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Collection of Hack-Phreak Scene Programs
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3DTOSHI2.ZIP
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mpg3d
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g3dfile.h
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C/C++ Source or Header
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1996-04-05
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816b
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36 lines
// g3dfiles.h
//
// Copyright (c) 1996 by Toshiaki Tsuji, all rights reserved.
#ifndef __G3DFILES_H__
#define __G3DFILES_H__
#include "stdgfx.h"
#include "g3ddraw.h"
#define FILE_ASC 1
#define FILE_3DS 2
#define FILE_GEO 3
#define FILE_GEM 4
class G3DFILETOOL
{
protected :
BOOLEAN Clockwise;
double AdjustScale;
public :
G3DFILETOOL ();
virtual ~G3DFILETOOL ();
virtual BOOLEAN Load ( FILEHANDLE f, LINKEDLIST<G3DOBJECT*> *ObjectList,
BOOLEAN ClockWise, double Scale ) = NULL;
virtual BOOLEAN Save ( FILEHANDLE f, LINKEDLIST<G3DOBJECT*> *ObjectList,
BOOLEAN ClockWise, double Scale ) = NULL;
}; // End of G3DFILETOOL
#endif