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Collection of Hack-Phreak Scene Programs
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cleanhpvac.zip
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1989-12-07
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NOTES ON ANSI MANIPULATION WITH THEDRAW - Michael Arnett 3/89
...................................................................
To edit characters that you "can't see" in TheDraw, use the LIMIT
option under ALT-J. After selecting Limit, if you press the HOME
key you will go to the very beginning of your animation sequence.
(The screen should be blank). You can then use the up/down arrow
keys (one position at a time) or the PgUp/PgDn (100 positions at a
time) to move to the section you want to correct. Press Enter;
make your corrections; then select ALT-J and Limit, then press the END
key and Enter again to get back to the end of your animation sequence.
Markers are pretty handy when using animation. You can place a
Marker after a particular sequence to allow you to refer back to
that point in your drawing. You can also go back and place markers
in your drawing using the Limit option. Just move to the position
in your drawing that you want a marker and then select "K", then
Set a marker.
Suppose you have an initial background screen in your drawing and
you use GATE to present it, Set a Marker where the initial screen
finishes drawing. Then at any time you can go back to that Marker
and reset the scan option for the portion of the drawing up to that
Marker.
If your screen is say 15,000 entries, you can set several Markers
to make it easy to find particular sequences if you need to make
corrections. NOTE: Available with registered version only.
As to Pages, I lost a lot of work when I started, trying to figure
out pages. The thing to remember is what you have already learned;
if you are going to work with pages, you have to do it ALL in one
sitting. One way to work around this is to use the INCLUDE option
(under ALT-J). This allows you to build a list of separate files
that will all be INCLUDED in the current screen when you save it
avoiding the necessity to use: DOS COPY FILE1.ANS+FILE2.ANS FILE3.ANS
command. It will also give you the option of placing a seperate file
into the middle of the current screen.
You can't use Block moves for animation but you can use Block Copy and
STAMP the block as you move. If you want to move a block from the left
side of the screen to the right side try this. Include a blank space
to the left of the character you want to move when you Mark the block;
then select Copy. Then each time you move the block one space to the
right, STAMP it in that position. The blank space will overwrite the
old character position and the charater you are moving will be rewritten
in the new position.
This has gotten sort of long winded. Hope it has cleared up some things
for you. Just keep practicing and it'll all come to you, I'm sure.
Just holler if you have any more questions.
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Micahel Arnett is a Special Graphics Consultant to THE GAVEL, a private BBS
sponsoring THE SPECTACULAR 1988-89 HOUSTON PC GRAPHICS ART FESTIVAL and home
of THE INTERNATIONAL ANSI/ASCII ECHO CONFERENCE - E10/037 - (713) 785-5877