home *** CD-ROM | disk | FTP | other *** search
Text File | 2003-07-09 | 157.6 KB | 3,908 lines |
- iNDEX OF FTP.FUNET.FI:/PUB/CBM/VIC20 - ALL FILES
-
- tHE html VERSION IS IN HTTP://WWW.FUNET.FI/PUB/CBM/VIC20/allfiles.HTML
-
-
- allfiles
- - iNDEX OF ALL FILES UNDER THIS AREA, TEXT VERSION.
- allfiles.HTML
- - iNDEX OF ALL FILES UNDER THIS AREA, html VERSION.
- cARTLIST.HTML
- - lIST OF (ALMOST) ALL vic-20 CARTRIDGES EVER PRODUCED, VERSION 1.9M (jUNE 6,
- - 1998). cOMPOSED BY wARD f. sHRAKE AND pAUL a. lE bRASSE. html VERSION BY
- - mARKO m{$e4}KEL{$e4}.
- cARTLIST.TXT
- - lIST OF (ALMOST) ALL vic-20 CARTRIDGES EVER PRODUCED, VERSION 1.9M (jUNE 6,
- - 1998). cOMPOSED BY wARD f. sHRAKE AND pAUL a. lE bRASSE.
- cARTZILLA.HTML
- - rEVIEWS OF (ALMOST) ALL vic-20 GAME CARTRIDGES EVER PRODUCED. cOMPOSED BY
- - wARD f. sHRAKE. html VERSION BY mARKO m{$e4}KEL{$e4}.
- cARTZILLA.OLD.TXT
- - rEVIEWS OF (ALMOST) ALL vic-20 GAME CARTRIDGES EVER PRODUCED. cOMPOSED BY
- - wARD f. sHRAKE. iNITIAL RELEASE.
- cARTZILLA.TXT
- - rEVIEWS OF (ALMOST) ALL vic-20 GAME CARTRIDGES EVER PRODUCED. cOMPOSED BY
- - wARD f. sHRAKE. pROOFREAD BY mARKO m{$e4}KEL{$e4}.
- faq.TXT
- - fREQUENTLY aSKED qUESTIONS ABOUT THE vic-20 cLASSIC gAME & hOME cOMPUTING
- - sYSTEM, rELEASE 2B (vER 1.3) jULY 1997. {SHIFT-POUND} 1997 wARD sHRAKE
- - <url:HTTP://CLASSICGAMING.COM/VIC20/>.
- tAPELIST.TXT
- - a LIST OF vic-20 TAPE GAMES. cOMPOSED BY wARD f. sHRAKE.
- vic-tECH.ZIP
- - iNFORMATION HOW TO ARCHIVE vic-20 GAME CARTRIDGES. wRITTEN BY wARD f. sHRAKE.
- MEMORYTEST.ZIP
- - a SIMPLE MEMORY TESTER WRITTEN BY tIMO rAITA. dOCUMENTATION, SOURCE CODE AND
- - BINARY INCLUDED.
- ASSEMBLER/
- * hERE YOU WILL FIND SOME TOOLS THAT MIGHT BE HELPFUL WHEN CODING MACHINE
- * LANGUAGE ON THE vIC. bUT YOU'D BE MUCH BETTER OFF USING SOME SORT OF A
- * CROSS-DEVELOPMENT SYSTEM. mOST PROGRAMS HERE REQUIRE AN 8-KILOBYTE MEMORY
- * EXPANSION.
- 6502 aSSEMBLER.PRG
- - a SIMPLE 6502 ASSEMBLER WRITTEN IN basic.
- aSSAM 20.PRG
- - aN ASSEMBLER WRITTEN IN MACHINE LANGUAGE.
- bASMON.PRG
- - a SIMPLE HEX-DEC CONVERSION TOOL WITH SOME FEATURES.
- dIS aSSEMBLER.PRG
- - a 6502 DISASSEMBLER WRITTEN IN basic.
- mlx 2.02.PRG
- - a UTILITY FOR ENTERING MACHINE LANGUAGE PROGRAMS (ENTER BYTES IN DECIMAL
- - NOTATION, WITH CHECKSUMS OVER 6 BYTE GROUPS).
- mlTRACER.PRG
- - a 6502 SIMULATOR (SINGLE-STEPPER) WRITTEN IN basic.
- mACH.TAAL lES 1.PRG
- mACH.TAAL lES 2.PRG
- mACH.TAAL lES 3.PRG
- mACH.TAAL lES 4.PRG
- mACH.TAAL lES 5.PRG
- mACH.TAAL lES 6.PRG
- mACH.TAAL lES 7.PRG
- mACH.TAAL lES 8.PRG
- mACH.TAAL lES 9.PRG
- mACH.TAAL lES 10.PRG
- mACH.TAAL lES 11.PRG
- mACH.TAAL lES 12.PRG
- - a MACHINE LANGUAGE COURSE IN dUTCH.
- sAMMON ($2000).PRG
- - a MACHINE LANGUAGE MONITOR OF SOME SORT.
- sOURCE (40T).PRG
- - a DISASSEMBLER THAT WRITES THE OUTPUT INTO A DISK FILE.
- VICDEBUG98-SYS40960.PRG
- VICDEBUG98.TXT
- - a MACHINE LANGUAGE MONITOR WITH SOME ADVANCED FEATURES, SUCH AS A SYMBOL
- - TABLE FOR vic-20 kernal JUMP TABLE ENTRIES. uPLOADED BY THE AUTHOR,
- - KEVINSAYLER@HOTMAIL.COM OR KSAYLER1@DTGNET.COM.
- AUDIO/
- * aUDIO SOFTWARE FOR THE cOMMODORE vic-20
- FISICHELLA.LNX
- - fISICHELLA V1.2, A MUSIC EDITOR BY aLEKSI eEBEN (ALEKSI@CNCD.FI),
- - <url:HTTP://WWW.CNCD.FI/AEEBEN/>.
- LOOP ARRANGER.LNX
- - lOOP aRRANGER, A MUSIC PATTERN EDITOR BY aLEKSI eEBEN (ALEKSI@CNCD.FI),
- - <url:HTTP://WWW.CNCD.FI/AEEBEN/>. rEQUIRES 3K OR 8K EXPANSION.
- VICTRACKER-1.0.TAR.GZ
- - vic-tracker IS A FULL-FEATURED TRACKER-STYLE MUSIC EDITOR. a SONG
- - COMPRESSOR/COMPILER IS INCLUDED WHICH RUNS ON ANY uNIX SYSTEM AND PRODUCES
- - vIC-20 ASSEMBLY SOURCE FILES. tHIS FILE CONTAINS THE SOURCE CODE, RELEASED
- - UNDER THE bsd LICENSE.
- VICTRACKER-VIC20.ZIP
- - vic-20 BINARIES AND A DEMO SONG OF vic-tracker 1.0. aLSO THE SOURCE CODE
- - PACKAGE FOR uNIX IS INCLUDED. sEE ALSO dANIEL kAHLIN'S vic-tracker PAGE AT
- - <url:HTTP://WWW.KAHLIN.NET/DANIEL/VICTRACKER/>.
- CSBRUCE/
- * tHESE GAMES HAVE BEEN WRITTEN BY cRAIG bRUCE.
- * aLL GAMES IN THIS DIRECTORY RUN ON THE UNEXPANDED vIC, EXCEPT SUPERVENTURE,
- * WHICH REQUIRES AT LEAST 8 KILOBYTES OF EXPANSION MEMORY.
- cb iNVADERS.B.PRG
- cb iNVADERS.F.PRG
- - cb iNVADERS FOR THE UNEXPANDED vIC ONLY. lOAD AND RUN THE CB INVADERS.B
- - FILE FIRST. iT'LL TRY TO LOAD THE SECOND PART FROM THE TAPE. bREAK THE
- - PROGRAM AND CHANGE THE CURSOR COLOR FROM WHITE IF NEEDED. tHEN LOAD AND
- - RUN THE SECOND PART. vERY SLOW SCREEN UPDATE, ALMOST UNPLAYABLE.
- cb sLOT-6.PRG
- cb sLOT-8.PRG
- - tWO DIFFERENT VERSIONS OF A SLOT GAME FOR AN UNEXPANDED vIC.
- dEATH hOUSE.PRG
- - a TEXT ADVENTURE GAME. rUNS ON AN UNEXPANDED vIC.
- hOUSE.PRG
- - dISPLAYS A HOUSE WITH PRINT COMMANDS.
- pOTHOLES i.PRG
- - a SIMPLE VERTICAL CAR-DRIVE GAME. tHE CAR DOESN'T STEER RIGHT IN THIS
- - VERSION
- pOTHOLES ii.PRG
- - a BETTER VERSION OF THE ABOVE.
- sUPERVENTURE.PRG
- - a TEXT ADVENTURE. rEQUIRES AT LEAST 8 Kb MEMORY EXPANSION.
- tYPING.PRG
- - tYPING RATE MEASUREMENT PROGRAM.
- uNEX.PRG
- - vic UNEXPANDER. sETS THE vIC TO AN UNEXPANDED MEMORY CONFIGURATION.
- DEMOS.BASIC/
- * hERE YOU WILL FIND DEMOS AND OTHER PROGRAMS THAT REQUIRE LITTLE
- * INTERACTION. aLL OF THESE PROGRAMS HAVE BEEN WRITTEN IN basic.
- DEMOS.BASIC/3K/
- bACH mENUETT 1.PRG
- - pLAYS bACH'S mENUETT nR. 1. rEQUIRES AT LEAST 3K OF EXPANDED MEMORY.
- bIRDFACE.SUPEREXPANDER.PRG
- - dRAWS A BIRD FACE. rEQUIRES AT LEAST A 3K MEMORY EXPANSION AND THE sUPER
- - eXPANDER rom.
- DEMOS.BASIC/8K/
- aNDROMEDA.PRG
- - aN ANIMATION ABOUT AN ALIEN COMING TO A TOWN.
- DEMOS.BASIC/PRINTER/
- * tHESE PROGRAMS PRINT PICTURES ON A 80-COLUMN PRINTER.
- dAME 1.PRG
- - pRINTS A PICTURE OF A WOMAN, LEFT HALF. rEQUIRES A 16K EXPANSION.
- dAME 2.PRG
- - pRINTS A PICTURE OF A WOMAN, RIGHT HALF.
- dRAGON 1.PRG
- - pRINTS A DRAGON, LEFT HALF. rEQUIRES AN 8K EXPANSION.
- dRAGON 2.PRG
- - pRINTS A DRAGON, RIGHT HALF.
- eNTERPRISE1.PRG
- - pRINTS THE u.s.s. eNTERPRISE, LEFT HALF. rEQUIRES A 24K EXPANSION.
- eNTERPRISE2.PRG
- - pRINTS THE u.s.s. eNTERPRISE, RIGHT HALF.
- gUUST.PRG
- - pRINTS A GHOST. rEQUIRES AN 8K EXPANSION.
- lEEUW.PRG
- - pRINTS A TIGER. rEQUIRES AN 8K EXPANSION.
- lIEFDE iS.PRG
- - pRINTS A PICTURE ON TWO PAGES, 40 COLUMNS EACH.
- mONALISA 1.PRG
- - pRINTS THE mONA lISA, LEFT HALF. rEQUIRES AN 8K EXPANSION.
- mONALISA 2.PRG
- - pRINTS THE mONA lISA, RIGHT HALF.
- pIN-UP.PRG
- - pRINTS A PIN-UP GIRL.
- sPOCK.PRG
- - pRINTS A 40-COLUMN PICTURE OF mR. sPOCK.
- DEMOS.BASIC/UNEXPANDED/
- aLLEGRO.PRG
- - pLAYS jOHANN sEBASTIAN bACH'S aLLEGRO.
- bIG 2.PRG
- - wRITES SOME TEXT ON A 25X30 SCREEN. pal (6561) ONLY.
- bIG cHARS.PRG
- - dEFINES 8X16 CHARACTERS AND 8X8 CHARACTERS SIMULTANEOUSLY AND
- - DEMONSTRATES THEIR USE.
- bIG oNE (S).PRG
- - a "COMMERCIAL" FOR bIG 2.
- bIRDS dEMO.PRG
- - dEMONSTRATES USER-DEFINED CHARACTERS AND SOUND EFFECTS.
- bOOGIE1.PRG
- - pLAYS A TERRIBLE MELODY AND SHOWS A CLUMSY ANIMATION.
- bOUNCE.PRG
- - bOUNCES THE TEXT WINDOW AROUND THE SCREEN.
- bUMBLEBEE.PRG
- - pLAYS THE bUMBLE bEE MUSIC PIECE.
- cIRKEL.PRG
- - dRAWS A CIRCLE ON THE SCREEN.
- cRAZYBEAT.PRG
- - pLAYS A NICE MUSIC PIECE.
- dOBBELSTEEN.PRG
- - tHROWS DICE.
- dRAGON dEMO.PRG
- - dRAWS A DRAGON AND PLAYS VERY ANNOYING SOUNDS.
- e.t. dEMO.PRG
- - tHIS EXTREMELY SLOW PROGRAM DRAWS A PICTURE OF THE e.t.
- fRERE jACQUES.PRG
- - pLAYS THE KANON SONG "mEISTER jAKOB", OR "fRERE jACQUES".
- kALEIDOSCOPE.PRG
- - dRAWS A CHANGING COLOURFUL GRAPHICS.
- kEYBOARD dEMO.PRG
- - dRAWS A PICTURE OF THE vic-20 KEYBOARD.
- lINER.PRG
- - dRAWS LINES ON THE SCREEN.
- lINTJES.PRG
- - dRAWS RANDOM HORIZONTAL LINES ON THE SCREEN.
- lOTUS.PRG
- - dRAWS A PICTURE OF A lOTUS eSPRIT.
- mERRY vIC-MAS.PRG
- - dRAWS A CHRISTMAS TREE AND PLAYS A CHRISTMAS SONG.
- mORK & mINDY.PRG
- - pLAYS A SONG.
- mULTICOLOUR mAGIC.PRG
- - tEACHES AND DEMONSTRATES THE USE OF MULTICOLOUR GRAPHICS.
- pENNY lANE.PRG
- - pLAYS THE pENNY lANE SONG BY THE bEATLES.
- pNO2.PRG
- - cREATES VARIOUS SOUND EFFECTS WHEN YOU PRESS THE KEYS.
- rAKET.PRG
- - aNIMATION OF A ROCKET THAT IS TAKING OFF.
- rOBOTS.PRG
- - dRAWS ROBOTS ON THE SCREEN.
- sCREEN dEMO.PRG
- - fEATURES SOME SORT OF MORPHING IN basic.
- sILENT nIGHT.PRG
- - pLAYS THE cHRISTMAS SONG "SILENT NIGHT".
- sMALLFONT.PRG
- - dEFINES A SMALL (4X6) FONT.
- sNOOPY hIRES.PRG
- - a PICTURE OF THE sNOOPY COMIC CHARACTER.
- sOLITAIR.PRG
- - pLAYS THE GAME OF sOLITAIRE. tHE TEXTS ARE IN dUTCH.
- sOUND lIBRARY.PRG
- - 20 DIFFERENT SOUND EFFECTS WRITTEN IN basic.
- sOUND sHAPER.PRG
- - a SOUND EFFECT PROGRAM.
- sTAR wARS irq.PRG
- - iNSTALLS AN INTERRUPT ROUTINE THAT PLAYS THE sTAR wARS THEME.
- sTILLENACHT.PRG
- - pLAYS THE FAMOUS cHRISTMAS SONG WITH THREE VOICES. tHE INITIALIZATIONS
- - TAKE QUITE LONG.
- vIC cIRKELDEMO.PRG
- - dRAWS TWO CIRCLES ON THE SCREEN.
- vIC dEMO 1.PRG
- vIC dEMO 2.PRG
- vIC dEMO 3.PRG
- - vERY POOR DEMOS OF THE vic-20. sOME OF THEM ARE BY cOMMODORE.
- vIC hIRES pLOT.PRG
- - pLOTS POINTS ON THE SCREEN.
- vIC mIAUW.PRG
- - dRAWS A CAT.
- vIC mOSAIC.PRG
- - nO, THIS IS NOT A WEB BROWSER FOR YOUR vic. iT DRAWS SOME SORT OF MOSAIC
- - ON THE SCREEN.
- wORLD mAP.PRG
- - dRAWS A SMALL WORLD MAP IN HIGH RESOLUTION GRAPHICS.
- DEMOS/
- bOUNCING bALL ii.D64.GZ
- - bOUNCING bALL ii (FOR UNEXPANDED vIC-20). tHE WINNER OF THE aLTERNATIVE
- - pARTY '98 DEMO COMPETITION.
- bOUNCING bALL ii.ZIP
- - tHIS PACKET CONTAINS SOURCE CODE, BINARIES IN SEPARATE FILES AND SOME
- - INFORMATION. uPLOADED BY vIZNUT/oCSA (VHEIKKIL@HYTTI.UKU.FI),
- - <url:HTTP://WWW.HYTTI.UKU.FI/%7eVHEIKKIL/OCSA/>.
- cUCKOO-CLOCK-SOURCE.ZIP
- - sOURCE CODE OF THE CUCKOO CLOCK PROGRAM IN dasm FORMAT
- cUCKOO-CLOCK.PRG
- - a CUCKOO CLOCK FOR THE vic-20 WRITTEN BY tIMO rAITA <VIC@IKI.FI>. tHIS
- - INTERRUPT-DRIVEN PROGRAM READS THE SYSTEM TIME (ti$) AND PLAYS CUCKOO
- - SAMPLES AT HALF AND FULL HOURS. rEQUIRES AT LEAST AN 8K EXPANSION.
- fINE SCROLL.PRG
- - a SCROLLER DEMO. tHE SCROLL IS NOT TOO FINE ON pal-b SYSTEMS. sys8192 TO
- - START. rEQUIRES AN 8K EXPANSION.
- vic20-ar89-1.PRG
- vic20-ar89-1.README
- - a SIMPLE DEMO FOR THE UNEXPANDED pal vIC-20, FEATURING A HORIZONTAL ONE-
- - LINE TEXT SCROLL AND SOME MUSIC. wRITTEN IN jUNE 1994.
- vvv-ntsc.LHA
- - vENI VIDI vIC!, 6560 (ntsc-m) VERSION. sOME PARTS OF THIS DEMO ARE
- - AVAILABLE SEPARATELY, SO THAT THEY CAN BE LOADED ON AN UNEXPANDED vic-20.
- - tHE DEMO ITSELF REQUIRES AN 8K MEMORY EXPANSION AND A 1540/1541/1570/1571
- - DISK DRIVE.
- vvv-ntsc.SFX
- - vENI VIDI vIC!, 6560 (ntsc-m) VERSION. tHIS SELF-EXTRACTING ARCHIVE CAN BE
- - LOADED AND STARTED ON A cOMMODORE 64 OR 128.
- vvv-pal.LHA
- - vENI VIDI vIC!, 6561 (pal-b) VERSION. sOME PARTS OF THIS DEMO ARE
- - AVAILABLE SEPARATELY, SO THAT THEY CAN BE LOADED ON AN UNEXPANDED vic-20.
- - tHE DEMO ITSELF REQUIRES AN 8K MEMORY EXPANSION AND A 1540/1541/1570/1571
- - DISK DRIVE.
- vvv-pal.SFX
- - vENI VIDI vIC!, 6561 (pal-b) VERSION. tHIS SELF-EXTRACTING ARCHIVE CAN BE
- - LOADED AND STARTED ON A cOMMODORE 64 OR 128.
- vvv-SRC.TAR.GZ
- - sOURCE CODE OF vENI VIDI vIC!, wORLD'S FIRST KNOWN TRACKMO (MULTIPART DEMO
- - THAT LOADS FROM DISK WHILE RUNNING) FOR THE vic-20, DEVELOPED IN 1996 AND
- - PUBLISHED ON tHE pARTY '96 IN dENMARK. fOR MORE INFORMATION, SEE
- - <url:HTTP://WWW.HUT.FI/mISC/CBM/VIC20-DEMOS.HTML#vvv>.
- DEMODISK1.D64.GZ
- - cOLLECTED DEMOS FOR THE UNEXPANDED vic-20, COMPOSED BY aLEKSI eEBEN
- DEMODISK1.TXT
- - dIRECTORY LISTING OF DEMODISK1.D64, COMPOSED BY mARKO m{$e4}KEL{$e4}
- DEMODISK2.D64.GZ
- - cOLLECTED DEMOS FOR THE UNEXPANDED vic-20, COMPOSED BY aLEKSI eEBEN
- DEMOS/ad/
- * tHESE DEMOS REQUIRE AT LEAST AN 8-KILOBYTE EXPANSION AND WERE PRODUCED BY
- * aNDREAS dIETMAIR (aNDI.dIAET@T-ONLINE.DE). nOTE THAT THE PHONE NUMBER
- * LISTED IN THE DEMOS IS NO LONGER VALID.
- aNIMIERTE gRAFIKEN.LNX.GZ
- - aNIMATED VECTOR GRAPHICS 1 TO 3. rEQUIRES 24K ram EXPANSION AT blk1-blk3
- - AND 4K AT THE TOP HALF OF blk5 ($BF00-$BFFF).
- fANTASMAGORIA.PRG
- - rELEASED IN sEPTEMBER 1991. rEQUIRES A 16-KILOBYTE EXPANSION. pUSH THE
- - FIRE BUTTON TO START. bITMAPPED ANIMATED GRAPHICS.
- hIRESSTARS 40960.PRG
- - rELEASED IN 1989. rEQUIRES ram AT LEAST AT blk1, blk2 AND blk5. sys40960
- - TO START. nO MUSIC, AND A NON-SMOOTH ONE-LINE SCROLL.
- iNTRO 2.PRG
- - 1991: AN INTRO. dISPLAYS COLOURFUL GRAPHICS AND A BITMAPPED SCROLL. tHE
- - BACKGROUND MELODY APPEARS TO BE FROM THE tv SERIES 'dALLAS'. rEQUIRES AN
- - 8-KILOBYTE MEMORY EXPANSION.
- iNTRO.PRG
- - 1990: a NON-GRAPHICS INTRO FOR WITH NO SOUND. rEQUIRES AN 8-KILOBYTE
- - MEMORY EXPANSION. cOMPRESSED WITH pUcRUNCH TO ELIMINATE THE NEED FOR
- - TYPING A sys CALL.
- nUMBER oNE.PRG
- - rELEASED IN jUNE 1990. fEATURES A SOFT BITMAP SCROLL AND A SIMPLE
- - MELODY. cOMPRESSED WITH pUcRUNCH TO ELIMINATE A LOADER PART.
- sAMPLES.LNX.GZ
- - dIGITIZED AUDIO SAMPLES FROM mAY 1990; SPEECH AND MUSIC. rEQUIRES ram AT
- - blk1-blk3 AND blk5.
- sCROLL-aNIMATION.LNX.GZ
- - 1989: 8W8 CHARACTER SCROLL AND ANIMATED CHARACTERS. nO SOUND. rEQUIRES
- - EXPANSION MEMORY AT blk1 AND blk5.
- sCRUTINIZED.PRG
- - oCTOBER 27, 1991: VERTICAL SCROLL AND ZOOMING HORIZONTAL SCROLL. nO
- - SOUND. rEQUIRES AN 8-KILOBYTE EXPANSION. cOMPRESSED WITH pUcRUNCH TO
- - ELIMINATE A LOADER PART.
- sLEEPLESS nIGHTS.PRG
- - 1990: a FOUR-PICTURE ANIMATION. rEQUIRES 16 KILOBYTES OF EXPANSION
- - MEMORY.
- uPSCROLL.LNX.GZ
- - dECEMBER 1989: vERTICAL HIGH-RESOLUTION SCROLLER; NO SOUND. tHE ACTUAL
- - DEMO REQUIRES ram AT blk5, AND IT STARTS WITH sys40960.
- vIC-aRT SYS40960.PRG
- - rELEASED IN 1989. rEQUIRES ram AT LEAST AT blk1 AND blk5. sys40960 TO
- - START. pLOTTED GRAPHICS.
- DEMOS/bONZAI/
- * tHESE FILES WERE UPLOADED BY wALT/bONZAI (aNDERS fOGH).
- dEMOPART.PRG
- - a SMOOTH SCROLL AND A TECH-TECH EFFECT. rUNS ON AN UNEXPANDED pal vic-
- - 20.
- dEMOPART.TXT
- - rELEASE NOTES FOR bONZAI'S FIRST DEMOPART FOR THE UNEXPANDED vic-20.
- DEMOS/pU-239/
- * pU-239 IS A fINNISH cOMMODORE DEMO GROUP, SEE
- * <url:HTTP://WWW.CS.TUT.FI/{$7e}ALBERT/pU-239/>
- bIRTHDAY.PRG
- bIRTHDAY_N.PRG
- - a VIC-20 DEMO RELEASED 11.8.1990 BY sECUNDUS OF pU-239. 16K EXTRA MEMORY
- - REQUIRED. lOAD AND RUN. sEPARATE pal AND ntsc VERSIONS. rE-SOURCED,
- - ntsc-FIXED, COMPRESSED AND UPLOADED BY aLBERT OF pU-239
- - (ALBERT@CS.TUT.FI)
- pu-239 IN lAHTI.PRG
- pu-239 IN lAHTI_N.PRG
- - a VIC-20 DEMO FROM 1989 BY sECUNDUS OF pU-239. 8K EXTRA MEMORY REQUIRED.
- - nO SOUND INCLUDED. lOAD AND RUN. sEPARATE pal AND ntsc VERSIONS. rE-
- - SOURCED, ntsc-FIXED, COMPRESSED AND UPLOADED BY aLBERT OF pU-239
- - (ALBERT@CS.TUT.FI)
- pu-239-DEMO.PRG
- pu-239-DEMO_N.PRG
- - tHE VERY FIRST VIC-20 DEMO BY sECUNDUS OF pU-239 (15.2.1989). 3K MEMORY
- - EXPANSION REQUIRED. lOAD AND RUN. sEPARATE pal AND ntsc VERSIONS. rE-
- - SOURCED, ntsc-FIXED, COMPRESSED AND UPLOADED BY aLBERT OF pU-239
- - (ALBERT@CS.TUT.FI)
- pACMAN.PRG
- pACMAN_N.PRG
- - a VIC-20 DEMO FROM 1989 BY sECUNDUS OF pU-239. 8K EXTRA MEMORY REQUIRED.
- - lOAD AND RUN. sEPARATE pal AND ntsc VERSIONS. rE-SOURCED, ntsc-FIXED,
- - COMPRESSED AND UPLOADED BY aLBERT OF pU-239 (ALBERT@CS.TUT.FI)
- pU239-1990-SRC.LHA
- - "rE-SOURCED" SOURCE CODES FOR pU-239 vic20 DEMOS FROM 1989 AND 1990. (pU-
- - 239 IN lAHTI, pU-239-DEMO, pACMAN, AND bIRTHDAY) tHE SOURCES ARE
- - COMPILABLE WITH AT LEAST dasm 2.12.
- VIMM-SRC.LHA
- - tHE SOURCE CODE FOR vimm. fOR MORE INFORMATION, SEE
- - <url:HTTP://WWW.CS.TUT.FI/{$7e}ALBERT/pU-239/VIMM/>
- VIMM.D64.GZ
- VIMM.ZIP
- - vici iTERUM mm - 29.12.2000, aUTODETECTING pal/ntsc MULTI-PART DEMO FOR
- - 16K MEM EXPANSION BY pASI oJALA AND aNDERS cARLSSON - sUPPORTS
- - 1540/41,1570/71,1581. sOME OF THE PARTS CAN BE LOADED & RUN IN A MACHINE
- - WITH 8K EXPANSION. fOR MORE INFORMATION, SEE
- - <url:HTTP://WWW.CS.TUT.FI/{$7e}ALBERT/pU-239/VIMM/>
- VIMMII-2002-SRC.LHA
- - tHE SOURCE CODE FOR vimmii. fOR MORE INFORMATION, SEE
- - <url:HTTP://WWW.CS.TUT.FI/{$7e}ALBERT/pU-239/VIMMII/>
- VIMMII.D64.GZ
- VIMMII.ZIP
- - vici iTERUM mmii - 9.6.2002, pal MULTI-PART DEMO FOR UNEXPADED VIC20 BY
- - pASI oJALA AND aNDERS cARLSSON - sUPPORTS 1540/41,1570/71,1581. fOR MORE
- - INFORMATION, SEE <url:HTTP://WWW.CS.TUT.FI/{$7e}ALBERT/pU-239/VIMMII/>
- DEMOS/AEEBEN/
- * tHESE PROGRAMS ARE {SHIFT-POUND} aLEKSI eEBEN (ALEKSI@CNCD.FI),
- * <url:HTTP://WWW.CNCD.FI/AEEBEN/>.
- BIG TIME [CNCD].PRG
- - cncd'S ENTRY AT aSSEMBLY 2001. a HUGE SCROLLER AND A NUMBER OF SMALLER
- - SCROLLERS.
- DRAGONWING.PRG
- - a FAST-SCROLLING GAME. cOLLECT FUEL CELLS (MARKED WITH 'f') AND AVOID
- - COLLIDING WITH THE WALLS.
- FROZEN.PRG
- - fROZEN TIME, A FULL-SCREEN SINUS EFFECT PLUS ONE-LINE SMOOTH SCROLLER.
- HAPPYHOUR.PRG
- - eIGHT VERTICAL RASTER SPLITS PLUS ONE-LINE SMOOTH SCROLLER. iMPROVED FROM
- - RASTERBAR.PRG.
- PLOTTER.PRG
- - sHADED DOUBLE SINE DOTS/BLOCKS PLUS ONE-LINE COARSE SCROLLER.
- RASTERBAR.PRG
- - fIVE VERTICAL RASTER SPLITS. PLUS ONE-LINE SMOOTH SCROLLER. sEE
- - HAPPYHOUR.PRG.
- FIRMWARE@ -> ../FIRMWARE/COMPUTERS/VIC20
- GAMES.BASIC/
- * wELCOME TO THE vic-20 GAME COLLECTION! tHE GAMES ARE SORTED BY THE MEMORY
- * EXPANSIONS THAT THEY REQUIRE.
- GAMES.BASIC/16K/
- * tHE GAMES IN THIS DIRECTORY REQUIRE AT LEAST 16 KILOBYTES OF EXTRA
- * MEMORY. tHEY ARE WRITTEN IN basic AND REQUIRE NO JOYSTICK, UNLESS
- * OTHERWISE SPECIFIED.
- aPSHAI-1.CSM.GZ
- aPSHAI-2.CSM.GZ
- - oRIGINAL TAPE IMAGES OF tEMPLE OF aPSHAI ({SHIFT-POUND} 1983 ePYX / aUTOMATED
- - sIMULATIONS), TWO CASSETTE SIDES. tHE GAME IS CONTROLLED WITH KEYBOARD.
- aPSHAI-DOC.ZIP
- - tHE MANUAL OF tEMPLE OF aPSHAI, COPIED FROM
- - <url:HTTP://WWW.CSTONE.NET/{$7e}RICH/tEMPLE/TEMPLE_OF_APSHAI.HTML>.
- aPSHAI.D64.GZ
- - tEMPLE OF aPSHAI, MODIFIED FROM THE ORIGINAL TAPE VERSION, TO USE THE
- - DISK DRIVE. nO BUGS HAVE BEEN CORRECTED. fOR INSTANCE, ENTERING A LEVEL
- - GREATER THAN 4 WILL TRIGGER AN ERROR. tHE FILE "LEVEL1" INCLUDES ALL
- - DATA FROM "BOTHTEENS4" AND "SET1", AND ALSO THE OTHER LEVEL FILES CONTAIN
- - COMMON DATA.
- aTLANTIS (40T).PRG
- - fIND THE aTLANTIS IN THIS TEXT ADVENTURE.
- bALDOR'S cASTLE.SYS20182.PRG
- - a QUITE UNPLAYABLE GRAPHICAL ADVENTURE.
- cASTLE dARK.PRG
- - a SEMI-GRAPHICAL TEXT ADVENTURE.
- cASTLEMAZE.PRG
- - a TEXT ADVENTURE.
- cOLONEL'S hOUSE-DOC.PRG
- - iNSTRUCTIONS FOR THE cOLONEL'S hOUSE.
- cOLONEL'S hOUSE.CSM.GZ
- - oRIGINAL TAPE DATA FOR THE cOLONEL'S hOUSE.
- cOLONEL'S hOUSE.PRG
- - tHE cOLONEL'S hOUSE - A TEXT ADVENTURE - "THE FIRST OF THE SEVEN KNIVES
- - OF ETERNITY" BY rOBERT dAVIS.
- cRUSH cRUMBLE AND cHOMP.CSM.GZ
- - oRIGINAL TAPE DATA FOR cRUSH cRUMBLE AND cHOMP.
- cRUSH cRUMBLE AND cHOMP.PRG
- - cRUSH, cRUMBLE & cHOMP - THE MOVIE MONSTER GAME BY ePYX 1982. sEE ALSO
- - <url:HTTP://HOME.ARCOR.DE/CYBERGOTH/EPYX/CRUSHCRUMBLECHOMP.HTML>.
- dARK-DUNGEONS.PRG
- - a ROLE-PLAYING ADVENTURE BY aNIROG.
- eNCOUNTER-2.PRG
- - a VERSION OF eNCOUNTER BY pIXEL PRODUCTIONS THAT IS NOT list PROTECTED.
- eNCOUNTER.PRG
- - tHIS pIXEL GAME HAS A VERY LONG INITIAL DEMO. tHE 'B' KEY HAS SOME
- - CONTROL OVER THE GAME.
- fLIGHTPATH-737.PRG
- - a FLIGHT SIMULATOR BY aNIROG. cONTROLS: F1, F3, F5, F7: SPEED; A, Z, F,
- - V, R, E: OTHER THINGS; AND THE JOYSTICK. tO TAKE OFF, CENTER THE PLANE
- - WITH THE RUNWAY (hdg = rh), ACCELERATE TO asi = 200, DROP THE FLAPS (V)
- - AND PULL THE NOSE UP.
- fOOTBALL mANAGER.PRG
- - iN THIS GAME YOU MANAGE A FOOTBALL TEAM. pRODUCED BY aDDICTIVE gAMES.
- lOST dUTCHMAN'S gOLD.PRG
- - a VERY BIG TEXT ADVENTURE. tHE GAME STATE CAN BE SAVED.
- mISER hOUSE.PRG
- - a TEXT ADVENTURE.
- mONOPOLY.PRG
- - a GERMAN mONOPOLY GAME WITH ONE COMPUTER PLAYER AND UP TO 7 HUMAN
- - PLAYERS. nO GRAPHICS.
- mORLOC hOUSE.PRG
- - a TEXT ADVENTURE.
- mYST. iSLAND.PRG
- mYSTERY iSLAND.PRG
- - a JOYSTICK-CONTROLLED ADVENTURE. nOT VERY PLAYABLE.
- oDYSSEE 2000.PRG
- - a gERMAN MULTI-PLAYER SPACE GAME.
- oRB.PRG
- - a dUTCH TEXT ADVENTURE BY iMPACT.
- rESCUE AT rIGEL.CSM.GZ
- - oRIGINAL TAPE IMAGE OF rESCUE AT rIGEL.
- rESCUE AT rIGEL.PRG
- - rESCUE AT rIGEL {SHIFT-POUND} 1982 aUTOMATED sIMULATIONS; {SHIFT-POUND} 1980 ACCORDING TO THE
- - PRINTED DOCUMENTATION. mOVEMENT COMMANDS: 1 TO 9: MOVE FORWARD 1 TO 9
- - FEET; SHIFT+1 TO SHIFT+9: DODGE AND MOVE FORWARD 1 TO 9 FEET; R=TURN
- - RIGHT, L=TURN LEFT, V=TURN AROUND. cOMBAT COMMANDS: b=FIRE BLASTER;
- - f=FIRE POWERGUN; p=SET POWERGUN LEVEL (1 TO 9); s=FORCE SHIELD ON/OFF;
- - a=AMBLE SYSTEM ON/OFF; m=MELEE (HAND-TO-HAND COMBAT). sPECIAL COMMANDS:
- - h=HEAL WOUNDS; t=ACTIVATE TRANSPORTER BEAM; d=DETERMINE CURRENT DEPTH;
- - c=COUNT THE NUMBER OF CAPTIVES RELEASED; ?=NEGOTIATE WITH ALIEN CREATURE.
- sTAR qUEST.PRG
- - sOME SORT OF A SPACE GAME.
- sTAR tREK.PRG
- - bECOME cAPTAIN kIRK OF uss eNTERPRISE.
- sTAR tREK.PRINTER.PRG
- - a sTAR tREK GAME WITH PRINTER OUTPUT.
- sTARSHIP-ESCAPE.PRG
- - iN THIS GAME BY sUMLOCK mICROS YOU WILL HAVE TO ESCAPE FROM A STAR SHIP,
- - WHICH CONSISTS OF SEVERAL ROOMS.
- sTONEVILLE mANOR.PRG
- - a TEXT ADVENTURE.
- sUBMARINE.PRG
- - a SUBMARINE GAME BY hIMER dATENSERVICE.
- sUBSPACE sTRIKER.PRG
- - a KEYBOARD-CONTROLLED SHOOT-EM-UP.
- sWORD OF fARGOAL-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF sWORD OF fARGOAL.
- sWORD OF fARGOAL.CSM.GZ
- - tAPE IMAGE OF sWORD OF fARGOAL.
- sWORD OF fARGOAL.PRG
- - ePYX PRESENTS: tHE sWORD OF fARGOAL BY jEFF mCcORD {SHIFT-POUND} 1983. a nETHACK-
- - LIKE ADVENTURE GAME. tHIS VERSION HAS BEEN CONVERTED FROM THE TAPE
- - IMAGE.
- tHE lAIR.PRG
- - a GRAPHICAL DUNGEON ADVENTURE WITH SAVE-GAME OPTION.
- tHE vALLEY.PRG
- - a ROLE PLAYING GAME.
- tHRILLER.PRG
- - a 2d MAZE GAME BY bERND wIEBELT. tHE INSTRUCTIONS ARE IN gERMAN.
- tOMB OF dREWAN-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF tOMB OF dREWAN, WITH A "LOADING PICTURE".
- tOMB OF dREWAN.PRG
- - a GRAPHICAL ADVENTURE WRITTEN IN basic. pROGRAMMED BY tREVOR pITTS.
- tOPTRAINER.PRG
- - a FOOTBALL MANAGER GAME WITH gERMAN TEXTS.
- tRIVIA hANGMAN-DOC.PRG
- - iNSTRUCTIONS FOR tRIVIA hANGMAN.
- tRIVIA hANGMAN-GAME.PRG
- - tHE FAMILIAR "hANGMAN" GAME WITH A TWIST - YOU HAVE TO ANSWER TRIVIA
- - QUESTIONS AS WELL AS GUESS LETTERS OF THE WORD. iF YOUR MAN GETS HANGED,
- - IT'S PRETTY GRUESOME. yOUNG CHILDREN MAY REQUIRE THERAPY.
- zOR.PRG
- - zor - DER sCHLACHT DER rOBOTER (PARTIALLY gERMAN TEXTS). fIGHT AGAINST
- - AN ENEMY ROBOT - zor. pROGRAMMED BY pIXEL pRODUCTIONS.
- GAMES.BASIC/32K/
- o. dORF.PRG
- oLDORF.PRG
- - tHIS ROLE PLAYING GAME "oLDORFS cASTLE" REQUIRES THE vIC sUPER eXPANDER
- - AT blk5 AND 24 KILOBYTES OF ram EXPANSION AT blk1, blk2 AND blk3. tHE
- - THIRD PART OF THE GAME APPEARS TO BE MISSING.
- GAMES.BASIC/3K/
- * tHE GAMES IN THIS DIRECTORY ARE WRITTEN IN basic AND REQUIRE A 3-KILOBYTE
- * MEMORY EXPANSION, LIKE THE sUPEREXPANDER. sOME OF THEM WORK ALSO WITH A
- * BIGGER EXPANSION.
- 3d dOOLHOF.PRG
- - a 3d MAZE GAME IN dUTCH.
- 3d tIC tAC tOE.PRG
- - a 3-DIMENSIONAL TIC-TAC-TOE GAME AGAINST THE COMPUTER. tHE TEXTS ARE IN
- - gERMAN. wORKS ALSO WITH 8K OR MORE.
- 3d tIC-tAC-tOE.PRG
- - a TWO-PLAYER TIC-TAC-TOE WITH A 3X3X3 MATRIX. rEQUIRES AT LEAST 3
- - KILOBYTES OF EXPANSION MEMORY.
- aLIEN pLAGUE.CSM.GZ
- - tAPE IMAGE OF aLIEN pLAGUE. wORKS IN BOTH 3K AND 8K COMPUTERS.
- aLIEN pLAGUE.PRG
- - aLIEN pLAGUE RESEMBLES sPACE iNVADERS. tHIS VERSION IS LINKED FOR A 3-
- - KILOBYTE MEMORY EXPANSION.
- aUTO-sIMULATOR-1.PRG
- - fIRST PART OF THE ACTUAL GAME. tHIS PART INITIALIZES THE GRAPHICS AND
- - LOADS THE SECOND PART.
- aUTO-sIMULATOR-2.PRG
- - sECOND PART OF THE ACTUAL GAME.
- aUTO-sIMULATOR.CSM.GZ
- - tAPE IMAGE OF aUTO-sIMULATOR, ALSO CALLED fAHR-sIMULATOR.
- aUTO-sIMULATOR.PRG
- - {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD., a.a. sCHERFF UND h.g. nOWACKI, eSSEN,
- - aPRIL 1982. tHIS PART SHOWS THE INSTRUCTIONS AND LOADS THE GAME FROM THE
- - TAPE. tHE GAME WORKS ALSO WITH AN 8K EXPANSION.
- aVARUUSPELI.PRG
- - a SPACE GAME IN fINNISH. cONTROLS: w, p, s, d, c, r.
- bIORHYTHMUS.CAS.GZ
- - tAPE IMAGE OF bIORHYTHMUS.
- bIORHYTHMUS.PRG
- - tHIS gERMAN PROGRAM DISPLAYS YOUR BIORHYTHMUS CURVES. tHE DATE OF BIRTH
- - AND THE DATE OF THE CURVES MUST BE IN THE SAME CENTURY.
- bOMBER.PRG
- - bOMB TWO TARGETS FROM A FAST FLYING PLANE. tHIS GAME IS VERY FAST FOR
- - BEING WRITTEN IN basic. wORKS ALSO WITH 8K OR MORE.
- cATACOMBS.PRG
- - a pAC-mAN CLONE.
- cAVES OF iCE.PRG
- - a THREE-DIMENSIONAL MAZE GAME IN A 5X5X5 ROOM MAZE. rEQUIRES AT LEAST 3
- - KILOBYTES OF EXPANSION MEMORY.
- cREMLIN.PRG
- - eLIMINATE ALL ENEMY OBJECTS ON THE SCREEN IN 100 SECONDS. tHE
- - INSTRUCTIONS AND OTHER TEXTS ARE IN dUTCH. wORKS ALSO WITH 8K OR MORE.
- dOMINO.PRG
- - tHE GAME OF DOMINO. tHE TEXTS ARE IN dUTCH, BUT THE GAME IS QUITE SIMPLE
- - ANYWAY. wORKS ALSO WITH 8K OR MORE.
- dROIDS.PRG
- - sOME SORT OF A GAME FOR 1-4 PLAYERS. wORKS ALSO WITH 8K OR MORE.
- dUIKBOTEN.PRG
- - sINK THE ENEMY SUBMARINES OR BOATS. nO GRAPHICS; YOU HAVE TO IMAGINE THE
- - 8X8 MATRIX YOURSELF. aLL TEXTS ARE IN dUTCH. wORKS ALSO WITH 8K OR
- - MORE.
- fLIGHTSIMULATOR.PRG
- - a VERY PRIMITIVE AND IRREALISTIC SIMULATION OF A LANDING PLANE. tHE
- - INSTRUCTIONS ARE IN gERMAN. wORKS ALSO WITH 8K OR MORE.
- fROG.PRG
- - iN THIS GAME, YOU ARE A FROG AND MUST CATCH BUGS FOR YOUR LIVING. vERY
- - FAST FOR A basic GAME. wORKS ALSO WITH 8K OR MORE.
- gELUIDEN.PRG
- - sOUND EFFECTS. tHE MENU IS IN dUTCH.
- gOBANG.CAS.GZ
- - tAPE IMAGE OF gOBANG.
- gOBANG.PRG
- - gOBANG, {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD. gOMOKU AGAINST THE COMPUTER.
- - uSE THE FUNCTION KEYS TO MOVE THE CURSOR AND return TO PLACE YOUR MOVE.
- - tHE OBJECTIVE IS TO PLACE FIVE PIECES IN A ROW VERTICALLY, HORIZONTALLY
- - OR DIAGONALLY. wORKS ALSO WITH 8K OR MORE.
- hEBBES.PRG
- - a DICE GAME FOR 4 PLAYERS. tHE TEXTS ARE IN dUTCH.
- iNSLUIT sPEL.PRG
- - cAPTURE THE vic BY BUILDING A WALL AROUND IT. tHE INSTRUCTIONS ARE IN
- - dUTCH. wORKS ALSO WITH 8K OR MORE.
- kANONEN-LOADER.PRG
- - nEEDED FOR LOADING kANONEN ON A COMPUTER THAT HAS AT LEAST AN 8K
- - EXPANSION.
- kANONEN.CSM.GZ
- - tAPE IMAGE OF kANONEN.
- kANONEN.PRG
- - kANONEN, {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD. aRTILLERY DUEL IN gERMAN. iN
- - THE GAME, EACH PLAYER HAS TO SPECIFY TWO NUMERIC QUANTITIES IN EACH
- - ROUND, SEPARATED BY A COMMA.
- lIGHTHOUSE.CSM.GZ
- - tAPE IMAGE OF lIGHTHOUSE. tHE LOADER AND THE ACTUAL GAME ARE eor
- - PROTECTED.
- lIGHTHOUSE.PRG
- - tHIS GAME TESTS ADDITION AND SUBTRACTION SKILLS.
- mASTERMIND.PRG
- - tHE CLASSIC MEMORIZING GAME. tHERE IS A VERY LONG DELAY LOOP IN THE
- - BEGINNING. tHE TEXTS ARE IN dUTCH.
- oWERRI.CAS.GZ
- - tAPE IMAGE OF oWERRI.
- oWERRI.PRG
- - oWERRI, {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD. iN THIS gERMAN GAME, YOU HAVE
- - TO MOVE PIECES AROUND. oNE PLAYER CAN BE STEERED BY THE COMPUTER.
- qUATRAINMENT.PRG
- - sOME SORT OF A LOGICAL GAME. wORKS ALSO WITH 8K OR MORE.
- rAIL.PRG
- - a RAIL ROAD GAME THAT ONLY WORKS WITH AN 3Kb EXPANSION.
- rOAD rALLY.CSM.GZ
- - tAPE IMAGE OF rOAD rALLY.
- rOAD rALLY.PRG
- - "a GAME FOR ONE AGAINST THE CLOCK." aVOID HITTING THE WALLS. pROGRAMMED
- - BY cOMMODORE gERMANY IN 1982.
- sAFE.PRG
- - oPEN A MONEY SAFE (dUTCH). wORKS ALSO WITH 8K OR MORE.
- sLANG.PRG
- sLANG2.PRG
- - cONTROL A SNAKE AND EAT NUMBERS. cONTROLS: t u y h.
- sPACE dIVISION.PRG
- - tHIS umi GAME TEACHES YOU DIVISION. yOU WILL HAVE TO ANSWER 20 PROBLEMS
- - BEFORE THE SPACE SHUTTLE CAN TAKE OFF.
- tHERAPY.PRG
- - dR. rOM, A THERAPIST PROGRAM. rEQUIRES AT LEAST 3Kb OF EXTRA MEMORY.
- wAKKEN&iJSBEEREN.PRG
- - sOME SORT OF A DICE GAME. yOU MUST KNOW SOME dUTCH TO PLAY THIS ONE.
- - wORKS ALSO WITH 8K OR MORE.
- yAHTZEE.PRG
- - tHE GAME OF yAHTZEE FOR 1 OR 2 PLAYERS, IN dUTCH. wORKS ALSO WITH 8K OR
- - MORE.
- zEESLAG 2 vIC'S.PRG
- - dITTO, BUT YOU CAN ALSO PLACE YOUR OWN SHIPS. wORKS ALSO WITH 8K OR
- - MORE.
- zEESLAG.PRG
- - sINK THE ENEMY FLOAT. tHE TEXTS ARE IN dUTCH. wORKS ALSO WITH 8K OR
- - MORE.
- GAMES.BASIC/8K/
- * uNLESS OTHERWISE STATED, ALL GAMES IN THIS DIRECTORY REQUIRE AT LEAST 8
- * KILOBYTES OF EXPANSION MEMORY AND ARE WRITTEN IN basic.
- 3d lABYRINTH.PRG
- - a THREEDIMENSIONAL LABYRINTH GAME BY jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK/>. mIGHT CONTAIN SOME MACHINE-LANGUAGE
- - ROUTINES, BUT THE GAME IS VERY SLOW ANYWAY.
- 4 OP EEN RIJ.PRG
- - fOUR IN THE ROW, OR vIER GEWINNT, OR vIER OP EEN RIJ. a VARIANT OF TIC-
- - TAC-TOE WITH GRAVITY. tHE TEXTS ARE IN dUTCH.
- aDVENTURE.PRG
- - a MAZE GAME THAT IS CONTROLLED BY JOYSTICK. bOOSTED BY A SMALL MACHINE-
- - LANGUAGE SUBROUTINE.
- aLIEN dEMON-PIC.PRG
- - tHE LOADING PICTURE OF aLIEN dEMON.
- aLIEN dEMON.CSM.GZ
- - tAPE IMAGE OF aLIEN dEMON.
- aLIEN dEMON.PRG
- - "iN SPACE NO ONE CAN HEAR YOU CRY FOR HELP!" pUBLISHED BY k-TEL
- - iNTERNATIONAL [uk] lTD. tHE GAME USES TWO MACHINE LANGUAGE SUBROUTINES.
- aLIEN pLAGUE.CSM.GZ
- - tAPE IMAGE OF aLIEN pLAGUE. wORKS IN BOTH 3K AND 8K COMPUTERS.
- aLIEN pLAGUE.PRG
- - aLIEN pLAGUE RESEMBLES sPACE iNVADERS. tHIS VERSION IS LINKED FOR AT
- - LEAST 8 KILOBYTES OF EXPANSION MEMORY.
- bALLOON bLITZ.B.PRG
- bALLOON bLITZ.F.PRG
- - aN AIR BALLOON GAME. dESTROY ENEMY TANKS IN YOUR SECTOR WITH A HOT AIR
- - BALLOON.
- cABBY.B.PRG
- cABBY.F.PRG
- - sOME SORT OF MAZE GAME.
- cAR cRASH.PRG
- - a SIMPLE pAC-mAN LIKE GAME. cONTROLS: (.) AND (,). iNCLUDES A list
- - PROTECTION; OTHERWISE FULLY basic.
- cAVERN rUNNER 1.PRG
- cAVERN rUNNER 2.PRG
- - a VERTICALLY SCROLLING SLALOM GAME. sUPPORTS KEYBOARD AND JOYSTICK. tHE
- - TEXTS ARE IN dUTCH.
- cAVES OF sILVER.PRG
- - a TEXT ADVENTURE.
- cHESS 1.0-B.PRG
- cHESS 1.0-F.PRG
- - a CHESS GAME.
- cHINA cLAN-2.PRG
- - a DIFFERENT VERSION OF cHINA cLAN.
- cHINA cLAN.CSM.GZ
- - tAPE IMAGE OF cHINA cLAN.
- cHINA cLAN.PRG
- - tHE INSTRUCTIONS FOR THIS BOARD GAME ARE IN gERMAN: "china-clan K{$f6}NNEN
- - sIE GEGEN EINEN pARTNER SOWIE AUCH GEGEN DEN cOMPUTER SPIELEN. eS WIRD
- - ABWECHSELND GEW{$fc}RFELT UND GEZOGEN (BEI EINER 6 ZWEIMAL). tRIFFT DER
- - cHINESE AUF EIN hINDERNIS" ZIEHT ER DIE RESTLICHEN fELDER ZUR{$fc}CK. ziel
- - des spieles: sIE NEUTRALISIEREN DEN gEGNER INDEM sIE SEINE fIGUREN
- - EINKREISEN. wER DREI cHINESEN UNSCH{$e4}DLICH GEMACHT HAT, SIEGT."
- - pROGRAMMED BY fRANK bENTLER, k{$f6}LN, {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD.
- cITADEL.PRG
- - aN ADVENTURE WITH A TEXT INTERFACE.
- cRAZY eIGHTS.PRG
- - a CARD GAME. cONTAINS SOME BUGS. uSE THE CURSOR UP AND DOWN KEYS TO
- - SELECT THE CARD TO PLAY AND PRESS return. iT WON'T LET YOU PLAY A CARD
- - YOU JUST DREW. iT DOES INCORPORATE THE 2'S AND jACKS RULES. iT DOESN'T
- - ASK YOU WHAT SUIT YOU WANT FOR A CRAZY EIGHT.
- cRAZY kONG.B.PRG
- cRAZY kONG.F.PRG
- - a cRAZY kONG CLONE BY uDO gERTZ. nOT VERY PLAYABLE.
- cRAZY kONG1.PRG
- cRAZY kONG2.PRG
- - a dONKEY kONG CLONE. rEQUIRES JOYSTICK.
- dEATH sERPENT.PRG
- - tHE sERPENT OF dEATH. hELP kING tUT-aNKH-aMON TO JUMP FROM A PYRAMID TO
- - ANOTHER.
- dEATH sHIP.PRG
- - a TEXT ADVENTURE.
- eARTHQUAKE.CAS.GZ
- - tAPE IMAGE OF eARTHQUAKE.
- eARTHQUAKE.PRG
- - a TEXT ADVENTURE BY aARDVARK. rESCUE PEOPLE AFTER AN EARTHQUAKE HAS
- - OCCURRED.
- eNCH jOURNEY.PRG
- - a GRAPHICAL ADVENTURE GAME.
- eSCAPE FROM mOUNT dRASH.D64.GZ
- - uLTIMA: eSCAPE FROM mOUNT dRASH, WHOSE LOADER WAS CONVERTED FROM TAPE TO
- - DISK IN 2002. tHIS IS NOT THE ORIGINAL FILE, BUT IT IS MORE ORIGINAL
- - THAN THE SINGLE-FILE VERSION BELOW.
- eSCAPE FROM mOUNT dRASH.PRG
- - uLTIMA: eSCAPE FROM mOUNT dRASH BY kEITH zABALAOUI. cOPYRIGHT 1983
- - sIERRA oN-lINE, iNC. uLTIMA (TM) lORD bRITISH. tHE GAME USES SOME
- - MACHINE LANGUAGE SUBROUTINES.
- fANTASIA lAND.PRG
- - a TEXT ADVENTURE.
- fOOTBALL mANAGER.CAS.GZ
- - tAPE IMAGE OF fOOTBALL mANAGER.
- fOOTBALL mANAGER.PRG
- - mANAGE A bRITISH FOOTBALL TEAM BY BUYING, SELLING AND CHOOSING PLAYERS.
- - tHERE ARE 32 TEAMS AND 4 LEAGUES.
- fRANK.PRG
- - rESCUE ALL PARACHUTE JUMPERS INTO YOUR BOAT. cONTROLS: l AND ;. tHE
- - TEXTS ARE IN gERMAN.
- gALAXY.1.PRG
- - a SPACE GAME OF SOME SORT. tHE TEXTS ARE IN dUTCH. cONTROLS IN
- - THE ACTUAL GAME: SPACE, PERIOD (.) AND COMMA (,).
- gATOR bEACH.PRG
- - eLIMINATE CROCODILES (GREEN AND RED THINGS) BY PUTTING STICKS IN THEIR
- - MOUTHS. tHIS GAME IS BOOSTED BY SEVERAL MACHINE LANGUAGE ROUTINES.
- - rEQUIRES JOYSTICK.
- gOLF.PRG
- - a dUTCH GOLF TRAINING GAME.
- hANGMAN.PRG
- - hANGMAN GAME FEATURING SOME MACHINE LANGUAGE SUBROUTINES.
- k&k.PRG
- - a TWO-PLAYER STRATEGIC GAME. tHE TEXTS ARE IN dUTCH.
- lADDERS1.PRG
- lADDERS2.PRG
- - a fAST eDDIE CLONE. uSES A MACHINE LANGUAGE SUBROUTINE. fIRST LOAD AND
- - RUN THE FIRST PART, THEN THE SECOND PART.
- lAIVANUPOTUS.PRG
- - tHE BOAT-SINKING GAME IN fINNISH.
- lASER bARRAGE.PRG
- - tHE OBJECT OF THIS GAME IS TO DEFEND 10 FUEL PODS FROM 16 ROBOTS.
- mARPLE mANOR.PRG
- - a TEXT ADVENTURE GAME.
- mAZE.PRG
- - a 3-DIMENSIONAL MAZE GAME. cHOOSE YOUR HEADING WITH n, s, e OR w AND USE
- - THE SPACE BAR TO GO FORWARD.
- nIGHT fOREST.PRG
- - a SORT OF MAZE GAME WITHOUT GRAPHICS.
- oLYMPIAD.PRG
- - i COULDN'T FIGURE OUT WHAT THIS GAME IS ABOUT.
- oPER. gANYMED.PRG
- - rESCUE THE PEOPLE OF THE PLANET gANYMED. tHE INSTRUCTIONS ARE IN gERMAN.
- - tHIS IS YET ANOTHER VERTICALLY SCROLLING SLALOM GAME.
- pESTS.PRG
- - sOME SORT OF AN ITEM COLLECTING GAME.
- pYRAMID.PRG
- - a TEXT ADVENTURE.
- qUEST.PRG
- - aN ADVENTURE IN dUTCH.
- rAT mAN.CSM.GZ
- - oRIGINAL TAPE IMAGE OF rAT mAN. uSE A HAMMER TO SQUASH RATS. jOYSTICK
- - OR KEYBOARD CONTROL. cOPYRIGHT {SHIFT-POUND} 1982 jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK/>. tHE GAME IS MOSTLY basic (RELOCATED
- - TO $2401), WITH SOME MACHINE LANGUAGE SUBROUTINES.
- rAT mAN.JPG
- - iMAGE OF THE TAPE INLAY OF rAT mAN.
- rAT mAN.PRG
- - sINGLE-FILE VERSION OF rAT mAN.
- rOX iii.PRG
- - aN ASTEROID GAME BY jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK/>. tHIS GAME IS PURE basic, WITH THE
- - basic TEXT RELOCATED TO $2401.
- sAMSARA.PRG
- - a LOGICAL GAME AGAINST THE COMPUTER. tHE INSTRUCTIONS ARE IN dUTCH.
- sIMPELPAC.PRG
- - a KIND OF A pAC-mAN CLONE. tHE INSTRUCTIONS ARE IN dUTCH. tHE GAME ASKS
- - YOU TO DEFINE THE KEYS.
- sKYMATH.PRG
- - aDDITION AND SUBTRACTION TRAINING.
- sPACE mATH.PRG
- - tHIS PROGRAM TEACHES YOU MATHEMATICS AND WRONG SPELLING OF eNGLISH WORDS.
- sTAR tREK.PRG
- - a sTAR tREK SIMULATION GAME. tHE TEXTS ARE IN dUTCH.
- sUPER fROG.PRG
- - a VERY POOR fROGGER CLONE WITH gERMAN TEXTS.
- tANKSLAG.PRG
- - sHOOT STARS ON THE SCREEN WITH YOUR TANK. rEQUIRES JOYSTICK.
- tIK tAK tOR.PRG
- - tHE CLASSIC 3X3 TIC TAC TOE GAME IN dUTCH. fOR 1 OR 2 PLAYERS.
- tREASURE hUNT.PRG
- - a 2d ITEM COLLECTING GAME.
- tWONKIE.PRG
- - a MONSTER KILLING GAME. uSES A TEXT INTERFACE.
- uLTIMATE tANK.PRG
- - a TANK DUEL. iNCLUDES SOME MACHINE-LANGUAGE SUBROUTINES. rEQUIRES
- - JOYSTICK.
- wALLET wALKER.CAS.GZ
- - tAPE IMAGE OF wALLET wALKER.
- wALLET wALKER.PRG
- - {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD. iN THIS JOYSTICK-CONTROLLED GAME, THE
- - OBJECTIVE IS TO FETCH THE GREEN WALLET FROM THE RIGHT SIDE OF THE SCREEN,
- - AVOIDING DEADLY RAIN. tHE GAME IS FAST, THANKS TO SOME MACHINE-LANGUAGE
- - SUBROUTINES. tHE GAME ONLY WORKS IN pal SYSTEMS.
- wORD fIND.EX.PRG
- - a WORD PUZZLE OF 10 WORDS. rEQUIRES AT LEAST AN 8 Kb MEMORY EXPANSION.
- wORD hUNT.PRG
- - hUNT WORDS FROM A 10X10 MATRIX. tHE INSTRUCTIONS ARE IN eNGLISH, BUT THE
- - DEFAULT WORDS ARE IN dUTCH.
- wORM OF bEMER.PRG
- - eAT MUSHROOMS WITH A GROWING WORM AND AVOID COLLISIONS TO THE WALLS AND
- - TO YOURSELF.
- wUMPUS.PRG
- - sOME SORT OF A GEOMETRICAL GAME. tHE INSTRUCTIONS ARE VERY LONG, AND
- - THEY ARE IN dUTCH.
- zIG zAGO.PRG
- - a PUZZLE GAME AGAINST THE vIC. tHE TEXTS ARE IN dUTCH.
- zORGON'S kINGDOM.LNX
- - a FIVE-PART MULTI-LOAD CLIMB & RUN ADVENTURE.
- GAMES.BASIC/TB/
- * tHIS DIRECTORY CONTAINS GAMES THAT REQUIRE tURTLE basic, ANOTHER basic
- * EXPANSION THAT REQUIRES A MEMORY EXPANSION OF AT LEAST 8 KILOBYTES.
- aRTILLERY ii.PRG
- - aN ARTILLERY GAME. rEQUIRES tURTLE basic.
- mg sLOT iv.PRG
- - a "ONE-HANDED ROBBER" GAME.
- pICTURE mAKER.PRG
- - a DRAWING PROGRAM. rEQUIRES JOYSTICK.
- pOTHOLES vii.PRG
- - aNOTHER VERTICALLY SCROLLING CAR-DRIVE GAME.
- tURTLE bASIC.PRG
- - tHE basic EXPANSION.
- GAMES.BASIC/UNEXPANDED/
- * uNLESS OTHERWISE STATED, ALL GAMES IN THIS DIRECTORY ARE DESIGNED FOR
- * SINGLE PLAYER, ARE WRITTEN IN basic AND WORK IN AN UNEXPANDED vIC.
- 17+4.CAS.GZ
- - tAPE IMAGE OF 17+4.
- 17+4.PRG
- - bLACK jACK IN gERMAN. tHE GAME WORKS IN ALL MEMORY CONFIGURATIONS.
- 3d mAZE.CSM.GZ
- - tAPE IMAGE OF 3d mAZE.
- 3d mAZE.PRG
- - 3d mAZE, COPYRIGHT {SHIFT-POUND} 1984 mASTERTRONIC. "bY PRESSING THE KEYS 1 TO 8 YOU
- - CAN SELECT A MAZE TO EXPLORE IN 3 DIMENSIONS. wHEN THE SECOND PART HAS
- - LOADED TRY TO REACH THE CENTRE '*' OF THE 3-D MAZE BEFORE YOU RUN OUT OF
- - AIR! yOU ARE DISPLAYED AS THE [RED DOT] ON THE MAP." uSE z TO TURN
- - LEFT, c TO TURN RIGHT, m TO MOVE FORWARD AND f1 TO SEE THE MAP. yOU MAY
- - ALSO MOVE BY USING THE JOYSTICK. tHE GAME SAYS "PRESS a KEY TO START",
- - BUT THE "a" KEY DOES NOT WORK. tRY THE SPACE BAR INSTEAD.
- aARDVARK.PRG
- - iMPROVE YOUR REACTION TIME AND TYPING SKILLS.
- aAVELABYRINTTI.PRG
- - gHOST LABYRINTH. a SIMPLE GAME IN fINNISH. cONTROLS: g, j, y, b.
- aCROBAT.PRG
- - a HORIZONTALLY SCROLLING RUN&JUMP GAME BY aNNE oNIMOUS, FIXED UP BY dR.
- - b. uSE j TO JUMP, s TO SLIDE, f TO FLIP. tHE OBJECTIVE IS TO AVOID
- - HITTING OBSTACLES ON A HORIZONTALLY SCROLLING TRACK. tHE GAME USES SOME
- - MACHINE LANGUAGE SUBROUTINES.
- aDD 'EM UP.PRG
- - cOLLECT AS BIG NUMBERS AS POSSIBLE. oNE OR TWO PLAYERS. cONTROLS: z, x
- - AND SPACE.
- aFRICAN eSCAPE.PRG
- - a TEXTUAL ADVENTURE WRITTEN IN 1982 BY bRUCE rOBINSON.
- aIRDEFENCE.PRG
- - sHOOT FALLING BOMBS BEFORE THEY HIT THE GROUND.
- aIRPLANE.PRG
- - iN THIS GAME, YOU LAND AN AIRPLANE ON A RUNWAY.
- aLIEN rAIDERS.PRG
- - a VERTICAL SHOOT-EM-UP.
- aLIEN wARS.PRG
- - sHOOT AS MANY ENEMIES AS POSSIBLE IN LIMITED TIME.
- aLIEN wASTER.PRG
- - aNOTHER SHOOTING GAME.
- aMOK.PRG
- - aMOK IS A 2-DIMENSIONAL dOOM CLONE. :-) sHOOT ROBOTS AND MOVE BETWEEN
- - DIFFERENT ROOMS.
- aMPUMAPELI.PRG
- - a SHOOTING GAME IN fINNISH.
- aNAGRAMS.PRG
- - iNPUT A WORD. tHE COMPUTER WILL MIX THE LETTERS, AND ANOTHER PLAYER WILL
- - HAVE TO GUESS THE WORD.
- aNOTHER pACMAN.PRG
- - tHE NAME SAYS IT. tHIS GAME WORKS WITH KEYBOARD ONLY, AND IT IS WRITTEN
- - IN basic.
- aRROW.PRG
- - cONTROL A SNAKE AND EAT BOXES. aVOID COLLISIONS WITH YOURSELF.
- aRTILLERY.PRG
- - a TWO-PLAYER-GAME. dESTROY YOUR OPPONENT'S CANNON WITH YOUR CANNON BY
- - SETTING THE SHOOTING ANGLE AND VELOCITY. uSE THE FUNCTION KEYS AND
- - rETURN.
- aSTEROIDS.PRG
- - tHE CLASSICAL GAME, WRITTEN IN basic. qUITE UNPLAYABLE.
- aSTRO fIGHTER.PRG
- - iN THIS TWO-PLAYER GAME, YOU HAVE TO SHOOT YOUR OPPONENT'S SPACE SHIP
- - BEFORE HE CATCHES YOU. tHE GAME IS VERY PLAYABLE THANKS TO ITS MACHINE
- - LANGUAGE SUBROUTINES.
- aTTACK.1.PRG
- aTTACK.2.PRG
- - dEFEND YOUR SPACE STATION AGAINST ENEMY FORCES. tHE FIRST PART CONTAINS
- - THE INSTRUCTIONS (IN gERMAN). tHE ACTUAL GAME IS IN THE SECOND PART. tHE
- - COLOURS ARE INITIALLY WRONG.
- aUTO rACE.PRG
- - a CAR MAZE GAME. cOLLECT POINTS ON THE SCREEN AND AVOID THE ENEMY CAR.
- - tHIS IS A dUTCH TRANSLATION OF cAR cHASE.
- aUTO rALLYE.CAS.GZ
- - tAPE IMAGE OF aUTO rALLYE.
- aUTO rALLYE.PRG
- - cONTROL THE CYAN CAR ON THE RIGHT OF THE SCREEN, AVOID HITTING THE ENEMY
- - CAR AND PICK UP THE POINTS IN THE MAZE. cONTROLS: a=ACCELERATE,
- - d=DECELERATE, AND j,k TO CHANGE TRACKS.
- aUTOBAHN.CAS.GZ
- - tAPE IMAGE OF aUTOBAHN.
- aUTOBAHN.PRG
- - {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD. iN THIS SIMPLE GAME, YOU MUST REMAIN
- - IN THE TRACK. cONTROLS: F1=LEFT, F7=RIGHT. fIRST, SPECIFY THE MINIMUM
- - AND MAXIMUM WIDTH OF THE TRACK. tHE GAME USES A MACHINE LANGUAGE
- - SUBROUTINE, PRESUMABLY TO SCROLL THE SCREEN.
- aVOID mETEORITES.PRG
- - aVOID HITTING METEORITES WITH YOUR SPACE SHUTTLE. cONTROLS: 4 AND 6. tHE
- - TEXTS ARE IN fINNISH.
- bAJA 1000.PRG
- - dRIVE A TRUCK, JUMP OVER OBJECTS WITH sPACE, AND CONFUSE HEAT-SEEKING
- - BOMBS WITH F7.
- bARRICADE.PRG
- - sTOP THE BALL BY SURROUNDING IT WITH WALLS, WHICH CAN BE LAID WITH THE
- - SPACE BAR.
- bARRIER bATTLE.PRG
- - a TWO-PLAYER-GAME. bOTH PLAYERS MOVE AROUND, BUILDING A WALL. tHE GAME
- - ENDS WHEN ONE OF THE PLAYERS HITS A WALL.
- bEEKEEPER.PRG
- - a SHOOT-EM-UP WRITTEN IN basic.
- bIG bAD wOLF.PRG
- - a SIMPLE TEXT ADVENTURE.
- bIORITME.PRG
- - sHOWS BIORHYTHM VALUES FOR A GIVEN DAY.
- bIORITMES.PRG
- - a SIMPLE BIORHYTHM PROGRAM IN dUTCH.
- bIORITMIEK.PRG
- - a BIORHYTHM PROGRAM IN dUTCH.
- bIRD hUNT.PRG
- - hUNT BIRDS. rEQUIRES JOYSTICK. tHE TEXTS ARE IN dUTCH.
- bKE.PRG
- - tIC-TAC-TOE.
- bLACKJACK 2.PRG
- - a bLACK jACK GAME. tHE TEXTS ARE IN dUTCH.
- bLACKJACK.PRG
- - a CARD PLAYING GAME (SHOULD BE SELF-EXPLANATORY).
- bLAM!.PRG
- - nEUTRALIZE BOMBS ON THE SCREEN BY WALKING TO THEM. tHE CORRECT ANSWER TO
- - THE QUESTION "BLAM NO?" IS THE DIFFERENCE OF THE VALUE AT TOP RIGHT AND
- - THE VALUE AT BOTTOM LEFT. a GOOD GAME FOR LEARNING SUBTRACTION, BUT
- - OTHERWISE VERY BORING. wRITTEN IN basic.
- bLUE mEANIES FROM oUTER sPACE.PRG
- - a SHOOTING GAME BY dUANE lATER AND {SHIFT-POUND} 1981 cOMMODORE bUSINESS mACHINES.
- - dEFEND A SPACE COLONY BY SHOOTING ALIENS WITH FIXED CANNONS. kEYS (TO
- - FIRE): q, a, z, e, d AND c.
- bOMB sCARE.PRG
- - a TEXTUAL ADVENTURE WRITTEN IN 1982 BY bRUCE rOBINSON.
- bOMBER.PRG
- - bOMB A CITY WITH AN AEROPLANE BEFORE YOU HIT THE BUILDINGS. oNLY ONE
- - BOMB MAY BE IN THE AIR AT A TIME. pRESS f TO RELEASE BOMBS. tHE
- - INSTRUCTIONS ARE IN gERMAN.
- bOMBING.PRG
- - dROP BOMBS AND AVOID ENEMY ANTI-AIR ACTIVITIES. tHIS IS A VERY POOR
- - GAME. kEYS: f3, f5 AND f7.
- bOMMENWERPER.PRG
- - bOMB A CITY WITH AN AEROPLANE BEFORE YOU HIT THE BUILDINGS. oNLY ONE
- - BOMB MAY BE IN THE AIR AT A TIME. pRESS f1 TO RELEASE BOMBS. tHE
- - INSTRUCTIONS ARE IN dUTCH.
- bONKING bARRELS.PRG
- - aVOID FALLING BARRELS WHILE CLIMBING UP. tHE GAME IS CONTROLLED WITH THE
- - KEYBOARD. wRITTEN IN basic.
- bOWLING cHAMP.PRG
- - a SIMPLE BOWLING GAME. hIT SPACE TO TOSS THE BALL.
- bREAK oUT 1.PRG
- - tHE NAME SAYS IT. a bREAK oUT CLONE. qUITE PLAYABLE FOR BEING A basic
- - GAME.
- bREAK oUT 2.PRG
- - tHE CLASSIC. rEQUIRES A PADDLE CONTROLLER.
- bREAK oUT 3.PRG
- - a bREAKOUT GAME. sEEMS TO REQUIRE PADDLES.
- bREAK oUT 4.PRG
- - a KEYBOARD CONTROLLED bREAK oUT CLONE.
- bREAKAWAY.PRG
- - a LOGICAL GAME. cONTROLS: NUMBERS 678 FOR COLOR SELECTION, LETTERS yuihj
- - FOR MOVING.
- bUNNY hOP.PRG
- - mOVE AROUND THE SCREEN BY JUMPING TO MOVING LEVELS AND EAT CARROTS.
- - wRITTEN MOSTLY IN basic.
- bURNING bUILDING.PRG
- - pUT OUT THE FIRE WITH YOUR HELICOPTER. wRITTEN MOSTLY IN basic.
- cb sLOT vi.PRG
- - a SLOT GAME SIMULATION WRITTEN IN basic.
- cb sLOT viii.PRG
- - a SLOT GAME SIMULATION WRITTEN IN basic.
- cANYON rUNNER.PRG
- - aNOTHER VERTICALLY SCROLLING SLALOM GAME.
- cAR cHASE.PRG
- - a ONE-PLAYER CAR MAZE GAME BY aNDY fINKEL AND {SHIFT-POUND} 1981 cOMMODORE bUSINESS
- - mACHINES. rESEMBLES pAC-MAN DISTANTLY.
- cAR dRIVE.PRG
- - yET ANOTHER CAR DRIVING SLALOM GAME. cONTROLS: Z AND C, F1 AND F7.
- cAR rACE.PRG
- - rACE AGAINST THE vIC ON A 2-DIMENSIONAL TRACK. tHIS GAME IS QUITE
- - PLAYABLE. tHE INSTRUCTIONS ARE IN dUTCH.
- cASTLE dUNGEON.PRG
- - a MAZE GAME, THE LOADER. tHE ACTUAL PROGRAM IS IN THE FILE "D".
- cAVES.PRG
- - aN ADVENTURE GAME.
- cENTIPOD.PRG
- - tHE FAMILIAR "cENTIPEDE" GAME. gOOD-SPEED ACTION. uSES JOYSTICK.
- - cUSTOM- CHARACTER GRAPHICS. wITH MACHINE LANGUAGE SUBROUTINES.
- cHECKERS 1.0.PRG
- - tHE GAME OF cHECKERS WRITTEN IN basic.
- cHECKERS 2.PRG
- - tHIS IS THE GAME OF cHECKERS. tHE INSTRUCTIONS ARE IN gERMAN. tHE
- - PIECES ARE MOVED BY ENTERING THEIR COORDINATES (X,Y).
- cHECKERS.PRG
- - tHE GAME OF CHECKERS. cONTAINS SOME BUGS.
- cHOPPER.PRG
- - bOMB CARS AND TANKS WITH YOUR HELICOPTER AND AVOID ANTI-AIR ACTIVITY. tHE
- - GAME USES MACHINE-LANGUAGE SUBROUTINES.
- cHRISTMAS tREE.PRG
- - dRAWS A cHRISTMAS TREE AND PLAYS THE cHRISTMAS SONG "tANNENBAUM". wRITTEN
- - IN basic.
- cIRCUS-DOC.PRG
- - iNSTRUCTIONS AND ORIGINAL LOADER FOR cIRCUS.
- cIRCUS.PRG
- - a PLAGIATE OF THE "cLOWNS" CARTRIDGE GAME. tHE LOADER IS NOT NEEDED FOR
- - LOADING THE GAME.
- cITY bOMBER.PRG
- - bOMB BUILDINGS IN ORDER TO CREATE A LANDING WAY FOR YOUR AEROPLANE. pRESS
- - SPACE TO DROP BOMBS. {SHIFT-POUND} 1982 cREATIVE sOFTWARE.
- cITY cRUSHER 2.PRG
- cITY cRUSHER.PRG
- - dESTROY A CITY BEFORE YOUR BOMBER LANDS ON THE GROUND. tHE GAME CONTAINS
- - SOME MACHINE-LANGUAGE SUBROUTINES. "cITY cRUSHER.PRG" IS THE LOADER
- - PART.
- cOBRA.CAS.GZ
- - tAPE IMAGE OF cOBRA.
- cOBRA.PRG
- - cHASE RANDOMLY APPEARING OBJECTS ON THE SCREEN WITH A SNAKE. tHE
- - INSTRUCTIONS ARE IN gERMAN.
- cODE bREAKER.PRG
- - a mASTERMIND-LIKE GAME {SHIFT-POUND} 1981 cREATIVE sOFTWARE. uSE THE NUMBER KEYS TO
- - PLACE THE STONES.
- cODE mAKER.PRG
- - a mASTERMIND-LIKE GAME {SHIFT-POUND} 1981 cREATIVE sOFTWARE. uSE THE NUMBER KEYS TO
- - PLACE THE STONES.
- cOLORBOT.B.PRG
- cOLORBOT.F.PRG
- - sOME KIND OF A SHOOT-EM-UP.
- cOMPONEREN.PRG
- - a BETTER VERSION OF THE "vIC AS pIANO" PROGRAM.
- cOMPUTER aDVENTURE.PRG
- - a TEXTUAL ADVENTURE WRITTEN IN 1982 BY bRUCE rOBINSON.
- cOSMIADS.PRG
- - a SHOOT-EM-UP BY bUG-bYTE. iNCLUDES MACHINE-LANGUAGE ROUTINES. rEQUIRES
- - JOYSTICK.
- cOSMIC cOMBAT.B.PRG
- cOSMIC cOMBAT.F.PRG
- - a SHOOT-EM-UP WRITTEN IN basic. sTATIONARY SCREEN, BUT STILL VERY SLOW.
- cOSMIC cRUSADER.PRG
- - sOME SORT OF A BOARD GAME (?)
- cRAPS.PRG
- - tHE gAME OF cRAPS, A DIE GAME.
- cRAZY cLIMBER.B.PRG
- cRAZY cLIMBER.P2.PRG
- - cLIMB UP THE WALL AND AVOID WINDOWS. tHIS GAME REQUIRES JOYSTICK.
- - cONTAINS SOME MACHINE-LANGUAGE SUBROUTINES.
- cRAZY sONG.PRG
- - pLAYS A MULTI-VOICE SONG.
- cRITICAL mASS.PRG
- - iN THIS TWO-PLAYER LOGICAL GAME, YOU PLACE BUTTONS ON THE PLAYING FIELD
- - ON SQUARES THAT DO NOT CONTAIN YOUR OPPONENT'S BUTTONS. iF THE AMOUNT OF
- - BUTTONS IN A SQUARE EQUALS THE AMOUNT OF ITS NEIGHBORING SQUARES, THE
- - SQUARE WILL EXPLODE, I.E. THE BUTTONS IN IT WILL MOVE TO THE NEIGHBORING
- - SQUARES, AND ANY BUTTONS IN THEM WILL CHANGE TO YOUR COLOUR. tHE GAME
- - WILL END WHEN YOU DESTROY THE OPPONENT'S ALL BUTTONS OR WHEN THE PLAYING
- - FIELD REACHES THE "CRITICAL MASS", I.E. IT KEEPS EXPLODING FOREVER.
- d.PRG
- - a MAZE GAME. lOADED BY "CASTLE DUNGEON".
- dAM bUSTER.PRG
- - dROP BOMBS AT A DAM.
- dEATH hOUSE.PRG
- - a TEXT ADVENTURE.
- dEATH mAZE.PRG
- - fIND YOUR WAY FROM LEFT TO RIGHT THROUGH THE CHANGING MAZE. vERY EASY AND
- - BORING.
- dEATHTRAP.PRG
- - cOLLECT ITEMS FROM THE SCREEN BEFORE THE TIME RUNS OUT, AND AVOID GETTING
- - TRAPPED.
- dEFEND 'EM.PRG
- - a HORIZONTAL SHOOT-EM-UP.
- dEFLECTION.PRG
- - sTEER A BALL WITH REFLECTOR PLATES.
- dEFLEX.PRG
- - pLACE REFLECTORS TO CONTROL A BALL ON THE SCREEN. tHIS GAME IS BY jEFF
- - mINTER / lLAMASOFT <url:HTTP://WWW.LLAMASOFT.CO.UK/>.
- dEPTHCHARGE.PRG
- - sINK SUBMARINES WITH DEPTH CHARGES.
- dEVASTATOR.B.PRG
- dEVASTATOR.F.PRG
- - a SHOOT-EM-UP WRITTEN IN basic.
- dIAMOND dROP.2.PRG
- - cOLLECT FALLING DIAMONDS BEFORE THEY HIT THE GROUND. uTILIZES A MACHINE-
- - LANGUAGE SUBROUTINE.
- dIAMOND dROP.PRG
- dODGEMS.PRG
- - aVOID HITTING THE ENEMY (A CROSS). yOU CAN JUMP TO OUTER OR INNER RING
- - BY HITTING A KEY WHEN YOU ARE NEXT TO A DOOR.
- dOOLHOF.PRG
- - a MAZE GAME. mOVE ALL FOUR BALLS TO THE TARGET POSITION.
- dOTS.PRG
- - cOLOURIZE SQUARES BY SURROUNDING THEM WITH LINES. tRY TO GET MORE SQUARES
- - THAN YOUR OPPONENT, THE vic.
- dOWNHILL.PRG
- - iN THIS GAME YOU ARE A DOWNHILL SKIER. sOUNDS LIKE THAT YOU HAVE A
- - VACUUM CLEANER WITH YOU.
- dRAG sTRIP.PRG
- - aNOTHER VERTICALLY SCROLLING "SLALOM" CAR GAME.
- dRAGON mASTER.B.PRG
- dRAGON mASTER.F.PRG
- - zAP ALL DRAGONS, GO TO THE CASTLE AND MARRY THE PRINCESS.
- dRAGON mAZE.PRG
- - fIND YOUR WAY THROUGH A MAZE AND AVOID THE DRAGON.
- dUNGEON.PRG
- - aNOTHER TEXT ADVENTURE.
- eARTH dEFENSE.CAS.GZ
- - tAPE IMAGE OF eARTH dEFENSE.
- eARTH dEFENSE.PRG
- - {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD. "sIE M{$fc}SSEN DIE eRDE VOR FREMDEN
- - aNGREIFERN BESCH{$fc}TZEN. sCHIESSEN sIE DIESE AB, BEVOR SIE DIE
- - eRDOBERFLAECHE ERREICHEN!" sHOOT ENEMY ATTACKERS BEFORE THEY REACH THE
- - SURFACE OF THE eARTH. tHE GAME USES MACHINE LANGUAGE SUBROUTINES.
- eARTH iNVADERS.PRG
- - a MAZE GAME. cONTROLS: i, p, o, l.
- eINSIEDLER.PRG
- - tHE GAME OF sOLITAIRE. tHE INSTRUCTIONS FOR THIS GAME ARE IN gERMAN.
- eLEKTRISCH hEK.PRG
- - sOME SORT OF A GAME AGAINST COMPUTER-CONTROLLED ROBOTS. tHE INSTRUCTIONS
- - ARE IN dUTCH.
- eXPLORER.PRG
- - cOLLECT GREEN ITEMS AND FUEL IN A MAZE UNTIL YOU RUN OUT OF FUEL.
- fAST aDD.PRG
- - tHIS GAME TRAINS YOUR ADDITION SKILLS.
- fIRE fIGHTER ii.PRG
- - eXTINGUISH FOREST FIRES IN THIS GAME BY lUNA sOFTWARE AND wALTER w.
- - aLLDREDGE.
- fLY sNATCHER-3.0.CAS.GZ
- - tAPE IMAGE OF fLY sNATCHER 3.0.
- fLY sNATCHER-3.0.PRG
- - a 2d GAME BY sTUART hALL, PUBLISHED IN 1982 BY pr sOFTWARE. tHE KEYBOARD
- - CONTROLS ARE: w, a, d, x.
- fLY sNATCHER-4.0.PRG
- - cOLLECT FLIES, AVOID A MOVING ENEMY. pRODUCED BY aBRASCO.
- fRANTIC fISHER.B.PRG
- fRANTIC fISHER.F.PRG
- - pROTECT YOURSELF FROM FISHES AND WATER DROPS. tHIS ONE IS A VERY
- - DIFFICULT AND BORING GAME.
- fREEZE fACTORY.PRG
- - tHIS IS A BIT LIKE THE c64 GAME pONGO. tHROW EACH MONSTER WITH AN ICE
- - CUBE TO ADVANCE TO THE NEXT LEVEL.
- fROG cHASE.PRG
- - aN UGLY fROGGER CLONE.
- fROGGER.PRG
- - a POOR fROGGER CLONE. cONTROLS: zx;/
- fROGGY.PRG
- - a fROGGIE CLONE. wRITTEN IN basic, VERY UNPLAYABLE.
- fROGRUN.PRG
- - aNOTHER fROGGER CLONE.
- fRUITAUTOMAAT.PRG
- - a SLOT GAME. tHE TEXTS ARE IN dUTCH.
- gALACTICA.PRG
- - a SHOOTING GAME WITH dUTCH TEXTS.
- gEH-pANZER.PRG
- - dEFEND YOUR BASE FROM THE iMPERIAL WALKERS, AS KNOWN FROM sTAR wARS. tHE
- - TEXTS ARE IN gERMAN. tHIS GAME IS NOT TOO PLAYABLE.
- gEISTERSCHLOSS.1.PRG
- gEISTERSCHLOSS.2.PRG
- - a 2d SHOOTING GAME. sHOOT THE GHOSTS AND THE VAMPIRE IN THE CENTER OF
- - THE SCREEN. tHE FIRST PART CONTAINS THE INSTRUCTIONS IN gERMAN, AND THE
- - SECOND PART IS THE ACTUAL GAME IN eNGLISH.
- gHOST aTTACK.PRG
- - a BUGGY GAME. cONTROLS: ijkm
- gHOSTHUNT.PRG
- - aVOID A GHOST. yOU GET POINTS EVERY TIME IT HITS AN OBJECT WHILE TRYING
- - TO CATCH YOU. cONTROLS: z, x, F1 AND F3.
- gOBLIN.ORIG.PRG
- - mOVE THE GOBLIN AROUND THE OBSTICLES TO EAT THE SAD FACES. cUSTOM-
- - CHARACTER GRAPHICS. tHIS IS THE ANCESTOR OF gOBLIN.PRG.
- gOBLIN.PRG
- - mOVE THE GOBLIN AROUND THE OBSTICLES TO EAT THE SAD FACES. uSES
- - JOYSTICK. cUSTOM-CHARACTER GRAPHICS.
- gOLF.PRG
- - a GOLF GAME WITH GRAPHICAL DISPLAY.
- gOODBYE cHARLIE.PRG
- - a KIND OF A MAZE GAME.
- gOTCHA.PRG
- - cOLLECT MONEY AND AVOID A MONSTER.
- gRAND pRIX.PRG
- - aNOTHER VERTICALLY SCROLLING "SLALOM" CAR GAME.
- gRASMAAIER.PRG
- - mOW THE LAWN AS FAST AS POSSIBLE. tHE INSTRUCTIONS ARE IN dUTCH.
- gUESS.PRG
- - a HANGMAN GAME.
- hANGMAN.PRG
- - a HANGMAN GAME.
- hANGMATH.PRG
- - a MATH-BASED hANGMAN GAME {SHIFT-POUND} 1981 cREATIVE sOFTWARE. gUESS DIGITS IN A
- - MULTIPLY OPERATION.
- hANOVER dOWNS.PRG
- - a HORSE RACE BETTING GAME.
- hARDHAT cLIMBER.PRG
- - a PLATFORM GAME THAT DISTANTLY RESEMBLES dONKEY kONG.
- hELIKOPTER.PRG
- - sHOOT TANKS WITH YOUR HELICOPTER.
- hELL dRIVER-LOADER.PRG
- - a LOADER FOR hELL dRIVER. oNLY NEEDED WHEN AT LEAST 8 KILOBYTES OF
- - EXPANSION MEMORY IS INSTALLED.
- hELL dRIVER.CSM.GZ
- - tAPE IMAGE OF hELL dRIVER.
- hELL dRIVER.PRG
- - aN UPWARDS-SCROLLING CAR-SLALOM GAME {SHIFT-POUND} 1982 cOMMODORE eLECTRONICS lTD.
- - tHE TEXTS ARE IN gERMAN.
- hOGER-lAGER.PRG
- - gUESS IF THE NEXT CARD WILL BE HIGHER OR LOWER THAN THE CURRENT ONE.
- hOPPER.CSM.GZ
- - oRIGINAL TAPE IMAGE OF hOPPER.
- hOPPER.PRG
- - hOPPER BY tHOMAS kIM {SHIFT-POUND} jULY 1982 FROM d.e.s., 8315 e. fIRSTONE bLVD,
- - dOWNEY, ca 90241, (213) 923-9361.
- - aVOID PARKED CARS, RUSHING TRAFFIC, WILD DRAGSTERS, BUILDINGS, AND LOGS
- - TO BRING THE FROG SAFELY HOME IN TIME.
- - uSE YOUR JOY STICK TO MANEUVER THE FROG. hIT FIRE TO START GAME.
- - sCORING: 10 FOR EACH TIC LEFT IN THE TIMER, 25 FOR BRINGING A FROG HOME,
- - 200 FOR BRINGING 5 FROGS HOME. eXTRA FROG AT EVERY 1000 POINTS.
- - tHIS fROGGER CLONE MAKES USE OF SOME MACHINE LANGUAGE CODE.
- hOSPITAL aDVENTURE.PRG
- - a TEXTUAL ADVENTURE WRITTEN IN 1982 BY bRUCE rOBINSON.
- hUNT 1.PRG
- - tHE hUNT. sHOOT RANDOMLY MOVING ENEMIES IN LIMITED TIME. tHE FIRST PART
- - PRINTS OUT THE INSTRUCTIONS AND LOADS THE ACTUAL GAME.
- hUNT.PRG
- h{$fc}RDENLAUF.PRG
- - jUMP OVER HURDLES BY PRESSING j. a QUITE DULL GAME.
- iCBM bASIC v8.PRG
- - a JOKE PROGRAM THAT LOOKS MUCH LIKE cbm basic v2.
- iNVADE.PRG
- - a RATHER UNPLAYABLE iNVADERS CLONE. cONTROLS: [, ] AND SPACE.
- iNVADER fALL.PRG
- - sHOOT FALLING ENEMIES IN THIS umi GAME. wITH MACHINE-LANGUAGE ROUTINES.
- iNVASION AUS DEM aLL.CAS.GZ
- - tAPE IMAGE OF iNVASION AUS DEM aLL.
- iNVASION AUS DEM aLL.PRG
- - sHOOT RANDOMLY FALLING ENEMY OBJECTS WITH SIX FIXED CANNONS. cONTROLS:
- - zaq TO FIRE THE LEFT COLUMN OF CANNONS, cde TO FIRE THE RIGHT COLUMN, AND
- - pl/; TO MOVE THE GUY ON THE BOTTOM OF THE SCREEN.
- jACKPOT.PRG
- - a JACKPOT GAME.
- jUGGLER.PRG
- - jUGGLE TWO OR THREE BALLS BY MOVING THE HANDS WITH A JOYSTICK.
- jUMP.B.PRG
- jUMP.F.PRG
- jUMP.P2.PRG
- - aVOID BOMBS AND JUMP OVER THE HOLES ON THE BRIDGE AND BRING BACK THE
- - MONEY. i COULDN'T FIGURE OUT HOW YOU ARE SUPPOSED TO CONTROL THIS GAME.
- jUPITER dEFENDER.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP.
- jUPITER lANDER.PRG
- - a VERTICALLY SCROLLING SHOOT-EM-UP BY iNTERCEPTOR mICROS. iNCLUDES
- - MACHINE-LANGUAGE SUBROUTINES. rEQUIRES JOYSTICK.
- kAARTSPEL.PRG
- - a CARD GAME. tHE INSTRUCTIONS ARE IN dUTCH.
- kAYLON.PRG
- - iN THIS fROGGER-STYLE GAME YOU LAND ON A PLANET WITH A SPACE SHUTTLE.
- kIDDIE cHECKERS.PRG
- - a CHECKERS GAME BY fRANK LA fRANCO.
- kILLER cOMET 2.PRG
- - sHOOT DOWN A METEOR BEFORE IT HITS THE GROUND. tHIS GAME IS VERY SLOW.
- kILLER cOMET.PRG
- - a BORING GAME.
- kING tUT-DOC.PRG
- - iNSTRUCTIONS FOR kING tUT.
- kING tUT.CSM.GZ
- - tAPE IMAGE OF kING tUT.
- kING tUT.PRG
- - a GRAPHICAL ADVENTURE BY j fERRARI OF fERRASOFT. "tHE OBJECT OF THE GAME
- - IS TO SEARCH THE TOMB OF tUT UNTIL YOU FIND THE SACRED GOLDEN DEATH MASK.
- - aT THE START OF THE GAME THE MASK CAN BE SEEN AT THE TOP LEFT OF THE
- - SCREEN. jOYSTICK OR Z=LEFT,C=RIGHT,F1=UP,F7=DOWN GUIDE aRCHIE THROUGH
- - THE CORRIDORS OF DOOM. cOLLECT GOLD ON THE WAY AROUND BUT AVOID THE
- - GUARDIANS. hURRY BACK TO THE EXIT BEFORE YOUR LAMP DIMS. sHOULD YOU DIE
- - ON THE WAY AROUND, YOU AND YOUR GOLD WILL STAY BURIED WITH tUT." tHE
- - GAME MAKES HEAVY USE OF MACHINE LANGUAGE SUBROUTINES.
- kLEURENPROBLEEM.PRG
- - aRRANGE A 5*5 MATRIX TO 5 LINES OF 5 COLOURS. tHIS IS LIKE A 2-
- - DIMENSIONAL rUBIK'S CUBE.
- kRAZY kONG.PRG
- - a dONKEY kONG CLONE WITH MACHINE LANGUAGE SUBROUTINES.
- lABYRINTTI.PRG
- - a LABYRINTH ADVENTURE IN fINNISH.
- lETTERPUZZEL.PRG
- - cHARACTER PUZZLE GAME/DEMO.
- lITTLE kONG.PRG
- - a dONKEY kONG CLONE. tHE TEXTS ARE IN gERMAN.
- lOOPER pART 2.PRG
- - tHIS IS A WEIRD 2-d FLY&SHOOT GAME.
- lOOPER.PRG
- lUCIFER sPEL.PRG
- - a THINKING GAME AGAINST THE COMPUTER. tHE TEXTS ARE IN dUTCH.
- lUCY lIZARD.PRG
- - a GAME OF SKILL. "lUCY" MOVES ALONG THE BOTTOM OF THE SCREEN AND BUGS
- - MOVE ACROSS THE TOP. pRESS THE return KEY TO "UNLEASH THE HUNGRY
- - LIZARD'S TONGUE" TO CATCH THE BUGS. cUSTOM-CHARACTER GRAPHICS.
- lUNAR lANDER.PRG
- - lIKE jUPITER lANDER, BUT SIMPLER.
- lUNARCOMMAND.PRG
- - lAND A LUNAR MODULE BY INPUTTING THE ROCKET BURN RATE EVERY 10 SECONDS.
- mAANLANDING.PRG
- - a TEXT-BASED LUNAR LANDING GAME IN dUTCH.
- mANCALA 2.PRG
- - tWO DIFFERENT VERSIONS OF A TWO-PLAYER THINKING GAME. tHE INSTRUCTIONS
- - ARE IN dUTCH.
- mANCALA.PRG
- mARBLE hUNT.PRG
- - cOLLECT POINTS AND AVOID THE MONSTER.
- mASTERMIND 2.PRG
- - tHE CLASSIC MEMORIZING GAME. uSE NUMBERS ON THE KEYBOARD FOR THE
- - COLOURS. tHE INSTRUCTIONS ARE IN dUTCH.
- mASTERMIND.PRG
- - mASTERMIND GUESSING GAME.
- mATH qUIZ.PRG
- - tRAIN YOUR ADDITION, SUBTRACTION AND MULTIPLICATION SKILLS. wRITTEN IN
- - basic.
- mEMORY.PRG
- - a MEMORIZING GAME WITH 1-4 PLAYERS. tHE TEXTS ARE IN dUTCH.
- mETEOR mAZE.PRG
- - a MAZE GAME.
- mICROZODIAC.PRG
- - tHIS PROGRAM TELLS YOUR FORTUNE. wRITTEN IN basic.
- mINEFIELD.PRG
- - cREATIVE sOFTWARE/vIC-sOFT 1982. a PREDECESSOR OF THE INFAMOUS
- - mINESWEEPER.
- mINENRAUMKOMMANDO.PRG
- - mINESWEEPER COMMAND. nEUTRALIZE MINES ON THE SCREEN. cONTROLS: e, s, d,
- - x AND F7. tHE INSTRUCTIONS ARE IN gERMAN.
- mINI gOLF.PRG
- - mINI GOLF. cONTROL THE GAME BY INPUTTING DIRECTION AND STRENGTH NUMBERS.
- mINOTAUR.PRG
- - a 2d MAZE GAME.
- mISSILE aTTACK.PRG
- - dEFEND YOUR PLANET FROM MISSILES BY SHOOTING THEM. nOT VERY PLAYABLE.
- - cONTROLS: w, a, d, x AND s.
- mISSILE pANIC.PRG
- - cOLLECT CROSSES (x) AND AVOID THE MOVING ENEMY. cONTROLS: a, d, p AND
- - PERIOD (.).
- mISSING mAZE.PRG
- - fIND YOUR WAY OUT FROM A MAZE USING A JOYSTICK. vERY EASY.
- mISSIONARISSEN.PRG
- - gET 3 MISSIONAIRES AND 3 CANNIBALS OVER A RIVER WITH A BOAT THAT HOLDS 2
- - PEOPLE. tHE TEXTS ARE IN dUTCH.
- mONEYSNAKE.PRG
- - eAT OBSTACLES WITH A SNAKE BEFORE THEY TURN INTO DOLLAR SIGNS, AND AVOID
- - HITTING THE WALLS.
- mOON bASE ALPHA.PRG
- - a TEXTUAL ADVENTURE WRITTEN IN 1982 BY bRUCE rOBINSON.
- mOONLANDER 2.PRG
- - a MORE REAL-TIME MOON LANDER GAME.
- mOONLANDER.PRG
- - a COMMAND-LINE BASED MOON LANDER GAME.
- mORSE cODE pROG.PRG
- - tEACHES YOU THE MORSE CODE.
- mOSQUITO-DOC.PRG
- - iNSTRUCTIONS FOR mOSQUITO, COPYRIGHT {SHIFT-POUND} 1984 aTLANTIS sOFTWARE. "tRAVEL
- - AROUND THE MAZE AVOIDING THE SWARMS OF MOSQUITOS AND ESCAPE THROUGH THE
- - DOOR AT THE OTHER END TO PROCEED TO THE NEXT SCREEN. eASY? wELL NOT
- - QUITE BECAUSE TO GO THROUGH THE DOOR YOU NEED A SET OF KEYS TO OPEN IT.
- - tO HELP YOU SURVIVE YOU ARE EQUIPPED WITH AN AEROSOL CAN WITH A LIMITED
- - NUMBER OF 'SQUIRTS'. aLSO THERE ARE TRAP DOORS DOTTED AROUND THE MAZE
- - AND IF YOU TREAD ON ONE YOU ARE INSTANTLY TRANSPORTED TO ANY ONE OF THE
- - TRAP DOORS PRESENT. yOU WILL NOT APPEAR UNTIL YOU MOVE AGAIN. tHERE ARE
- - 4 SCREENS, EACH DIFFERENT AND MORE DIFFICULT THAN THE LAST. wHEN YOU
- - SUCCEED COMPLETING THE 4TH SCREEN YOU ARE GIVEN A BONUS OF 2000 EXTRA
- - POINTS. yOU HAVE A TOTAL OF 3 LIVES TO SURVIVE AS LONG AS YOU CAN." tHIS
- - PART LOADS THE ACTUAL GAME FROM TAPE.
- mOSQUITO.CSM.GZ
- - tAPE IMAGE OF mOSQUITO.
- mOSQUITO.PRG
- - a MAZE GAME CONTROLLED BY THE JOYSTICK OR THE KEYS pl.; AND a. cOPYRIGHT
- - {SHIFT-POUND} 1984 aTLANTIS sOFTWARE. tHANKS TO MACHINE LANGUAGE SUBROUTINES, THE
- - GAME IS FAST. kILL THE MOSQUITOS IN A MAZE WITH SPRAY. yOU CAN ONLY USE
- - THE SPRAY WHILE YOU ARE MOVING HORIZONTALLY.
- mOTORCROSS.PRG
- - a 2-DIMENSIONAL MOTOCROSS GAME. rEQUIRES JOYSTICK.
- mOTORWAY.PRG
- - dRIVE WITH A MOTORCYCLE ON A MOTORWAY, AVOID CARS.
- mOUSE mAZE.PRG
- - tHIS PROGRAM CREATES A MAZE AND THEN MOVES AROUND IT WITH A BALL. nOT
- - MUCH OF A GAME. wRITTEN IN basic.
- mOZART mACHINE.PRG
- - cOMPOSES mOZART-LIKE MUSIC. nOT PARTICULARLY GOOD, AS IT IS basic AND
- - USES ONLY 2 VOICES.
- mUKADE.PRG
- - eAT "q" LETTERS WITH A WORM AND AVOID COLLISIONS WITH SQUARES.
- mUNCHER.PRG
- - a SHOOT-EM-UP. pROTECT YOUR EGGS AGAINST AN INTRUDER.
- nEVETS.PRG
- - a WEIRD SHOOTING GAME.
- nEW yORK bLITZ-PIC.PRG
- - tHE LOADING SCREEN OF nEW yORK bLITZ.
- nEW yORK bLITZ.CSM.GZ
- - tAPE IMAGE OF nEW yORK bLITZ.
- nEW yORK bLITZ.PRG
- - bOMB SKYSCRAPERS TO CREATE A RUNWAY FOR A LANDING BOMBER AIRCRAFT.
- - pUBLISHED BY mASTERTRONIC. tHE GAME USES A MACHINE LANGUAGE SUBROUTINE.
- nIBBLERS.1.PRG
- nIBBLERS.2.PRG
- - bOMB ENEMIES BEFORE THEY EAT THEIR WAY THROUGH TO THE CENTER OF THE
- - SCREEN. uSE <- AND F1 TO RELEASE THE BOMBERS AND TO DROP THE BOMBS.
- nIBBLERS.PRG
- - dEFEND A DAM FROM ENEMIES BY BOMBING THEM.
- nIGHTDRIVER.PRG
- - aNOTHER CAR DRIVING GAME, WITH SOME MACHINE LANGUAGE ROUTINES.
- oBSTAKEL.PRG
- - sTEER THE PLAYER THROUGH A MAZE. nOT VERY PLAYABLE.
- oIL-PANIC.PRG
- - cOLLECT OIL DROPS. uSE z AND / TO MOVE THE CONTAINER.
- oLD sHUREHAND.PRG
- - sHOOT BOTTLES BY PRESSING f. tHE INSTRUCTIONS ARE IN gERMAN.
- oMNITRON.B.PRG
- oMNITRON.F.PRG
- - aVOID ROBOTS AND TRY TO SURVIVE TO THE END OF THE CURRENT LEVEL.
- oTHELLO 2.PRG
- - aNOTHER VERSION OF oTHELLO.
- oTHELLO 3.PRG
- - aNOTHER VERSION OF oTHELLO.
- oTHELLO.PRG
- - tHE NAME SAYS IT. tHIS VERSION IS WRITTEN IN basic.
- oUTPOST.PRG
- - sTRATEGIC-TYPE GAME. uSE YOUR MAIN AND SECONDARY GUNS AND TORPEDOES TO
- - DESTROY LIGHT, MEDIUM, AND HEAVY ENEMY SHIPS THAT COME ONTO YOUR RADAR. a
- - SUPPLY SHIP COMES ALONG EVERY SO OFTEN TO REPLENISH YOUR LIMITED WEAPONS.
- - yOUR cOMPUTER CONTROLS SHOOTING ACCURACY, SO DON'T LET ITS RATING GO DOWN
- - TOO FAR. rUN OUT OF ENERGY AND YOU'RE DEAD IN THE WATER.
- pELMANISM.PRG
- - a MEMORIZING GAME FOR ONE OR TWO PLAYERS.
- pIANO 2.PRG
- - tURNS YOUR vic INTO A PIANO. kEYS: qwer... AND NUMBER KEYS.
- pIANO.PRG
- - aN ONE-CHANNEL PIANO WITH DECAY.
- pINBALL.PRG
- - pINBALL wIZARD. wELL, THIS IS MORE LIKE bREAKOUT THAN A FLIPPER.
- pISTOLENPAULTJE.PRG
- - mEASURES YOUR REACTING SPEED. tHE TEXTS ARE IN dUTCH.
- pOKER.PRG
- - tHE NAME SAYS IT. pOKER AGAINST THE vic-20.
- pOOL.PRG
- - a QUITE UNREALISTIC POOL GAME WRITTEN IN basic.
- pOTHOLES i.PRG
- pOTHOLES ii.PRG
- pOTHOLES iii.PRG
- pOTHOLES iv.PRG
- pOTHOLES v.PRG
- - vARIATIONS OF THE SAME THEME. sOME ARE IN MACHINE LANGUAGE.
- pOTHOLES.PRG
- - aNOTHER VERTICALLY SCROLLING CAR-DRIVING GAME. cOLLECT HAPPY FACES,
- - AVOID ALL OTHER THINGS. rEQUIRES JOYSTICK. tHIS GAME IS WRITTEN IN
- - MACHINE LANGUAGE.
- pROBLEMS.PRG
- - tHE WORLD'S MOST USELESS PSYCHIATRY PROGRAM.
- pUCKMAN.PRG
- - a pAC mAN CLONE THAT LOOKS LIKE aTARI pAC mAN.
- qUEST.PRG
- - pICK UP GOLD PIECES AND SHOOT MONSTERS USING A JOYSTICK.
- qUIRK.PRG
- - cOLLECT THE TREASURES ON TOP OF THE SCREEN. uSE JOYSTICK TO JUMP AND
- - RUN.
- qUIZARD.PRG
- - a "sIMON"-ALIKE GAME BY YOURS TRULY [cRAIG bRUCE]. rEPEAT THE PATTERN OF
- - LIGHTS IN THE SEQUENCE THAT THE COMPUTER DISPLAYS THEM. sIX LIGHTS,
- - VARIABLE SPEED.
- rAADSPEL.PRG
- - sOME SORT OF A GUESSING GAME. tHE TEXTS ARE IN dUTCH.
- rABBIT cHASER.B.PRG
- rABBIT cHASER.F.PRG
- - mOVE AROUND ON THE SCREEN WITH YOUR RABBIT AND AVOID THE CARS THAT CHASE
- - YOU. tHE GAME IS CONTROLLED BY THE KEYBOARD AND IS WRITTEN MOSTLY IN
- - basic.
- rABBITBLITZ.PRG
- - aNOTHER GAME WHERE YOU MUST BOMB THE CITY DOWN BEFORE YOUR BOMBER LANDS.
- - pRESS SPACE TO DROP THE BOMBS.
- rACE.PRG
- - gO TROUGH A MAZE AND AVOID COLLISIONS.
- rACER.PRG
- - aNOTHER DOWN-TO-TOP CAR DRIVE SLALOM GAME.
- rAIDERS.PRG
- - a VERY EASY SHOOTING GAME.
- rAKET kOMMANDO.PRG
- - tHIS IS A dUTCH VERSION OF rOCKET cOMMAND.
- rATTENVANGER.PRG
- - cHASE RATS. uSE F3 AND F5 TO MOVE AND F7 TO HIT.
- rED aLERT.PRG
- - tHIS GAME LOOKS LIKE A POOR sCRAMBLE CLONE. iT IS PROBABLY CONTROLLED
- - WITH THE JOYSTICK, BUT NOT ALL DIRECTIONS SEEM TO WORK.
- rESCUE.B.PRG
- rESCUE.F.PRG
- - rESCUE PEOPLE (c CHARACTERS) WITH YOUR ANGEL (d CHARACTER). wRITTEN IN
- - basic.
- rEVERSI.PRG
- - tHE GAME OF rEVERSI. pLAY AGAINST THE vIC. oNE SKILL LEVEL. vERY SLOW.
- - dOES NOT SEEM TO WORK PROPERLY.
- rHINO.PRG
- - gO TO HOME BASE, AVOIDING RHINOS. uSE FUNCTION KEYS TO MOVE.
- rIJTEST.PRG
- - a SLALOM GAME.
- rOAD dRIVER.PRG
- - a CAR-DRIVE GAME WRITTEN IN basic.
- rOADER.PRG
- - aNOTHER VERTICALLY SCROLLING SLALOM CAR GAME.
- rOCKET cOMMAND 2.PRG
- - sHOOT < AND > CHARACTERS WITH ROCKETS. pRESS ANY KEY TO LAUNCH A ROCKET.
- rOCKET cOMMAND.PRG
- - sHOOT HORIZONTALLY FLYING THINGS WITH VERTICALLY MOVING ROCKETS.
- rOTATION.PRG
- - aRRANGE A 4*4 MATRIX OF CHARACTERS BY ROTATING 2*2 BLOCKS ON IT. tHE
- - INSTRUCTIONS ARE IN gERMAN.
- rUBIK'S cUBE.PRG
- - dISPLAYS A rUBIK'S ON THE SCREEN AND LETS YOU TO ROTATE THE COLOURS ON
- - IT.
- rUGBY.PRG
- - rUGBY. sTART WITH fIRE, MOVE YOUR PLAYER WITH THE JOYSTICK.
- rUIMTEMONSTERS.PRG
- - mONSTERS UIT DE rUIMTE, {SHIFT-POUND} 1981 hANDIC bENELUX BV. tHIS SEEMS TO BE THE
- - SAME AS bLUE mEANIES FROM oUTER sPACE, BUT WITH dUTCH TEXT.
- sAUCER sHOOTER.PRG
- - sHOOT FLYING SAUCERS AND LOOK OUT FOR THEIR MINES.
- sCARE cITY.PRG
- - a MOTEL GAME BY cOMMODORE. fIND THE OPTIMUM ROOM RATE, WHICH SEEMS TO BE
- - CONSTANT FOR ONE GAME (10 TURNS). wRITTEN IN basic.
- sCHUIFSPEL.PRG
- - aRRANGE A 4*4 MATRIX OF 15 NUMBERS.
- sCRAMBLER.PRG
- - a dEFENDER CLONE (HORIZONTAL SHOOT-EM-UP). uSE i, j, k AND m TO CONTROL
- - YOUR SHIP.
- sHOOTING gAL.F.PRG
- sHOOTING gALLERY.PRG
- - sHOOT MOVING OBJECTS WITH YOUR FIXED CANNON BY HITTING THE SPACE BAR.
- - wRITTEN IN basic.
- sHUTTLE 1.PRG
- sHUTTLE 2.PRG
- - a SPACE SHUTTLE GAME. cONTROLS: u, h, j AND n.
- sIMON.PRG
- - tHE sIMON TONE MEMORIZING GAME. iN THIS VARIANT, ALL NUMBERS ARE NEW ON
- - EACH ROUND. tHE TEXTS ARE IN dUTCH.
- sKIPPINGBALL.PRG
- - pLACE REFLECTORS WITH n AND m TO CONTROL A BALL ON THE SCREEN. tHIS IS
- - LIKE dEFLEX BY lLAMASOFT.
- sKY dIVER.PRG
- - jUMP FROM AN AEROPLANE AND TRY TO LAND ON LANDING SURFACES.
- sMASH.PRG
- - a bREAKOUT CLONE. dESTROY BRICKS WITH A BALL. uSE j AND k TO MOVE YOUR
- - RACKET.
- sNAKE-BYTE.JOYSTICK.PRG
- - a JOYSTICK VERSION OF sNAKE-BYTE.
- sNAKE-BYTE.PRG
- - eAT FLIES AND AVOID POISONOUS MUSHROOMS.
- sNAKE.PRG
- - lIKE "BARRIER BATTLE", BUT WITH 0 TO 2 HUMAN PLAYERS. bOTH PLAYERS MOVE
- - AROUND, BUILDING A WALL. tHE GAME ENDS WHEN ONE OF THE PLAYERS HITS A
- - WALL.
- sNIPERS.PRG
- - sHOOT AS MANY ENEMIES AS POSSIBLE BEFORE THEY GET YOU. cONTROLS: zx/; AND
- - SPACE.
- sNO-CAT.B.PRG
- sNO-CAT.F.PRG
- - aNOTHER VERTICALLY SCROLLING SLALOM GAME. sCROLLS DOWNWARDS, THANKS TO
- - ITS MACHINE-LANGUAGE SUBROUTINE.
- sOKKELO.PRG
- - a LABYRINTH GAME. tHE TEXTS ARE IN fINNISH.
- sPACE dOCK.PRG
- - dOCK YOUR SHIP TO THE DOCKING STATION USING A JOYSTICK.
- sPACE dOCKING.PRG
- - dOCK YOUR SPACE SHUTTLE TO THE DOCKING SPACE BY ROTATING IT.
- sPACE pANIC.PRG
- - a lODE rUNNER CLONE. rEQUIRES JOYSTICK.
- sPACE pATROL.B.PRG
- sPACE pATROL.F.PRG
- - sHOOT YELLOW THINGS, LOAD YOUR CANNON FROM THE PLATFORMS ON THE GROUND.
- - uSE JOYSTICK TO CONTROL THE SHUTTLE.
- sPACE sCRAMBLE.PRG
- - a sCRAMBLE CLONE BY dATABASE sOFTWARE. bOOSTED WITH MACHINE LANGUAGE.
- - rEQUIRES JOYSTICK. mOVE THE JOYSTICK DIAGONALLY TO THROW BOMBS.
- sPACE sHOOTER.PRG
- - a SHOOT-EM-UP. cONTROLS: i, j, k, m AND sPACE.
- sPACE sTORM 2.PRG
- - sHOOT METEORS BEFORE THEY REACH YOUR SPACE SHIP.
- sPACE sTORM.PRG
- sPACE tRAVEL.PRG
- - rESCUE PEOPLE FROM A PLANET'S SURFACE WITH YOUR SPACE SHUTTLE, AND AVOID
- - HITTING THE METEOR STORM. tHE GAME CONTAINS MACHINE-LANGUAGE
- - SUBROUTINES.
- sPACERUNNER.PRG
- - aVOID UFOS AND THEIR DROPPINGS WITH YOUR SHUTTLE. cONTROLS: t u y h.
- sPEED bOAT.PRG
- - a VERTICALLY SCROLLING SLALOM GAME WRITTEN IN basic.
- sPEEDSKI.PRG
- - a DOWNHILL SKIING GAME.
- sTAR cHASER.PRG
- - eAT AS MANY STARS ON THE SCREEN AS POSSIBLE IN 60 SECONDS.
- sTAR wARS ii.PRG
- - a RATHER POOR SHOOTING GAME. uSE JOYSTICK TO MOVE THE ENEMY SHIP TO THE
- - MIDDLE OF THE SCREEN AND PRESS THE FIRE BUTTON.
- sTAR wARS.PRG
- - sHOOT POSSIBLY MANY x-WING FIGHTERS IN 60 SECONDS.
- sTARWARS.PRG
- - a VERY POOR SHOOT-EM-UP BY umi.
- sTOCK.PRG
- - a STOCK BUYING/SELLING GAME.
- sUPER cOBRA.CAS.GZ
- - tAPE IMAGE OF sUPER cOBRA.
- sUPER cOBRA.PRG
- - cHASE RANDOMLY APPEARING OBJECTS ON THE SCREEN WITH A SNAKE. tHE
- - INSTRUCTIONS ARE IN gERMAN. tHIS SEEMS TO BE AN IMPROVED VERSION OF
- - cOBRA.PRG.
- sUPER kONG.B.PRG
- sUPER kONG.F.PRG
- - a VERY POOR dONKEY kONG CLONE.
- sUPER sLITHER.PRG
- - eAT NUMBERS WITH A WORM. pROGRAMMED BY jIM bUTTERFIELD AND {SHIFT-POUND} 1981
- - cOMMODORE bUSINESS mACHINES.
- sUPERKNIGHT.PRG
- - tRY TO DRIVE 2 KILOMETRES AS FAST AS POSSIBLE WITH kNIGHT rIDER'S CAR.
- sWARM.PRG
- - a SHOOT-EM-UP. cONTROLS: i, j, k, m AND sPACE.
- tANK gUNNER.PRG
- - sHOOT STARS WITH YOUR VESSEL.
- tANK VS uFO 2.PRG
- - aNOTHER TANK VERSUS UFO GAME.
- tANK VS uFO.JOYSTICK.PRG
- - a JOYSTICK VERSION OF tANK VS uFO.
- tANK VS uFO.PRG
- - sHOOT UFOS WITH A TANK.
- tEXASJACK.PRG
- - a KIND OF A hANGMAN GAME IN dUTCH.
- tHE tOMB.PRG
- - gUIDE THE PLAYER (ON TOP LEFT) TO THE TREASURE (ON BOTTOM RIGHT) AND
- - AVOID THE MONSTERS.
- tHINKING.PRG
- - tHINKING hARDER, A KIND OF MEMORIZING GAME.
- tHUNDERBIRD.PRG
- - a bREAKOUT CLONE.
- tIC-tAC-tOE.PRG
- - tHE CLASSIC 3*3 TIC-TAC-TOE GAME.
- tIME bOMB.PRG
- - gO THROUGH A MAZE, TRY TO FIND A TIME BOMB (A RED STAR) IN IT.
- tOPO2.PRG
- tOPO3.PRG
- tOPOGRAFIE.PRG
- - a MAP-BASED GAME.
- tRAFFIC jAM.PRG
- - sTEERING YOUR VESSEL (A HASH MARK "#"), TRY TO REACH A BALL AT THE LOW
- - RIGHT CORNER WITHOUT HITTING OTHER OBJECTS THAT APPEAR ON THE SCREEN. tHE
- - CONTROLS ARE i, j, k AND m.
- tRAM lINE.PRG
- - a MAZE GAME.
- tRAP-MAN.PRG
- - a MAZE GAME. cOLLECT ITEMS AND AVOID A MONSTER. rEQUIRES JOYSTICK.
- tRAP.PRG
- - a TWO-PLAYER-GAME. lIKE "BARRIER BATTLE" AND "SNAKE", BUT THE WALLS ARE
- - ACTUALLY SNAKES.
- tURTLE rACES.PRG
- - bET FOR ONE OF FOUR TURTLES. tHE RACE IS ANIMATED.
- tYPING.PRG
- - mEASURES YOUR TYPEMATIC RATE.
- tYPO iNVADERS.PRG
- - tHIS GAME REQUIRES GOOD TYPING SKILLS.
- u-BOAT.B.PRG
- u-BOAT.F.PRG
- - a SUBMARINE GAME WRITTEN IN basic.
- uFO.PRG
- - sHOOT UFOS WITH YOUR MOVABLE CANNON.
- uFO2.CAS.GZ
- - tAPE IMAGE OF uFO2.
- uFO2.PRG
- - sHOOT UFO RAYS BEFORE THEY HIT YOUR CANNONS. uSE THE KEYS @:;/ TO AIM
- - AND THE KEYS 1, 2 OR 3 TO FIRE. tHE GAME WORKS WITH AT MOST 3K
- - EXPANSION. tHE GAME IS ANNOYINGLY SLOW.
- uLTRA bREAKOUT.PRG
- - aNOTHER bREAKOUT CLONE. mOVE YOUR RACKET WITH j AND l. bASED ON "SMASH"
- - OR VICE VERSA.
- vEN{$e4}L{$e4}INEN RULETTI.PRG
- - rUSSIAN ROULETTE IN fINNISH.
- vIC aSTEROIDS.PRG
- - aN aSTEROIDS CLONE BY bUG-bYTE. iNCLUDES MACHINE-LANGUAGE ROUTINES.
- vIC bIORHYTHMS.PRG
- - a BIORHYTHM PROGRAM BY aNDY fINKEL AND {SHIFT-POUND} 1981 cOMMODORE bUSINESS
- - mACHINES.
- vIC bIORHYTHMS2.PRG
- - aNOTHER VERSION OF vIC bIORHYTHMS. tHE basic LINE NUMBERS DIFFER.
- vIC bLITZ.PRG
- - bOMB A CITY WITH YOUR AEROPLANE TO MAKE A RUNWAY FOR IT.
- vIC dOWNS.B.PRG
- vIC dOWNS.F.PRG
- - a HORSE RACE GAMBLING GAME.
- vIC dRAGON.PRG
- - cATCH AS MANY BUGS AS POSSIBLE IN A MINUTE.
- vIC fLIP.PRG
- - aN oTHELLO GAME.
- vIC jUNGLE.PRG
- - a PLATFORM GAME. tHE TEXTS ARE IN dUTCH.
- vIC kONG.PRG
- - a POOR dONKEY kONG CLONE. sEEMS TO BE A BETTER VERSION OF "SUPER KONG".
- vIC sHUFFLE.PRG
- - rEARRANGE 15 NUMBERS IN A 4X4 GRID SO THAT THEY ARE IN CORRECT ORDER.
- - wRITTEN IN basic.
- vIC sLANG.PRG
- - tHE CLASSICAL SNAKE GAME. eAT POINTS ON THE SCREEN AND AVOID HITTING THE
- - WALLS OR YOURSELF.
- vIC tRAP.PRG
- - cREATIVE sOFTWARE 1981. bUILD A WALL AND AVOID HITTING THE WALL BUILT BY
- - YOURSELF OR BY THE vIC.
- vIC vIPER.PRG
- - eAT STARS WITH YOUR SNAKE.
- vIC AS pIANO.PRG
- - tURNS YOUR vic INTO A PIANO. kEYS: 1-8, ANY OTHER KEY TO QUIT.
- vIC-TAC-TOE.PRG
- - tIC-TAC-TOE (gOMOKU ON A 3X3 MATRIX).
- wALL sTREET.PRG
- - a STOCK DEALING GAME BY mARK fINKELSTEIN 1981
- wORD gAME.PRG
- - a USELESS WORD GAME WRITTEN IN basic.
- wORD mATCH.PRG
- - a MEMORIZING GAME. fIND PAIRS OF SHORT eNGLISH WORDS. cAN BE PLAYED
- - AGAINST THE COMPUTER.
- yAHTZEE.PRG
- - yAHTZEE IN dUTCH.
- zAC-MAN.PRG
- - cOLLECT ITEMS AND AVOID ENEMIES IN A MAZE. pLAYS SIMPLE MUSIC ON THE
- - BACKGROUND.
- zAP.PRG
- - cOLLECT SOME OBJECTS ON THE SCREEN, AVOID SOME OBJECTS.
- GAMES/
- * wELCOME TO THE vic-20 GAME COLLECTION! tHE GAMES ARE SORTED BY THE MEMORY
- * EXPANSIONS THAT THEY REQUIRE.
- GAMES/16K/
- * tHE MACHINE LANGUAGE GAMES IN THIS DIRECTORY REQUIRE AT LEAST 16
- * KILOBYTES OF EXTRA MEMORY, UNLESS OTHERWISE SPECIFIED.
- bONGO.PRG
- - a JUMP&CLIMB&RUN ADVENTURE GAME BY kINGSOFT. rEQUIRES JOYSTICK.
- dEATH zONE.PRG
- - a MULTI-LEVEL GAME WRITTEN BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE)
- - IN mARCH 1991. rEQUIRES JOYSTICK. cOLLECT ALL HEARTS AND AVOID
- - COLLIDING WITH RED OBJECTS.
- fIRE gALAXY.PRG
- - a sCRAMBLE CLONE BY kINGSOFT. rEQUIRES JOYSTICK.
- fOURTH eNCOUNTER.PRG
- - a SHOOT-EM-UP BY tHORN emi. rEQUIRES JOYSTICK. sHOULD ALSO WORK WITH AN
- - 8-KILOBYTE EXPANSION.
- gALACTIC aBDUCTORS.PRG
- - a SHOOT-EM-UP BY aNIROG. rEQUIRES JOYSTICK.
- gUNSLINGER.PRG
- - a wESTERN GAME BY oMEGA sOFTWARE. tHE GAME ITSELF SAYS "hIGH nOON (c) BY
- - aNIROG", AND THE FILE SAYS "(C) 1984 BY ANIROG" AND "aNDREAS & gERHARD
- - n.BEL" WHERE . IS SOME NON-ascii CHARACTER (CODE 213).
- gUNSLINGER.TAP.GZ
- - oRIGINAL LOW-LEVEL TAPE IMAGE OF gUNSLINGER. tHE GAME USES THE SAME
- - FASTLOADER AS tOM; ONLY THE FILE NAME OF THE LOADER IS "gunslinger"
- - INSTEAD OF "t".
- kRAZY kONG.PRG
- - dONKEY kONG CLONE BY aNIROG. rEQUIRES JOYSTICK.
- mETALLICUS.LNX.GZ
- - a GAME THAT RESEMBLES bOULDER dASH. pROGRAMMED BY aNDREAS dIETMAIR
- - (ANDI.DIAET@T-ONLINE.DE) IN 1989-1990. rEQUIRES ram ALSO AT blk5, AND A
- - JOYSTICK.
- oUTWORLD.PRG
- - dEFEND A CITY FROM SPACE ALIENS IN THIS tENSOR tECHNOLOGY GAME. rEQUIRES
- - JOYSTICK. sHOULD ALSO WORK WITH AN 8-KILOBYTE EXPANSION.
- pERILOUS cAVERN.LNX.GZ
- pERILOUS cAVERN.TXT
- - a MULTI-SCREEN PLATFORM GAME AND A LEVEL EDITOR. pROGRAMMED BY aNDREAS
- - dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN 1990. tHE INTRO REQUIRES 24
- - KILOBYTES OF EXPANSION MEMORY.
- pERILS OF wILLY.PRG
- - mANIC mINER CLONE BY sOFTWARE pROJECTS. rEQUIRES JOYSTICK. cRUNCHED
- - WITH pUcRUNCH; THIS WON'T WORK WITH AN 8K EXPANSION.
- pLATFORM gAME.PRG
- - "sTEHLE DEN bAUARBEITERN IHR wERKZEUG & ENTWISCHE DURCH DAS 'SCHWARZE
- - lOCH'... nIMM dICH IN aCHT VOR DEM dICH VERFOLGENDEN bAUARBEITER."
- - rESEMBLES dONKEY kONG. pROGRAMMED BY aNDREAS dIETMAIR (ANDI.DIAET@T-
- - ONLINE.DE) IN 1988. tHE GAME REQUIRES A 32K ram EXPANSION.
- sEAWOLFE.PRG
- - tHIS mOGUL GAME IS LIKE cENTIPEDE, BUT WITH SUBMARINES. rEQUIRES
- - JOYSTICK.
- sKRAMBLE.PRG
- - iN THIS aNIROG GAME YOU SHOOT AND BOMB ENEMY TARGETS WITH YOUR PLANE.
- - rEQUIRES JOYSTICK.
- sTAR dEFENCE.PRG
- - a dEFENDER CLONE BY kINGSOFT. dEFEND THE HUMANS AGAINST THE ATTACK OF
- - LANDERS, MUTANTS, UFOS OR SPACE-HUMS. tO START THE GAME, PRESS F1 OR THE
- - FIRE BUTTON.
- sUBMARINE cOMMANDER.CSM.GZ
- - tAPE IMAGE OF sUBMARINE cOMMANDER.
- sUBMARINE cOMMANDER.PRG
- - a SUBMARINE SIMULATOR BY tHORN emi. rEQUIRES JOYSTICK. tHE mORSE CODE
- - IN THE START-UP SCREEN TRIES TO SAY: "pROGRAMMED BY gARY yORK ejiim".
- tOM-LOADER.TXT
- - dISASSEMBLY OF THE kINGSOFT FASTLOADER.
- tOM.CAS.GZ
- - tHE kINGSOFT FASTLOADER USED IN tOM.
- tOM.PRG
- - a CLIMB-AND-RUN GAME BY uWE gERTZ, PUBLISHED BY kINGSOFT. tHIS FILE IS
- - STORED ON THE TAPE IN FASTLOADER FORMAT; THE FILE HAS NOT BEEN MODIFIED.
- - aCCORDING TO wOLFGANG sCHLIE{CBM-*} WHO CONTACTED kINGSOFT REGARDING THE
- - COPYRIGHT, kINGSOFT DOES NOT HAVE ANY MORE INTEREST IN vIC-20 SOFTWARE.
- - tHE GAME REQUIRES JOYSTICK.
- tOM.TAP.GZ
- - rECONSTRUCTED TAPE IMAGE OF tOM, INCLUDING THE DATA FROM tOM.CAS.GZ AND
- - tOM.PRG. tHE CASSETTE WAS PHYSICALLY BROKEN WHEN s{$f6}REN gUST ATTEMPTED TO
- - ARCHIVE THE c64 VERSION OF THE SAME GAME FROM THE BACK SIDE OF THE
- - CASSETTE.
- tRONATIC.LNX.GZ
- - a tRON-LIKE GAME BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN aUGUST
- - 1990. rEQUIRES JOYSTICK.
- uNDERWORLD.LNX.GZ
- - a MAZE GAME BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN sEPTEMBER
- - 1990. rEQUIRES JOYSTICK.
- vIC cHESS.PRG
- - a CHESS GAME BY bUG bYTE. sHOULD ALSO WORK WITH AN 8-KILOBYTE EXPANSION.
- xENO ii-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF xENO ii (APPEARS TO BE SLIGHTLY MODIFIED
- - FROM THE TAPE GAME).
- xENO ii.CSM.GZ
- - tAPE IMAGE OF xENO ii
- xENO ii.PRG
- - xENO ii BY jEFF {SHIFT-POUND} 1982 aNIROG cOMPUTERS. iN THE FIRST SCREEN, YOU HAVE
- - TO LAND A SPACE PROBE LIKE IN jUPITER lANDER, AVOIDING HORIZONTAL METEOR
- - RAIN. iN THE SECOND LEVEL, THE OBJECTIVE IS TO ELIMINATE THREE SCREENFULS
- - OF HOSTILE SPACECRAFT BY SHOOTING THEM. tHE THIRD SCREEN IS A SLOW-PACED
- - sPACE iNVADERS CLONE. tHE GAME REQUIRES JOYSTICK.
- GAMES/16K/sCOTT aDAMS/
- * tHIS DIRECTORY CONTAINS TEXT ADVENTURE GAMES BY sCOTT aDAMS
- * <url:HTTP://WWW.MSADAMS.COM>. tHEY REQUIRE 16 KILOBYTES OF MEMORY AT
- * BLOCKS 2 AND 3, SO YOU WILL NEED EITHER A CONFIGURABLE 16K EXPANSION,
- * OR A 24K EXPANSION TO PLAY THESE.
- 00readme
- - iNFORMATION ABOUT THE sCOTT aDAMS ADVENTURES.
- 1.aDVENTURE lAND.PRG
- 2.pIRATE'S cOVE.PRG
- 3.mISSION iMPOSSIBLE.PRG
- 4.vOODOO cASTLE.PRG
- 5.tHE cOUNT.PRG
- GAMES/3K/
- aRCADIA.CSM.GZ
- - tAPE IMAGE OF aRCADIA.
- aRCADIA.PRG
- - "iMAGINE sOFTWARE PRESENT aRCADIA BY d.h.l. {SHIFT-POUND} CODE, AUDIO, VISUAL
- - COPYRIGHT {SHIFT-POUND} 1982 BY iMAGINE." a SHOOTING GAME.
- lUFTKAMPF.CAS.GZ
- - tAPE IMAGE OF lUFTKAMPF.
- lUFTKAMPF.PRG
- - aIR BATTLE. a SHOOT-EM-UP IN A TWO-DIMENSIONAL GRID. tHE ENEMIES DO NOT
- - SHOOT, AND THE PLAYER CAN ONLY FIRE ONE MISSILE AT A TIME.
- GAMES/8K/
- * uNLESS OTHERWISE STATED, ALL MACHINE LANGUAGE GAMES IN THIS DIRECTORY
- * REQUIRE AT LEAST 8 KILOBYTES OF EXPANSION MEMORY.
- 3-DEEP sPACE.PRG
- - a SHOOT-EM-UP BY pOSTERN. cONTROL YOUR SHIP WITH A JOYSTICK. tHIS GAME
- - REQUIRES 3d GLASSES (RED/BLUE). tHEN YOU WILL SEE THE GAME IN
- - STEREOSCOPIC VIEW. tHE SPACESHIP SEEMS TO FLOAT IN FRONT OF THE SCREEN.
- - wITHOUT THE GLASSES YOU JUST SEE TWO DIFFERENT (RED AND GREEN) IMAGES.
- - tHIS INFORMATION WAS PROVIDED BY jOACHIM tESCH.
- aNDES aTTACK.PRG
- - a dEFENDER CLONE (SHOOT-EM-UP) BY jEFF mINTER / llAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK>.
- aRROW OF dEATH.PRG
- - a TEXT ADVENTURE BY bRIAN hOWARTH / lEISURE sOFTWARE.
- bONZO.PRG
- - cLIMB LADDERS, COLLECT TREASURES AND AVOID MONSTERS. pRODUCED BY kAVAN.
- bONZO1.PRG
- - cOLLECT TREASURE AND AVOID TWO ENEMY MEN. tHE INSTRUCTIONS ARE IN dUTCH,
- - BUT THE GAME IS VERY SIMPLE.
- bONZO2.PRG
- - sECOND VERSION OF bONZO.
- bOSS cHESS 1.1.PRG
- - a CHESS GAME. tHE MOVES MUST BE INPUT FROM THE KEYBOARD. tHERE IS ONLY
- - ONE SKILL LEVEL.
- cHARIOT rACE.PRG
- - a TWO-PLAYER CAR-DRIVING GAME BY mICROANTICS.
- cOMPUTER wAR.PRG
- - pREVENT THE wORLD wAR 3, LIKE IN THE wAR gAMES MOVIE. rEQUIRES JOYSTICK.
- - pRODUCED BY tHORN emi.
- cOSMIC fIREBIRDS.PRG
- - a SHOOT-EM-UP BY sOLAR sOFTWARE. rEQUIRES JOYSTICK.
- cOUNTRY gARDEN.PRG
- - a SHOOT-EM-UP BY aUDIOGENIC. kEEP YOUR GARDEN TIDY. rEQUIRES JOYSTICK.
- cRAZY tHIEF.PRG
- - a JUMP&RUN GAME. tHE INSTRUCTIONS ARE IN gERMAN, BUT THE GAME IS SIMPLE.
- cRITTERS.PRG
- - dEFEND YOUR BERRIES FROM BIRDS IN THIS rABBIT GAME. rEQUIRES JOYSTICK.
- cYCLONS.B.PRG
- cYCLONS.F.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP GAME. rEQUIRES JOYSTICK. hIRES
- - GRAPHICS.
- dEATHRACE.PRG
- - a 3-DIMENSIONAL CAR-DRIVING GAME BY aTLANTIS. rEQUIRES JOYSTICK.
- dEFENDA.PRG
- - a dEFENDER CLONE BY jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK>.
- dONKEY kONG.PRG
- - a gERMAN CLONE OF THE CLASSIC GAME. a PART OF THE GAME IS WRITTEN IN
- - basic, AND THE GRAPHICS IS CELL-ORIENTATED.
- fLOWERS OF eVIL.PRG
- - a MULTI-LEVEL ACTION GAME WRITTEN BY aNDREAS dIETMAIR (ANDI.DIAET@T-
- - ONLINE.DE) IN 1990. rEQUIRES A JOYSTICK. cOLLECT ALL FLOWERS AND AVOID
- - ENEMIES. tHE FIRE BUTTON APPEARS TO BE USED ONLY FOR STARTING THE GAME.
- gRANDMASTER.PRG
- - gRAND mASTER CHESS BY kINGSOFT.
- hELLGATE.PRG
- - a SHOOT-EM-UP BY jEFF mINTER / llAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK>. rEQUIRES JOYSTICK.
- jETPAC.PRG
- - iN THIS GAME BY uLTIMATE YOU MUST ESCAPE FROM AN ENEMY PLANET. bUILD A
- - SHUTTLE AND COLLECT FUEL FOR IT. tHEN TAKE OFF.
- kAKTUS.PRG
- - a SHOOT-EM-UP BY aUDIOGENIC. rEQUIRES JOYSTICK.
- kOSMIC kAMIKAZE.PRG
- - a NON-SCROLLING SHOOTING GAME BY umi.
- lAZERZONE.PRG
- - a SHOOT-EM-UP BY jEFF mINTER / llAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK>. rEQUIRES JOYSTICK. a BIT LIKE
- - hELLGATE.
- mATRIX.PRG
- - a SHOOT-EM-UP BY jEFF mINTER / llAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK>. rEQUIRES JOYSTICK.
- mETEOR rUN.PRG
- - a HORIZONTAL SHOOT-EM-UP BY umi. aLSO AVAILABLE AS A rom CARTRIDGE.
- - rEQUIRES JOYSTICK.
- mOBILE aTTACK.PRG
- - a SHOOT-EM-UP MAZE GAME. dOES NOT SEEM TO INITIALIZE ALL VARIABLES
- - PROPERLY.
- mONDGESICHT.LNX.GZ
- - mONDGESICHT (mOONFACE) BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN
- - 1989-1990. rEQUIRES ram ALSO AT blk5, AND A JOYSTICK.
- mOON pATROL.PRG
- - a HORIZONTALLY SCROLLING SHOOTING AND JUMPING GAME. tHE SCROLLING IS
- - SOMEWHAT COARSE AND FLAKY. rEQUIRES JOYSTICK.
- mOONS OF jUPITER.PRG
- - aN aSTEROIDS CLONE BY rOMIK. vERY SMOOTH GPAPHICS.
- mOWER mANIA.CSM.GZ
- - tAPE IMAGE OF mOWER mANIA.
- mOWER mANIA.PRG
- - iN THIS aCME PRODUCTION YOU MUST MOW THE LAWN, LIKE IN hOVVER bOVVER.
- mYRIAD.PRG
- - a SHOOT-EM-UP BY rABBIT. rEQUIRES JOYSTICK.
- oTHELLO ii.PRG
- - tHE FAMILIAR "oTHELLO" BOARD GAME, BY YOURS TRULY [cRAIG bRUCE]. cAN USE
- - JOYSTICK OR KEYBOARD. zERO TO TWO PLAYERS. iT'S NOT EXTREMELY SMART,
- - BUT IT CAN DEFEAT ME. "pak" MEANS "pRESS aNY kEY". pRESS "q" ON THE
- - TITLE SCREEN TO QUIT.
- pOOL.PRG
- - a QUITE REALISTIC POOL GAME BY cOMMODORE.
- pOTHOLES viii.PRG
- - a VERTICALLY SCROLLING 2d CAR-DRIVING GAME.
- pSYCHO sHOPPER-PIC.PRG
- - tHE LOADING SCREEN OF pSYCHO sHOPPER. oRIGINALLY, THE IMAGE WAS BUILT UP
- - GRADUALLY AS THE ACTUAL GAME WAS LOADED.
- pSYCHO sHOPPER.CSM.GZ
- - tAPE IMAGE OF pSYCHO sHOPPER.
- pSYCHO sHOPPER.PRG
- - "mASTERTRONIC PRESENTS sHOPPER {SHIFT-POUND} 1984. pRESS SPACE OR FIRE TO START. uSE
- - JOYSTICK OR KEYS a/s/p/l. cHANGE LEVEL VIA f5. hALT AND RESTART GAME
- - WITH f1 AND f3. bEWARE OF THE ROAMING GRANNIES. gOOD LUCK!" a fROGGER-
- - LIKE GAME. rEQUIRES JOYSTICK.
- q-WARRIOR.PRG
- - a 2d SHOOT-EM-UP BY bUG bYTE. rEQUIRES JOYSTICK.
- rIVER rESCUE.PRG
- - a HORIZONTAL SHOOT-EM-UP BY tHORN emi. rEQUIRES JOYSTICK.
- sIDEWINDER.PRG
- - a HORIZONTAL SHOOT-EM-UP BY tRONIX. lOOKS LIKE fORT aPOCALYPSE.
- sKYHAWK.PRG
- - tHIS GAME RESEMBLES fORT aPOCALYPSE VERY CLOSELY. a VERY NICE SHOOTING
- - GAME.
- sUB cHASE.PRG
- - bOMB SUBMARINES AND AVOID THEIR TORPEDOS. pRODUCED BY umi iNC. aLSO
- - AVAILABLE AS A rom CARTRIDGE.
- sWORD OF hRAKEL-PIC.PRG
- - tHE LOADING SCREEN OF sWORD OF hRAKEL.
- sWORD OF hRAKEL.CSM.GZ
- - tAPE IMAGE OF sWORD OF hRAKEL.
- sWORD OF hRAKEL.PRG
- - a TEXTUAL ADVENTURE BY dAVE aNGIER AND aNDREW bAILLIE, PUBLISHED IN mAY
- - 1983 BY rOMIK sOFTWARE.
- tANK cOMMANDER.PRG
- - iN THIS tHORN emi GAME YOU CONTROL A TANK AND SHOOT OTHER TANKS. rEQUIRES
- - JOYSTICK.
- tHE gOLDEN bATON.PRG
- - a TEXT ADVENTURE BY bRIAN hOWARTH / lEISURE sOFTWARE.
- tHE pIT.PRG
- - cOLLECT JEWELS. a BIT LIKE dIG-dUG OR bOULDER dASH. pRODUCED BY
- - iNTERCEPTOR mICROS. rEQUIRES JOYSTICK.
- tHE tIME mACHINE.PRG
- - a TEXT ADVENTURE BY bRIAN hOWARTH / lEISURE sOFTWARE.
- tIME dESTROYERS.PRG
- - a HORIZONTAL SHOOT-EM-UP BY rOMIK. rEQUIRES JOYSTICK.
- tOWER OF eVIL.PRG
- - a SHOOT-EM-UP IN A MAZE BY tHORN emi. rEQUIRES JOYSTICK.
- tRAXX-2.PRG
- - aNOTHER VERSION OF tRAXX.
- tRAXX.PRG
- - cOLOURIZE SQUARES AND AVOID ENEMIES IN THIS jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK> GAME.
- tRON.PRG
- - bUILD A WALL AND AVOID HITTING THE ENEMY WALL. tHIS IS LIKE THE GAME IN
- - THE MOVIE tRON.
- vICHERMAN.PRG
- - pACMAN FOR vic BY hERMAN hIRSCH.
- GAMES/MULTIPART.8K/
- * hERE ARE SOME MULTI-PART vic-20 GAMES. aLL OF THEM CONSIST OF A LOADER
- * AND THE ACTUAL PROGRAM, WHICH BEGINS WITH "ZZ". aLL PROGRAMS REQUIRE AT
- * LEAST 8 KILOBYTES OF MEMORY EXPANSION. tHE LOADERS REQUIRE DISK DEVICE
- * #8, UNLESS OTHERWISE SPECIFIED.
- aLIEN dEMON.PRG
- - a MAZE GAME BY k-TEL.
- hEKTIK-1.PRG
- - iNSTRUCTIONS FOR THE GAME.
- hEKTIK-2.PRG
- - tHE GAME, WRITTEN IN MACHINE LANGUAGE.
- hEKTIK.CSM.GZ
- - tAPE IMAGE OF hEKTIK.
- hEKTIK.PRG
- - a lODE rUNNER LIKE TAPE GAME DISTRIBUTED BY mASTERTRONIC. tHE COMMENT IN
- - THIS PART SAYS "vic pANIC BY kELVIN hEPBURN, {SHIFT-POUND} hEPBURN sOFT." tHIS PART
- - INSTALLS A MACHINE LANGUAGE ROUTINE THAT IS CALLED BY THE INSTRUCTIONS
- - PART OF THE GAME.
- lUNAR rESCUE.PRG
- - iN THIS GAME YOU MUST RESCUE PEOPLE FROM LUNAR SURFACE WITH A LUNAR
- - MODULE.
- tRADER.PRG
- tRADER2.PRG
- tRADER3.PRG
- - a SPACE TRADER IN THREE PARTS. wRITTEN IN basic = VERY SLOW.
- zORGONS kINGDOM.PRG
- - a MULTI-SCREEN LEVEL ADVENTURE BY rOMIK SOFTWARE
- ZZ1.PRG
- ZZ2.PRG
- ZZ3.PRG
- ZZ4.PRG
- ZZ5.PRG
- ZZ6.PRG
- - pARTS OF zORGONS kINGDOM
- ZZALD1.PRG
- - a MACHINE-LANGUAGE EXTENSION FOR aLIEN dEMON.
- ZZLR1.PRG
- ZZLR2.PRG
- ZZLR3.PRG
- - cODE LOADED BY lUNAR rESCUE.
- GAMES/MULTIPART.UNEXPANDED/
- * hERE ARE SOME MULTI-PART vic-20 GAMES. aLL OF THEM CONSIST OF A LOADER
- * AND THE ACTUAL PROGRAM, WHICH BEGINS WITH "ZZ". aLL PROGRAMS WORK
- * WITHOUT ANY MEMORY EXPANSION. tHE LOADERS REQUIRE DISK DEVICE #8, UNLESS
- * OTHERWISE SPECIFIED. gRADUALLY, THESE FILES WILL BE CONVERTED TO STAND-
- * ALONE PROGRAMS IN ../UNEXPANDED.
- aLIEN hUNTER.PRG
- - a SHOOT-EM-UP BY aBRASCO lTD. tHIS PART CONTAINS THE INSTRUCTIONS.
- aNDROID aTTACK.PRG
- - a SHOOTING GAME BY aBRASCO lTD.
- aRCADIA.PRG
- - a SHOOT-EM-UP BY iMAGINE SOFTWARE.
- aSTEROIDS.PRG
- - tHE CLASSICAL SHOOTING GAME CLONED BY aRCADIA. vERY COARSE RESOLUTION.
- aTOM sMASHER.PRG
- - a SHOOT-EM-UP BY rOMIK SOFTWARE. tHIS PART CONTAINS THE INSTRUCTIONS.
- bOMBER rUN.PRG
- - a sCRAMBLE-LIKE GAME BY k-TEL iNTERNATIONAL (uk) lTD.
- bUGSY.PRG
- - iNSTRUCTIONS FOR bUGSY, A LOGICAL GAME BY mR.cHIP SOFTWARE.
- cAVERN fIGHTER.PRG
- - a sCRAMBLE CLONE BY aNIROG.
- cOSMIC bATTLE.PRG
- - iNSTRUCTIONS FOR A VERY POOR SHOOT-EM-UP WRITTEN IN basic.
- dOTMAN.PRG
- - a pAC-mAN CLONE BY aNIROG. tHIS PART PRINTS OUT THE INSTRUCTIONS AND
- - DEFINES THE CHARACTERS.
- eSCAPE.PRG
- - a MAZE GAME. sOLVE THE MAZE AND AVOID THE ENEMY, WHICH CAN GO THROUGH
- - WALLS.
- fROG r1.PRG
- fROGGER.PRG
- - a POOR fROGGER CLONE BY aNIROG. tHE ACTUAL GAME IS IN "FROG R1".
- gALAXIA.PRG
- - a SHOOT-EM-UP BY rOMIK SOFTWARE.
- gALAXIONS.PRG
- - a SHOOT-EM-UP BY j.p.sHAY.
- hUNCH bACK.PRG
- - a JUMP&RUN GAME.
- kWAZY kWAKS.PRG
- - iNSTRUCTIONS FOR A SHOOTING GALLERY GAME BY mR.cHIP SOFTWARE.
- mETER mANIA.PRG
- - a pAC-mAN LIKE GAME.
- mINI kONG.PRG
- - a dONKEY kONG CLONE BY aNIROG.
- mINITRON.PRG
- - sHOOT DROIDS AND PROTECT HUMANS.
- mISSION mERCURY.PRG
- - sAVE HUMANS FROM A PLANET SURFACE WITH A SHUTTLE. pRODUCED BY vIRGIN
- - GAMES.
- pLAGUE.PRG
- - a SHOOTING GAME BY k-TEL.
- pOWER bLASTER.PRG
- - a MAZE GAME BY rOMIK SOFTWARE.
- qUADRANT.PRG
- - a HORIZONTALLY SCROLLING SHOOTING GAME BY rOMIK.
- ZZALIENH.PRG
- - tHE ACTUAL CODE OF aLIEN hUNTER. tHIS IS A basic PROGRAM (WITH MACHINE
- - LANGUAGE SUBROUTINES) THAT YOU CAN LOAD AND RUN NORMALLY.
- ZZANDROI.PRG
- - tHE ACTUAL CODE OF aNDROID aTTACK. cODE START: $1000. dEPENDS ON SOME
- - INITIALIZATIONS DONE BY THE LOADER PART.
- ZZARCADI.PRG
- - tHE ACTUAL CODE OF aRCADIA. cODE START: $1003.
- ZZASTERO.PRG
- - tHE ACTUAL CODE OF aSTEROIDS. cODE START: $14EA.
- ZZATOMSM.PRG
- - tHE ACTUAL CODE OF aTOM sMASHER. tHIS IS A basic PROGRAM (WITH MACHINE
- - LANGUAGE SUBROUTINES) THAT YOU CAN LOAD AND RUN NORMALLY.
- ZZBOMBER.PRG
- - tHE ACTUAL CODE OF bOMBER rUN. cONTROLS: i, n, f AND SPACE. cODE START:
- - $100F.
- ZZBUGSY.PRG
- - tHE ACTUAL CODE OF bUGSY. wRITTEN ENTIRELY IN basic, BUT STILL VERY
- - ENTERTAINING.
- ZZCAVFIG.PRG
- - tHE ACTUAL CODE OF cAVERN fIGHTER. cODE START: $1874.
- ZZCOSMIC.PRG
- - tHE ACTUAL CODE OF cOSMIC bATTLE, A VERY POOR SHOOTING GAME WRITTEN IN
- - basic.
- ZZDOTMAN.PRG
- - tHE ACTUAL CODE OF dOTMAN. cODE START: $1000.
- ZZESCAPE.PRG
- - tHE ACTUAL CODE OF eSCAPE. cODE START: $1033.
- ZZGALAXI.PRG
- - tHE ACTUAL CODE OF gALAXIA. cODE START: $1A26.
- ZZGALSOL.PRG
- - tHE ACTUAL CODE OF gALAXIONS. cODE START: $1005.
- ZZHUNCHB.PRG
- - tHE ACTUAL CODE OF hUNCHBACK. cODE START: $11A0.
- ZZKWAZY.PRG
- - tHE ACTUAL CODE OF kWAZY kWAKS. sTARTS NORMALLY WITH run.
- ZZMETER.PRG
- - tHE ACTUAL CODE OF mETER mANIA.
- ZZMINIKO.PRG
- - tHE ACTUAL CODE OF mINI kONG. cODE START: $1000.
- ZZMINITR.PRG
- - tHE ACTUAL CODE OF mINITRON. cODE START: $1000. dEPENDS ON A ROUTINE
- - INSTALLED BY THE LOADER.
- ZZMIS.PRG
- - tHE ACTUAL CODE OF mISSION mERCURY. cODE START: $15A4.
- ZZPLAGUE.PRG
- - tHE ACTUAL CODE OF pLAGUE. cODE START: $1DB0.
- ZZPOWERB.PRG
- - tHE ACTUAL CODE OF pOWER bLASTER. tHIS IS A basic PROGRAM (WITH MACHINE
- - LANGUAGE SUBROUTINES) THAT YOU CAN LOAD AND RUN NORMALLY.
- ZZQUAD1.PRG
- - cOPIES THE COLOURS FOR qUADRANT. cODE START: $1000.
- ZZQUAD2.PRG
- - tHE ACTUAL CODE OF qUADRANT. cODE START: $1C10.
- GAMES/UNEXPANDED/
- * uNLESS OTHERWISE STATED, ALL MACHINE-LANGUAGE GAMES IN THIS DIRECTORY ARE
- * DESIGNED FOR SINGLE PLAYER. aLL PROGRAMS WORK WITHOUT ANY MEMORY
- * EXPANSION.
- 3d sILICON fISH.CSM.GZ
- - tAPE IMAGE OF 3d sILICON fISH.
- 3d sILICON fISH.PRG
- - tHOR sOFTWARE PRESENTS: 3d sILICON fISH, PROGRAMMED IN 1984 BY cHRIS
- - sTAMP. sTEER A CAR IN A MAZE WITH A JOYSTICK, AVOID EXPLODING BOMBS AND
- - COLLECT GREEN MOVING RECTANGLES BY PRESSING FIRE+UP.
- 4 OP EEN RIJ.PRG
- - fOUR IN THE ROW, OR vIER GEWINNT, OR vIER OP EEN RIJ. a VARIANT OF TIC-
- - TAC-TOE WITH GRAVITY. tHE TEXTS ARE IN dUTCH.
- aBDUCTOR-PIC.PRG
- - tHE LOADING PICTURE OF aBDUCTOR.
- aBDUCTOR.CSM.GZ
- - tAPE IMAGE OF aBDUCTOR.
- aBDUCTOR.PRG
- - a NON-SCROLLING SHOOT-EM-UP BY jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK/> THAT RESEMBLES dEFENDER.
- aLIEN aRMADA.B.PRG
- aLIEN aRMADA.F.PRG
- - aN iNVADERS-LIKE GAME.
- aLIEN aTTACK.CSM.GZ
- - tAPE IMAGE OF aLIEN aTTACK.
- aLIEN aTTACK.PRG
- - sIMPLE SHOOT-EM-UP IN SPACE. {SHIFT-POUND} 1982 iNTERCEPTOR SOFTWARE.
- aLIEN bLITZ.ntsc.PRG
- - aN iNVADERS CLONE BY tENSOR tECHNOLOGY. ntsc SCREEN POSITION.
- aLIEN bLITZ.pal.PRG
- - aN iNVADERS CLONE BY tENSOR tECHNOLOGY. pal SCREEN POSITION.
- aLIEN bLITZ2.pal.PRG
- - aNOTHER VERSION OF tENSOR tECHNOLOGY'S iNVADERS CLONE. iN BLACK/WHITE.
- aLIEN sOCCER.CSM.GZ
- - tAPE IMAGE OF aLIEN sOCCER.
- aLIEN sOCCER.PRG
- - "pLAY THE WEIRDEST GAME OF SOCCER YOU SHALL EVER PLAY IN YOUR LIFE."
- - pROGRAMMED IN 1982 BY jEFF sHYSHKA, PUBLISHED BY rABBIT sOFTWARE. tHE
- - KEYBOARD CONTROLS FOR THE GOALKEEPERS ON THE LEFT SIDE ARE "," AND ".".
- aLIEN vORTEX-PIC.PRG
- - tHE LOADING PICTURE OF aLIEN vORTEX.
- aLIEN vORTEX.PRG
- - a SHOOTING GAME BY tEMPTATION sOFTWARE lTD, A uk BASED COMPANY THAT
- - EXISTED FROM 1983 TO 1987. tHE AUTHOR, aNDREW hAISLEY, HAS GIVEN
- - PERMISSION TO DISTRIBUTE THE GAME.
- aLPHA bLASTER.CSM.GZ
- - tAPE IMAGE OF aLPHA bLASTER.
- aLPHA bLASTER.PRG
- - {SHIFT-POUND} lIVEWIRE 1983. a VERTICAL SHOOTING GAME WITH 3 SCREENS, THE FIRST OF
- - WHICH RESEMBLES sPACE iNVADERS. aFTER GOING THROUGH THE 3 SCREENS, THE
- - GRAPHICS CHANGES AND THE GAME BECOMES A LITTLE FASTER. rEQUIRES
- - JOYSTICK.
- aLPHOIDS.PRG
- - aNOTHER SHOOT-EM-UP GAME. pLAYS THE sTAR wARS THEME SONG.
- aMOK.PRG
- - sIMPLIFIED VERSION OF sUPER aMOK BY rOGER mERRIT 1981.
- aNNIHILATOR.PRG
- - a HORIZONTAL, RANDOMLY SCROLLING SHOOT-EM-UP GAME BY rABBIT sOFTWARE.
- - vERY COARSE GRAPHICS.
- aNOTHER vIC IN THE wALL.CSM.GZ
- - tAPE IMAGE OF aNOTHER vIC IN THE wALL.
- aNOTHER vIC IN THE wALL.PRG
- - a bREAKOUT-LIKE GAME, {SHIFT-POUND} 1982 bUG-bYTE. kEEP THE BALL ON THE SCREEN WITH
- - YOUR RACKET, AND HIT BRICKS WITH THE BALL.
- aNTIMATTER sPLATTER.PRG
- - sHOOT FALLING BARRELS TO PROTECT YOUR PEOPLE.
- aRCADIA-PIC.PRG
- aRCADIA.PRG
- - a SHOOTING GAME BY iMAGINE.
- aSTRO pANIC.PRG
- - a SIMPLE HIGH-SPEED SHOOT-'EM-UP GAME. sEVEN RING-TYPE ENEMIES BOUNCE
- - AROUND OVERHEAD YOUR BASE THAT MOVES HORIZONTALLY ON THE BOTTOM OF THE
- - SCREEN. dON'T LET THEM HIT YOU. tHE GAME USES A JOYSTICK. yOU HAVE A
- - RAPID-FIRE CANNON.
- - tHE INITIAL WAVES OF ALIENS MOVE AROUND SLOWLY ENOUGH, BUT THE PASE PICKS
- - UP RAPIDLY. a TECHINCAL PROBLEM IS THAT THE ALIENS ARE HARD TO SEE AS
- - THEY ZIP AROUND IN THE HIGHER-WAVES. tHE HIGHEST i HAVE EVER GOTTEN IS
- - WAVE 15. tHE shift KEY PAUSES THE ACTION. hIRES GRAPHICS.
- bAGDAD-DOC.PRG
- - iNSTRUCTIONS FOR bAGDAD.
- bAGDAD.PRG
- - eLIMINATE ENEMY WIZARDS WITH YOUR FLYING CARPET. vERY GOOD GAME, SIMILAR
- - TO THE c64 GAME pEGASUS. tHE MELODY AT THE END OF EACH LEVEL RESEMBLES
- - THE ONE OF THE GAME sERPENTINE. poke0,0 SHOULD SELECT BLACK AND WHITE
- - OUTPUT, BUT THAT DOES NOT SEEM TO WORK.
- bATTLEFIELD.PRG
- - a SHOOT-EM-UP BY kINGSOFT. sHOOT THE ENEMIES ON THE LEFT, UNTIL THEY
- - EXPLODE.
- bEWITCHED.PRG
- - a MAZE GAME BY iMAGINE. oPEN LOCKS WITH KEYS, AND AVOID GHOSTS.
- bLOCKBUSTER-PIC.PRG
- - tHE LOADING PICTURE OF bLOCKBUSTER.
- bLOCKBUSTER.PRG
- - dESTROY MONSTERS BY MOVING TILES. lIKE pOING ON THE c64. pROGRAMMED BY
- - dAVE aNGIER AND aNDREW bAILLIE, {SHIFT-POUND} 1983 rOMIK sOFTWARE.
- bLONDELL.PRG
- - iN THIS WEIRD GAME YOU'RE SUPPOSED TO RESCUE A PRINCESS WITH A FLYING
- - CARPET FROM THE VERY RIGHT SIDE OF THE PLAYING AREA TO THE VERY LEFT,
- - AVOIDING BIRDS.
- bOMBER.PRG
- - fLY OVER TERRAIN AND SHOOT THINGS UP. uSE THE JOYSTICK FIRE BUTTON TO
- - DROP BOMBS AND PRESS shift lock TO ACTIVATE THE AUTOMATIC GUNS. wATCH
- - OUT FOR THE ROCKETS AND SHOOT FUEL TANKS TO REFUEL. cUSTOM-CHARACTER
- - GRAPHICS.
- bOUNCE oUT.PRG
- - a bREAK oUT CLONE {SHIFT-POUND} 1981 cREATIVE sOFTWARE. uSE JOYSTICK TO MOVE THE
- - PADDLE.
- cATCHA tROOPA-DOC.PRG
- - iNSTRUCTIONS FOR cATCHA tROOPA.
- cATCHA tROOPA.CSM.GZ
- - tAPE IMAGE OF cATCHA tROOPA.
- cATCHA tROOPA.PRG
- - "uSE YOUR JOYSTICK AND ROW THE BOAT TO CATCH THE PARATROOPERS AS THEY
- - FALL. iF YOU MISS A 'TROOPER POSITION THE FRONT OF THE BOAT OVER THE MAN
- - AND PULL YOUR JOYSTICK BACK TO LOWER A LADDERFOR HIM TO CLIMB UP. iF
- - YOU'RE TOO SLOW THEN THE SHARK WILL BE WELL FED! yOU WIN 2 POINTS FOR
- - CATCHING EACH MAN AND 1 POINT FOR SAVING HIM WITH THE LADDER. tHE GAME
- - STARTS BY PRESSING THE FIRE BUTTON AND ENDS WHEN THE SHARK HAS EATEN 5
- - MEN." cOPYRIGHT {SHIFT-POUND} 1983 aBRASCO lTD.
- cATERPILLA.PRG
- - a SHOOTING GAME BY oCEAN THAT SEEMS LIKE A cOUNTRY gARDEN CLONE. rEQUIRES
- - JOYSTICK.
- cAVERN rAIDER.PRG
- - aN UPWARDS-SCROLLING SHOOT-EM-UP BY sOLAR sOFTWARE. rEQUIRES JOYSTICK.
- cHOMPER mAN.PRG
- - a pAC-mAN CLONE BY bRUCE rOBINSON. mOST ACTION IS DRIVEN BY MACHINE-
- - LANGUAGE ROUTINES.
- cHOMPER.PRG
- - a VERY NICE-LOOKING pAC-mAN CLONE.
- cOSMONAUT.PRG
- - a JUMP&RUN GAME BY mELBOURNE hOUSE. rEQUIRES JOYSTICK.
- cRAWLER.PRG
- - a cATERPILLA OR cOUNTRY gARDEN CLONE BY aNIROG. rEQUIRES JOYSTICK.
- cRAZEY cAVEY-PIC.PRG
- - tHE LOADING PICTURE OF cRAZEY cAVEY.
- cRAZEY cAVEY.CSM.GZ
- - tAPE IMAGE OF cRAZEY cAVEY.
- cRAZEY cAVEY.PRG
- - a CLIMB&RUN GAME BY mASTERTRONIC.
- cRAZY kONG.PRG
- - a CLIMB&JUMP&RUN GAME BY iNTERCEPTOR SOFTWARE.
- dEMONS OF oSIRIS.PRG
- - a SHOOT-EM-UP. cONTROLS: t, u AND sHIFT.
- dESTROYER.PRG
- - sIMPLE BUT ENTERTAINING SUBMARINE.
- dIGGER.PRG
- - a dIG dUG CLONE WRITTEN IN MACHINE LANGUAGE. iNFLATE THE RABBITS (WITH
- - FIRE AND F7) OR CRUNCH THEM UNDER THE ROCKS. vERY DIFFICULT.
- dOODLE bUG.PRG
- - a PAC-MAN LIKE GAME BY mASTERTRONIC. eAT ALL WHITE THINGS, AND YOU'LL
- - GET ONE ENEMY MORE ON THE SCREEN.
- dUCK sHOOT.PRG
- - tHE BONUS GAME IN lOTUS ii/aMIGA.
- eXTERMINATOR.PRG
- - aNOTHER cATERPILLA, cENTIPOD OR cOUNTRY gARDEN CLONE BY bUBBLE bUS.
- fANTASIA.PRG
- - a CLUMSY SHOOTING GAME BY iNTERCEPTOR sOFTWARE 1983.
- fANTAZIA.PRG
- - a VERY SLOW SHOOT-EM-UP BY iNTERCEPTOR sOFTWARE. rEQUIRES JOYSTICK.
- fLIPPER-1.0-PIC.PRG
- - tHE LOADING PICTURE OF fLIPPER1.0.
- fLIPPER-1.0.CSM.GZ
- - tAPE IMAGE OF A FLIPPER BY mICRO dIGITAL. sTART THE GAME WITH f1 (ONE
- - PLAYER) OR f3 (TWO PLAYERS). aDD LAUNCHING POWER WITH f5 AND SHOOT THE
- - BALL WITH f7. mOVE ALL SLAPS WITH THE cOMMODORE KEY. tHE FLIPPER CAN BE
- - PUSHED WITH THE SPACE BAR.
- fLIPPER-1.0.PRG
- - cRUNCHED VERSION OF fLIPPER1.0. aS THE GAME DOES NOT USE ANY INTERRUPTS,
- - THE GRAPHICS AT $218-$257 IS RELOCATED AT $300-$3FF.
- fRANTIC.PRG
- - a RADAR GAME IN SPACE BY iMAGINE.
- fROGGEE.PRG
- - a fROGGER CLONE.
- fROGGIE.PRG
- - tHE FAMILIAR "fROGGER" GAME. uSES JOYSTICK. hIRES GRAPHICS.
- gALACTIC bLITZ.PRG
- - aNOTHER VERTICAL SHOOT-EM-UP, VERY COARSE GRAPHICS.
- gALACTIC cROSSFIRE.PRG
- - cROSS RUGGED TERRAIN AND FACE THE SLIGONS AS THEY AMBUSH YOU FROM DESERT
- - BUSHES. pRODUCED BY rABBIT SOFTWARE/mis.
- gALAXZIONS-PIC.PRG
- - tHE LOADING SCREEN OF gALAXZIONS.
- gALAXZIONS.CSM.GZ
- - tAPE IMAGE OF gALAXZIONS.
- gALAXZIONS.PRG
- - iNTERCEPTOR sOFTWARE PRESENTS: gALAXZIONS BY a. bARTON. aNOTHER RATHER
- - UNPLAYABLE SHOOT-EM-UP. rEQUIRES JOYSTICK.
- gAME OF lIFE.PRG
- - tHE gAME OF lIFE. tHE INSTRUCTIONS ARE IN gERMAN.
- gRIDDER.PRG
- - cOLOURIZE SQUARES ON THE SCREEN BY COLORING THEIR EDGES AND AVOID
- - COLLISIONS WITH THE ENEMY OBJECT.
- gRIDRUNNER.PRG
- - a mATRIX CLONE BY jcm. rEQUIRES JOYSTICK.
- gUARDIAN.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP BY tOM gRINER.
- gUNFIGHT.PRG
- - a TWO-PLAYER GAME.
- hOPPER.PRG
- - a fROGGER CLONE BY rABBIT. rEQUIRES JOYSTICK.
- jACKPOT.PRG
- - a JACKPOT GAME BY mR.cHIP SOFTWARE.
- jUPITER dEFENDER.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP.
- kONGO kONG.PRG
- - a dONKEY kONG CLONE BY bRUCE rOBINSON 1982. mOST ACTION IS DRIVEN BY
- - MACHINE-LANGUAGE SUBROUTINES.
- kRELL.PRG
- - aN iNVADERS-LIKE SHOOT-EM-UP BY rABBIT sOFTWARE.
- lUDWIG'S lEMON lASERS.PRG
- - a SIMPLE ONE- OR TWO-PLAYER SHOOTING GAME BY aLAN sTANKIEWICZ.
- mANGROVE rOOT.PRG
- - pROTECT YOUR SPECIES BY EATING THE ENEMIES.
- mARTIAN rAIDER 2.PRG
- - a VERTICALLY SCROLLING SHOOT-EM-UP BY c. rAMSHAW/rOMIK sOFTWARE. bOMB
- - TARGETS ON THE GROUND AND AVOID MISSILES AND OTHER FLYING OBJECTS.
- mARTIAN rAIDER.PRG
- - sKIM THE SURFACE OF THE PLANET BLASTING ALIEN CITIES AND AMMUNITION
- - DUMPS. bEWARE ROCKETS, UFOS AND METEORITES! hIT GREEN AMMO DUMPS TO
- - INCREASE YOUR FLYING TIME. cONTROLS: a=SLOW DOWN, d=SPEED UP, F7=FIRE
- - PHOTONS, SPACE=DROP BOMBS. tHE JOYSTICK CAN ALSO BE USED.
- mAX.PRG
- - cOLOURIZE ALL BOXES ON THE LEVEL BY JUMPING ON THEM, AND AVOID THE ENEMY.
- - tHIS GAME WAS PRODUCED BY kINGSOFT.
- mETAGALACTIC lLAMAS.PRG
- - kILL SPIDERS WITH YOUR SPITTING LLAMA. bY jEFF mINTER / lLAMASOFT
- - <url:HTTP://WWW.LLAMASOFT.CO.UK/>.
- mETAMORPHOSIS.PRG
- - a SHOOTING GAME PROGRAMMED BY mIKE wACKER IN 1982. sHOOT ENEMY DROIDS
- - AND AVOID THEY AND THEIR BULLETS.
- mETEOR bLASTER.PRG
- - a SHOOTING GAME BY tERMINAL.
- mETEORS.PRG
- - sHOOT METEORS WITH YOUR SPACE SHIP BEFORE THEY HIT YOU. pROGRAMMED BY tOM
- - gRINER.
- mOTOR mOUSE.CAS.GZ
- - oRIGINAL TAPE IMAGE OF mOTOR mOUSE.
- mOTOR mOUSE.PRG
- - a MAZE GAME {SHIFT-POUND} 1982 BY cOMMERCIAL dATA sYSTEMS lIMITED (cdsl), 730
- - eASTVIEW aVE., rEGINA, sASK., cANADA s4n 0a2. cONTROLLING A MOUSE ON THE
- - SCREEN, COLLECT CHEESE PIECES FROM THE GREEN CONTAINERS AND BRING THEM TO
- - THE TOP RIGHT CORNER OF THE SCREEN. aVOID ALL MOVING OBJECTS.
- mULTITRON.PRG
- - a MULTI-LEVEL SHOOTING GAME BY t r fLANDERS.
- mUNCHMAN.PRG
- - a pAC-mAN CLONE BY sOLAR sOFTWARE.
- nEUTRON zAPPER.PRG
- - a SHOOTING GAME BY gALACTIC sOFTWARE. rEQUIRES JOYSTICK.
- nIGHT cRAWLER.PRG
- - aNOTHER cATERPILLA OR cOUNTRY gARDEN CLONE BY iNTERESTING sOFTWARE.
- - rEQUIRES JOYSTICK.
- oRBIS.PRG
- - pROTECT YOUR URANIUM FUEL DUMPS AGAINST THE ZYLONS BY LAYING A SPACE-
- - MINEFIELD. pRODUCED BY rABBIT sOFTWARE.
- pAKACUDA.PRG
- - a pAC-MAN CLONE.
- pARATROOPER-INST.PRG
- - iNSTRUCTIONS FOR pARATROOPER. tHIS PART COPIES SOME GAME-OVER GRAPHICS
- - TO THE AREA $9400-$95FF AND LETS YOU SELECT THE GAME SPEED.
- pARATROOPER.PRG
- - fIRE HELICOPTERS AND PARACHUTE SOLDIERS WITH A FIXED CANNON. uSE THE
- - CURSOR KEYS AND THE SPACE BAR OR THE JOYSTICK. g STARTS THE GAME WITH
- - GUIDED BULLETS, n WITH NORMAL BULLETS. restore ABORTS THE GAME.
- pIT.PRG
- - gET A BAG FROM THE RIGHT SIDE OF THE SCREEN TO THE LEFT SIDE AND AVOID
- - THE RAIN DROPS. pRODUCED BY kAVAN.
- pOLLYWOG.PRG
- - a RATHER POOR fROGGER CLONE BY aLAN sTANKIEWICZ 1983.
- pUNCH.PRG
- - a bREAKOUT CLONE.
- rACE fUN.PRG
- - aNOTHER VERTICALLY SCROLLING CAR GAME. tHE OPPONENT CARS SEEM TO BE
- - PARKED ALL OVER THE ROAD.
- rICHTHOFEN.PRG
- - aNOTHER HORIZONTAL SHOOT-EM-UP, WITH LITTLE ACTION.
- rOAD rACER.PRG
- - cOLLECT SOME THINGS ON THE ROAD AND AVOID SOME OTHERS. aNOTHER
- - VERTICALLY SCROLLING CAR-DRIVE GAME.
- rOAD tOAD.PRG
- - a fROGGER CLONE BY nIBBLES & bITS.
- sCRAM20-PIC.PRG
- - lOADING PICTURE OF sCRAM20.
- sCRAM20.CSM.GZ
- - tAPE IMAGE OF sCRAM20.
- sCRAM20.PRG
- - a sCRAMBLE CLONE BY nALIN sHARMA. pRESS F1 OR F3 TO START THE GAME.
- sEA hUNT.PRG
- - a SHOOTING GAME BY cREATIVE sOFTWARE 1981. sINK AS MANY BOATS AS
- - POSSIBLE IN ONE MINUTE.
- sEA iNVASION-PIC.PRG
- - lOADING PICTURE OF sEA iNVASION.
- sEA iNVASION.PRG
- - aN iNVADERS CLONE BY cLIFFORD rAMSHAW/rOMIK SOFTWARE.
- sHADOW fOX.PRG
- - sHOOT THE ENEMY RIDERS BEFORE THEY HIT YOU. tHE AIMING MUST BE 100%
- - PERFECT. pRESS s TO RESTART THE GAME.
- sHADOWFAX-PIC.PRG
- - lOADING PICTURE OF sHADOWFAX.
- sHADOWFAX.PRG
- - a HORIZONTALLY SCROLLING SHOOTING GAME BY mIKE sINGLETON. pRESS s TO
- - RESTART THE GAME.
- sHARK aTTACK-PIC.PRG
- - tHE LOADING PICTURE OF sHARK aTTACK HAS APPARENTLY BEEN MODIFIED FROM THE
- - ONE USED IN mARTIAN rAIDER.
- sHARK aTTACK.PRG
- - tRAP SHARKS IN A NET IN THIS GAME BY cLIFFORD rAMSHAW/rOMIK SOFTWARE.
- sIEGE.PRG
- - dEFEND YOUR CASTLE AGAINST CLIMBING ATTACKERS BY THROWING BALLS AT THEM.
- - pROGRAMMED BY mIKE sINGLETON.
- sKRAMBLE.PRG
- - aNOTHER SCRAMBLE CLONE BY rABBIT sOFTWARE.
- sLAP dAB-PIC.PRG
- - lOADING PICTURE AND INSTRUCTIONS FOR sLAP dAB.
- sLAP dAB.PRG
- - a PAINTING GAME BY dARRELL eTHERINGTON. cOPYRIGHT {SHIFT-POUND} 1983 aNIROG
- - sOFTWARE.
- sNAKE bITE.PRG
- - iN THIS fIREBIRD GAME, THE OBJECTIVE IS TO EAT ANYTHING ELSE ON THE
- - SCREEN BUT THE MUSHROOMS.
- sNAKE pIT.PRG
- - eAT CIRCULAR OBJECTS ON THE SCREEN AND AVOID SNAKES. rESTART THE GAME
- - WITH 's'. pROGRAMMED BY mIKE sINGLETON. rEQUIRES JOYSTICK.
- sPACE aTTACK-PIC.PRG
- - lOADING PICTURE OF sPACE aTTACK.
- sPACE aTTACK.PRG
- - a VERTICALLY SCROLLING sTAR wARS INSPIRED SHOOT-EM-UP BY cLIFFORD
- - rAMSHAW. vERY NICE EXPLOSIONS. cOPYRIGHT {SHIFT-POUND} 1982 rOMIK SOFTWARE.
- sPACE fIGHTER.PRG
- - a 2d SCROLLING SHOOTING GAME.
- sPACE iNVADERS.PRG
- - tHE CLASSIC.
- sPACE pHREAKS-PIC.PRG
- sPACE pHREAKS.PRG
- - a gALAXIONS CLONE BY jIMMY hUEY. cOPYRIGHT {SHIFT-POUND} 1982 iNTERESTING sOFTWARE.
- sUPAVADERS-PIC.PRG
- - lOADING PICTURE OF sUPAVADERS.
- sUPAVADERS.PRG
- - pROTECT YOUR CITY FROM INVADERS. cONTROLS: < > 3 d w r. pRODUCED BY k-
- - TEL.
- sUPER bREAKOUT.PRG
- - a bREAKOUT CLONE BY sOLAR sOFTWARE.
- sWARM-PIC.PRG
- - lOADING PICTURE OF sWARM.
- sWARM.PRG
- - a mATRIX CLONE BY tEMPTATION sOFTWARE lTD, A uk BASED COMPANY THAT
- - EXISTED FROM 1983 TO 1987. tHE AUTHOR, aNDREW hAISLEY, HAS GIVEN
- - PERMISSION TO DISTRIBUTE THE GAME.
- tANK wAR.PRG
- - a TANK DUEL AGAINST THE COMPUTER BY rABBIT sOFTWARE. tHE GAME CRASHES IF
- - LEFT IN THE DEMO MODE FOR A LONG TIME.
- tERMINAL iNVADERS.PRG
- - a VERY SLOW iNVADERS CLONE BY tERMINAL.
- tHE cATCH.PRG
- - cATCH THE GREEN DROPS IN YOUR SHIELD BEFORE THEY DESTROY THE CITIES UNDER
- - YOU. pRODUCED BY bUBBLE bUS.
- tHE dEFENDERS.PRG
- - a HORIZONTAL SHOOT-EM-UP WITH A VERY COARSE SCROLL. cONTROL YOUR SHIP
- - WITH THE FUNCTION KEYS; THE SPACE BAR WILL DROP A BOMB.
- tHE sLICKER pUZZLE.PRG
- - a KIND OF A PUZZLE BY dk'tRONICS. pal ONLY.
- tHUNDER fLASH-PIC.PRG
- - lOADING PICTURE OF tHUNDER fLASH.
- tHUNDER fLASH.PRG
- - a SHOOTING GAME. cOPYRIGHT {SHIFT-POUND} 1983 tEMPTATION sOFTWARE lTD, A uk BASED
- - COMPANY THAT EXISTED FROM 1983 TO 1987. tHE AUTHOR, aNDREW hAISLEY, HAS
- - GIVEN PERMISSION TO DISTRIBUTE THE GAME.
- tRENCH fIRE.PRG
- - a 3d SHOOTING GAME ON TEXT SCREEN.
- vIC pANIC.CSM.GZ
- - tAPE IMAGE OF vIC pANIC.
- vIC pANIC.PRG
- - a lODE rUNNER LIKE GAME. cOPYRIGHT {SHIFT-POUND} 1982 bUG-bYTE.
- vIC sCRAMBLE.PRG
- - aNOTHER sCRAMBLE CLONE BY s. mUNNERY. cOPYRIGHT {SHIFT-POUND} 1982 bUG-bYTE.
- vIC-mAN.PRG
- - tHE FAMILIAR "pAC-mAN" GAME. uSES JOYSTICK, HIGH-SPEED ACTION, CUSTOM-
- - CHARACTER GRAPHICS.
- vICMEN.PRG
- - a VERY POOR pAC-mAN CLONE. cOPYRIGHT {SHIFT-POUND} 1982 bUG-bYTE.
- wACKY wAITERS.CSM.GZ
- - tAPE IMAGE OF wACKY wAITERS.
- wACKY wAITERS.PRG
- - sERVE FOOD TO UNPATIENT CUSTOMERS. wRITTEN BY eUGENE eVANS, {SHIFT-POUND} 1982
- - iMAGINE sOFTWARE. cONTROLS: LEFT AND RIGHT SHIFT KEYS.
- GRAPHICS/
- GRAPHICS/EDITORS/
- bEST pAINT.LNX.GZ
- bEST pAINT.TXT
- - a DRAWING PROGRAM BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN
- - sEPTEMBER 1990, AND A NUMBER OF DEMO PICTURES. rEQUIRES 16 KILOBYTES OF
- - EXPANSION MEMORY.
- cHARSETDREHER.PRG
- cHARSETDREHER.TXT
- - a UTILITY FOR ROTATING CHARACTER SETS BY MULTIPLES OF 90 DEGREES. wRITTEN
- - BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN jANUARY 1991. rELOCATE
- - THE basic TO AT LEAST $2201 (POKE44,34) BEFORE LOADING.
- fcd aNLEITUNG.PRG
- - iNSTRUCTIONS TO fUTURE cHARACTERSET dESIGNER. bEFORE LOADING, TYPE
- - POKE44,28:POKE7168,0:NEW.
- fcd.PRG
- - fUTURE cHARACTERSET dESIGNER BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE)
- - IN 1989. bEFORE LOADING, TYPE POKE44,28:POKE7168,0:NEW. rEQUIRES ram AT
- - blk1 AND blk5.
- jOYPAINT+.PRG
- - a JOYSTICK-CONTROLLED PAINTING PROGRAM BY aNDREAS dIETMAIR (ANDI.DIAET@T-
- - ONLINE.DE) IN 1989. rEQUIRES ram AT blk1 AND blk5. tHE PROGRAM IS
- - AUTOSTARTING, SO REMEMBER TO WRITE LOAD"jOYPAINT+",8,1.
- jOYPAINTbASIC.PRG
- - a JOYSTICK-CONTROLLED PAINTING PROGRAM basic BY aNDREAS dIETMAIR
- - (ANDI.DIAET@T-ONLINE.DE) IN 1989. sLOW, SINCE IT IS ENTIRELY IN basic.
- - tYPE POKE44,32:POKE8192,0:NEW BEFORE LOADING. rEQUIRES 8K EXPANSION.
- mccHARSETeDIT.PRG
- - mULTICOLOR CHARSET EDITOR V2.0 BY aNDREAS dIETMAIR (ANDI.DIAET@T-
- - ONLINE.DE) IN 1989. rEQUIRES 8K EXPANSION.
- PICASSO.LNX
- - pICASSO V1.2, A BITMAP GRAPHICS EDITOR BY aLEKSI eEBEN (ALEKSI@CNCD.FI),
- - <url:HTTP://WWW.CNCD.FI/AEEBEN/>. rEQUIRES 3K OR 8K EXPANSION.
- GRAPHICS/PICTURES/
- * tHESE PICTURES WERE CONSTRUCTED AROUND 1989 BY aNDREAS dIETMAIR
- * (aNDI.dIAET@T-ONLINE.DE). tHEY REQUIRE AN 8-KILOBYTE MEMORY EXPANSION.
- bAD cAT.PRG
- - a CAT
- mASTERS eRSE.PRG
- - a SKELETON, INSPIRED BY THE tv SERIES "mASTERS OF THE uNIVERSE"
- mASTERS uNIV.PRG
- - a SKELETON AND A CASTLE, INSPIRED BY THE tv SERIES "mASTERS OF THE
- - uNIVERSE"
- mAX hEADROOM.PRG
- - a PICTURE OF AN aMIGA MONITOR CONTAINING mAX hEADROOM
- nAKED gIRL.PRG
- - a NAKED GIRL
- nAKED gIRL2.PRG
- - aNOTHER NAKED GIRL
- rOBOT.PRG
- - a ROBOT
- sPACE pILOT.PRG
- - a SPACE PILOT
- tUTANCHAMUN.PRG
- - a PICTURE OF THE PHARAOH tUTANKHAMON'S MASK. rESEMBLES THE dELUXE pAINT
- - DEMO PICTURE.
- GRAPHICS/VIEWERS/
- aRTIST.LNX.GZ
- aRTIST.TXT
- - a PICTURE LOADER FOR cOMMODORE aRTIST FILES BY aNDREAS dIETMAIR. rEQUIRES
- - AN 8-KILOBYTE EXPANSION.
- MAGAZINES/
- MAGAZINES/rOCKFORD fd/
- * rOCKFORD fd IS A gERMAN DISK MAGAZINE, APPARENTLY PUBLISHED IN THE 1990S.
- 33.1A.D64.GZ
- 33.1B.D64.GZ
- 33.2A.D64.GZ
- 33.2B.D64.GZ
- 33.3A.D64.GZ
- 33.3B.D64.GZ
- 33.4A.D64.GZ
- 33.4B.D64.GZ
- 33.5A.D64.GZ
- 33.5B.D64.GZ
- MANUALS/
- * vic-20 RELATED DOCUMENTATION
- VIC20-PROGRAMMERS-REFERENCE-GUIDE-1.1.TXT.GZ
- - cOMMODORE vic 20 pROGRAMMER'S rEFERENCE gUIDE. cONVERTED TO ETEXT BY
- - aSBJ{$f8}RN dJUPDAL (DJUPDAL@STUD.NTNU.NO) ET AL. eTEXT VERSION 1.1; SOME
- - ERRORS CORRECTED.
- MANUALS/SUPER-EXPANDER/
- * cOMMODORE vic-20 sUPER eXPANDER CARTRIDGE (3K ram AND EXTENDED basic)
- MUSIC.PRG
- PAINT.PRG
- PROG1.PRG
- PROG2.PRG
- PROG3.PRG
- RJOY.PRG
- RPOT.PRG
- - sAMPLE PROGRAMS
- SUPER-EXPANDER.PDF
- - tHE USER MANUAL, SCANNED AND CONVERTED TO aDOBE pORTABLE dOCUMENT fORMAT
- SUPER-EXPANDER.TXT
- - tHE USER MANUAL, CONVERTED TO ascii TEXT
- PROGRAMMING/
- * pROGRAMMING EXAMPLES, TOOLS AND DOCUMENTATION
- bASIC-kURS-1VON2.CSM.GZ
- bASIC-kURS-2VON2.CSM.GZ
- - a basic PROGRAMMING COURSE IN gERMAN, TWO CASSETTE SIDES.
- BITMAPPING.PRG
- - a sys-BASED basic EXTENSION FOR DRAWING BITMAPPED GRAPHICS. wRITTEN BY
- - aNDREAS dIETMAIR IN 1989. pRESS THE FIRE BUTTON TO EXIT THE INTRO SCREEN.
- - rEQUIRES 8 KILOBYTES OF EXPANSION MEMORY.
- BLOCKGRAFIKHILFE.LNX.GZ
- BLOCKGRAFIKHILFE.TXT
- - a TEXT-MODE GRAPHICS LIBRARY FOR basic PROGRAMS BY aNDREAS dIETMAIR IN
- - 1989. tHE LIBRARY RESIDES IN blk5 AREA. tHREE DEMOS AND A SIMPLE GAME ARE
- - INCLUDED.
- CMON.LNX
- - c'MON V1.0, A MACHINE LANGUAGE MONITOR BY aLEKSI eEBEN (ALEKSI@CNCD.FI),
- - <url:HTTP://WWW.CNCD.FI/AEEBEN/>. tHE ARCHIVE INCLUDES SEVERAL PRECOMPILED
- - VERSIONS, LOADABLE AT DIFFERENT ADDRESSES.
- CMON.TXT
- - iNSTRUCTIONS FOR c'MON V1.0.
- FLIPPER.ZIP
- - sOURCE CODE FOR THE CRUNCHED VERSION OF fLIPPER 1.0 BY mICRO dIGITAL. bASED
- - ON THE STAND-ALONE PUCRUNCH DECOMPRESSOR BY pASI oJALA. tHE GAME CODE HAS
- - BEEN SLIGHTLY MODIFIED TO MAKE IT CRUNCH BETTER.
- INTERLACE.PRG
- - sHOWS HOW TO USE INTERLACED TEXT SCREEN ON THE UNEXPANDED ntsc vic-20. tHE
- - DOCUMENTATION IS INCLUDED IN THE SOURCE CODE DISTRIBUTION.
- INTERLACE.TAR.GZ
- - sHOWS HOW TO USE INTERLACED TEXT SCREEN ON ntsc vic-20S. sOURCE CODE AND
- - BINARIES INCLUDED.
- RAMDISK.ASM
- - a VERY SIMPLE RAMDISK DRIVER FOR pUcRUNCHED FILES. aDAPT THIS TO LINK
- - MULTI-PART PROGRAMS TO A SINGLE FILE.
- PROGRAMMING/vic-fORTH/
- mANUAL.TXT
- - uSER NOTES FOR dATATRONIC vic-forth AND c64-forth.
- ED-ASM.CAS.GZ
- - tAPE IMAGE OF COMPILED vic-forth EDITOR/ASSEMBLER
- ED-ASM.D64.GZ
- - vic-forth EDITOR/ASSEMBLER SOURCE CODE, 1541 DISK IMAGE
- ED-ASM.PRG
- - cOMPILED vic-forth EDITOR/ASSEMBLER. iN THE TAPE IMAGE, THE FILE IS
- - CALLED "#".
- FORTH-1.1.BIN
- - dATATRONIC vic-forth 1.1 FIRMWARE, MAPPED TO $A000.
- SED.COM
- - ms-dos PROGRAM TO EDIT vic-forth .D64 SCREEN FILES
- SED.TXT
- - iNSTRUCTIONS FOR sed.com
- ROMS/
- * tHIS COLLECTION WAS ORIGINALLY DOWNLOADED FROM FTP.HRZ.UNI-KASSEL.DE, BUT
- * IT HAS BEEN EXTENDED SINCE THEN. sHOULD YOU HAVE ANY vic-20 CARTRIDGES
- * THAT ARE NOT LISTED HERE, PLEASE LET US KNOW.
- * tHE FILES ARE IN prg FORMAT, I.E. THE FIRST TWO BYTES CONTAIN THE STARTING
- * ADDRESS. yOU CAN USE THE vic-20'S load COMMAND TO LOAD THESE FILES,
- * PROVIDED YOU HAVE A ram EXPANSION IN THE APPROPRIATE MEMORY AREA.
- ROMS/16K/
- ae-6000.PRG
- ae-A000.PRG
- - a SHOOT-EM-UP BY bR{$f8}DERBUND sOFTWARE. vERY FINE GRAPHICS.
- aLPHABET zOO-6000-ORIG.PRG
- aLPHABET zOO-6000.PRG
- aLPHABET zOO-A000.PRG
- - tHIS GAME TEACHES eNGLISH ALPHABET TO CHILDREN. yOU HAVE TO GUESS WHAT A
- - PICTURE REPRESENTS AND TO WRITE THE WORD BY PICKING LETTERS FROM THE
- - SCREEN. tHIS GAME DOES NOT SEEM TO RUN PROPERLY WHEN MEMORY IS
- - INITIALIZED IN A PARTICULAR WAY. tHE PATCHED $6000 rom SHORTENS THE
- - ANNOYINGLY LONG DELAYS IN THE GAME.
- aRACHNOID-6000.PRG
- aRACHNOID-A000.PRG
- - aRACHNOID.
- aRTILLERY dUEL-6000.PRG
- aRTILLERY dUEL-A000.PRG
- - a TANK DUEL GAME BY xONOX.
- bATTLEZONE-6000.PRG
- bATTLEZONE-A000.PRG
- - a TRANSLATION OF THE COIN-OP "bATTLEZONE" BY aTARISOFT.
- bUCK rOGERS-6000.PRG
- bUCK rOGERS-A000.PRG
- - a 3d SPACE GAME.
- cANNONBALL bLITZ-2000.PRG
- cANNONBALL bLITZ-A000.PRG
- - a dONKEY kONG CLONE BY sIERRA oN-LINE. tHIS IS A 12K CARTRIDGE.
- cENTIPEDE-2000.PRG
- cENTIPEDE-A000.PRG
- - a VERY COMMONLY CLONED SHOOT-EM-UP GAME BY aTARISOFT.
- dANCING bEAR-2000.PRG
- dANCING bEAR-A000.PRG
- - a WEIRD GAME OR DEMO BY aUDIO lIGHT / kOALA tECHNOLOGY. tHE SCREEN IS
- - FIXED AT ntsc POSITION.
- dEFENDER-6000.PRG
- dEFENDER-A000.PRG
- - dEFENDER, THE FAMOUS 2d SPACE ARCADE GAME BY aTARI.
- dIG dUG-2000.PRG
- dIG dUG-A000.PRG
- - tHE CLASSIC BY aTARISOFT.
- dONKEY kONG-2000.PRG
- dONKEY kONG-A000.PRG
- - tHE CLASSIC BY aTARISOFT.
- iN THE cHIPS-6000.PRG
- iN THE cHIPS-A000.PRG
- - a MONEY MAKING GAME BY cREATIVE sOFTWARE. tHE SCREEN IS FIXED AT ntsc
- - POSITION.
- jUNGLE hUNT-6000.PRG
- jUNGLE hUNT-A000.PRG
- - a JUNGLE GAME BY aTARISOFT.
- k-rAZY aNTIKS-6000.PRG
- k-rAZY aNTIKS-A000.PRG
- - a MAZE GAME RELEASED BY cbs sOFTWARE.
- k-sTAR pATROL-6000.PRG
- k-sTAR pATROL-A000.PRG
- - a HORIZONTALLY SCROLLING SPACE SHOOTER RELEASED BY cbs sOFTWARE.
- kINDERCOMP-6000.PRG
- kINDERCOMP-A000.PRG
- - a BABYSITTING PROGRAM BY hes.
- lODE rUNNER-6000.PRG
- lODE rUNNER-A000.PRG
- - lODE rUNNER, ANOTHER FAMOUS GAME.
- lUNAR lEEPER-2000.PRG
- lUNAR lEEPER-A000.PRG
- - rESCUE PEOPLE WITH A SPACECRAFT AND AVOID ENEMIES.
- mASTERTYPE-6000.PRG
- mASTERTYPE-A000.PRG
- - iMPROVE YOUR TYPING SKILLS. bY bR{$f8}DERBUND.
- mOON pATROL-6000.PRG
- mOON pATROL-A000.PRG
- - a HORIZONTALLY SCROLLING JUMP&SHOOT GAME BY aTARISOFT. rEQUIRES HARD
- - RESET TO START.
- mOUNTAIN kING-6000.PRG
- mOUNTAIN kING-A000.PRG
- - a JUMP&RUN GAME. ntsc ONLY.
- mS. pAC-mAN-6000.PRG
- mS. pAC-mAN-A000.PRG
- - a SECOND pAC-mAN VERSION BY aTARISOFT. rEQUIRES HARD RESET TO START.
- pHARAOH'S cURSE-6000-ORIG.PRG
- pHARAOH'S cURSE-6000.PRG
- pHARAOH'S cURSE-A000-ORIG.PRG
- pHARAOH'S cURSE-A000.PRG
- - a VERY GOOD-LOOKING MULTI-SCREEN PLATFORM GAME.
- pINBALL-2-6000.PRG
- pINBALL-2-A000.PRG
- - aNOTHER VERSION OF cOMMODORE'S pINBALL.
- pINBALL-6000.PRG
- pINBALL-A000.PRG
- - a SORT OF FLIPPER GAME AND bREAKOUT CLONE BY cOMMODORE. rEQUIRES
- - PADDLES.
- pOLE pOSITION-6000.PRG
- pOLE pOSITION-A000.PRG
- - tHE CLASSIC BY aTARISOFT. tHIS IS REALLY GOOD, BEING A vic-20 GAME. yOU
- - WILL NEED TO DO A HARDWARE RESET IN ORDER TO START THIS GAME. tHE viaS
- - PROBABLY WON'T GET RESET PROPERLY BY THE PROGRAM.
- rOBOTRON-6000.PRG
- rOBOTRON-A000.PRG
- - rOBOTRON.
- sEAFOX-6000.PRG
- sEAFOX-A000.PRG
- - a SUBMARINE SHOOT-EM-UP BY eD hOBBS / bR{$f8}DERBUND sOFTWARE 1983.
- sKYBLAZER-6000.PRG
- sKYBLAZER-A000.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP BY bR{$f8}DERBUND.
- sPRINGER-6000.PRG
- sPRINGER-A000.PRG
- - a PLATFORM GAME BY tIGERVISION IN 1983.
- sQUISHEM-6000.PRG
- sQUISHEM-A000.PRG
- - sQUISH'eM BY tONY nGO AND jIM wARD {SHIFT-POUND} 1983 sIRIUS. tHIS WAS ARCHIVED FROM
- - A PROTOTYPE rOMOX CARTRIDGE. oNLY 88 BYTES OF THE 8-KILOBYTE BANK AT
- - $6000 SEEM TO BE USED. tHE GAME REQUIRES JOYSTICK, AND THE VIDEO TIMINGS
- - ARE FOR ntsc-m SYSTEMS ONLY.
- sTORY mACHINE-6000-ORIG.PRG
- sTORY mACHINE-6000.PRG
- sTORY mACHINE-A000.PRG
- - tHIS PROGRAM PRESENTS ANIMATIONS OF eNGLISH STORIES YOU TYPE ON THE
- - KEYBOARD. tHE VOCABULARY IS VERY LIMITED.
- sUBMARINE cOMMANDER-6000.PRG
- sUBMARINE cOMMANDER-A000.PRG
- - sUBMARINE cOMMANDER. tHE mORSE PART AT THE BEGINNING TRIES TO SAY
- - SOMETHING LIKE "pROGRAMMED BY gARY yORK osi". tHIS IS A 12K CARTRIDGE.
- ROMS/4K/
- * aLL THESE FILES ARE 4K CARTRIDGE IMAGES, LOCATED AT $A000-$AFFF.
- aLIEN bLITZ.PRG
- - aN iNVADERS CLONE BY tENSOR tECHNOLOGY.
- aLIEN sIDESTEP.PRG
- - sHOOT ALIENS BEFORE THEY LAND ON THE GROUND.
- aMAZING mAZE-ORIG.PRG
- aMAZING mAZE.PRG
- - eSCAPE A MAZE FASTER THAN YOUR OPPONENT. tHE ORIGINAL VERSION WRITES A
- - NASTY LITTLE MESSAGE WHEN RUN IN ram.
- aMOK!.PRG
- - dEFEND YOURSELF BY SHOOTING ROBOTS.
- aSTROBLITZ.ntsc.PRG
- aSTROBLITZ.pal.PRG
- - a HORIZONTALLY SCROLLING SHOOTING GAME BY tOM gRINER / cREATIVE sOFTWARE.
- aTLANTIS.ntsc.PRG
- - ntsc VERSION OF THE LEGENDARY aTARI vcs 2600 GAME. oNE OF THE FEW GAMES
- - THAT FEATURE TRUE RASTER EFFECTS ON THE vic-20. bY iMAGIC.
- aTLANTIS.pal.PRG
- - pal VERSION OF THE LEGENDARY aTARI vcs 2600 GAME. oNE OF THE FEW GAMES
- - THAT FEATURE TRUE RASTER EFFECTS ON THE vic-20. bY iMAGIC.
- bEWITCHED.PRG
- - a MAZE GAME BY iMAGINE. oPEN LOCKS WITH KEYS, AND AVOID GHOSTS.
- bLACK hOLE.ntsc.PRG
- - sHOOT ENEMIES AND AVOID A BLACK HOLE. pROGRAMMED BY tOM gRINER, cREATIVE
- - sOFTWARE.
- bLACK hOLE.pal.PRG
- - pal VERSION OF THE ABOVE. oNLY THE SCREEN POSITION IS DIFFERENT.
- bUG cRUSHER-ORIG.PRG
- bUG cRUSHER.PRG
- - cRUSH BUGS AND AVOID COLLISIONS WITH ENEMIES. a VERY FAST-PACED GAME.
- - tHE ORIGINAL VERSION DOES NOT RUN IN ram.
- cLOUDBURST.PRG
- - a SHOOT-EM-UP THAT RESEMBLES pARATROOPERS. pRODUCED BY tENSOR
- - tECHNOLOGY.
- cOMMODORE aRTIST.PRG
- - a PAINTING PROGRAM. sUPPORTS KEYBOARD, JOYSTICK AND LIGHT PEN. tHE
- - PICTURES CAN EVEN BE SAVED TO TAPE.
- cRATER rAIDER.PRG
- - a HORIZONTALLY SCROLLING SPACE GAME.
- dEADLY sKIES.PRG
- - a SHOOTING GAME BY tRONIX.
- dEMON aTTACK.ntsc.PRG
- - ntsc VERSION OF dEMON aTTACK.
- dEMON aTTACK.pal.PRG
- - a QUITE COLOURFUL SHOOTING GAME BY iMAGIC.
- dOT gOBBLER-ORIG.PRG
- dOT gOBBLER.PRG
- - a pAC mAN CLONE. tO START THE GAME, PRESS 1-9 TO SELECT THE SPEED AND 1-
- - 2 TO SELECT THE NUMBER OF PLAYERS. tHE GAME IS CONTROLLED WITH THE
- - JOYSTICK. tHE SCREEN IS FIXED IN THE ntsc POSITION.
- gOLD fEVER.PRG
- - gOLD fEVER, A 2d GAME SIMILAR TO dIG dUG
- gRIDRUNNER.PRG
- - a mATRIX CLONE BY hes. rEQUIRES JOYSTICK.
- mOSQUITO iNFESTATION.PRG
- - iN THIS hes GAME, YOU HAVE TO SPRAY MOSQUITOS BEFORE THEY STING YOU.
- sATELLITE pATROL.PRG
- - sATELLITE pATROL.
- sCRAM20.PRG
- - a SCRAMBLE CLONE.
- sCREEN mASTER.PRG
- - "mASTER vic=20 mICRO aPPLICATION" BY hANDIC. tHIS LOOKS LIKE A basic
- - EXPANSION. mANY OF THE COMMANDS HAVE NOT BEEN IMPLEMENTED. tHE ADDED
- - KEYWORDS ARE: iread iopen iclose idelete iupdate iexist iwrite istart
- - inext ireset iupgrade onerror creatst putst getst out clear tline tcol
- - decz inz reqz sset sexch ssave sload scopy scroll madd msub mmul mdiv rev
- - sclear pcreate popen pclose perase pout pclear pdecz pprint onkey keyset
- - keyclr clrkey inblocm takbuf putbuf putblock hunt datepack dateunpack
- - sreset nolist irestore idata iadd ivalidate uplow uti screen. dOES ANYONE
- - HAVE A USER'S GUIDE?
- sKIBBEREEN.ntsc.PRG
- - ntsc VERSION OF sKIBBEREEN.
- sKIBBEREEN.pal.PRG
- - umi / tENSOR tECHNOLOGY. sOME SORT OF A TWO-PLAYER bREAKOUT. rEQUIRES
- - PADDLES.
- sNAKE bYTE.PRG
- - eAT APPLES WITH YOUR WORM AND AVOID THE BOUNCING ENEMY PLUMS. pUBLISHED
- - BY sIRIUS.
- sPACE rIC-o-sHAY.PRG
- - a STATIC-SCREEN VERTICAL SHOOTING GAME FOR ONE OR TWO PLAYERS THAT
- - RESEMBLES sPACE iNVADERS.
- sPIDER cITY.ntsc.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP. dOES NOT WORK IN pal.
- sUB cHASE.PRG
- - bOMB THE SUBMARINES. pRODUCED BY uMI iNC.
- tANK wARS.PRG
- - a TWO-PLAYER VIDEO GAME BY dON tINSLEY FOR mACHINE lANGUAGE gAMES
- - (MISPRINTED AS "LANGAUGE" ON THE START SCREEN).
- tERRAGUARD.PRG
- - a SHOOT-EM-UP BY tOM gRINER / cREATIVE sOFTWARE.
- vIDEOMANIA.PRG
- - vIDEOMANIA BY tOM gRINER. a VERY NICE 4K SHOOTING GAME.
- ROMS/8K/
- * hERE YOU WILL FIND 8K AND 4K+4K CARTRIDGES.
- a wORLD AT wAR-EN.TXT
- - eNGLISH TRANSLATION OF THE sWEDISH INSTRUCTIONS FOR a wORLD AT wAR.
- a wORLD AT wAR-SE.TXT
- - sWEDISH INSTRUCTIONS FOR THE cOLD wAR GAME.
- a wORLD AT wAR.PRG
- - a STRATEGY GAME BY hANDIC sOFTWARE ab. tHE SCREEN IS INITIALIZED FOR
- - pal.
- aGGRESSOR-2.PRG
- - aNOTHER VERSION OF aggressor. oNLY 2 BYTES DIFFER.
- aGGRESSOR.PRG
- - a dEFENDER CLONE BY hes.
- aLIEN.PRG
- - a MAZE GAME. cATCH ALIENS BEFORE THEY CATCH YOU. sTART WITH f1. sET
- - TRAPS BY PUSHING UP/DOWN+FIRE. wAIT UNTIL AN ALIEN WALKS TO THE TRAP,
- - AND NEUTRALIZE THE TRAP BY PUSHING FIRE AND UP OR DOWN TOWARDS THE TRAP.
- aMIDAR.PRG
- - cOLOURIZE THE PLAYFIELD AND AVOID ENEMY BUGS. pROGRAMMED BY f. jANKE.
- aPE eSCAPE.PRG
- - aPE eSCAPE, SIMILAR TO cOSMIC jAILBREAK
- aPPLE pANIC-6000.PRG
- aPPLE pANIC-A000.PRG
- - a CLIMB&RUN GAME BY cREATIVE sOFTWARE.
- aPPLE pANIC.PRG
- - sINGLE rom VERSION OF aPPLE pANIC, A CLIMB&RUN GAME BY cREATIVE sOFTWARE.
- - ntsc SCREEN POSITION.
- aRCADIA.PRG
- - a STATIONARY-SCREEN SHOOT-EM-UP. pal ONLY.
- aTTACK OF THE mUTANT cAMELS.PRG
- - tHIS lLAMASOFT GAME SEEMS TO BE A RENAMED VERSION OF mATRIX.
- aVENGER.PRG
- - a sPACE iNVADERS CLONE. uSE JOYSTICK OR KEYBOARD.
- bANDITS.PRG
- - a SHOOTING GAME BY sIRIUS. ntsc ONLY!
- bANK rOBBER.PRG
- - aN EARLIER VERSION OF rAID ON fORT kNOX.
- cAPTURE THE fLAG-ORIG.PRG
- cAPTURE THE fLAG.PRG
- - a DUEL GAME IN A 3d MAZE. rEQUIRES 6560-101 (ntsc-m) VIDEO TIMING.
- cAR rACE.PRG
- - a VARIANT OF rADAR rAT rACE WITH DIFFERENT IMAGES. pRODUCED BY
- - cOMMODORE.
- cATCH A sNATCH.PRG
- - cATCH A sNATCH.
- cAVE-IN.PRG
- - dIG IN A CAVE AND AVOID MONSTERS. pROGRAMMED BY gREGORY cARBONARO,
- - PUBLISHED BY sPECTRAVISION IN 1982.
- cHOPLIFTER-ORIG.PRG
- cHOPLIFTER.PRG
- - rESCUE PEOPLE WITH A HELICOPTER FROM THEIR HOUSES IN A MILITARY FRONT
- - AREA.
- cHUCK nORRIS sUPERKICKS.PRG
- - aN ADVENTURE WHERE YOU HAVE TO KICK OR HIT THE ENEMIES.
- cLOWNS-PADDLE.PRG
- - a PADDLE VERSION OF cLOWNS BY cOMMODORE.
- cLOWNS.PRG
- - cLOWNS, A GAME WHERE YOU HAVE TO BREAK BALLOONS WITH TWO CLOWNS.
- cOMPUTER wAR-ORIG.PRG
- cOMPUTER wAR.PRG
- - pREVENT THE wORLD wAR 3, LIKE IN THE wAR gAMES MOVIE. pRODUCED BY tHORN
- - emi. aLSO AVAILABLE AS A LOADABLE PROGRAM.
- cONGO bONGO.PRG
- - cONGO bONGO BY sEGA. a NICE JUNGLE GAME.
- cOSMIC cRUNCHER-2.PRG
- - a pAC-mAN CLONE WITH A c= SIGN AS THE pAC-mAN.
- - tHE trained VERSION WAS PATCHED SO THAT YOU CANNOT DEAD. tHE 2ND VERSION
- - USES $BD FILL BYTE AT THE END INSTEAD OF THE $AA BYTE. (bOTH ARE FROM
- - ORIGINAL CARTRIDGES.)
- cOSMIC cRUNCHER-FIXED.PRG
- - tHE ORIGINAL cOSMIC cRUNCHER DOES NOT INITIALIZE A MEMORY VARIABLE IT
- - USES, AND FAILS TO WORK PROPERLY IN SOME CASES. tHIS VERSION FIXES THE
- - PROBLEM.
- cOSMIC cRUNCHER-TRAINED.PRG
- - a TRAINED VERSION OF cOSMIC cRUNCHER WHERE YOU CANNOT DIE.
- cOSMIC cRUNCHER.PRG
- cOSMIC jAILBREAK.PRG
- - cOSMIC jAILBREAK. yOU HAVE TO SHOOT CREATURES THAT REMOVE STONES FROM A
- - PRISON IN ORDER TO FREE THEIR FELLOWS.
- cREEPY cORRIDORS.PRG
- - a SHOOTING GAME BY sIERRA oN-lINE. cOLLECT TREASURES IN A MAZE AND SHOOT
- - ENEMY MONSTERS.
- cROSSFIRE.ntsc.PRG
- - cROSSFIRE WITH ntsc SCREEN POSITION.
- cROSSFIRE.pal.PRG
- - a SHOOTING GAME PUBLISHED BY sIERRA oN-lINE.
- cYCLON.PRG
- - a 2d SHOOTING GAME. sHOOT ALIEN SPACE SHIPS THAT COME FROM FOUR
- - DIRECTIONS. tHE GAME IS TOO EASY IN THE BEGINNING.
- d'fUSE.PRG
- - tHIS CLIMBING GAME WAS PROGRAMMED BY nEIL cHRISS AND PUBLISHED IN 1983 BY
- - mICROWARE.
- dEADLY dUCK.PRG
- - a SHOOTING GAME BY sIRIUS.
- dRAGONFIRE.PRG
- - a VERY NICE JUMP&RUN GAME BY iMAGIC. tHE GAME HAS TWO SCREENS, AND THE
- - GAME BECOMES FASTER AFTER COMPLETING ONE ROUND.
- dROIDS.PRG
- - "t.g. sOFTWARE PRESENTS dROIDS - COPYRIGHT 1983 BY sOLITARE GROUP". sHOOT
- - DROIDS BY PUSHING THE FIRE BUTTON AND MOVING THE JOYSTICK TO THE DESIRED
- - DIRECTION. tURN THE RED OBJECTS TO YELLOW AND THEN TO GREEN BY TOUCHING
- - THEM IN THE PROPER ORDER. wHENEVER A DROID TOUCHES AN OBJECT, IT RESETS
- - TO RED. tO COMPLETE THE GAME, ALL OBJECTS MUST BE GREEN SIMULTANEOUSLY.
- et.PRG
- - tHE eXTRA tERRESTRIAL. dOESN'T WORK IF THE viaS ARE RESET.
- fACE mAKER-ORIG.PRG
- fACE mAKER.PRG
- - a MEMORIZING GAME FOR KIDS (LIKE sIMON). bY sPINNAKER sOFTWARE
- - cORPORATION.
- fAST eDDIE.PRG
- - fAST eDDIE, A JUMP & CLIMB GAME.
- fINAL oRBIT & bUMPER bASH-ORIG.PRG
- fINAL oRBIT & bUMPER bASH.PRG
- - a RADAR-BASED 2d SHOOTING GAME. tHE SCREEN FLICKERS HORRIBLY ON pal
- - MACHINES; IT IS ok ON ntsc.
- fLIPPER-1.0.PRG
- - a FLIPPER BY mICRO dIGITAL. sTART THE GAME WITH f1 (ONE PLAYER) OR f3
- - (TWO PLAYERS). aDD LAUNCHING POWER WITH f5 AND SHOOT THE BALL WITH f7.
- - mOVE ALL SLAPS WITH THE cOMMODORE KEY. tHE FLIPPER CAN BE PUSHED WITH
- - THE SPACE BAR.
- fOURTH eNCOUNTER.PRG
- - a CLUMSY SHOOT-EM-UP BY tHORN emi.
- fRANTIC.PRG
- - a RADAR GAME IN SPACE BY iMAGINE.
- fROGGER.PRG
- - fROGGER, THE CLASSIC WHERE YOU MUST GUIDE THE FROGS TO THE NESTS. tHIS
- - RATHER POOR VERSION WAS MADE BY pARKER bROTHERS.
- fUN WITH mUSIC.PRG
- - cOMPOSE MELODIES WITH THIS ePYX CARTRIDGE, OR PLAY A GAME (JUMP ON THE
- - HORIZONTALLY SCROLLING NOTES BY USING THE PADDLE).
- gALAXIAN.PRG
- - a VERY WELL-DONE SHOOT-EM-UP. tHIS CLASSIC IS A BIT IMPROVED sPACE
- - iNVADERS.
- gARDEN wARS.PRG
- - a MAZE SHOOT-EM-UP BY cOMMODORE.
- gHOST mANORS.PRG
- - a SHOOT&RUN GAME BY xONOX.
- gORF.PRG
- - a BORING SHOOT-EM-UP.
- hOME bABYSITTER.PRG
- - hOME bABYSITTER BY cOMMODORE.
- ifr (fLIGHT sIMULATOR).PRG
- - tHIS GAME TRAINS YOUR INSTRUMENTAL FLYING SKILLS, OR MAYBE NOT.
- jAWBREAKER ii.ntsc.PRG
- - sOME SORT OF A pAC-mAN CLONE BY sIERRA oN-LINE.
- jAWBREAKER ii.pal.PRG
- - pal VERSION OF THE ABOVE. oNLY THE SCREEN POSITION IS DIFFERENT.
- jELLY mONSTERS-FIXED.PRG
- - a RATHER GOOD-LOOKING pAC-mAN CLONE. tHE FIXED VERSION FIXES A MEMORY
- - INITIALIZATION PROBLEM.
- jELLY mONSTERS-V2-FIXED.PRG
- - a SLIGHTLY IMPROVED VERSION OF jELLY mONSTERS, THE pAC-mAN CLONE. tHE
- - FIXED VERSION FIXES A MEMORY INITIALIZATION PROBLEM.
- jELLY mONSTERS-V2.PRG
- jELLY mONSTERS.PRG
- jUPITER lANDER.PRG
- - jUPITER lANDER, A 2d GAME THAT SIMULATES THE LANDING ON A PLANET. vERY
- - REALISTIC.
- kIDS ON kEYS.PRG
- - a CHILDREN'S GAME BY hes.
- lAZERZONE.PRG
- - a SHOOT-EM-UP BY llAMASOFT. rEQUIRES JOYSTICK. a BIT LIKE hELLGATE.
- - tHIS GAME IS ALSO AVAILABLE AS A LOADABLE PROGRAM FOR COMPUTERS EQUIPPED
- - WITH AN 8K EXPANSION.
- mAZE.PRG
- - mAZE.
- mEDIEVAL jOUST-ORIG.PRG
- mEDIEVAL jOUST.PRG
- - a VERY SLOW JOUSTING GAME. pRESS f1 TO START, AND BE PATIENT.
- mENAGERIE.PRG
- - a fROGGER CLONE BY d w jOHNSON / cIMARRON.
- mETEOR rUN.PRG
- - a SHOOT-EM-UP BY uMI.
- mINE mADNESS.PRG
- - a MINING GAME BY tHORN emi.
- mINER 2049'ER.PRG
- - a JUMP&RUN GAME, A BIT LIKE dONKEY kONG. tHIS SEEMS TO BE pal ONLY.
- mOLE aTTACK.PRG
- - hIT MOLES WHEN THEY RAISE THEIR HEAD, AND AVOID HITTING BOMBS.
- mONEY wARS.PRG
- - mONEY wARS.
- mONSTER mAZE.PRG
- - a THREE-DIMENSIONAL MAZE GAME BY ePYX. uSE THE JOYSTICK TO MOVE, AND THE
- - FIRE BUTTON TO TAKE A LOOK AT THE MAP.
- mOTOCROSS rACER.PRG
- - dRIVE AGAINST THE CLOCK IN THREE SCREENS: DESERT TIME TRIAL, HILL
- - CLIMBING AND BEACH RACE. {SHIFT-POUND}1983 xONOX.
- mUTANT hERD.PRG
- - pREVENT ENEMY MUTANTS FROM GETTING INTO THE SCREEN MIDDLE. pRODUCED BY
- - tHORN emi.
- nUMBER cRUNCH.PRG
- - sPECTRAVIDEO'S nUMBER cRUNCH {SHIFT-POUND} 1982 gREGORY cARBONARO. cONTROL A SNAKE
- - AND EAT DIGITS AND OPERATORS TO FORM THE ASSIGNED NUMBERS.
- nUMBER nABBER & sHAPE gRABBER.PRG
- - tWO GAMES BY cOMMODORE THAT ARE SUITABLE FOR SMALL CHILDREN.
- oMEGA rACE-ORIG.PRG
- - oRIGINAL VERSION OF oMEGA rACE. dOES NOT RUN IN ram.
- oMEGA rACE-TRAINED.PRG
- - a TRAINED (IMMORTAL) AND PATCHED VERSION OF THE ABOVE. rUNS ALSO IN ram.
- oMEGA rACE.PRG
- - tHE FAMOUS 2d SPACE GAME oMEGA rACE. pATCHED SO THAT IT WORKS IN ram.
- oUTWORLD-6000.PRG
- oUTWORLD-A000.PRG
- - oUTWORLD IN TWO 4K romS.
- oUTWORLD.PRG
- - dEFEND A CITY FROM SPACE ALIENS IN THIS tENSOR tECHNOLOGY GAME. rEQUIRES
- - JOYSTICK.
- pAC-mAN.PRG
- - tHE ORIGINAL aTARI VERSION OF pAC-mAN.
- pARATROOPER.PRG
- - sHOOT HELICOPTERS AND INVADING PARACHUTIST WITH A FIXED CANNON.
- pIPES.PRG
- - bUILD A PIPELINE. bY cREATIVE sOFTWARE.
- pOKER-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF vic pOKER.
- pOKER.PRG
- - lOOSE YOUR VIRTUAL MONEY IN THIS POKER GAME. pRODUCED BY cOMMODORE.
- pOLARIS.PRG
- - a QUITE WELL-MADE SUBMARINE GAME.
- pREDATOR.PRG
- - pREDATOR, A BIRD GAME.
- pRINCESS AND fROG.PRG
- - a fROGGER CLONE.
- pROTECTOR.PRG
- - eVACUATE PEOPLE FROM A CITY.
- q-bERT.PRG
- - pAINT THE SCREEN BY JUMPING TO EACH LEVEL AN ODD AMOUNT OF TIMES.
- - pROGRAMMED BY pARKER bROTHERS.
- qUACKERS.PRG
- - qUACKERS.
- rADAR rAT rACE-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF rADAR rAT rACE. oNLY TWO BYTES IN THE
- - DATA DIFFER.
- rADAR rAT rACE.PRG
- - a CLASSIC JUST LIKE oMEGA rACE. yOU STEER A MECHANIC MOUSE, EAT CHEESE
- - AND AVOID CATS AND RATS. tHE RATS AND THE CHEESE PIECES ARE DISPLAYED ON
- - RADAR.
- rAID ON fORT kNOX.PRG
- - sTEAL GOLD BARS AND BRING THEM TO YOUR BASE. aVOID CONFRONTATIONS WITH
- - THE GUARDS. pUBLISHED BY cOMMODORE.
- rALLY-x.PRG
- - a VARIATION OF rADAR rAT rACE, SIMILAR TO cAR rACE. iT APPEARS THAT THIS
- - GAME WAS FIRST MODIFIED TO cAR rACE, THEN TO rADAR rAT rACE TO AVOID A
- - LAWSUIT.
- rAT hOTEL-ORIG.PRG
- rAT hOTEL.PRG
- - cREATIVE sOFTWARE / tENSOR tECHNOLOGY. cOLLECT THE BLINKING STUFF AND
- - AVOID THE HUMAN. tHE ORIGINAL VERSION DOESN'T WORK IN ram.
- rENAISSANCE-6000.PRG
- rENAISSANCE-A000.PRG
- - oTHELLO IN TWO 4K romS.
- rENAISSANCE.PRG
- - tHE GAME OF oTHELLO BY umi.
- rIVER rESCUE-ORIG.PRG
- rIVER rESCUE.PRG
- - a HORIZONTAL SHOOT-EM-UP BY tHORN emi. tHE ORIGINAL VERSION DOESN'T WORK
- - IN ram.
- rOAD rACE.PRG
- - rOAD rACE, A 3-DIMENSIONAL CAR GAME WHERE YOU COMPETE AGAINST THE CLOCK.
- rOBIN hOOD.PRG
- - sHOOT ENEMIES IN THE sHERWOOD fOREST. bY xONOX.
- rOBOT pANIC.PRG
- - rOBOT pANIC, A 2d SHOOT-EM-UP GAME.
- sARGON ii cHESS.PRG
- - a PLAIN CHESS GAME WITH SEVERAL DIFFICULTY LEVELS.
- sATELLITES AND mETEORITES-6000.PRG
- sATELLITES AND mETEORITES-A000.PRG
- - aN aSTEROIDS CLONE BY rlm/umi. tHE SCREEN IS FIXED AT ntsc POSITION.
- sATELLITES AND mETEORITES.pal.PRG
- - a SINGLE FILE AND pal VERSION OF THE ABOVE.
- sCORPION.PRG
- - sCORPION.
- sEA wOLF.PRG
- - a SHOOTING GAME BY cOMMODORE. rEQUIRES PADDLES.
- sERPENTINE.ntsc.PRG
- sERPENTINE.pal.PRG
- - sERPENTINE IS A LABYRINTH GAME WHERE YOU ARE A SNAKE WHO EATS UP STUFF IN
- - ORDER TO BECOME BIGGER. tHERE ARE OTHER SNAKES WHO TRY TO EAT YOU, AND
- - YOU CAN EAT THEM FROM THE BACK SIDE.
- sHAMUS-ORIG.PRG
- - sHAMUS i, A GRAPHICAL LABYRINTH ADVENTURE GAME. tHE ORIGINAL GAME DOES
- - NOT RUN IN ram, BUT THE PATCHED VERSION DOES.
- sHAMUS.PRG
- sIR lANCELOT.PRG
- - a MIDDLE-AGE GAME BY xONOX.
- sOLAR sYSTEM.PRG
- - pLANETARY DATA. pRODUCED BY cOMMODORE.
- sPACE sNAKE.PRG
- - a SLALOM GAME BY hANDIC bENELUX b.v.
- sPEED mATH & bINGO mATH.PRG
- - a SPEED MATH TRAINING GAME BY cOMMODORE.
- sPIDERS OF mARS-6000.PRG
- sPIDERS OF mARS-A000.PRG
- - a TWO-rom VERSION OF sPIDERS OF mARS.
- sPIDERS OF mARS.PRG
- - a HORIZONTALLY SCROLLING SHOOT-EM-UP BY pETER fOKOS / umi.
- sPIKE'S pEAK.PRG
- - a MOUNTAIN CLIMBING GAME BY xONOX.
- sPILLS AND fILLS.PRG
- - tHIS WEIRD GAME WAS PROGRAMMED BY cREATIVE sOFTWARE.
- sTAR bATTLE.PRG
- - sTAR BATTLE, ANOTHER SHOOT-EM-UP GAME.
- sTAR pOST.PRG
- sTAR tREK - s.o.s-ORIG.PRG
- sTAR tREK - s.o.s.PRG
- - sHOOT ENEMY SPACECRAFTS WITH THE eNTERPRISE. tHIS IS A VERY GOOD 2d
- - GAME, PUBLISHED BY sEGA.
- sUPER aMOK.PRG
- sUPER sLOT-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF sUPER sLOT.
- sUPER sLOT.PRG
- - a SLOT GAME SIMULATION BY cOMMODORE.
- sUPER sMASH-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF sUPER sMASH.
- sUPER sMASH.PRG
- - a bREAKOUT CLONE BY cOMMODORE. rEQUIRES PADDLES.
- tANK aTAK-6000.PRG
- tANK aTAK-A000.PRG
- - dESTROY TANKS BEFORE THEY DESTROY YOU. bY aUDIOGENIC. tHIS IS THE OLDER
- - TWO-rom VERSION. dOES NOT FULLY WORK.
- tANK aTAK.PRG
- - dESTROY TANKS BEFORE THEY DESTROY YOU. bY aUDIOGENIC. aFTER ALIGNING
- - THE SCREEN, PRESS rETURN AND NOT rESTORE, OTHERWISE THE GAME WON'T WORK.
- - tHIS SEEMS TO BE A NEWER, BUG-FIXED VERSION.
- tHE sKY IS fALLING-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF tHE SKY IS FALLING.
- tHE sKY IS fALLING.PRG
- - cOLLECT WATER DROPS BEFORE THEY HIT THE GROUND. pUBLISHED BY cOMMODORE.
- - rEQUIRES PADDLES.
- tHRESHOLD.PRG
- - a SHOOTING GAME BY sIERRA oN-LINE.
- tITAN.PRG
- - a VERY NICE MAZE SHOOTING GAME BY cOMMODORE.
- tOMARC THE bARBARIAN.PRG
- - a CLIMB&RUN GAME. nOT VERY PLAYABLE.
- tOOTH iNVADERS.PRG
- - cLEAN TEETH AND THE SPACE BETWEEN THEM. bY cOMMODORE.
- tOPPER.ntsc.PRG
- - a q-bERT CLONE. uSE DIAGONAL JOYSTICK DIRECTIONS TO MOVE THE PLAYER.
- tRASHMAN-6000.PRG
- tRASHMAN-A000.PRG
- - cREATIVE sOFTWARE'S pAC-mAN CLONE IN TWO 4-KILOBYTE romS.
- tRASHMAN.PRG
- - tRASHMAN, A pAC-mAN CLONE BY cREATIVE sOFTWARE. nOT THE SAME AS THE c64
- - GAME WHERE YOU COLLECT TRASH BINS AND AVOID DOGS AND CARS.
- tURMOIL.PRG
- - tURMOIL.
- tUTANKHAM.PRG
- - a 2d dOOM CLONE. :-) sHOOT THE ENEMIES, COLLECT ITEMS AND KEYS AND OPEN
- - DOORS TO GET TO THE NEXT LEVEL.
- tYPE aTTACK.PRG
- - tHIS GAME IMPROVES YOUR TYPING SKILLS. bY sIRIUS.
- tYPO.PRG
- - tHIS rOMOX GAME IMPROVES YOUR TYPING SKILLS. tHE GAME DOES NOT
- - INITIALIZE MEMORY PROPERLY, SO IT MIGHT NOT WORK AT THE FIRST TRY.
- vIC mUSIC cOMPOSER-ORIG.PRG
- vIC mUSIC cOMPOSER.PRG
- - a NOTE WRITING PROGRAM BY tHORN emi. tHE ORIGINAL DOESN'T WORK IN ram.
- vIC sUPER lANDER.PRG
- - tHE SAME AS jUPITER lANDER BY cOMMODORE, BUT WITH DIFFERENT COLOURS.
- vIDEO vERMIN.PRG
- - aNOTHER cATERPILLA OR cOUNTRY gARDEN CLONE BY uMI.
- vISIBLE sOLAR sYSTEM-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF vISIBLE sOLAR sYSTEM.
- vISIBLE sOLAR sYSTEM.PRG
- - vISIBLE sOLAR sYSTEM, ANOTHER SPACE SIMULATION.
- wACKY wAITERS-SYS48896.PRG
- - cARTRIDGE VERSION OF wACKY wAITERS. tHIS GAME WAS ALSO PUBLISHED ON TAPE
- - FOR THE UNEXPANDED vic-20.
- ROMS/OTHER/
- cOLOR tEST.PRG
- - cREATES A PICTURE THAT SHOULD HELP IN TUNING THE tv. eXIT WITH "x".
- iNVENTIONS.PRG
- - cONTAINS A basic PROGRAM THAT PLAYS SOME CLASSIC MUSIC. bY hOLGER
- - gEHRMANN.
- sYNTHESONG.PRG
- - cONTAINS A basic PROGRAM THAT PLAYS "tHE sYNTHE-sONG". bY hOLGER
- - gEHRMANN.
- tHE mAD bOOGY-2.PRG
- - a VERSION OF "tHE mAD bOOGY", WITH A DIFFERENT reset VECTOR.
- tHE mAD bOOGY.PRG
- - cONTAINS A basic PROGRAM THAT PLAYS "mAD bOOGY". bY hOLGER gEHRMANN.
- ROMS/TOOLS/
- ROMS/TOOLS/4K/
- * tHESE TOOLS ARE 4Kb OR SMALLER CARTRIDGES. iNSTRUCTIONS FOR THESE TOOLS
- * ARE WELCOME.
- bASIC-V4.PRG
- - cOMMODORE basic 4 FOR THE vic-20. eXTENDS THE NORMAL basic WITH DISK
- - HANDLING COMMANDS AND A VERY PRIMITIVE MACHINE LANGUAGE MONITOR
- - (INVOKED WITH THE monitor COMMAND).
- bUTI tOOLKIT.PRG
- - a 4Kb basic UTILITY CARTRIDGE. cOMMANDS: append, auto, delete, dump,
- - edit, find, help, kill, off, renumber, repeat, step, trace, unnew, vic.
- cASSETTE tURBO.PRG
- - a TAPE SPEEDER. cOMMANDS: help, auto, trace, renumber, delete, find,
- - dump, cmerge, cload, cverify, csave, reset AND kill.
- cOMBASIC.PRG
- - cOMBASIC {SHIFT-POUND} 1982 BY s. kLANDT. a 4Kb LANGUAGE EXPANSION. sys45056 TO
- - START. kEYWORDS: sub, put, hex, copy, dez, set, curs, cline, rest,
- - init, instr, lim, line, srt, off, prt, stay, sim, move, sei, cli, user,
- - wr, nostp, gtstr, exec, sav, fline, ainst, stack, err, irqcl, help,
- - mem, :, lod.
- hESmON-ORIG.PRG
- hESmON.PRG
- - a MACHINE LANGUAGE MONITOR BY hes.
- hIRES tOOLKIT.PRG
- - aNOTHER 4Kb basic EXPANSION. sys45056 TO START. kEYWORDS: au$, deh,
- - dump, find, help, off, renumber, trace, draw, line, put, fill, set,
- - reset, invert, pot, clear, text, graphics, circle.
- mONITOR-SYS24576.PRG
- - mACHINE LANGUAGE MONITOR, sys 24576 TO START. nO INSTRUCTIONS EITHER,
- - BUT HAS THE USUAL MONITOR COMMANDS.
- pROGRAMMER'S aID-SYS28681.PRG
- - a UTILITY CARTRIDGE FOR basic PROGRAMMERS. dEFINES SOME basic COMMANDS
- - ON THE FUNCTION KEYS. auto, renumber AND OTHER GOODIES. tHE CARTRIDGE
- - DOES NOT WORK IF IT IS COPIED TO ram AND THE basic INTERPRETER IS USING
- - THE $7000-$7fff AREA.
- rABBIT-SYS38912.PRG
- - a TAPE FASTLOADER. tHE rom IS MAPPED TO AN UNCOMMON AREA, $9800-$9FFF.
- - aFTER sys38912, THE COMMANDS *l (LOAD) AND *s (SAVE) WORK IN DIRECT
- - MODE, IN THE BEGINNING OF THE COMMAND LINE.
- rABBIT.TXT
- - a DESCRIPTION OF THE rABBIT TAPE FORMAT.
- sCREENMASTER.PRG
- - aNOTHER BASIC EXTENSION.
- sUPER eXPANDER.PRG
- - vIC 20 sUPER eXPANDER (WITHOUT THE EXTRA 3 Kb ram, OF COURSE). a basic
- - EXTENSION WITH GRAPHICS AND SOUND COMMANDS. mAY NEED THE 3Kb EXPANSION
- - TO RUN. sUPPORTS ALSO 8Kb OR MORE EXPANSION MEMORY. aUTOSTART,
- - STARTING ADDRESS $a000. oNLY 4 KILOBYTES.
- vICtOOL.PRG
- - a 2Kb basic UTILITY CARTRIDGE. sys45056 TO START. kEYWORDS: au$,
- - auto, de?, dump, find, help, off, renumber, trace.
- vICMON-2-6000.PRG
- - vICMON, A MACHINE LANGUAGE MONITOR. sys24576 TO START. a SLIGHTLY
- - DIFFERENT VERSION.
- vICMON-2-B000.PRG
- - vICMON, A MACHINE LANGUAGE MONITOR. sys45056 TO START. a QUITE
- - DIFFERENT VERSION.
- vICMON-2000.PRG
- - vICMON, A MACHINE LANGUAGE MONITOR. sys8192 TO START.
- vICMON-6000.PRG
- - vICMON, A MACHINE LANGUAGE MONITOR. sys24576 TO START.
- vICMON-B000.PRG
- - vICMON, A MACHINE LANGUAGE MONITOR. sys45056 TO START. cAN BE USED
- - SIMULTANEOUSLY WITH THE sUPER eXPANDER rom.
- vICTERM 40.PRG
- - a PROTOTYPE OF A TERMINAL PROGRAM CARTRIDGE FOR THE vic-20. tHE
- - CARTRIDGE LABEL AND THE eprom WINDOW STICKER CALL IT THE "LATEST
- - vICTERM 40". tHE COPYRIGHT MESSAGE IN THE CODE SAYS 1982.
- ROMS/TOOLS/8K/
- * aLL THESE ARE 8Kb CARTRIDGES. iNSTRUCTIONS FOR THESE TOOLS ARE WELCOME.
- aSSAM.PRG
- - aN ASSEMBLER. sys700 TO START.
- basic v5.PRG
- - a SIMPLE basic EXTENSION WITH SOME DISK COMMANDS AND A MACHINE LANGUAGE
- - MONITOR. tYPE commands TO GET A COMMAND LIST.
- eXbasic l2.PRG
- - a basic EXTENSION. tYPE help FOR A COMMAND LIST.
- hANDY tOOLKIT.PRG
- - a basic EXTENSION OR basic PROGRAMMING AID.
- hESwRITER.PRG
- - a VERY PRIMITIVE TEXT EDITOR BY hes.
- hOUSEHOLD fINANCE.PRG
- - pLAN YOUR PERSONAL FINANCES. bY cREATIVE sOFTWARE. tHIS IS
- - ESSENTIALLY THE SAME AS pERSONAL fINANCE.
- lads-BE01.PRG
- - lads ASSEMBLER, sys 48641 TO START. nO INSTRUCTIONS.
- mIKRO aSSEMBLER-6000.PRG
- mIKRO aSSEMBLER-A000.PRG
- - aN ASSEMBLER CARTRIDGE FOR THE vic-20.
- mIKRO aSSEMBLER-PICS.ZIP
- - pICTURES OF THE MANUAL COVER PAGE, CARTRIDGE CASE AND THE CIRCUIT
- - BOARD.
- mIKRO aSSEMBLER.README
- - nOTES ON mIKRO aSSEMBLER
- mIKRO aSSEMBLER.TXT.GZ
- - tHE MANUAL OF mIKRO aSSEMBLER. vIC pACK vp078 {SHIFT-POUND} 1982 sUPERSOFT lTD.
- - mANUFACTURED AND DISTRIBUTED IN uk BY aUDIOGENIC, p.o. bOX 88, rEADING,
- - bERKS.
- pet lOADER.PRG
- - a pet EMULATOR (40 COLUMN SCREEN). rEQUIRES AT LEAST A 8 KILOBYTE
- - MEMORY EXPANSION.
- pERSONAL fINANCE.PRG
- - pLAN YOUR PERSONAL FINANCES. bY cREATIVE sOFTWARE.
- qUICK bROWN fOX-SYS32692.PRG
- - tHIS CARTRIDGE DOES NOT SEEM TO WORK PROPERLY.
- sYNTHESOUND.PRG
- - a SOUND PROGRAM BY hes.
- tURTLE gRAPHICS-2.PRG
- - a SLIGHTLY DIFFERENT VERSION OF ABOVE.
- tURTLE gRAPHICS.PRG
- - a lOGO INTERPRETER WRITTEN IN basic.
- vc-eXTRA.PRG
- - sOME SORT OF EXPANSION THAT MIGHT HAVE SOMETHING TO DO WITH MACHINE
- - LANGUAGE. aUTOSTART, STARTING ADDRESS $a000.
- vIC fORTH 1.00.PRG
- - vic fORTH BY pETER bENGTSON.
- vIC fORTH 1.10.PRG
- - a NEWER VERSION OF vic fORTH.
- vIC gRAPH.PRG
- - pLOTS DIAGRAMS OF GIVEN FUNCTIONS. wRITTEN IN basic TO A BIG EXTENT!
- vIC sTAT.PRG
- - a STATISTICS AND GRAPHICS ORIENTATED CARTRIDGE BY dATATRONIC, sWEDEN.
- - tHE DEMO ON THE CARTRIDGE HAS BEEN WRITTEN USING THE EXTENDED basic
- - SYNTAX SUPPLIED BY THE CARTRIDGE.
- wORDCRAFT 20-6000.PRG
- wORDCRAFT 20-A000.PRG
- - a WORD-PROCESSING CARTRIDGE. rEQUIRES AT LEAST AN 8Kb MEMORY
- - EXPANSION.
- wORDCRAFT-6000.PRG
- wORDCRAFT-A000.PRG
- wORDCRAFT-ORIG-6000.PRG
- wORDCRAFT-ORIG-A000.PRG
- - a WORD-PROCESSING CARTRIDGE BY umi. pRESS f3 TO DO A NORMAL reset, f1
- - TO START THE CARTRIDGE. tHE ORIGINAL VERSION DOES NOT RUN IN ram.
- wRITE nOW-SYS41000.PRG
- - a WORD-PROCESSING CARTRIDGE.
- SCHEMATICS@ -> ../SCHEMATICS/COMPUTERS/VIC20
- UTILITIES/
- * hERE IS THE vic-20 UTILITY COLLECTION.
- UNEXP3K.PRG
- - dISABLES A 3K MEMORY EXPANSION. wRITTEN BY aLEKSI eEBEN.
- UNEXP8-32K.PRG
- - dISABLES 8K, 16K, 24K AND 32K MEMORY EXPANSIONS.
- - wRITTEN BY aLEKSI eEBEN.
- UTILITIES/16K/
- pRACTICALC.CSM.GZ
- - tAPE IMAGE OF pRACTICALC.
- pRACTICALC.PRG
- - pRACTICALC 1.6, A SPREADSHEET PROGRAM. tHE PROGRAM IS COPYRIGHTED 1982
- - BY cOMPUTER sOFTWARE aSSOCIATED, 50 tEED dRIVE, rANDOLPH, ma 02368.
- - pROGRAM BY sANDY rUBY, MANUAL BY kATHLEEN f. nOLAN. tHIS SOFTWARE
- - requires A 16kBYTE EXPANSION, 24k IS RECOMMENDED.
- sCHREIBMASCHINENKURS.CSM.GZ
- - tAPE IMAGE OF sCHREIBMASCHINENKURS.
- sCHREIBMASCHINENKURS.PRG
- - a TOUCH TYPING COURSE BY cOMMODORE gERMANY, jANUARY 1983. tHE EXERCISE
- - TEXTS ARE ACCESSED FROM TAPE.
- sCHREIBMASCHINENKURS.SEQ
- - aN EXERCISE TEXT FILE FOR sCHREIBMASCHINENKURS. wRITE THIS TO AN UNNAMED
- - DATA TAPE FILE WITH open1,1,1,"":...:close1, OR USE THE TAPE IMAGE.
- UTILITIES/3K/
- 13K hRG dOODLE.PRG
- - a PRIMITIVE DRAWING PROGRAM FOR THE 3K sUPER eXPANDER.
- dISKDOC.PRG
- - dISPLAYS THE CONTENTS OF A DISK SECTOR ON SCREEN OR PRINTER. wRITTEN IN
- - basic. wORKS ALSO WITH A BIGGER MEMORY EXPANSION.
- dISKLOCK.PRG
- - wRITE PROTECT A DISK BY WRITING A WRONG dos VERSION BYTE TO THE DIRECTORY
- - SECTOR, OR REMOVE THE PROTECTION. wRITTEN IN basic. wORKS ALSO WITH A
- - BIGGER MEMORY EXPANSION.
- iNHOUD mAKER.PRG
- - cREATES A MENU OF THE DISK DIRECTORY. aT LEAST A 3K MEMORY EXPANSION
- - REQUIRED.
- mAGAZINE iNDEX.PRG
- - aN ARTICLE DATABASE WRITTEN IN basic. wORKS ALSO WITH BIGGER MEMORY
- - EXPANSIONS.
- vIC dOODLE.PRG
- - a SIMPLE HI-RES DRAWING PROGRAM.
- vIC wEDGE.PRG
- - tHE WEDGE PROGRAM FROM THE 1540/1541 TEST/DEMO DISK, MODIFIED SO THAT IT
- - ASKS FOR THE DEVICE NUMBER.
- wEERSTANDEN.PRG
- - cONVERTS RESISTANCE VALUES TO COLOURS AND VICE VERSA. tHE TEXTS ARE IN
- - dUTCH.
- UTILITIES/8K/
- 1540.41 bACKUP.PRG
- - sINGLE DRIVE DISK BACKUP PROGRAM.
- 3d-dRAWING i.PRG
- 3d-dRAWING ii.PRG
- - a 3d DRAWING PROGRAM. tHE FIRST PART MERELY MOVES THE START OF basic TO
- - $2001 AND LOADS THE SECOND PART.
- aANGIFTE 83&84.PRG
- - cALCULATES THE TAXATION OR SOMETHING FOR 1983 AND 1984. tHE PROGRAM
- - TEXTS ARE IN dUTCH. rEQUIRES AT LEAST A 24K MEMORY EXPANSION, AND THE
- - TEXTS ARE FORMATTED FOR A 40 COLUMN SCREEN.
- aSSEMBLER.PRG
- - a NON-SYMBOLIC ASSEMBLER WRITTEN IN basic.
- aSSEMBLER2.PRG
- - a MACHINE LANGUAGE MONITOR WRITTEN IN basic.
- aUSTRO-cOMPILER.PRG
- - a basic COMPILER. rEQUIRES AT LEAST A 16Kb EXPANSION. tHE COMPILED
- - PROGRAMS WILL RUN WITH AN 8Kb EXPANSION OR BIGGER.
- bASIC sCANNER.PRG
- - a basic "DISASSEMBLER" WRITTEN IN basic.
- bIO-vISION 20.PRG
- - a BIORYTHM PROGRAM.
- cOPYMAKER.PRG
- - tAPE BACK-UP PROGRAM.
- cOPYMAKER2.PRG
- - cOPIES NORMALLY SAVED FILES FROM TAPE TO TAPE.
- cREMONA.PRG
- - pROGRAMMA VOOR HET BEREKNEN VAN DE STAAFKRACHTEN IN EEN INWENDIG-
- - STATISCH BEPAALD VAKWERK M.B.V. HET CREMONA-DIAGRAM PRINCIPE. wRITTEN IN
- - basic.
- dATABASE cW.PRG
- - a DATABASE PROGRAM IN dUTCH. rEQUIRES A TAPE DRIVE. wRITTEN IN basic.
- dATABASE mENU.PRG
- - a DATABASE PROGRAM IN dUTCH. qUITE MANY FUNCTIONS. wRITTEN IN basic.
- dATAOPSLAG.PRG
- - a QUITE COMPREHENSIVE dUTCH DATABASE PROGRAM. wRITTEN IN basic.
- dRAWING mASTER.B.PRG
- dRAWING mASTER.F.PRG
- - a PRIMITIVE cad PROGRAM.
- eASY bASIC.B.PRG
- eASY bASIC.F.PRG
- eASY bASIC.P2.PRG
- - a basic EXPANSION.
- eASY mON 1.0.PRG
- - a MACHINE LANGUAGE MONITOR WRITTEN IN basic.
- fAT 40.PRG
- fAT40 dEMO.PRG
- - 40 COLUMN EMULATORS FOR THE vic-20. tHE LATTER IS WITH ntsc SCREEN
- - POSITION.
- gEGEVENSVERWERKING.PRG
- - a DATABASE PROGRAM IN dUTCH. wRITTEN IN basic.
- gLEITSCHRIFT.PRG
- - tHIS gERMAN PROGRAM PRODUCES A BIT JUMPY SCROLL TEXT. 6561 ONLY.
- iNFO wRITER.PRG
- - a PAGE-BASED TEXTUAL NOTE WRITER BY aNDREAS dIETMAIR (ANDI.DIAET@T-
- - ONLINE.DE) IN 1990. rEQUIRES 16 KILOBYTES OF EXPANSION MEMORY.
- kP wORD pRO.PRG
- - tHIS "WORD PROCESSOR" IS WRITTEN IN basic.
- lETTEX.LNX.GZ
- - a LETTER EDITOR BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE) IN
- - aUGUST/sEPTEMBER 1991. rEQUIRES ram ALSO AT blk5 ($A000-$BFFF).
- mlx 2.02.PRG
- - a UTILITY FOR ENTERING MACHINE LANGUAGE PROGRAMS (ENTER BYTES IN DECIMAL
- - NOTATION, WITH CHECKSUMS OVER 6 BYTE GROUPS).
- mlTRACER.PRG
- - a 6502 SIMULATOR (SINGLE-STEPPER) WRITTEN IN basic.
- mAGIC dRAW.B.PRG
- mAGIC dRAW.P2.PRG
- - tHIS IS A POOR DRAWING PROGRAM. cONTROLS: CURSOR KEYS, CLR/HOME, D, E, X,
- - Z, L, S, Q, f2, f4 ETC.
- mEMORY vIEW eXP.PRG
- - ram OR rom CONTENTS VIEWER BY aNDREAS dIETMAIR (ANDI.DIAET@T-ONLINE.DE).
- mIGHTY bASIC.PRG
- - aNOTHER basic EXPANSION.
- mIGHTY mON 1.0-B.PRG
- mIGHTY mON 1.0-F.PRG
- - a MACHINE LANGUAGE MONITOR WRITTEN IN basic AND ml.
- mIGHTY mON 3.0.PRG
- - a MACHINE LANGUAGE MONITOR WRITTEN IN PURE ml.
- mIGHTY tERM8192.PRG
- - a TERMINAL PROGRAM. sys8192 TO START. fEATURES A 40-COLUMN BITMAPPED
- - DISPLAY AND vt-100 EMULATION. tHE PROGRAM WAS NEVER FINISHED, BUT IT IS
- - COMPLETE ENOUGH TO USE. pRESS ctrl-1 TO BRING UP THE CONFIGURATION MENU.
- - nOT ALL OF MY DEFAULTS WILL BE CONVENIENT FOR YOU. fOR EXAMPLE, IT
- - DEFAULTS TO pst-100 EMULATION SINCE THAT IS THE TYPE OF TERMINAL THE
- - UNIVERSITY COMPUTER LIKED WHEN i WAS DEVELOPING THIS PROGRAM.
- - yOU CAN ALSO SPECIFY AN "80/2" SCREEN WIDTH. iN THIS MODE, THE SCREEN
- - WILL BE SPLIT INTO TWO 40-COLUMN HALVES. pRESS THE f7 KEY TO TOGGLE
- - BETWEEN THE TWO HALVES. iGNORE THE "gOOD DAY, cRAIG" AT THE START
- - (UNLESS YOUR NAME HAPPENS TO BE cRAIG). pRESS THE bACKARROW KEY TO QUIT.
- pILOT.PRG
- - a pILOT LANGUAGE INTERPRETER WRITTEN IN basic. vERY SLOW.
- pLUS.TERM.PRG
- - a TERMINAL PROGRAM PARTIALLY WRITTEN IN basic. sEEMS TO USE THE STANDARD
- - rs-232 ROUTINES, SO SPEEDS FROM 50 TO 2400BPS ARE POSSIBLE. nORMAL 22-
- - COLUMN SCREEN.
- pRINTER pAL i.PRG
- pRINTER pAL ii.PRG
- - tHESE PROGRAMS PRINT SOMETHING.
- pROG cHAR 4.8-hb.PRG
- pROG cHAR mlv1.0.PRG
- - cHARACTER EDITORS.
- pROGRAM lEDGER.B.PRG
- pROGRAM lEDGER.F.PRG
- - mAKES A DATABASE OF YOUR PROGRAMS.
- qUICK-20 (REL).PRG
- - sOME SORT OF A TAPE LOADER OR TAPE COPIER.
- sCREEN-40.PRG
- - gIVES YOU A 40-COLUMN SCREEN DISPLAY FOR USING basic. iT USES BITMAPPED
- - 4*8 PIXEL CHARACTERS AND GIVES 24 ROWS. iT WILL WORK WITH ALL PROGRAMS
- - THAT USE THE STANDARD KERNEL INPUT AND OUTPUT CALLS.
- sOUNDMAKER-0.1.PRG
- - a SIMPLE MUSIC COMPOSING AID WRITTEN IN basic.
- sOUNDMAKER.PRG
- - a SOUND EDITOR WRITTEN IN basic.
- sPEEDSCRIPT 1.0.PRG
- sPEEDSCRIPT 3.0.PRG
- - compute!'S sPEEDSCRIPT PROGRAM FOR THE vic. tHE FUNCTION KEYS MOVE THE
- - CURSOR AROUND AND THE f7 AND f8 KEYS ARE FOR lOAD AND sAVE. iT FEATURES
- - A NUMBER OF EMBEDDED FORMATTING COMMANDS. tO ACCESS THEM, PRESS ctrl-{CBM-T}
- - (THE bRITISH POUND SYMBOL) AND THEN TYPE THE LETTER OF THE COMMAND AND IT
- - WILL APPEAR IN REVERSE. fOLLOW MOST COMMANDS WITH A NUMBER AND THEN A
- - return. tHE FOLLOWING EMBEDDED COMMANDS ARE SUPPORTED: t=tOP MARGIN,
- - b=bOTTOM MARGIN, l=lEFT MARGIN, r=rIGHT MARGIN, s=sPACING, AND MANY MORE.
- - a NUMBER OF EDITING COMMANDS ARE AVAILABLE BY PRESSING ctrl AND A LETTER.
- - ctrl-p IS pRINT.
- sPREADSHEET.PRG
- - a SPREADSHEET PROGRAM. rEQUIRES A 40 COLUMN SCREEN DRIVER.
- tEKSTVERWERKER 1.PRG
- tEKSTVERWERKER 2.PRG
- tEKSTVERWERKER 3.PRG
- tEKSTVERWERKER 4.PRG
- - tHESE ARE dUTCH WORD PROCESSORS FOR THE vic. aLL ARE WRITTEN IN basic
- - AND ARE MORE OR LESS LINE ORIENTATED.
- tELEX-MORSE.PRG
- - a rtty / cw DECODER FOR THE vic-20 BY rADIO v/d gALIEN.
- vIC 40 sCHERM.PRG
- - aNOTHER 40 COLUMN EMULATOR.
- vIC cOMPILER.PRG
- - sOME SORT OF basic TO aSSEMBLER SOURCE COMPILER.
- vIC pILOT.B.PRG
- vIC pILOT.F.PRG
- - sOME SORT OF DRAWING PROGRAM.
- vIC wRITER.PRG
- - a WORD PROCESSOR WRITTEN IN MACHINE LANGUAGE.
- vIDITEL uITLEG.PRG
- - iNSTRUCTIONS FOR vIDIVIC.
- vIDIVIC.PRG
- - a vIDITEL TERMINAL PROGRAM FOR SOME ON-LINE SERVICES IN tHE nETHERLANDS.
- vOORRAAD BEHEER.PRG
- - a WAREHOUSE DATABASE IN dUTCH. wRITTEN IN basic.
- UTILITIES/UNEXPANDED/
- * uNLESS OTHERWISE NOTIFIED, THE PROGRAMS HERE ARE WRITTEN IN basic.
- 2.CHAR.PRG
- - a 4*8 CHARACTER SET.
- ascii sCREEN pUT.PRG
- - sHOWS THE petscii AND SCREEN CODES OF THE CHARACTERS YOU TYPE. wRITTEN
- - IN MACHINE LANGUAGE.
- aDDRESS bOOK.PRG
- - a SIMPLE ADDRESS BOOK PROGRAM.
- aUTO tURBO.PRG
- - a TAPE SPEEDER. tHE FILES CREATED WITH THIS TAPE SPEEDER CAN BE LOADED
- - WITH NORMAL load. wORKS WITH ALL MEMORY CONFIGURATIONS.
- bLINKER.PRG
- - tHIS PROGRAM INSTALLS AN INTERRUPT ROUTINE THAT WILL BLINK THE SCREEN IF
- - YOU TYPE A SHIFTED SPACE AT THE TOP LEFT SCREEN CORNER.
- cALENDAR ii.PRG
- - sEEMS TO PRINT SOME SORT OF A CALENDAR TO DEVICE 4.
- cALENDAR iii.PRG
- - pRINTS OUT A CALENDAR OF THE MONTHS YOU SPECIFY.
- cASS. bESTAND.PRG
- - a VERY SIMPLE DATABASE WHERE YOU CAN STORE DATA OF YOUR TAPE COLLECTION.
- cHAR gENER (3.5).PRG
- - a SIMPLE CHARACTER EDITOR WRITTEN IN basic.
- cLOCK.PRG
- - iNSTALLS A CLOCK AT THE TOP LEFT SCREEN CORNER.
- cOLOR bARS.PRG
- - dRAWS A TEST PICTURE FOR TUNING THE tv.
- cOLOR-CURSOR.PRG
- - tHIS PROGRAM INSTALLS AN INTERRUPT ROUTINE THAT RANDOMLY CHANGES THE
- - CURSOR COLOR.
- cOMPUTER.CHAR.PRG
- - a NICE COMPUTER-LIKE 8X8 FONT.
- cONVERTER.NUMBERS.PRG
- - nUMBER SYSTEM CONVERTER.
- cONVERTER.UNITS.PRG
- - cONVERTS VALUES BETWEEN DIFFERENT MEASURING UNITS.
- dATA mAKER.PRG
- - mEMORY DUMP DATA STATEMENT MAKER.
- dATA mANAGER.PRG
- - a SIMPLE TAPE-BASED DATA BASE.
- dATE TO dAY.PRG
- - tELLS THE WEEKDAY OF A DATE.
- dELUX fILE cASE.PRG
- - a DATA FILE MANAGEMENT PROGRAM.
- dIR. rEADER (T).PRG
- - rEADS TAPE DIRECTORIES (FILE NAMES AND STARTING ADDRESSES)
- dIRECTORY sORT.PRG
- - sORTS THE DISK DIRECTORY. wRITTEN IN basic.
- dISK dEFAULTER.PRG
- - iNSTALLS A WEDGE THAT DEFAULTS THE load AND save ROUTINES TO DEVICE 8.
- dISK eXERCISER.PRG
- - mOVES THE READ/WRITE HEAD AROUND.
- dISK hEADER.PRG
- - eDIT THE DISK TITLE AND THE id. wRITTEN IN basic. tHE TEXTS ARE IN
- - dUTCH.
- dISK mERGE.PRG
- - mERGES TWO FILES ON A DISK. (yOU COULD DO THE SAME WITH THE c COMMAND.)
- dISK pURGE.PRG
- - pURGES A DISK (DELETES FILES PERMANENTLY)
- dISK rEPAIR.PRG
- - uNDOES THE "n0:diskname" COMMAND BY WRITING A LINK TO SECTOR 18,4 FROM
- - SECTOR 18,1.
- dISKMONITOR.SYS6690.PRG
- - a DISK MONITOR FROM "dAS GRO{CBM-*}E fLOPPY bUCH". cOMMANDS: w (WRITE SECTOR),
- - r (READ SECTOR), m (EXAMINE SECTOR), @ (DISK COMMAND), x (EXIT). aSSUMES
- - DEVICE NUMBER 8.
- dUAL cOPY.PRG
- - cOPIES FILES FROM DRIVE 8 TO DRIVE 9. tHE FILES ARE BUFFERED IN THE vic
- - MEMORY, SO THIS PROGRAM IS VERY LIMITED.
- eDIT dISK nAME.PRG
- - eDIT DISK TITLE. wRITTEN IN basic.
- eDIT lOAD aDDR..PRG
- - eDIT THE LOAD ADDRESS (THE FIRST TWO BYTES) OF A FILE ON A DISK. wRITTEN
- - IN basic.
- eRRORROUTER.PRG
- - iNSTALLS CUSTOMIZED basic ERROR MESSAGES. mAY NOT WORK WITH A 8Kb MEMORY
- - EXPANSION OR BIGGER.
- f-KEY.PRG
- - dEFINE MACROS FOR FUNCTION KEYS.
- fILELOCK.PRG
- - lOCKS A FILE OR REMOVES THE LOCK (BIT 6 OF FILETYPE)
- fISICHELLA.ZIP
- - a MACHINE-LANGUAGE MUSIC EDITOR WITH INSTRUCTIONS AND AN EXAMPLE TUNE.
- - V1.1 (30.5.2001) sOURCE CODE AND A BONUS DEMO INCLUDED. pROGRAMMED BY
- - aLEKSI eEBEN.
- fUNCTIONDRAW.PRG
- - tHIS basic PROGRAM PLOTS A 2-DIMENSIONAL FUNCTION ON THE SCREEN.
- fUNCTIONKEYS.PRG
- - iNSTALLS FUNCTION KEY MACROS.
- fUNCTIONKEYS2.PRG
- - iNSTALLS FUNCTION KEY MACROS.
- hANDY bASIC.B.PRG
- hANDY bASIC.F.PRG
- - a basic EXPANSION.
- hOME iNVENTORY (PART 1).PRG
- - hOME iNVENTORY, pART 1: pURCHASES & cURRENT vALUE. cREATIVE sOFTWARE
- - 1981.
- hOME iNVENTORY (PART 2).PRG
- - hOME iNVENTORY, pART 2: iNVENTORY aNALYSIS. cREATIVE sOFTWARE 1981.
- kALENDAR.PRG
- - tHIS basic PROGRAM TELLS (IN dUTCH) WHICH WEEKDAY A GIVEN DATE IS.
- kARNAUGH.PRG
- - dRAWS kARNAUGH'S DIAGRAMS OF FOUR-VARIABLE LOGIC FUNCTIONS.
- lABEL mAKER.PRG
- - pRINTS LABELS ON A PRINTER DEVICE #4.
- lIGHTNING sORT.PRG
- - gENERATES A SORTING ROUTINE IN MACHINE LANGUAGE.
- lOAN cALCULATOR.PRG
- lOAN cALCULATOR2.PRG
- - cALCULATES THE REAL COSTS OF A LOAN.
- mAANFASE.PRG
- - cALCULATES THE PHASE OF MOON. tHE OUTPUT IS IN dUTCH.
- mEMO wRITER.PRG
- - wITH THIS PROGRAM YOU CAN WRITE SHORT NOTES THAT CAN BE PRINTED. tHE
- - TEXTS CANNOT BE STORED IN A FILE.
- mODEM.UPLOAD.PRG
- - sOME SORT OF SCRIPT FOR THE ABOVE.
- mULT 1.0.PRG
- - a MULTIPLICATOR PROGRAM. iNPUT TWO NUMBERS, SEPARATED BY return, AND THE
- - PROGRAM WILL PRINT OUT THE PRODUCT.
- nAME pRO.PRG
- - tHIS PROGRAM STORES DATA IN SEQUENTIAL TAPE FILES.
- oBJECT lOADER.PRG
- - sOME SORT OF A UTILITY FOR "tINY vic-20 basic COMPILER".
- oNE-TOUCH.PRG
- - tHIS MACHINE-LANGUAGE ROUTINE LETS YOU ENTER basic KEYWORDS WITH THE
- - cOMMODORE KEY COMBINED WITH A LETTER. mIGHT NOT WORK WITH 8Kb OR MORE
- - EXPANSION MEMORY.
- pAASZONDAG.PRG
- - cALCULATES THE DATE OF eASTER.
- pHONEME eDITOR.T.PRG
- - pHONEME EDITOR.
- pHONEME sPEAK.T.PRG
- - a PLAYBACK PROGRAM FOR THE ABOVE. sEEMS TO REQUIRE SOME HARDWARE
- - EXPANSION AT $9800.
- pOSTERISER.PRG
- - pRINTS A CUSTOMIZABLE BANNER MESSAGE.
- pRINT bUZZ.PRG
- - nO IDEA WHAT THIS ONE IS SUPPOSED TO DO.
- pRINT sOUND.PRG
- - a MACHINE-LANGUAGE DRIVER THAT PLAYS ANY NOTES SENT TO DEVICE 2.
- pROG cHAR 1.1-UN.PRG
- - a CHARACTER SET EDITOR.
- pROGRAM pRINTER.PRG
- - pRINTS A basic PROGRAM LISTING.
- pROGRAMMABLE cHAR.PRG
- - a CHARACTER EDITOR.
- pUNY mON 1.0-B.PRG
- pUNY mON 1.0-F.PRG
- - aNOTHER MACHINE LANGUAGE MONITOR.
- qUICK-20($1600).PRG
- - sOME SORT OF A TAPE LOADER OR TAPE COPIER.
- rEACTOID.PRG
- - mEASURES YOUR REACTION TIME.
- rESISTOR dECODER.PRG
- - hELPS YOU IN DECODING RESISTOR COLOR CODES.
- rPN.PRG
- - cONVERTS "NORMAL" ARITHMETIC EXPRESSION TO rEVERSE pOLISH nOTATION.
- sAVE tAPE->DISK.PRG
- - tHIS PROGRAM CAN BE USED TO SAVE ALL NON-TURBO NON-AUTOSTARTING GAMES
- - FROM TAPE TO DISK.
- sCHAAKKLOK.PRG
- - dRAWS A CHESS CLOCK ON THE SCREEN.
- sCRCODE.STR mAKE.PRG
- - cHARACTER TRANSLATION CONFIGURATION PROGRAM FOR mIGHTY tERM.
- sCREENDUMP-INFO.PRG
- sCREENDUMP.PRG
- - gENERATES A SCREEN DUMP ON THE PRINTER. dOCUMENTATION AND THE ACTUAL
- - PROGRAM.
- sECTOR 20 eRROR.PRG
- - gENERATES A SECTOR ERROR ON THE DISK.
- sIDmON.PRG
- sIDmON.README
- - a SIMPLE MACHINE LANGUAGE MONITOR WRITTEN BY hACKz0ID/siders A.K.A.
- - mATTIAS hANSSON <HACKZOID@ALFA.TELENORDIA.SE>.
- sORTEREN.PRG
- - dEMONSTRATES DIFFERENT SORTING ALGORITHMS. tHE TEXTS ARE IN dUTCH.
- sUPER dIRECTORY.PRG
- - dISPLAYS THE DISK DIRECTORY.
- sUPERLOG 20.PRG
- - dISPLAYS DISK STATISTICS.
- tAPE dIR 2.PRG
- tAPE dIRECTORY.PRG
- - tHESE PROGRAMS MAINTAIN DIRECTORIES OF YOUR TAPES.
- tAPE tOON.PRG
- - pLAYS MUSIC FROM THE DATASSETTE. uSE sys7424 AND tape TO START.
- tELEFOON+SORT.PRG
- - sORTS A TELEPHONE DATABASE.
- tELEFOON-DISK.PRG
- - a DISK VERSION OF tELEFOON.PRG, A PHONE BOOK DATABASE.
- tELEFOON.PRG
- - pHONE BOOK DATABASE.
- tELEFOON.RELAIS.PRG
- - aNOTHER PHONE DATABASE.
- tINYMON 1.0.PRG
- - tINY RELOCATABLE MACHINE LANGUAGE MONITOR.
- tRACK 21 eRROR.PRG
- - gENERATES A TRACK ERROR ON THE DISK.
- tURBO tAPE.PRG
- - compute!'S TAPE DRIVE ACCELERATOR. iT MAKES IT SO YOU CAN LOAD PROGRAMS
- - FROM TAPE AT THE SPEED OF A 1541 DISK DRIVE (400 BYTES/SECOND). iT GIVES
- - INSTRUCTIONS WHEN IT IS RUN. yOU DO NOT NEED tURBO tAPE INSTALLED TO
- - LOAD A TURBO-SAVED PROGRAM.
- uN.PRG
- - cHARACTER SET EDITOR.
- vALIDATE A dISK.PRG
- - vALIDATES A DISK MORE THOROUGHLY THAN THE BUILT-IN VALIDATE COMMAND.
- vARIABLE dUMP.PRG
- - pRINTS ALL basic VARIABLES ON THE SCREEN. wORKS IN ALL MEMORY
- - CONFIGURATIONS.
- vIC tINY aID.PRG
- - dEFINES SOME USEFUL basic COMMANDS.
- vIC-20 wEDGE.PRG
- - aN IMPROVED VERSION OF THE UTILITY THAT CAN BE FOUND ON THE 1540/1541
- - TEST/DEMO DISK. iN THIS VERSION, THE DEVICE NUMBER OF THE DISK DRIVE CAN
- - BE SPECIFIED.
- vIRTUAL dIR.PRG
- - dISPLAYS THE DISK DIRECTORY.
- yEARER.PRG
- - pRINTS OUT THE CALENDAR FOR A GIVEN YEAR. rEQUIRES A PRINTER DEVICE #4.
- --
- CBM-ADM@FTP.FUNET.FI
-