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FLIPPER2.PAS
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Pascal/Delphi Source File
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1996-02-02
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37KB
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1,156 lines
{ FLIPPER2.PAS - (c) Ansgar Scherp, Joachim Gelhaus
All rights reserved / vt'95
1 Parameter = as FLIPPER1.PAS
}
{$M 65520,0,655360}
{$P+,G+}
uses dos,crt,soundkit,audiotpu;
const N1 = ' PCS-PINBALL - Version 1.1 written by A.Scherp and J.Gelhaus ';
N2 = ' (c)opyrights reserved by PC Spiel and vIRTUAL tECHNOLOGIES GbR';
const
Bits : array[0..9] of byte = (128,64,32,16,8,4,2,1,0,0);
VSeg : word = $A000;
speedmaxy : byte = 100;
tnr : char = '2';
ArmBreiteLinks : byte = 56;
ArmHoeheLinks : byte = 48;
ArmXLinks : word = 79+5;
ArmYLinks : word = 400+135+14;
ArmBreiteRechts : byte = 56;
ArmHoeheRechts : byte = 48;
ArmXRechts : word = 159-4;
ArmYRechts : word = 400+135+14;
FederBreite : word = 8;
FederX : word = 302;
no : boolean = false;
yes : boolean = true;
rahmen : byte = 255;
arm : byte = 128;
const snd1 = 1;
snd2 = 2;
snd3 = 3;
snd4 = 4;
snd5 = 5;
snd6 = 6;
snd7 = 7;
snd8 = 8;
snd9 = 9;
snd10 = 10;
snd11 = 11;
snd12 = 12;
snd13 = 13;
snd14 = 14;
SetSprite_VGAADR : array[0..6] of word = (258,514,1026,2050,258,514,1026);
GetSprite_VGAADR : array[0..6] of word = ($4,$104,$204,$304,$04,$104,$204);
MaxBalls = 4;
{*** TYPE ******************************************************************}
type ttableground1=array[0..319,0..199] of byte;
type ttableground2=array[0..319,200..399] of byte;
type ttableground3=array[0..319,400..599] of byte;
type reihe = array[1..15360] of byte;
var OldHeapLimit: pointer;
OldHeapSize : Longint;
ledseg,
armlinksseg,armrechtsseg,
armlinks_mskseg,armrechts_mskseg,
ballseg,
groundseg,
ballspriteseg,
undergroundseg,
tablegroundseg,federseg:word;
led_display,
ball,
ground,
ball_sprite,
underground,
tableground,feder:pointer;
arm_links : ^reihe;
arm_rechts : ^reihe;
arm_links_msk : ^reihe;
arm_rechts_msk : ^reihe;
tableground1:^ttableground1;
tableground2:^ttableground2;
tableground3:^ttableground3;
ch:char;
led_hoehe:byte;
led_color_1, led_color_2:byte;
led_funktion, led_parameter,led_timer,led_x,led_Y,led_status:word;
led_anzeige_text:string;
led_f_status_1,led_f_status_2:byte;
Fseg,Fofs : word;
Fdata : array[1..4096] of byte;
arm_links_status, arm_rechts_status:byte;
arm_links_old_status, arm_rechts_old_status:byte;
ballx,bally,bx_old,by_old:integer;
ballspeed_y,ballspeed_x:integer;
ran255:array[0..255] of byte;
ran255z:byte;
l1,l2,r1,r2,u1,u2,o1,o2 : byte;
fu,fo,fl,fr,fm : byte;
fh : byte;
kraft : integer;
overscan, highres : boolean;
UseSound : boolean;
sounds:array[1..14] of pointer;
soundlength:array[1..14] of word;
score:array [1..6] of longint;
StartPow : word ;
NormalPos : integer;
CurrentPos : integer;
path : string;
MAXfarbe: byte;
OldFileMode : byte;
VideoMode : char;
bende : boolean;
pal : array[0..255] of record
r : byte;
g : byte;
b : byte;
end;
ruetteln : byte;
FederY : word;
FederHoehe : word;
hilfsb:byte;
{*** TABLE2 *************************************************************** }
RAT : array[24..26] of byte; {R, A, T}
PHASER : array[233..238] of byte; {P, H, A, S, E, R}
RL : boolean; {RELAUNCH}
PFEIL : byte; {2x,4x,6x}
Felder1 : byte; {5k,3k,1k top left}
Felder2 : byte; {500,1000,1500}
Felder3 : byte; {10.000,20.000,30.000,50.000}
Locked : byte; { 0 - > no Ball locked // 1 - > Ball locked //
2 - > locked ball already released!!! }
Counter : Byte;
Balls : array[1..6] of integer;
MaxPlayer : byte;
ActPlayer : byte;
const TischGrad : byte = 2;
var grad : byte;
procedure calc_page_pos_of_ballpos; forward;
procedure display(t : string); forward;
procedure check_flipper_arms; forward;
procedure analyse_arms; forward;
procedure senk_arms; forward;
procedure move_ball; forward;
procedure IncScore(points:word); forward;
{*** FONTS **************************************************************** }
{$F+}
procedure font; external;
{$L FONTS\thin8X8.OBJ}
{$F-}
{*** INCLUDEN ************************************************************* }
{$I _RANDOM .PAS} {short random number list}
{$I _VIDEO .PAS} {all video functions // // and arm_draw}
{$I _LOADPRC.PAS}
{I _GRAPH .PAS} {ball and ground draw routines Kann weg:-) }
{$I _LEDANZ .PAS} {all routines for the led}
{$I _AUTODRA.PAS} {procedure for automatic-draw // chose the right plane}
{$I _KEYS .PAS}
{$I _SOUND2 .PAS} {soundkit}
{$I _INI_CLO.PAS} {init_all & close}
{I _INTEGRI.PAS} {check for integrity // read volumelabel of cd-rom}
{$I _CDPLAYR.PAS} {audio-cd-player-routines}
{$I _TISCH2 .PAS}
procedure senk_arms;
var t : byte;
begin
for t := 5 downto 0 do begin
if arm_rechts_status>1 then dec(arm_rechts_status);
if arm_links_status>1 then dec(arm_links_status);
Check_Flipper_Arms;
arm_links_old_status:=arm_links_status;
arm_rechts_old_status:=arm_rechts_status;
end;
draw_ground_auto;
end;
procedure move_left;
var alt : byte;
a : word;
begin
alt := led_funktion;
led_anzeige_6_init;
for a := 0 to 80 do begin led_anzeige; retrace; end;
led_funktion := alt;
end;
procedure IncScore(points:word);
begin
score[actplayer] := score[actplayer] + points;
led_anzeige_5_init(0,0,'Score'+IntToStr1(score[actplayer])+
' Ball '+inttostr(balls[ActPlayer]));
end;
procedure display(t : string);
var a : byte;
z : string[20];
begin
z := ' ';
for a := 1 to length(t) do z[a + 10 - length(t) div 2 ] := t[a];
led_anzeige_5_init(0,0,z);
end;
procedure Check_Ball; forward;
procedure move_ball;
begin
draw_ground_auto; get_ground_auto; draw_ball_auto;
bx_old:=ballx; by_old:=bally;
end;
procedure calc_page_pos_of_ballpos;
var y2:word; {longint;}
begin
{y2:=bally-100;}
asm mov ax, bally; sub ax, 100; mov y2, ax; end;
{ if y2<1 then y2:=1;} if y2 > 1000 then y2 := 1;
if y2>421 then y2:=421;
{ y2:=y2+48;}
asm mov ax,y2; add ax,48; mov y2,ax; end;
if HighRes then if y2> 270 then y2 := 270;
{80*y2}
asm mov ax,y2; mov bx,80; mul bx; mov y2,ax; end;
setaddress(y2);
end;
procedure Check_Flipper_Arms;
begin
{check if left flipper-arm is moved}
if arm_links_old_status<>arm_links_status then
if (bally+16>armYlinks) and (bally<armYlinks+armHoeheLinks) and
(ballx+16>armXlinks) and (ballx<armXlinks+armBreitelinks) then begin
draw_ground_auto;{}
draw_arm_links;
get_ground_auto;{}
draw_ball_auto;
end else draw_arm_links;
{check if right flipper-arm is moved}
if (arm_rechts_old_status<>arm_rechts_status) then
if (bally+16>armYrechts) and (bally<armYrechts+armHoeherechts) and
(ballx+16>armXrechts) and (ballx<armXrechts+armBreiterechts) then begin
draw_ground_auto;
draw_arm_rechts;
get_ground_auto;
draw_ball_auto;
end else draw_arm_rechts;
end;
procedure analyse_arms;
var w : byte;
begin
if abs(ballspeed_x) > 4 then w := 0 else w := 3;
if (fo > 0) and (ballspeed_y < 0) then begin
ballspeed_y := abs(ballspeed_y);
kraft := 0;
exit;
end;
if ballx < 142{152} then begin
if arm_links_old_status < arm_links_status then begin
draw_arm_links;
Check_Ball;
ballspeed_y := - abs(Ballx+4 - ArmXLinks);
if ballspeed_y < - 50 then ballspeed_y := -50;
bally := bally + ballspeed_y;
kraft := abs(ballspeed_y)-10;
case arm_links_status of
1 : inc(ballspeed_x,7+random(4)); {5/2}
2 : inc(ballspeed_x,5+random(4));
4 : dec(ballspeed_x,5+random(4));
5 : dec(ballspeed_x,7+random(4));
end;
end else begin
case arm_links_status of
1 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
2 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
4 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
5 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
end;
inc(ballspeed_y,2);
end;
end else
if arm_rechts_old_status < arm_rechts_status then begin
draw_arm_rechts;
Check_Ball;
kraft := 50;
ballspeed_y := - abs(ArmBreiteRechts - (Ballx+4{+8} - ArmXRechts));
if ballspeed_y < - 50 then ballspeed_y := -50;
bally := bally + ballspeed_y;
kraft := abs(ballspeed_y)-10;
case arm_rechts_status of
1 : dec(ballspeed_x,7+random(4));
2 : dec(ballspeed_x,5+random(4));
4 : inc(ballspeed_x,5+random(4));
5 : inc(ballspeed_x,7+random(4));
end;
end else begin
case arm_rechts_status of
1 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
2 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
4 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
5 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
end;
inc(ballspeed_y,2);
end;
fl := 0; fr := 0; fu := 0; fo := 0;
end;
{ *** EVENTS ***************************************************************}
procedure analyse_crash;
var fg,a,b,c,d,w:byte;
begin
if fr>0 then fg:=fr;
if fl>0 then fg:=fl;
if fo>0 then fg:=fo;
if fu>0 then fg:=fu;
case fg of
254 : begin
incscore(100);
if ballspeed_y > 0 then ballspeed_x := abs(ballspeed_y)
else ballspeed_x := -abs(ballspeed_y);
if ballspeed_x > 0 then ballspeed_y := abs(ballspeed_x) div 2
+ random(5)
else ballspeed_y := -abs(ballspeed_x) div 2;
play(snd14);
end;
253 : begin
{ ballspeed_x := ballspeed_x - 10;}
if abs(ballspeed_x) > 4 then w := 0 else w := 1;
dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
inc(ballspeed_y,2);
end;
252 : begin
{ballspeed_x := ballspeed_x + 10;}
if abs(ballspeed_x) > 4 then w := 0 else w := 1;
inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
inc(ballspeed_y,2);
end;
250,251 : begin
if ballx < 160 then begin
if RL then begin
play(snd12);
ballspeed_y := -30-random(15);
inc(ballspeed_x,6);
kraft := 100;
end
end else if RL then begin
play(snd12);
ballspeed_y := -30-random(15);
inc(ballspeed_x,4+random(3));
kraft := 100;
end;
end;
249 : begin
incscore(100);
if ballspeed_y < 0 then ballspeed_x := abs(ballspeed_y)
else ballspeed_x := -abs(ballspeed_y);
if ballspeed_x < 0 then ballspeed_y := abs(ballspeed_x) div 2
else ballspeed_y := -abs(ballspeed_x) div 2;
play(snd14);
end;
248 : begin
incscore(100);
ballspeed_y := ballspeed_y div 2;
dec(ballspeed_x,ballspeed_y);
play(snd1);
end;
247 : begin
play(snd4);
HilfsProc2;
counter := 10; set_rgb_color(247,60,30,20);
end;
246 : begin
play(snd4);
HilfsProc2;
counter := 10; set_rgb_color(246,60,30,20);
end;
245 : begin
play(snd4);
HilfsProc2;
counter := 10; set_rgb_color(245,60,30,20);
end;
244 : begin
play(snd4);
HilfsProc2;
counter := 10; set_rgb_color(244,60,30,20);
end;
243 : begin
incscore(50);
{if ballspeed_x < 0 then ballspeed_x := -15;
if ballspeed_x > 0 then ballspeed_x := 15;}
if ballspeed_x < 0 then ballspeed_x := -8-random(4);
if ballspeed_x > 0 then ballspeed_x := 8+random(4);
if ballspeed_y < 0 then ballspeed_y := -8-random(4);
if ballspeed_y > 0 then ballspeed_y := 8+random(4);
if ballx < 160 then begin
counter := 10; set_rgb_color(96,60,30,20); play(snd3);
end else begin
counter := 10; set_rgb_color(97,60,30,20); play(snd13);
end;
end;
242 : begin
display('>-BALL-<>-LOST-<');
play(snd9);
repeat led_anzeige; until led_status=0;
senk_arms;
asm cli end;
delay(1000);
move_left;
{LOCKED BALL RELEASEN WHEN EXISTANCE}
if locked = 1 then begin
display('RELEASE LOCKED BALL!');
repeat led_anzeige; until led_status = 0;
draw_ground_auto;
delay(1000);
move_left;
init_ball_values;
for a := 99 to 101 do
set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
PFEIL := 0;
locked := 0;
exit;
end;
{RAT-Bonus}
if (RAT[24] = 1) and (RAT[25] = 1) and (RAT[26] =1) then begin
display('RAT-BONUS: 50000');
repeat led_anzeige; until led_status = 0;
delay(500);
move_left;
inc(score[actplayer],50000);
end;
{phaser bonus}
if felder3 > 0 then begin
display('PHASER - BONUS');
repeat led_anzeige; until led_status=0;
delay(1000);
inc(score[actplayer],felder3*10000);
display('< < < '+inttostr(felder3*10000)+' > > >');
repeat led_anzeige; until led_status=0;
delay(1000);
move_left;
end;
{Rampen-Bonus}
if felder1 > 0 then begin
display('RAMP-HIT : 25000');
inc(score[actplayer],25000);
repeat led_anzeige; until led_status=0;
delay(1000);
move_left;
end;
{death-bonus}
if felder2 > 0 then begin
display('DEATH BONUS '+inttostr(felder2*500)+'x5');
repeat led_anzeige; until led_status=0;
inc(score[actplayer],felder2*500*5);
delay(1000);
move_left;
end;
{total}
display('Total '+inttostr(score[actplayer]));
repeat led_anzeige; until led_status = 0;
delay(1000);
move_left;
inc(balls[Actplayer]);
if balls[actplayer] = MaxBalls then begin
display('* G A M E O V E R *');
repeat led_anzeige; until led_status = 0;
delay(1000);
bende := true;
end;
inc(actplayer);
if actplayer > Maxplayer then actplayer := 1;
if balls[actplayer] < MaxBalls then
if MaxPlayer > 1 then
begin
display('Next Player '+inttostr(actplayer));
repeat led_anzeige; until led_status=0;
delay(1000);
move_left;
display('Ball '+inttostr(balls[actplayer]));
repeat led_anzeige; until led_status=0;
delay(1000);
move_left;
bende := false;
end;
init_ball_values;
init_tisch2;
for a := 0 to 250 do begin
CTRL_Shift_Keys;
arm_links_old_status:=arm_links_status;
arm_rechts_old_status:=arm_rechts_status;
Check_Flipper_Arms;
end;
senk_arms;
end;
241 : begin
dec(ballx,2); ballspeed_x := -1;
ballspeed_y := abs(ballspeed_y);
end;
240 : begin
{if ballspeed_x < 4 then inc(ballspeed_x,3);}
ballspeed_x := 4;
{ play(snd1);}
inc(ballx);
dec(ballspeed_y);
end;
233..238 : begin
if phaser[fg] = 0 then begin
play(snd11);
phaser[fg] := 1;
set_rgb_color(238-fg+109,50,30,20);
inc(ballspeed_x,20);
inc(score[actplayer],1000);
if (phaser[233] = 1)and(phaser[234] = 1)and(phaser[235] = 1)and
(phaser[236] = 1)and(phaser[237] = 1)and(phaser[238] = 1)then
begin
case Felder3 of
0 : begin
felder3 := 1;
display('>>> 10000 BONUS <<<');
repeat led_anzeige; until led_status = 0;
inc(score[actplayer],10000);
set_rgb_color(105,60,30,20);
end;
1 : begin
felder3 := 2;
display('>>> 20000 BONUS <<<');
repeat led_anzeige; until led_status = 0;
inc(score[actplayer],20000);
set_rgb_color(106,60,30,20);
end;
2 : begin
felder3 := 3;
display('>>> 30000 BONUS <<<');
repeat led_anzeige; until led_status = 0;
inc(score[actplayer],30000);
set_rgb_color(107,60,30,20);
end;
3 : begin
felder3 := 5;
display('>>> 50000 BONUS <<<');
repeat led_anzeige; until led_status = 0;
inc(score[actplayer],50000);
set_rgb_color(108,60,30,20);
end;
end;
if Felder3 < 5 then begin
for fg := 109 to 114 do
set_rgb_color(fg,pal[fg].r,pal[fg].g,pal[fg].b);
PHASER[233] := 0; PHASER[234] := 0; PHASER[235] := 0;
PHASER[236] := 0; PHASER[237] := 0; PHASER[238] := 0;
end;
end;
end;
end;
end;
end;
{ *** AREAS *************************************************************** }
procedure analyse_boden;
var fg:byte;
h1,h2 : byte;
begin
case fm of
1 : begin
play(snd7);
display('Sure Shot 25000');
repeat led_anzeige; until led_status = 0;
draw_ground_auto;
repeat
inc(bally,2);
calc_page_pos_of_ballpos; retrace;
until bally > 320;
ballx := 5;
ballspeed_x := 0; ballspeed_y := 0; kraft := 0;
delay(350);
inc(score[actplayer],25000);
end;
2 : begin
inc(ballspeed_y,4);
end;
3 : begin
play(snd7);
case pfeil of
0 : begin
pfeil := 2;
set_rgb_color(99,63,20,0);
end;
2 : begin
pfeil := 4;
set_rgb_color(100,63,20,0);
end;
4 : begin
pfeil := 6;
set_rgb_color(101,63,20,0);
end;
6 : begin
if locked = 0 then begin
locked := 1;
display('BALL LOCKED!');
repeat led_anzeige; until led_status = 0;
draw_ground_auto;
delay(1000);
init_ball_values;
exit;
end;
display('BALL ALREADY LOCKED!');
repeat led_anzeige; until led_status = 0;
delay(500);
end;
end;
inc(score[actplayer],pfeil*2000);
display('Lock door : '+inttostr(pfeil)+'x2000');
repeat led_anzeige; until led_status = 0;
delay(1000);
end;
5 : begin
display('KILL THE RAT!');
end;
6 : begin
play(snd7);
h1 := MAXFarbe;
MAXFarbe := 209;
display('RAMP BONUS:');
play(snd12);
repeat led_anzeige; until led_status = 0;
delay(500);
draw_ground_auto;
delay(1000);
case felder1 of
0 : begin
set_rgb_color(95, 63,20,0);
felder1 := 1;
end;
1 : begin
set_rgb_color(94, 63,20,0);
felder1 := 3;
end;
3 : begin
set_rgb_color(93, 63,20,0);
felder1 := 5;
end;
end;
display('-._ '+inttostr(felder1)+'000 * 5 _.-');
repeat led_anzeige; until led_status = 0;
play(snd11);
ballx := 15; bally := 106;
inc(score[actplayer],felder1*1000*5);
ballspeed_x := 0; ballspeed_y := 0;
for bally := bally to 136 do begin
retrace; move_ball;
calc_page_pos_of_ballpos; {readkey;}
end;
for bally := bally to 145 do begin
retrace; move_ball;
calc_page_pos_of_ballpos; {readkey;}
inc(ballx);
end;
for bally := bally to 223+random(3) do begin
retrace; move_ball;
calc_page_pos_of_ballpos; {readkey;}
if bally mod 6 = 0 then inc(ballx) else inc(ballx,2);
end;
repeat
retrace; move_ball;
calc_page_pos_of_ballpos; {readkey;}
inc(bally,2);
until bally > 250;
draw_ground_auto;
delay(500);
MAXFarbe := h1;
{zufall}
h1 := random(4)+13;
ballspeed_y := 0;
ballspeed_x := 0;
case h1 of
13 : begin
ballx := 170; bally := 233;
ballspeed_y := -random(15)-15;
end;
14 : begin
ballx := 189; bally := 250;
ballspeed_x := random(15)+15;
end;
15 : begin
ballx := 170; bally := 269;
ballspeed_y := random(15)+15;
end;
16 : begin
ballx := 151; bally := 250;
ballspeed_x := -random(15)-15;
end;
end;
end;
7 : begin
display('NO RAMP!');
end;
8 : begin
play(snd7);
display('RAT HOLE 3000');
repeat led_anzeige; until led_status = 0;
draw_ground_auto;
inc(score[actplayer],3000);
for bally := bally downto 40 do begin
retrace; calc_page_pos_of_ballpos; end;
HilfsProc1;
end;
10 : begin
if ballspeed_y > 0 then begin
play(snd10);
rl := not rl;
if rl then set_rgb_color(115,pal[115].r,pal[115].g,pal[115].b)
else set_rgb_color(115,20,10,10);
if rl then display('RELAUNCH ON!')
else display('RELAUNCH OFF!');
end;
if felder2 < 3 then begin
inc(felder2);
display('DEATH BONUS '+inttostr(felder2*500));
set_rgb_color(102+felder2-1,20,30,60);
end;
end;
11 : begin
play(snd10);
if ballspeed_y < 0 then begin
ballspeed_y := ballspeed_y div 4;
ballspeed_x := 8;
end;
end;
12 : begin
if balls[actplayer] < maxballs then display('>Hit SPACE to start<');
end;
13..16 : begin
repeat h1 := random(4)+13; until h1 <> fm;
{delay(150);}
draw_ground_auto;
delay(400);
ballspeed_y := 0;
ballspeed_x := 0;
case h1 of
13 : begin
ballx := 170; bally := 233;
ballspeed_y := -random(15)-15;
end;
14 : begin
ballx := 189; bally := 250;
ballspeed_x := random(15)+15;
end;
15 : begin
ballx := 170; bally := 269;
ballspeed_y := random(15)+15;
end;
16 : begin
ballx := 151; bally := 250;
ballspeed_x := -random(15)-15;
end;
end;
move_ball;
{delay(500);}
inc(score[actplayer],1000);
play(snd1);
end;
17 : begin
{inc(ballspeed_x);}
end;
23 : begin
dec(ballspeed_x);
end;
24..26 : begin
if ballspeed_y < 0 then exit;
play(snd10);
if RAT[fm] = 0 then begin
set_rgb_color(fm-24+90,63,20,0);
RAT[fm] := 1;
inc(score[actplayer],1000);
end;
if (rat[24] = 0) or (rat[25] = 0) or (rat[26] = 0) then
display('RAT is incomplete') else begin
display('RAT is COMPLETE!');
inc(score[actplayer],10000);
end;
end;
end;
end;
function gettablepixel(x,y:word):byte;
begin
if y<200 then gettablepixel:=tableground1^[x,y]
else if y<400 then gettablepixel:=tableground2^[x,y]
else if y < 600 then gettablepixel:=tableground3^[x,y];
end;
procedure check_ball_oben;
var x,y,z:integer;
contact:boolean;
begin
y:=bally;
contact:=false;
repeat {gut}
{0&16 / 1&15 / 2&14 / 3&13 / 4&12 / 5&11 / 6&10 / 7&9 / 8&8}
for x:=ballx+ 4 to ballx+12 do begin
if gettablepixel(x,y)>127 then begin
contact:=true;
if x <= ballx+8 then inc(o1) else inc(o2);
fo := gettablepixeL(x,y);
end;
end;
dec(y);
until (y<=bally+ballspeed_y div 2) or (contact);
inc(y); bally:=y;
end;
procedure check_ball_unten;
var x,y,z:integer;
contact:boolean;
begin
y:=bally;
contact:=false;
repeat
for x:=ballx+ 4 to ballx+12 do
begin
if gettablepixel(x,y+14)>127 then begin
contact:=true;
if x <= ballx+8 then inc(u1) else inc(u2);
fu := gettablepixeL(x,y+14);
end;
end;
inc(y);
until (y>=bally+ballspeed_y div 2) or (contact);
dec(y); bally:=y;
end;
procedure check_ball_links;
var x,y,z:integer;
contact:boolean;
begin
x:=ballx;
contact:=false;
repeat
for y:=bally+ 4 to bally+12 do
begin
if gettablepixel(x,y)>127 then begin
contact:=true;
if y <= bally+8 then inc(l1) else inc(l2);
fl := gettablepixeL(x,y);
end;
end;
dec(x);
if (x<0) then begin x:=0; contact:=true; end;
until (x<=ballx+ballspeed_x div 2) or (contact);
inc(x); ballx:=x;
end;
procedure check_ball_rechts;
var x,y,z:integer;
contact:boolean;
begin
x:=ballx;
contact:=false;
repeat
for y:=bally+ 4 to bally+12 do
begin
if gettablepixel(x+14,y)>127 then begin
contact:=true;
if y <= bally+8 then inc(r1) else inc(r2);
fr := gettablepixeL(x,y+14);
end;
end;
inc(x);
if (x>304) then begin x:=304; contact:=true; end;
until (x>=ballx+ballspeed_x div 2) or (contact);
dec(x); ballx:=x;
end;
procedure Check_Ball;
begin
o1 := 0; o2 := 0; u1 := 0; u2 := 0;
l1 := 0; l2 := 0; r1 := 0; r2 := 0;
fu := 0; fo := 0; fl := 0; fr := 0;
if ballspeed_y < 0 then begin
check_ball_oben;
if (o1 + o2 > 0) then begin
dec(kraft);
if kraft < 0 then
ballspeed_y := -(ballspeed_y{+abs(ballspeed_y)div 2) div 4}div 2);
end;
if (o1 > 0) and (o2 = 0) then if ballspeed_x < 4 then inc(ballspeed_x);
if (o1 = 0) and (o2 > 0) then if ballspeed_x > -4 then dec(ballspeed_x);
end;
if ballspeed_y >= 0 then begin
check_ball_unten;
if (u1 + u2 > 0) then begin
ballspeed_y := -(ballspeed_y{+abs(ballspeed_y)div 2) div 4}div 2);
kraft := abs(ballspeed_y div 2);
end; {4}
if (u1 > 0) and (u2 = 0) then if ballspeed_x < 4 then
begin if random > 0.3 then inc(ballspeed_x) else inc(ballx); end;
if (u1 = 0) and (u2 > 0) then if ballspeed_x > -4 then
begin if random > 0.3 then dec(ballspeed_x) else dec(ballx); end;
end;
if ballspeed_x <= 0 then begin
check_ball_links;
if (l1 + l2 > 0) then begin
ballspeed_x := abs((ballspeed_x+abs(ballspeed_y)div 3) div 4){+1};
{if ballspeed_x < 4 then inc(ballspeed_x,2);}
end;
if (l1 > 0) and (l2 = 0) then inc(ballspeed_y);
if (l1 = 0) and (l2 > 0) then dec(ballspeed_y);
end;
if ballspeed_x >= 0 then begin
check_ball_rechts;
if (r1 + r2 > 0) then begin
ballspeed_x := -((ballspeed_x+abs(ballspeed_y)div 2) div 4){-1};
{if ballspeed_x > -4 then dec(ballspeed_x,2);}
end;
if (r1 > 0) and (r2 = 0) then inc(ballspeed_y);
if (r1 = 0) and (r2 > 0) then dec(ballspeed_y);
end;
if (l2 > 0) and (l1 = 0) then
if (u1 > 0) or (u2=0) then if ballspeed_x <= 0 then begin
inc(ballspeed_y); inc(ballspeed_x); end;
if (r2 > 0) and (r1 = 0) then
if (u1 = 0) and (u2>0) then if ballspeed_x >= 0 then
begin inc(ballspeed_y); dec(ballspeed_x); end;
if (l1 > 0) and (l2 = 0) then
if (o1 > 0) or (o2=0) then if ballspeed_x >= 0 then begin
{inc(bally);} dec(ballx); end;
if (r1 > 0) and (r2 = 0) then
if (o1 = 0) and (o2>0) then if ballspeed_x <= 0 then begin
{inc(bally);} inc(ballx); end;
{} if grad = TischGrad then grad := 0
else begin inc(ballspeed_y); inc(grad); end; {}
{ inc(ballspeed_y); {}
if ballspeed_y > speedmaxy then ballspeed_y := speedmaxy;
end;
var a,b,c,d : byte;
begin
asm cli end;
checkbreak := false;
if (paramcount <> 1) or (length(paramstr(1)) <> 3) then halt(0);
{detect soundblaster and initialize the values}
textcolor(black);
textbackground(black);
detect_soundblaster;
Init_All;
Init_Tisch2;
repeat
keyboard; ch := upcase(CH);
case ch of
'K' : begin
ballspeed_y := ballspeed_y - 10;
ballspeed_x := ballspeed_x - 6 + random(12);
inc(ruetteln);
display('DER '+inttostr(ruetteln)+'.RÜTTLER!');
if ruetteln = 5 then begin
bende := true;
display('T I L T !');
end;
repeat led_anzeige; until led_status = 0;
delay(200);
end;
'P' : StartCDPlayer;
'Q',#27 :
if NormalPos = CurrentPos then begin
Display('Are you a coward ?');
repeat led_anzeige; until led_status = 0;
repeat keyboard; ch := upcase(ch);
until (ch = 'Y') or (ch = 'N') or (ch = 'Z');
case ch of
'N' : begin
bende := false;
Display('No!');
repeat led_anzeige; until led_status = 0;
end;
'Y','Z' : begin
bende := true;
Display('Yes!');
repeat led_anzeige; until led_status = 0;
end;
end;
end;
' ' : if (fm = 12) and (normalpos = currentpos) and (balls[actplayer] < MaxBalls)then begin
display('Release to start!');
repeat led_anzeige; until led_status = 0;
StartPow := 0;
repeat
if startpow < 75 then begin
inc(startpow,2);
FederY:=400+205+startpow div 5;
FederHoehe:=40-startpow div 5;
retrace;
Set_Feder;
move_ball;
end else play(snd1);
if keypressed then readkey;
Check_Flipper_Arms;
until port[$60] <> 57;
repeat
dec(FederY,2);
if FederHoehe<39 then inc(FederHoehe,2);
Set_Feder;
retrace;
until FederY<=400+205;
Ballspeed_y := -StartPow div 4 - 30 - 19; kraft := 90;
display('GET THE SPACE-RAT');
repeat led_anzeige; until led_status = 0;
end;
end;
{get extended key}
CTRL_Shift_Keys;
{arms}
Check_Flipper_Arms;
{calc_new_ball_pos // check border etc. // main proc}
Check_Ball;
{if (fr=arm) or (fl=arm) or (fu=arm) or (fo=arm) or
(fm=arm) or (fh=arm) then analyse_arms;}
asm
mov al,arm; cmp al,fr; jz @analyse;
mov al,arm; cmp al,fl; jz @analyse;
mov al,arm; cmp al,fu; jz @analyse;
mov al,arm; cmp al,fo; jz @analyse;
mov al,arm; cmp al,fm; jz @analyse;
mov al,arm; cmp al,fh; jz @analyse;
jmp @ende
@analyse: call analyse_arms
@ende:
end;
arm_links_old_status:=arm_links_status;
arm_rechts_old_status:=arm_rechts_status;
{final check routine}
if CurrentPos > NormalPos then begin
if (ballx = bx_old) and (bally = by_old) then retrace;
dec(CurrentPos); SetLineComp(CurrentPos);
end;
if (ballx <> bx_old) or (bally <> by_old) then begin
retrace;
{set ball}
calc_page_pos_of_ballpos;
move_ball;
{}
if bally > 581 then fu := 242;
if (fr>0) or (fl>0) or (fu>0) or (fo>0) then analyse_crash;
if bende then break;
fh := gettablepixel(ballx+8,bally+8);
if fh <> fm then begin
if (fh>0) and (fh<128) then begin fm := fh; analyse_boden; end
else if fh = 0 then fm := 0;
end;
end;
asm cli end;
led_anzeige;
case counter of
0 : begin end;
1 : begin
for a := 96 to 98 do
set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
for a := 116 to 119 do
set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
dec(counter);
end;
else dec(counter);
end;
until bende = true;
for b := 0 to 63 do
for a := 0 to 255 do begin
if pal[a].r > 0 then dec(pal[a].r);
if pal[a].g > 0 then dec(pal[a].g);
if pal[a].b > 0 then dec(pal[a].b);
set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
end;
Close_All;
asm sti end;
end.