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Collection of Hack-Phreak Scene Programs
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MTROOP.TXT
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1995-06-07
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┌────────────────────────┐
│*-*-* MARS TROOPER *-*-*│
└────┬──────────────┬────┘
│ Version 1.3 │
└──────────────┘
- DISCLAIMER -
The author, Misha Koshelev, and any other persons referred to in this
documentation or in the computer program MTROOP (Mars Trooper) accept no
responsibility for any loss of time, money or productivity, or damage to any
person(s) or computer hardware or software, as a result of using the program
MTROOP (Mars Trooper), even if the above mentioned had knowledge or had been
notified of the possibilities of such events.
- STORY -
In the future, terrorists have taken over the world. They control everything
from a deep underground base on Mars. You have been sent to stop them. First,
however, you have to drop down all of the way to the very core of Mars. At
first, your jet parachute doesn't open, but luckily for you it opens soon
enough. However, unluckily for you, you have a bad memory, and forgot to fill
up your oxygen tank. There is a little oxygen in some rocks on Mars that look
like this: . However, they are rare and are dispersed throughout the ground.
You must keep yourself alive by having oxygen, but you cannot have too much
(two rows of the screen is the maximum amount) because your emergency oxygen
tank will burst. Also, you cannot bump into walls because they have
electricity running through them.
- CONTROLS -
RIGHT SHIFT - Moves your character to the right
LEFT SHIFT - Moves your character to the left
- SCREEN -
At the top of the screen you will find the following:
A
/-\ /-\
| |
This is the amount of oxygen How deep you are
you have left. (A-z). This letter is
shown when you die.
This is your "score".
- NOTES/HINTS -
o To make things more difficult as you go farther downward, your
character is moved farther downward on the screen, and thus you have
less time to notice a wall, heart, etc.
o This game is different each time you play it (i.e. everything
changes places and the landscape changes)
o This game only takes 253 bytes of uncompressed machine code (including
6 bytes of data).
- UPDATES/BUG FIXES -
May 08, 1995 - Made an optimization so that instead of:
mov ax, 0b800h
mov es, ax
the program now uses:
push word ptr 0b800h
pop es
which saves one byte.
May 07, 1995 - Fixed the game so there would not be oxygen rocks () in
walls. Changed the color of the "score". Version 1.2 released.
May 06, 1995 - In the previous version, the random number generator simply
looked through memory and took each sequential byte as a random number.
This caused a problem because numbers in memory were not really
random. In this version, the problem is fixed, and the random number
generator is truly random.
May 01, 1995 - First version (1.0) released.
- AUTHOR -
Name: Misha Koshelev
E-Mail: mkosh@cs.utep.edu (preferable) or ac654@rgfn.epcc.edu
WWW Home Page: http://cs.utep.edu/schools/mkosh.html
Source code is included in this ZIP file. Please note that you may
NOT sell this source code without my permission.
┌───────────┐
│Have Fun!!!│
└───────────┘
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
P.S. Be sure to look at my Earthquake Simulator in C/C++ with FULL SOURCE.
file://x2ftp.oulu.fi/pub/msdos/programming/gamesrc/earthqua.zip
Also, look at my program called Ultra TwinSock, a pseudo-SLIP host
and terminal program based on TwinSock, with scripting, VT100 emulation
with the ability to turn off and on emulation of certain commands,
and a nicer interface.
ftp://oak.oakland.edu/win3/winsock/ultrts02.zip
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\