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Collection of Hack-Phreak Scene Programs
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cleanhpvac.zip
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cleanhpvac
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FNTPAK32.ZIP
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BASIC.EXE
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PACKLIST.BAS
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BASIC Source File
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1995-08-16
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4KB
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121 lines
Packing List: QuickBASIC, PDS, Visual Basic DOS, and PowerBASIC
========================================================================
POWERBASIC users: BE SURE to use the "P" versions of any OBJs we supply.
For example, use Mouse_P.Obj instead of Mouse.OBJ (in SHAREWARE versions
use FontPakP.Obj instead of Font_Pak.Lib).
========================================================================
BEFORE YOU DO ANYTHING ELSE:
Run Everyone.Exe to unpack fonts and OBJ files used in demo programs
in ALL programming languages! Here's what you'll unpack:
OldEng_5.F16 \
Script_3.F16 ) Font Pak font files used in a demo
BigSanSR.F16 /
HOLLOW9.OBJ \
FRAZZL16.OBJ ) Examples of "callable fonts"
SCRIPT1.OBJ /
========================= REGISTERED Versions
In registered versions, you'll unpack these files when you run
Everyone.Exe.
FONT_PAK.LIB ' LIB file containing "callable fonts" mentioned
' above, PLUS the OBJs listed below :::
FONTS.OBJ ' individual OBJs that contained in Font_Pak.Lib
VIDEO.OBJ
MOUSE.OBJ ' PowerBasic users: use Mouse_PB.Obj (NOT Mouse.Obj!)
MOUSE_P.OBJ
GFX_FONT.OBJ
LDCURSOR.OBJ
LDGFXCUR.OBJ
LDSYMBOL.OBJ
========================= SHAREWARE Versions
In registered versions separate OBJs are provided so programmers can
LINK only what their program needs (and improve granularity).
Shareware versions are designed to let you easily try out all options.
Therefore, we include just 1 LIB/OBJ file you need LINK to programs:
FONT_PAK.LIB ' For Microsoft BASICS and C (medium model)
FONTPAKP.OBJ ' For PowerBASIC 3.x and Pascal
========================================================================
You unpacked the following files when you ran Basic.Exe
Demo programs
=============
We strongly urge you to run ALL demo programs (listed below).
FONT_PAK.INC ' IMPORTANT "include" file declaring Font Pak routines
DEMO_MON.BAS ' Please run (and read) these IMPORTANT demo programs
DEMOFNT1.BAS ' to see how easy it is to change fonts and mouse
DEMOFNT2.BAS ' cursor shapes -- in TEXT -or- GRAPHICS modes.
DEMOBRIT.BAS
DEMOMOUS.BAS
DEMO_GFX.BAS
DEMO_GMS.BAS
DEMO_SYM.BAS
OnDisk
======
' OnDisk?.? contains function LoadFontFile to load fonts from disk.
' Be SURE to use the proper version!
ONDISK.BAS ' REGISTERED USERS receive this source code
' file they may use in ANY BASIC.
' SHAREWARE USERS receive these files.
ONDISK45.OBJ ' QuickBASIC version of LoadFontFile (near strings)
ONDISK7.OBJ ' PDS 7 version (FAR strings!)
ONDISKVB.OBJ ' Visual Basic DOS (FAR strings!)
ONDISK.PBU ' PowerBASIC
Microsoft BASICS: Create a Quick Library
=========================================
REGISTERED USERS: You should begin by compiling ONDISK.BAS
(e.g., bc ondisk /o;) to create ONDISK.OBJ.
Create a .QLB (Quick Library) to use when running our demos. Here's how:
bqlb45; <-- QuickBASIC
link /q font_pak.lib ondisk?, font_pak, nul, qbxqlb; <-- PDS 7.x
^^^ vbdosqlb; <-- VB-DOS
Registered users would replace "ondisk?" with just "ondisk."
Shareware users would replace "ondisk?" with "ondisk45," "ondisk7"
or "ondiskvb" -- to link the appropriate OBJ for your compiler.
See the section abpve for what these file names refer to.
Once you create your Quick Library, run our demo programs like this:
qbx
qb demofnt1 /l font_pak
vbdos
========================= End Packlist.Bas