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________________________ Subj: Book Recommendations ________________________
Fm: Mark Betz/GD SL 76605,2346
To: David Hernandez 72557,336 31-Jan-92
... Run, don't walk, to your nearest technically capable bookstore and
get a copy of Steve Rimmer's "Bitmapped Graphics" (Windcrest). This book
deals with most major file formats in detail...
...........................................................................
Fm: David Smith 71311,2334
To: david stafford 76666,2542 (X) 24-Mar-92
A book that I would recommend to any game programmer is:
GRAPHICS GEMS II edited by JAMES ARVO published by ACADEMIC PRESS
It is a life saver. ...
...........................................................................
Fm: KGliner 70363,3672
To: David J. Leach Jr 70511,1573 (X) 01-Jun-92
The Journal of Computer Game Design
P.O. Box 360872
Milpitas, CA 95036
$30, published 6 times per year. Back issues are $5 each.
(published by Chris Crawford Games)
The phone # for the Journal of Computer Game Design is (408) 946-4626. I'll
actually be the one who you'll end up talking to as I'm the one who handles
customer support and the subscription list.
...........................................................................
Fm: yngvi 76703,3046
To: Chris Lampton [GAMPUB] 76711,301 (X) 01-Jun-92
[re: centroid of a polygon]
You might try 'Curves & Surfaces for CAD' by Farin, Academic Press.
...
...........................................................................
Fm: Mark Betz/GD SL 76605,2346
To: Kevin Clements 70720,2707 18-Jun-92
... If you can find it I would recommend a book called "Artificial
Intelligence and Turbo Pascal". ... The book deals with state-goal
traversal of various data structures, as well as heuristic searches and some
other neat topics. The idea is that, for any given state a computer opponent
has a specific goal (to maneuver his aircraft behind yours, for example), and
that there are a finite number of moves which can be used to attempt a
traversal from the current state to the desired goal state.
...........................................................................
Fm: Mark Baldwin 73637,3032
To: Cory Klatt 70353,346 (X) 24-Jul-92
... Jim Dunnigan's book, The Wargame Handbook should be out this
fall. About 20-30% of it covers computer games.
...........................................................................
Fm: yngvi 76703,3046
To: Mark Betz/GD SL 76605,2346 (X) 04-Sep-92
Perla's Wargaming book (1990) is available from Naval Institute Press,
Annapolis MD 21402 (no phone number handy, sorry). I had ordered it direct
from them. ...
...........................................................................
Fm: Crystal Jock 73737,2704
To: game master 70401,3406 05-Sep-92
There are two good books by Stevens: Advanced Graphics in C and C++,
and Fractal Programming and Ray Tracing in C and C++. ...
...........................................................................
Fm: Bob Provencher/GDSL 71621,2632
To: Rob Nicholson (HMS Ltd) 100060,154 (X) 10-Oct-92
...I've read several books that talk about game programming - mostly minimax
searches and alpha-beta pruning and the like. I have no idea if any of
these are still in print but it'd be worth a try ...
Computer Gamesmanship, Elements of Intellegent Game Design. David Levy.
Simon & Schuster 1983. ISBN 0-671-49532-1 (general theory)
Games Programming. Eric Solomon. Cambridge University Press 1984.
ISBN 0-521-27110-X (general theory)
Creating Adventure Games on Your Computer. Tim Hartnell. Ballentine 1984.
ISBN 0-345-31883-8 (deals mainly with the TRS-80)
Sorcerers & Soldiers. Brian Murphy. Creative Computing Press 1984.
ISBN 0-916688-79-8 (good section on wargames)
Golden Flutes & Great Escapes. Delton T. Horn. Dilithium Press 1984.
ISBN 0-88056-089-4 (adventure games, TRS-80)
Compute's Guide to Adventure Games. Gary McGrath. Compute Publications
1984. ISBN 0-942386-67-1 (adventure games)
Computer Chess. David E. Welsh. Wm. C. Brown 19984. ISBN 0-697-09900-8.
...
...........................................................................
Fm: Dave Menconi 72350,602
To: Rob Nicholson (HMS Ltd) 100060,154 11-Oct-92
One other book to add to the list:
"The Art of Computer Game Design" by Chris Crawford. It's pretty old but the
premise is still good. I'm pretty sure that it's now out of print. When you
subscibe to the Journal of Computer Game Design you should ask Chris about it
and where it's available.
...........................................................................
Fm: R. KUEHNEL 71270,270 # 275192
To: Jesse 76646,3302 Date: 07-Jan-93 14:23:52
Jesse, I recently purchased 'The SOUND BLASTER BOOK' from my local computer
shop and have just begun to explore it. It is an ABACUS book and came with a
3 1/2 disk with additional programs. The book goes into great detail about
the history, features, use, programing, etc. of the SB card. Looked good
(that's why I got it) and have learned alot from the short time in my
possession. Hope this helps you.
Ralph
...........................................................................
Fm: Mark Betz/Ass't SysOp 76605,2346
To: PATRICK CUNNINGHAM 76550,264 18-Jan-93
Hi, Patrick. A few weeks ago I would have agree with Bob's recommendation.
However, there is a new book out called "Graphics File Formats"
(Windcrest/McGraw-Hill, ISBN 0-8306-3059-7) that is much more specifically a
book on file formats than is Rimmer's. On the other hand, if you need any
basic info on graphics techniques, you won't find it in there.
...........................................................................
Fm: Derek Smart 71334,2207
To: KGliner 70363,3672 (X) 01-Feb-93
why don't you check the cult classics
1) Principles of Interactive Computer Graphics by Newman & Sproul
2) Computer Graphics - Principles & Practice by Foley, van Dam, Fernier ...
3) The C Graphics Handbook by Al Stevens
4) Advanced Graphics Programming in C/C++ by Stevens & Watkins
...........................................................................
Fm: Derek Smart 71334,2207
To: KGliner 70363,3672 (X) 01-Feb-93
Bob mentioned another book which I also have 'Computer Graphics - A
Programming Approach' by Steve Harrington
You should also check ' Advanced Graphics on VGA and XGA cards using
Borland C++' by Ian o. Angell and Dimitrios Tsoubels
This book was written by my old professor from England and is published by
Halsted Press and inprint of J. Wiley & Sons ISBN 0-470-21833-9.
It is REALLY good and simplifies a lot of stuff for ease of understanding
Also 'Computer Graphics' by Edward Angel - published by Addison Wesley
I also suggest that you get a copy of Beyer's 'Standard Mathematical Tables &
Formulae' published by CRC press. ...
...........................................................................
Fm: Bob Provencher/GD SL 71621,2632
To: KGliner 70363,3672 (X) 01-Feb-93
... I couldn't remember the 2D matrix rotation stuff off the top of my
head the other day. It's been a little while since I used it.
I'm pulling this stuff straight out of one of my graphics book, in this case
it's "Computer Graphics, A Programming Approach," by Steven Harrington,
McGraw-Hill, 1987, ISBN 0-07-026753-7.
...........................................................................
Fm: David A. Campbell 72620,140
To: Diana Gruber/Fastgraph 72000,1642 (X) 12-Mar-93
...
HIGH PERFORMANCE INTERACTIVE GRAPHICS
Lee Adams, TAB Books, isbn 0-8306-2879-7
HIGH-SPEED ANIMATION AND SIMULATION FOR MICROCOMPUTERS
Lee Adams, TAB Books, isbn 0-8306-2859-2
Both books concern animation, high speed graphics, and simulation. They have
worked fairly well for me.
...........................................................................
Fm: Mark Betz/Ass't SysOp 76605,2346
To: David A. Campbell 72620,140 (X) 13-Mar-93
Hi, David. I'm glad that the Lee Adams books have worked out for you. I have
to admit that my general advice to book-seekers is "don't buy anything by Lee
Adams." I have "High Performance Graphics in C", and found it terrible. The
code hardly deserves the name, being C converted from BASIC, with incredibly
bad formatting, and descriptive variable names like "c", and "mx" <g>. Other
folks with whom I've conversed have had the same experience. Was yours
different?
...........................................................................
Fm: Chris Lampton [GAMPUB] 76711,301
To: All 19-Mar-93
...
For those of you who aren't familiar with it, FLIGHTS OF FANTASY is a 600+
page book about writing flight simulators, with extensive information on
polygon-fill graphics techniques (many of which are applicable to other forms
of 3D graphics, such as WOLFENSTEIN 3D-style texture mapping, WING
COMMANDER-style bitmapping, etc.), plus chapters on programming PC input
devices (joystick, mouse, keyboard), outputting sound effects through the
Sound Blaster, designing flight models, animating sprites, etc.
... it's either $34.95 or $39.95. A disk is included with both source and
executable for a working flight simulator, written by yours truly in
collaboration with Mark Betz.
...........................................................................
Fm: Humongous Entertainment 72450,2051
To: Lorin O'Brien 100032,51 25-Mar-93
One basic book I used [as] a student was Artificial Intelligence and The
Design of Expert Systems by George F. Luger and William A. Stubblefied (ISBN
0-8053-0139-9). It discusses searching and heuristics and simple game play
implementation (tic-tac-toe, Nim, maze running, a little chess). LOTS of
algorithms, most of which can be easily implemented in C or Pascal.
Probably more than you want, but since it's one of the few books out there
that even mentions game AI and is really not too self-conceited (as most
textbooks are <g>), I thought I'd mention it :)
...........................................................................
Fm: John Dlugosz [ViewPoint] 70007,4657 # 330490
To: Chris Lampton [GAMPUB] 76711,301 (X) Date: 10-Apr-93 12:27:51
Chris and anyone else who's interested, The "C++ Test of Knowledge, or The
Guru's Handbook" is an ongoing project not a finished work. For a copy send
$30 plus $2.90 shipping to:
Dlugosz Software
Guru's Handbook
PO Box 2335
Warminster, PA 18974
Upgrades are for cost of printing and shipping.
...........................................................................
Fm: Chris DiBona 72437,1473 # 348227
To: Rasputin 71005,2524 (X) Date: 05-May-93 02:12:12
One place that is a great reference for the theory and practice of 3d
mathematics is "Mathematical Elements for Computer Graphics" this is a very
good treatment of Comp Graphics, especially spline based.
The author is Rogers & Adams. Published bY McGraw hill.
...........................................................................
Fm: John Adkins 70253,364 # 352241
To: David J. Leach Jr 70511,1573 (X) Date: 10-May-93 18:25:38
David -
"The Sound Blaster Book" by Stolz, published by Abacus contains information
on MOD files and SoundBlaster programming. The ISBN is 1-55755-181-2, and
the cost is $34.95 USA.
Abacus
5370 52nd Street SE
Grand Rapids, MI 49512
Book includes a 3.5" diskette.
- John Adkins
...........................................................................
Fm: Diana Gruber/Fastgraph 72000,1642 # 359469
To: Scott Weller/Zapp! 70400,1541 Date: 21-May-93 12:32:31
Charles Kramer is a good guy. He is Randy's attorney, my attorney, Karen's
attorney, Scott Miller's attorney, lots of other people's attorney, which is
great until we start trying to do contracts with each other, then one of us
has to get another attorney and we end up fighting not over the contract, but
over who gets to keep Kramer. :)
Besides being real smart about legal things, Charles is quite humorous and
loveable, and he was my date at the GDC banquet.
He also makes you pay for advice, and while this is reasonable, there are
other sources of information on copyrighting software that cost less. I
recommend:
The Nolo Press
950 Parker St.
Berkeley, CA 94710
800-992-NOLO (outside California)
800-446-NOLO (in CA)
(415) 549-1976
I have two of their books: How to Copyright Software by M.J. Salone and Legal
Care for Your Software by Remer & Elias. These are older books, so you should
call Nolo for their newer titles. These are not dusty old legal texts, they
are very readable and helpful books.
Another source is:
Graphic Artists Guild
11 West 20th Street, 8th Floor
New York, NY 10011-3704
(212) 463-7730 (voice)
(212) 463-8779 (fax)
I ordered one of their books called "Making it Legal" by Lee Wilson, which I
found fascinating. It covers copyright, trademark, libel and false
advertising law among other things. BTW, most of us game programmers are
graphic artists by the Guild's definition, and they offer other services like
group health insurance. It's definitely worth looking into.
Copyrighting shareware is important, but legally binding license agreements
are even more important. You don't want people selling your shareware without
your permission because it can potentially limit your retail options. Ask
Kramer for a license agreement, or pop over to UKSHARE and ask me there and I
will post some examples for you.
Diana
...........................................................................
Fm: Charles B. Kramer, Esq. 72600,2026 # 359671
To: Diana Gruber/Fastgraph 72000,1642 (X) Date: 21-May-93 18:24:55
You might also write to:
Publications Section
Copyright Office
Library of Congress
Washington, D.C. 20559
and ask for Circular 61 ("Copyright Registration for Computer
Programs") and Application Form TX. The application and Circular
are free. You can also get both by telephone by calling the
Copyright Office Forms Hotline 1-202-707-9100.
There's also a short article that briefly discusses copyright
registration and copyright notice, and why you should care about
them. It's in a file called "COPYSO.TXT" that's available in the
UKShare library.
...........................................................................
Fm: KGliner 70363,3672 # 368784
To: Paul G. Matthews 73727,2774 Date: 04-Jun-93 05:26:44
Paul, the JCGD is a very small publicatiom (both in circulation and in
pagewise). There's typically only 6 or 7 articles per issue, and no
advertising. It's interesting information, but primarily theoretical or
about broad-scope business issues. As such, it's not often not directly
applicable to what you may be doing the way a technical journal might be.
Still worth it though, IMHO.
If you're looking for resources in general, I would peruse as many online
game design forums as you can. You've already found the one here on CIS.
There's also one on GEnie (associated with the JCGD), AOL, the Interenet,
etc. There's actually very little redundant information between them, so they
complement each other well (although beware what you read on the
Interenet...I've seen just as many blatantly false statements there as right
ones).
There are also some local game developer groups that meet monthly. The
ones I'm aware of are in the Bay Area, L.A., Denver, and I think Randy's got
something going down in the Dallas area too. If you're in one of these
areas, it's definitely worth your while to hook up with one of these groups.
There's a national one that's been around a couple years, but finally got off
the ground recently (it's called CEDA-- Computer Entertainment Developer's
Association). It has a newsletter and some other resources that you may find
useful.
Lastly, you might try getting your hands on a copy of the proceedings
from this year's Game Developer's Conference. There aren't any currently
available, but they were considering another print run if there was
sufficient demand. For that matter, there should be copies of proceedings
from previous year's conferences as well. There are audio tapes too.
--Kevin
______________________________ Subj: Internet ______________________________
Fm: Thomas Gerstner 100031,1171 # 354147
To: Kirk Bateman 100112,71 Date: 13-May-93 17:02:03
> Give us a clue how do I get this file, I am not on internet as a user
Yes it should definetly work via CIS!!!
Instead of directly transfering binary data from one host to another there
exists also the possibility to get the files from Internet via e-mail.
There is a e-mail FTP server which is called 'bitftp@pucc.princeton.edu' (and
some otheres).
You can e-mail your FTP commands to this server which will handle the FTP
connection to your desired host and mails the file to you in
uuencoded/xxencode format.
Uuencoded means the file is changed from binary to ASCII format (the file
will increase also in size (about 25%)). This ASCII encoded file is then
broken into smaller pieces (about 35KB to 45KB) and send to you as seperate
mails (spx10.zip is about 23 files with 45KB size). BTW, CIS can handle mail
messages up to 50KB.
I will supply an example (how to get spx10.zip from the Internet):
Send the following message to '>INTERNET:bitftp@pucc.princeton.edu':
-------------------------Cut here ----------------------------------------
ftp wuarchive.wustl.edu uuencoded user anonymous cd
/pub/MSDOS_UPLOADS/programming dir binary get spx10.zip quit
-------------------------Cut here ----------------------------------------
ftp wuarchive.wustl.edu uuencoded =================================
This logs you to the 'wuarchive.wustl.edu' FTP server. The optional
'uuencoded' will tell 'bitftp' to send you the file uuencoded.
Syntax: ftp <host> [uuencoded/xxencoded]
user anonymous ==============
This should always be the same line. Anonymous users don't need a password.
Syntax: user name password
cd /pub/MSDOS_UPLOADS/programming =================================
this will change to the desired path. The path is CASESENSITIVE!!! You can
also use 4 cd commands, like:
cd / cd pub cd MSDOS_UPLOADS cd programming
Just like in MSDOS (just change the backslash to a slash)
binary ======
This should always be used for binary files. For text files you can FTP
without the uuencoded/xxendcoded parameter and without the binary command.
get spx10.zip =============
This will transfer the file 'spx10.zip' to BITFTP and BITFTP will uuencode it
and send it to you via e-mail.
quit ====
This will quit the FTP session.
You will get the reply after some minutes (approx. 10 min). Sometimes the FTP
site will not allow BITFTP to log onto the system because there are already
too many anonymous users logged on. BITFTP will notify you about that and
will try it 10 more times in the next 2 days (but normaly it would connect
within the next 30 minutes).
So if you try to get spx10.zip via e-mail from BITFTP be warned: It consists
of 23 seperate e-mails with about 900KB in size all together.
I hope this is not to confusing for you. Just try it out. It is a fine way to
search different KNOWN FTP sites for files. If you need more FTP commands or
have further questions, just drop a message.
If all of the above fails I will upload it to CIS <g>.
Thomas
BTW: You can also subscribe to some mailing lists on several listservers on
the Internet (IBM-PC, 386USERS, GAMES-L, ...) via CIS.
...........................................................................
Fm: Paul G. Matthews 73727,2774 # 369303
To: KGliner 70363,3672 (X) Date: 04-Jun-93 23:05:25
Thanks for all your info. Two questions:
1) What is the name of the Internet newsgroup for game design?
2) How can I get in touch with CEDA?
I'm in the Boston area, actually.
...........................................................................
Fm: KGliner 70363,3672 # 369715
To: Paul G. Matthews 73727,2774 Date: 05-Jun-93 16:54:46
Paul,
The Internet newsgroup is rec.games.programmer. It's 99% programming.
There's also a newsgroup called rec.games.design, but they seem pretty
tightly focused on some paper rpg system and nothing else.
Hmmmm. I looked around and can't seem to find the official address for
CEDA. I'll talk to Dave Walker and find out what it is, then get back to
you.
Kevin
...........................................................................
Fm: KGliner 70363,3672 # 376350
To: Paul G. Matthews 73727,2774 (X) Date: 14-Jun-93 22:37:55
Paul- sorry about the delay getting back to you on this (was out of twon for
a few days). CEDA can be reached at:
5339 Prospect Rd. #330
San Jose, CA 95129
(408) 998-4608
...........................................................................
Fm: Paul Whittemore 72007,3305 # 371132
To: R.MORLEN 73167,3263 (X) Date: 07-Jun-93 22:09:25
> I will try and do an Archie search tomorrow and see if that will bring
> up anything. ... In fact, I will send you the address and a sample
> command file that will allow you to do archie searches from CompuServe
> (via Internet).
I've been meaning to ask this for a *long* time...
I use the Internet all the time. I have obtained addresses from the NIC,
read lots of mail and done anonymous FTPs from all over the planet. But
what the heck is this ARCHIE thing? I've seen it mentioned several times
now. I presume it is some kind of database of files available via FTP. Is
it a central database? Is there more than one? Is ARCHIE a command you
execute on Unix machines (like FTP) or a specific machine (like HOSTS on
the NIC)?
...........................................................................
Fm: R.MORLEN 73167,3263 # 371178
To: Paul Whittemore 72007,3305 (X) Date: 07-Jun-93 23:04:00
From what I can gather Archie seems to be a database of files on Internet
(though by no means complete).
There is an xarchie command. You can specify search criteria and it will
return a list of matching files and hostnames.
Fm: Steve Salter 71732,3126 # 371361
To: Paul Whittemore 72007,3305 (X) Date: 08-Jun-93 08:32:35
|what the heck is this ARCHIE thing? I've seen it mentioned several times
|now. I presume it is some kind of database of files available via FTP. Is
|it a central database? Is there more than one? Is ARCHIE a command you
|execute on Unix machines (like FTP) or a specific machine (like HOSTS on
|the NIC)?
There should be an 'archie' or 'xarchie' command at most sites. There should
also be an 'archie' man page available on your system.
Basically, Archie is a database query system that tracks about a 1000 ftp
sites among other resources. A good way to learn more about it and use it if
you have direct Internet access is:
Use telnet to connect to "archie.mcgill.ca" (132.206.2.3) and log in as
'archie'...no password needed. Type Help to get going. Note I said TELNET
and not FTP.
Alternate way would be to email 'archie@archie.mcgill.ca' with the word
'help' in the subject line. You'll get info mailed back to you concerning
email access to the archives.
...........................................................................
Fm: Jay Shaffstall 76003,1072 # 377374
To: R.MORLEN 73167,3263 Date: 16-Jun-93 10:04:29
Randy,
A quick note, CIS *doesn't* UUDECODE messages from Internet. That's the
responsibility of the receiver, so Bob'll have to get a version of UUDECODE
and process the text file. There's also a DOS version of UUDECODE in the
Unix forum (GO UNIXFOR).
...........................................................................
Fm: Jim Krammes@The Midland 75300,1663 # 377787
To: All Date: !` 16-Jun-93 22:10:29
CompuServe members can both send and receive e-mail with internet members.
There is no way (that I know of) to to file transfer (i.e., anonymous FTP).
To send email, the following info should help:
Assume that the CIS user id is [75300,1663] << hmmn, thats me! >>
Assume that the internet id is JoeBlow@somenode.someplace.com
To send mail from CIS to the internet, the "To:" line would read:
>INTERNET:JoeBlow@somenode.someplace.com
To send mail from the internet to CIS, the address is:
75300.1663@CompuServe.com
Note the use of the "." in place of the ",". Also, please note that I'm not
100% sure about the capitalization on the internet stuff (it is important).
One further note: the CIS reply command handles all internet stuff
transparently, so if you get a message from an interneter, use the "reply"
command and you will be ok.
- Jim
...........................................................................
Fm: Craig/Paul 76307,3252 # 377830
To: Jim Krammes@The Midland 75300,1663 (X) Date: !` 16-Jun-93 23:06:30
You can transfer files by Email using uuencode to send and uudecode when
recieving the files, but I believe that it is rather slow.
Craig
______________________________ Subj: Shareware ______________________________
Fm: Dave Snyder 70363,15 # 302905
To: All Date: 23-Feb-93 19:56:00
*** TO AUTHORS WANTING TO LICENSE SOFTWARE FOR RETAIL SALE ***
I have been hired as a consultant for Goodtimes Entertainment, a New York
company introducing a new line of software for the mass market. GT's line
will debut in Walmart nationwide on March 1st, and will include over 80
titles. Currently they have licensed product from Sierra, Parsons, Electronic
Arts, Microsoft, and other large companies. GT also is a vendor for Kmart,
Toys 'R Us, Target and other major national chains. GT has over 330,000
square feet of production and distribution space, as well as four floors of
office space in midtown Manhattan. They employ about 500 people, and do in
excess of $100 million in annual sales.
My job with GT is to locate and evaulate new products from shareware and
other independent authors. Retail prices on these products range from $5.99
to $39.99, and include the categories of entertainment, education and home
office. GT pays me a flat fee for every product I locate; the contracts are
directly with the authors, and I get no part of the royalties paid. GT pays
generous, timely royalties, and can provide unparalleled distribution.
If you are interested in having your product considered, or just want
additional information, please send me the shareware version of your product
at 1035 Dalla SE, Grand Rapids, MI 49507-1407, or call me at 616-245-8376. Or
reply to me by email.
I am placing some of my own products with GT. Other authors working with
them include Tim Sweeney and Gary Elfring. I believe this is a tremendous
opportunity, and I welcome the opportunity to make you and I some money. <g>
____________________ Subj: Online Shareware Registration ____________________
Fm: James Hamilton 73670,647 # 341958
To: John Dlugosz [ViewPoint] 70007,4657 (X) Date: 26-Apr-93 09:49:14
John ( & Tris),
You can register a lot of shareware programs on-line by using GO SWREG. I
have a shareware utility for Windows which is available in this manner.
Essentially, once you GO SWREG, just follow the instructions to search for or
register a program. The cost (which is displayed) of registration will be
billed to your CompuServe account and notification is sent to the author,
along with your name and address (in my case I mail out the registered
version along with a manual, etc.).
You may browse thru listings of available programs or search for specific
types, etc., and there is plenty of information about the process provided in
that "forum"...
You are prompted before an order/registration is entered, so you can change
your mind at any time during the process. (It's much like online catalog
shopping.)
Shareware that you may register online must indicate so in the description
and documentation in the forum where you found it (providing you an ID number
under which it is listed in the database).
From the author's standpoint, I have found the process to be very effective
(I don't have to wait for cheques to clear, etc., and can ship immediately)
and provides both the author and the person registering assurance that the
order has been sent/received!
Jim
...........................................................................
Fm: Lutz Kretzschmar 100023,2006 # 342089
To: James Hamilton 73670,647 (X) Date: 26-Apr-93 14:52:16
James, can anyone use this service? What does it cost the author? Do you have
to be a member of the ASP?
- Lutz
...........................................................................
Fm: James Hamilton 73670,647 # 342100
To: Lutz Kretzschmar 100023,2006 (X) Date: 26-Apr-93 15:16:32
The standard "cost" is 15% of the registration fee (deducted before you're
paid). You do not have to be a member of the ASP (I'm not - although I am
considering it.) Detailed information and procedures are available for both
users and authors if you GO SWREG (there's a menu that will get you to where
you want to go for the right info).
Hope that helps?
Jim
P.S. If 15% sounds high - it's actually reasonable overhead as it does
eliminate many difficulties (such as registrations from other countries, etc.).
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Fm: James Hamilton 73670,647 # 342625
To: John Dlugosz [ViewPoint] 70007,4657 (X) Date: 27-Apr-93 06:45:24
John,
Full instructions are available from the menu when you GO SWREG. I would
hesitate to try and remember the details as they may have changed since I did
it, but it was fairly straight-forward. Basically you complete a description
of the program and what forum(s) it can be downloaded from, and they review
it and assign it an ID. Then you have to update your doc. (and descriptions
in the forums) to add the ID # so people know they can register on-line.
Although I still obtain most registrations by mail (from non-CompuServe
users) it has proved to be _very_ handy for foreign users, as the cost of
obtaining money orders, etc., is often more than my registration price! And
both authors and users obtain records of the transaction.
Jim
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