al
mov al,[b]
out dx,al
end;
{──────────────────────────────────────────────────────────────────────────}
Procedure SetAllPal(Var Palette : PalType); Assembler;
{ This dumps the pallette in our variable onto the screen, fast }
Asm
push ds
lds si, Palette
mov dx, 3c8h
mov al, 0
out dx, al
inc dx
mov cx, 768
rep outsb
pop ds
End;
{──────────────────────────────────────────────────────────────────────────}
Procedure Makerun (r,g,b:integer);
{ This creates a ramp of colors and puts them into biiiigpallette }
VAR loop1:integer;
BEGIN
for loop1:=start to start+127 do BEGIN
if r=1 then
biiiigpallette[loop1].r:=63-(loop1-start) div 4 else
if r=2 then
biiiigpallette[loop1].r:=(loop1-start) div 4 else
biiiigpallette[loop1].r:=0;
if g=1 then
biiiigpallette[loop1].g:=63-(loop1-start) div 4 else
if g=2 then
biiiigpallette[loop1].g:=(loop1-start) div 4 else
biiiigpallette[loop1].g:=0;
if b=1 then
biiiigpallette[loop1].b:=63-(loop1-start) div 4 else
if b=2 then
biiiigpallette[loop1].b:=(loop1-start) div 4 else
biiiigpallette[loop1].b:=0;
END;
for loop1:=start+128 to start+255 do BEGIN
if r=2 then
biiiigpallette[loop1].r:=63-(loop1-start) div 4 else
if r=1 then
biiiigpallette[loop1].r:=(loop1-start) div 4 else
biiiigpallette[loop1].r:=0;
if g=2 then
biiiigpallette[loop1].g:=63-(loop1-start) div 4 else
if g=1 then
biiiigpallette[loop1].g:=(loop1-start) div 4 else
biiiigpallette[loop1].g:=0;
if b=2 then
biiiigpallette[loop1].b:=63-(loop1-start) div 4 else
if b=1 then
biiiigpallette[loop1].b:=(loop1-start) div 4 else
biiiigpallette[loop1].b:=0;
END;
start:=start+256;
END;
{──────────────────────────────────────────────────────────────────────────}
Procedure init;
VAR loop1,loop2,r,g,b:integer;
f:text;
ch:char;
Function rad (theta : real) : real; { Converts degrees to radians }
BEGIN
rad := theta * pi / 180
END;
BEGIN
write ('Do you want the Psychadelic effect? ');
repeat
ch:=upcase(readkey);
until ch in ['Y','N'];
if ch='Y' then BEGIN
Writeln ('Yeah!');
effect:=true;
END else BEGIN
Writeln ('Nah');
effect:=false;
END;
writeln;
while keypressed do readkey;
write ('Do you want the background? ');
repeat
ch:=upcase(readkey);
until ch in ['Y','N'];
if ch='Y' then BEGIN
Writeln ('Yeah!');
background:=true;
END else BEGIN
Writeln ('Nah');
background:=false;
END;
writeln;
while keypressed do readkey;
writeln ('Hit any key to continue...');
readkey;
while keypressed do readkey;
asm
mov ax,0013h
int 10h { Enter mode 13 }
cli
mov dx,3c4h
mov ax,604h { Enter unchained mode }
out dx,ax
mov ax,0F02h { All planes}
out dx,ax
mov dx,3D4h
mov ax,14h { Disable dword mode}
out dx,ax
mov ax,0E317h { Enable byte mode.}
out dx,ax
mov al,9
out dx,al
inc dx
in al,dx
and al,0E0h { Duplicate each scan 8 times.}
add al,7
out dx,al
end;
fillchar (bob2,sizeof(bob2),0); { Clear pallette bob2 }
setallpal (bob2);
start:=0;
r:=0;
g:=0;
b:=0;
Repeat
makerun (r,g,b);
b:=b+1;
if b=3 then BEGIN
b:=0;
g:=g+1;
END;
if g=3 then BEGIN
g:=0;
r:=r+1;
END;
until (r=2) and (g=2) and (b=2);
{ Set up our major run of colors }
start:=0;
if not effect then BEGIN
for loop1:=0 to 128 do BEGIN
bob[loop1].r:=63-loop1 div 4;
bob[loop1].g:=0;
bob[loop1].b:=loop1 div 4;
END;
for loop1:=129 to 255 do BEGIN
bob[loop1].r:=loop1 div 4;
bob[loop1].g:=0;
bob[loop1].b:=63-loop1 div 4;
END;
END else
for loop1:=0 to 255 do bob[loop1]:=biiiigpallette[loop1];
{ Set up a nice looking pallette ... we alter color 0, so the border will
be altered. }
For loop1:=0 to 255 do
costbl[loop1]:=round (cos (rad (loop1/360*255*2))*31)+32;
{ Set up our lookup table...}
fillchar (bkg,sizeof(bkg),0);
assign (f,'a:bkg.dat');
reset (f);
for loop1:=1 to 50 do BEGIN
for loop2:=1 to 80 do BEGIN
read (f,ch);
if ord (ch)<>48 then
bkg[loop1,loop2]:=ord (ch)-28;
END;
readln (f);
END;
close (f);
{ Here we read in our background from the file bkg.dat }
END;
{──────────────────────────────────────────────────────────────────────────}
Procedure DrawPlasma;
{ This procedure draws the plasma onto the screen }
VAR loop1,loop2:integer;
tmov1,tmov2,tmov3,tmov4:byte; { Temporary variables, so we dont destroy
the values of our main variables }
col:byte;
where:word;
BEGIN
tmov3:=mov3;
tmov4:=mov4;
where:=0;
asm
mov ax,0a000h
mov es,ax { In the two loops that follow, ES is not altered so
we just set it once, now }
end;
For loop1:=1 to 50 do BEGIN { Fifty rows down }
tmov1:=mov1;
tmov2:=mov2;
for loop2:=1 to 80 do BEGIN { Eighty columns across }
if background then
col:=costbl[tmov1]+costbl[tmov2]+costbl[tmov3]+costbl[tmov4]+costbl[loop1]+costbl[loop2]+bkg[loop1,loop2]
else
col:=costbl[tmov1]+costbl[tmov2]+costbl[tmov3]+costbl[tmov4]+costbl[loop1]+costbl[loop2];
{ col = Intersection of numerous cos waves }
asm
mov di,where { di is killed elsewhere, so we need to restore it}
mov al,col
mov es:[di],al { Place col at ES:DI ... sequential across the screen}
end;
where:=where+1; { Inc the place to put the pixel }
tmov1:=tmov1+4;
tmov2:=tmov2+3; { Arb numbers ... replace to zoom in/out }
END;
tmov3:=tmov3+4;
tmov4:=tmov4+5; { Arb numbers ... replace to zoom in/out }
END;
END;
{──────────────────────────────────────────────────────────────────────────}
Procedure MovePlasma;
{ This procedure moves the plasma left/right/up/down }
BEGIN
mov1:=mov1-4;
mov3:=mov3+4;
mov1:=mov1+random (1);
mov2:=mov2-random (2);
mov3:=mov3+random (1);
mov4:=mov4-random (2); { Movement along the plasma + noise}
END;
{──────────────────────────────────────────────────────────────────────────}
procedure WaitRetrace; assembler;
{ This waits for a vertical retrace to reduce snow on the screen }
label
l1, l2;
asm
mov dx,3DAh
l1:
in al,dx
test al,8
jnz l1
l2:
in al,dx
test al,8
jz l2
end;
{──────────────────────────────────────────────────────────────────────────}
Procedure fadeupone (stage:integer);
{ This procedure fades up the pallette bob2 by one increment and sets the
onscreen pallette. Colors are increased proportionally, do that all colors
reach their destonation at the same time }
VAR loop1:integer;
temp:rgbtype;
BEGIN
if not effect then move (bob[0],temp,3);
move (bob[1],bob[0],765);
if effect then move (biiiigpallette[start],bob[255],3) else
move (temp,bob[255],3);
start:=start+1;
if start=6657 then start:=0;
{ Rotate the pallette }
for loop1:=0 to 255 do BEGIN
bob2[loop1].r:=integer(bob[loop1].r*stage div 64);
bob2[loop1].g:=integer(bob[loop1].g*stage div 64);
bob2[loop1].b:=integer(bob[loop1].b*stage div 64);
END; { Fade up the pallette }
setallpal (bob2);
END;
{──────────────────────────────────────────────────────────────────────────}
Procedure Shiftpallette;
{ This rotates the pallette, and introduces new colors if the psychadelic
effect has been chosen }
VAR loop1:integer;
temp:rgbtype;
BEGIN
if not effect then move (bob2[0],temp,3);
move (bob2[1],bob2[0],765);
if effect then move (biiiigpallette[start],bob2[255],3) else
move (temp,bob2[255],3);
start:=start+1;
if start=6657 then start:=0;
setallpal (bob2);
END;
{──────────────────────────────────────────────────────────────────────────}
Procedure Play;
VAR loop1:integer;
BEGIN
start:=256;
for loop1:=1 to 64 do BEGIN
fadeupone(loop1);
drawplasma;
moveplasma;
END; { Fade up the plasma }
while keypressed do readkey;
Repeat
shiftpallette;
drawplasma;
moveplasma;
Until keypressed; { Do the plasma }
move (bob2,bob,768);
for loop1:=1 to 64 do BEGIN
fadeupone(64-loop1);
drawplasma;
moveplasma;
END; { fade down the plasma }
while keypressed do readkey;
END;
BEGIN
clrscr;
writeln ('Hi there ... here is a tut on plasmas! (By popular demand). The');
writeln ('program will ask you weather you want the Psychadelic effect, in');
writeln ('which the pallette does strange things (otherwise the pallette');
writeln ('remains constant), and it will ask weather you want a background');
writeln ('(a static pic behind the plasma). Try them both!');
writeln;
writeln ('The thing about plasmas is that they are very easy to change/modify');
writeln ('and this one is no exception .. you can even change the background');
writeln ('with minimum hassle. Try adding and deleting things, you will be');
writeln ('surprised by the results!');
writeln;
writeln ('This is by no means the only way to do plasmas, and there are other');
writeln ('sample programs out there. Have fun with this one though! ;-)');
writeln;
writeln;
init;
play;
asm
mov ax,0003h
int 10h
end;
Writeln ('All done. This concludes the fifteenth sample program in the ASPHYXIA');
Writeln ('Training series. You may reach DENTHOR under the names of GRANT');
Writeln ('SMITH/DENTHOR/ASPHYXIA on the ASPHYXIA BBS.I also occasinally');
Writeln ('RSAProg, comp.lang.pascal and comp.sys.ibm.pc.demos. E-mail me at :');
Writeln (' denthor@beastie.cs.und.ac.za');
Writeln ('The numbers are available in the main text. You may also write to me at:');
Writeln (' Grant Smith');
Writeln (' P.O. Box 270');
Writeln (' Kloof');
Writeln (' 3640');
Writeln (' Natal');
Writeln (' South Africa');
Writeln ('I hope to hear from you soon!');
Writeln; Writeln;
Write ('Hit any key to exit ...');
readkey;
END.