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Text File  |  1993-01-16  |  5KB  |  153 lines

  1. /* TANKPICS.H  Header file containing tank game pictures */
  2. #include "tankdefs.h"
  3.  
  4. /* Bit maps are multiplied by the appropritate color when initialized */
  5.  
  6.   char TankUpBM[]=
  7.         {0,0,0,0,0,1,1,0,0,0,0,0,
  8.        0,0,0,0,0,1,1,0,0,0,0,0,
  9.          1,1,0,0,0,1,1,0,0,0,1,1,
  10.          1,1,0,0,0,1,1,0,0,0,1,1,
  11.          1,1,0,0,1,1,1,1,0,0,1,1,
  12.          1,1,1,1,1,1,1,1,1,1,1,1,
  13.          1,1,1,1,1,1,1,1,1,1,1,1,
  14.          1,1,1,1,1,1,1,1,1,1,1,1,
  15.          1,1,1,1,1,1,1,1,1,1,1,1,
  16.          1,1,1,1,1,1,1,1,1,1,1,1,
  17.          1,1,0,0,1,1,1,1,0,0,1,1,
  18.          1,1,0,0,0,0,0,0,0,0,1,1};
  19.  
  20.   char TankDownBM[]=
  21.         {1,1,0,0,0,0,0,0,0,0,1,1,
  22.          1,1,0,0,0,0,0,0,0,0,1,1,
  23.          1,1,0,0,1,1,1,1,0,0,1,1,
  24.          1,1,1,1,1,1,1,1,1,1,1,1,
  25.          1,1,1,1,1,1,1,1,1,1,1,1,
  26.          1,1,1,1,1,1,1,1,1,1,1,1,
  27.          1,1,1,1,1,1,1,1,1,1,1,1,
  28.          1,1,1,1,1,1,1,1,1,1,1,1,
  29.          1,1,0,0,1,1,1,1,0,0,1,1,
  30.          1,1,0,0,0,1,1,0,0,0,1,1,
  31.          1,1,0,0,0,1,1,0,0,0,1,1,
  32.          0,0,0,0,0,1,1,0,0,0,0,0};
  33.  
  34.  
  35.  
  36.   char TankLeftBM[]=
  37.        {0,0,1,1,1,1,1,1,1,1,1,1,
  38.          0,0,1,1,1,1,1,1,1,1,1,1,
  39.          0,0,0,0,0,1,1,1,1,1,0,0,
  40.          0,0,0,0,0,1,1,1,1,1,0,0,
  41.          0,0,0,0,1,1,1,1,1,1,1,0,
  42.          1,1,1,1,1,1,1,1,1,1,1,1,
  43.          1,1,1,1,1,1,1,1,1,1,1,1,
  44.          0,0,0,0,1,1,1,1,1,1,1,0,
  45.          0,0,0,0,0,1,1,1,1,1,0,0,
  46.          0,0,0,0,0,1,1,1,1,1,0,0,
  47.          0,0,1,1,1,1,1,1,1,1,1,1,
  48.          0,0,1,1,1,1,1,1,1,1,1,1};
  49.  
  50.   char TankRightBM[]=
  51.         {1,1,1,1,1,1,1,1,1,1,0,0,
  52.          1,1,1,1,1,1,1,1,1,1,0,0,
  53.          0,0,1,1,1,1,1,0,0,0,0,0,
  54.          0,0,1,1,1,1,1,0,0,0,0,0,
  55.          0,1,1,1,1,1,1,1,0,0,0,0,
  56.          1,1,1,1,1,1,1,1,1,1,1,1,
  57.          1,1,1,1,1,1,1,1,1,1,1,1,
  58.          0,1,1,1,1,1,1,1,0,0,0,0,
  59.          0,0,1,1,1,1,1,0,0,0,0,0,
  60.          0,0,1,1,1,1,1,0,0,0,0,0,
  61.          1,1,1,1,1,1,1,1,1,1,0,0,
  62.          1,1,1,1,1,1,1,1,1,1,0,0};
  63.  
  64.  char TankEraseBM[]=
  65.         {0,0,0,0,0,0,0,0,0,0,0,0,
  66.          0,0,0,0,0,0,0,0,0,0,0,0,
  67.          0,0,0,0,0,0,0,0,0,0,0,0,
  68.          0,0,0,0,0,0,0,0,0,0,0,0,
  69.          0,0,0,0,0,0,0,0,0,0,0,0,
  70.          0,0,0,0,0,0,0,0,0,0,0,0,
  71.          0,0,0,0,0,0,0,0,0,0,0,0,
  72.          0,0,0,0,0,0,0,0,0,0,0,0,
  73.          0,0,0,0,0,0,0,0,0,0,0,0,
  74.          0,0,0,0,0,0,0,0,0,0,0,0,
  75.          0,0,0,0,0,0,0,0,0,0,0,0,
  76.          0,0,0,0,0,0,0,0,0,0,0,0};
  77.  
  78.     char ShotBM[]     ={SHOTCOLOR,SHOTCOLOR,SHOTCOLOR,SHOTCOLOR};
  79.     char ShotEraseBM[]={0,0,0,0};
  80.  
  81.  
  82. char Explosion1BM[]={
  83. 0x2a,0x00,0x00,0x2b,0x00,0x2a,0x00,0x2b,0x00,0x00,0x2a,
  84. 0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,
  85. 0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,
  86. 0x2b,0x00,0x00,0x2a,0x00,0x2a,0x00,0x2a,0x00,0x00,0x2b,
  87. 0x00,0x00,0x00,0x00,0x2a,0x2a,0x2a,0x00,0x00,0x00,0x00,
  88. 0x2a,0x2a,0x2a,0x2a,0x2a,0x29,0x2a,0x2a,0x2a,0x2a,0x2a,
  89. 0x00,0x00,0x00,0x00,0x2a,0x2a,0x2a,0x00,0x00,0x00,0x00,
  90. 0x2b,0x00,0x00,0x2a,0x00,0x2a,0x00,0x2a,0x00,0x00,0x2b,
  91. 0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,
  92. 0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,
  93. 0x2a,0x00,0x00,0x2b,0x00,0x2a,0x00,0x2b,0x00,0x00,0x2a
  94. };
  95.  
  96. char Explosion1EraseBM[]={
  97. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  98. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  99. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  100. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  101. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  102. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  103. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  104. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  105. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  106. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  107. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
  108. };
  109.  
  110. char Explosion2BM[]={
  111. /*1    2    3   4     5   6    7     8    9    10   11*/
  112. 0x00,0x00,0x00,0x2b,0x00,0x2a,0x00,0x2b,0x00,0x00,0x00,
  113. 0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,
  114. 0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,
  115. 0x2b,0x00,0x00,0x2a,0x00,0x2a,0x00,0x2a,0x00,0x00,0x2b,
  116. 0x00,0x00,0x00,0x00,0x2a,0x2a,0x2a,0x00,0x00,0x00,0x00,
  117. 0x2a,0x2a,0x2a,0x2a,0x2a,0x29,0x2a,0x2a,0x2a,0x2a,0x2a,
  118. 0x00,0x00,0x00,0x00,0x2a,0x2a,0x2a,0x00,0x00,0x00,0x00,
  119. 0x2b,0x00,0x00,0x2a,0x00,0x2a,0x00,0x2a,0x00,0x00,0x2b,
  120. 0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,0x2a,0x00,0x00,
  121. 0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,0x00,0x00,0x2a,0x00,
  122. 0x00,0x00,0x00,0x2b,0x00,0x2a,0x00,0x2b,0x00,0x00,0x00
  123. };
  124.  
  125. char TreeBM[]={
  126. /*1    2    3   4     5   6    7     8    9    10   11*/
  127. 0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x00,0x00,0x00,
  128. 0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x00,0x00,
  129. 0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,
  130. 0x00,0x02,0x02,0x00,0x02,0x02,0x02,0x02,0x02,0x02,
  131. 0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
  132. 0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
  133. 0x00,0x02,0x02,0x02,0x00,0x02,0x02,0x02,0x02,0x00,
  134. 0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,
  135. 0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,
  136. 0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,
  137. 0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00
  138. };
  139.  
  140. char TreeEraseBM[]={
  141. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  142. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  143. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  144. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  145. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  146. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  147. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  148. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  149. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  150. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  151. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
  152. };
  153.