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Collection of Hack-Phreak Scene Programs
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cleanhpvac.zip
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PLASMA10.ZIP
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PLASMA.TXT
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1996-12-05
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╔═════════════════════════╗
║ Title : Plasma Gun ║
╚═════════════════════════╝
Filename : PLASMA10.ZIP
Version : 1.0
Date : 12/05/96
Author : Jonathan E. Wright
Web Page : http://www.trailerpark.com/phase1/nelno/
Check here for the latest updates to Cujo, BFG, the
Blaze Gun and the Plasma Gun.
Email : nelno@interpath.com
Credits : ID Software for desiging Doom first and then bringing us Quake!
╔═══════════════╗
║ Type of Mod ║
╚═══════════════╝
Quake C : yes
Sound : yes
MDL : yes
╔═════════════════════╗
║ Format of Quake C ║
╚═════════════════════╝
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
See the included file PROGS.SRC for a list of which files have been
modified and which were added.
╔═══════════════════════════════════╗
║ Description of the Modification ║
╚═══════════════════════════════════╝
This Quake C modification make a weapon which functions _very similarly to_
the Plasma Gun in Doom and Doom 2. The bolts fired look like those fired in
Doom and Doom 2. Currently it uses the Super Nailgun for animations and
cells for ammo. It EATS cells.
╔═══════════════════════════╗
║ How to use Modification ║
╚═══════════════════════════╝
Start your game with quake -game PLASMA, where PLASMA is the directory in
which the Plasma Gun patch is installed. If you're using the Plasma Gun
installed with Cujo, then PLASMA should be whatever directory you installed
Cujo in.
To select the Plasma Gun you must have picked up the super nailgun already.
Simply select the super nailgun twice and you will be armed with the
Plasma Gun, Quake style.
╔═══════════════════════════════════╗
║ How to Install the Modification ║
╚═══════════════════════════════════╝
(if you have Cujo v1.3 or greater, follow the directions in CUJO1x.TXT to
install the plasma gun).
To install Plasma Gun 1.0, make a directory in your Quake directory called
PLASMA. Unzip into that directory using PKUNZIP's -d option. For instance:
PKUNZIP -d C:\DOWNLOAD\PLASMA10.ZIP
If you do not use the -d option the mod will not work correctly, if at all.
If you are using WinZip, it is normally set to do this automatically.
To start Quake using the plasma gun mod, go to your Quake directory and type:
QUAKE -GAME PLASMA
where PLASMA is the directory where you unzipped the PLASMA10.ZIP archive.
Select the BFG by selecting the lightning gun twice. If you do not have
the super nailgun, you don't have the Plasma Gun. If you have one, you have
the other.
The source for the plasma gun is included in this archive and will unzip
in the PLASMA\SRC archive.
╔═════════════════════╗
║ Technical Details ║
╚═════════════════════╝
Each plasma bolt does 12 points of damage when it impacts something alive.
This means a human without armor and 100 health will die with 9 hits.
I chose this value after experimenting. It seems to balance out the
plasma gun's massive fire rate. Unfortunately, you won't be able to
explode grunts with the plasma gun like was possible in Doom, simply
because of the way Quake gibs enemies.
The player's velocity effects the velocity of the bolts. Running forward
and firing produces the fastest bolts, while running backwards and firing
will produce the slowest bolts. If you are strafing and fire, the bolts
will possess your sideways velocity also.
╔═══════════════════════╗
║ Future Enhancements ║
╚═══════════════════════╝
This all depends on what people think of the initial implementation. The
whole idea is to make a weapon that very closely parallel the _effects_ of
the plasma gun in Doom.
╔════════════════════╗
║ Revision History ║
╚════════════════════╝
Changes in version 1.0
■ Initial release.
╔══════════════════════════════════════════╗
║ Copyright and Distribution Permissions ║
╚══════════════════════════════════════════╝
Authors MAY use these modifications as a basis for other publically
available, not-for-profit work, provided they inform the author of any
modifications which are made.
You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified,
is retained along with all of the files in the archive and the
author's name and email address are never removed from the code,
despite other modifications which might be made.
The above permissions do not apply to Actura Software, who may not do
anything, in any form, in any way, by any means with these files,
including, but not limited to, sale and redistribution of the software.
If anyone else would like to include this modification in a collection
of Quake modifications, whether for sale or otherwise, please contact me
and let me know about it.