home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Collection of Hack-Phreak Scene Programs
/
cleanhpvac.zip
/
cleanhpvac
/
LADDERS.ZIP
/
README.TXT
< prev
next >
Wrap
Text File
|
1995-06-28
|
3KB
|
53 lines
LADDERS README.TXT
To run 'Ladders' you will need VGA video and the following files:
LADDERS.EXE - the main program
LADDERS.PAL - color palette for Ladders
LASPRITE.LIB - all the sprites for ladders
LATILE.LIB - background tiles
MODERNFO.FNT - a font file
Using a sprite maker program by Kai Rohrbacher called 'MAKES', you can
make a personal copy of ladders with your own sprites! You will need
SuperVGA video and these additional files:
MAKES.EXE - the sprite maker program
MAKES.DOC - documentation for MAKES
UNLIB.EXE - extracts sprites from a library
BFFFFFFF.EXE - compression/decompression program
SVGA256.DRV - a SuperVGA driver
You can extract the sprites in LASPRITE with:
UNLIB LASPRITE.LIB
This will give you 131 files, UNLIB000.COD TO UNLIB130.COD which you can
load into MAKES and modify or replace. Starting with UNLIB041.COD you have
45 pair of blockers and carry items required to remove them. UNLIB041.COD
is a door and UNLIB042.COD is a key. You may not want to change these but
any of the follow pairs might be replaced with your own drawings. Carry
items should be centered in a 40X16 pixel rectangle so they show up
correctly in the carry window. Blocker items should be left justified with
their feet 40 pixels from the top.
When you have the pairs changed as you want them type:
COPY /B UNLIB???.COD LASPRITE.LIB
The 131 files will be recombined into a new library. Run LADDERS and check
out your work. IF you want to save some space, compress the library:
BFFFFFFF LASPRITE.LIB LASPRITE.TMP C
Rename or delete lasprite.lib and then rename lasprite.tmp to lasprite.lib.
You can also change tiles used to make the background by following a similar
process with LATILE.LIB. In this case you get 18 COD files, 001 - 015 are
the 15 background tiles for the 15 different levels. COD files for tiles
have to remain at 16X16 pixels.
I've include the source code in case you want to see it or modify it. To
recompile you will need Turbo Pascal 6.0 or higher and the TPU units
ANIVGA.TPU and MUSIC.TPU. These are available in the ANI-VGA package by
Kai Rohrbacher. It can be found on a Simtel20 mirror as ANIVGA12.ZIP.
I got it from oak.oakland.edu /pub/simtel/msdos/turbopas. Note that the
music.pas file (by J.C. Kessels) has been modified for the game included
with ANI-VGA. The numbers changed appear in 'PlayMusic' and 'Initialize'
with the original numbers, (correct), in braces.
Stan Ockers
727 MacGregor Rd.
Lockport, IL 60441
stanley_ockers@qmgate.anl.gov