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Collection of Hack-Phreak Scene Programs
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3DTOSHI2.ZIP
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mpg3d
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g3dshape.h
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C/C++ Source or Header
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1996-03-03
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533b
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30 lines
// g3dshape.h
//
// Copyright (c) 1995 by Toshiaki Tsuji, all rights reserved.
#ifndef __G3DSHAPE_H__
#define __G3DSHAPE_H__
#include "stdgfx.h"
#include "g3dmath.h"
class G3DOBJECT;
class G3DSHAPE
{
public :
G3DOBJECT *ParentObject;
LONG Ambient;
float MinZ,MaxZ; // For Sorting
float WorldMinX,WorldMaxX;
float WorldMinY,WorldMaxY;
float WorldMinZ,WorldMaxZ; // For Collision Detection
G3DSHAPE ();
virtual ~G3DSHAPE ();
};
#endif