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HELP.INF
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1993-10-20
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STATUS.INF
STATUS MODE: From this mode you can change the
program's default settings or the settings that
apply only to this session. You can also use this
mode to pretend you are running the program from a
previous date without the influence of the lotto
draws after that point. You can also restore the
program from Pretend mode to Real time mode.
<END OF HELP>
GRID.INF
GRID MODE: You are now in GRID mode. In this
mode you have the ability to view the correlation
between the numbers drawn and the timeframe in
which they are drawn. You can cursor to another
mode from here or choose an item from the KEYS
box.
<END OF HELP>
INFO.INF
INFO MODE: You are now in INFO mode. This is
the mode from which you can query Unfair Advantage
about the way it does the things it does and why.
Watch this box as you use the program for more
specific information about methods and
interpretations of what you're seeing on the
computer screen.
<END OF HELP>
KEYS.INF
KEYS MODE: The KEYS box contains functions you
can use to manipulate your file of lottery numbers
you are playing and those actually drawn. You can
cursor to another mode from here or choose an item
from the KEYS box menu.
<END OF HELP>
2XGRAPH.INF
THE TIME GRAPH: This is showing you how many
sets of 3, 4, 5 and so on the chosen 2x numbers
were picked in past draws.
<END OF HELP>
2XMANY.INF
HOW MANY OF THE TOP TO DISPLAY: In each box is
the number of the ball and the number of times
it has been called twice in a row. Enter the
number of the top doubles you want to analyze.
<END OF HELP>
2XSTEP.INF
DO YOU WANT TO STEP BACK: If you answer 'Y'es
then U.A. will take you back one draw at a time so
you can see if your chosen numbers were drawn on a
specific date. If you answer 'N'o then U.A. will
step back automatically through all available
draws and prompt you for a time-graph.
<END OF HELP>
2XTG.INF
DO YOU WANT A TIME GRAPH: If you answer 'Y'es to
this query U.A. will display a time graph of hits
and misses for the numbers just evaluated. If you
answer 'N'o then you will be taken back to the
Grid mode prompt.
<END OF HELP>
2XYN.INF
DO YOUR OWN NUMBERS? If you answer 'Y'es to
this query you will be prompted for a set of
numbers to evaluate. If you answer 'N'o, U.A.
will figure which numbers have hit twice in a row
and how many times. You will then be able to
evaluate the performance of those numbers.
<END OF HELP>
2XYNM.INF
ENTER YOUR NUMBERS: Enter a set of numbers you
would like to have a past evaluation made upon.
<END OF HELP>
3XGRAPH.INF
THE TIME GRAPH: This is showing you how many
sets of 3, 4, 5 and so on the chosen 3x numbers
were picked in past draws.
<END OF HELP>
3XMANY.INF
HOW MANY OF THE TOP TO DISPLAY: In each box is
the number of the ball and the number of times
it has been called three times in a row. Enter
the number of the top doubles you want to analyze.
<END OF HELP>
3XSTEP.INF
DO YOU WANT TO STEP BACK: If you answer 'Y'es
then U.A. will take you back one draw at a time so
you can see if your chosen numbers were drawn on a
specific date. If you answer 'N'o then U.A. will
step back automatically through all available
draws and prompt you for a time-graph.
<END OF HELP>
3XTG.INF
DO YOU WANT A TIME GRAPH: If you answer 'Y'es to
this query U.A. will display a time graph of hits
and misses for the numbers just evaluated. If you
answer 'N'o then you will be taken back to the
Grid mode prompt.
<END OF HELP>
3XYN.INF
DO YOUR OWN NUMBERS? If you answer 'Y'es to
this query you will be prompted for a set of
numbers to evaluate. If you answer 'N'o, U.A.
will figure which numbers have hit three times in
a row and how many times. You will then be able
to evaluate the performance of those numbers.
<END OF HELP>
3XYNM.INF
ENTER YOUR NUMBERS: Enter a set of numbers you
would like to have a past evaluation made upon.
<END OF HELP>
ABOUTUA.INF
ABOUT UNFAIR ADVANTAGE - It's not the intention
of this program to tell you which numbers to play,
rather it's to educate you on the subtle trends
(not patterns - there are no patterns) involved in
the physical gaming of lotto. We can't promise you
will win anything but we can promise that you will
make a better informed decision about the indi-
vidual numbers you play.
Unlike most other lottery programs, commercial
and shareware alike, Unfair Advantage takes
advantage of your computer hardware - namely your
monitor - to SHOW you its information instead of
making you pick through sets of numbers and having
to decipher all the information in your mind's
eye.
As you navigate your way through the program
evaluating your numbers and forming decisions take
notice of the similarity between the trends of
numbers. Also notice how, with relation to time,
numbers tend to appear in groups. A number might
be called six or seven times in a month and then
only once in the next four months and then,
suddenly, start appearing again. The most likely
cause is that the Lottery Commission is rotating
the sets of balls out and the set with the
tendency to pop out your number has come up again.
Unfair Advantage takes advantage of situations
like these by showing you it is happening.
This program is NOT a random number generator -
it doesn't even use the computer's random option.
It wouldn't work anyway for someone who wants an
analysis of the lottery draws. Randomizing
numbers is good only for making up the minds of
those folks who don't have the time to make it up
for themselves.
Once you've decided on which sets to use, you've
got to move with the trends, or anticipate and
allow the trend to catch up to you. With Unfair
Advantage you have the advantage of having
a better understanding of when that trend will be.
Unfair Advantage provides only objective infor-
rmation.
A special thanks goes out to Ken Decker and
Roger Sanders for tirelessly providing inputs for
the program's abilities, friendliness, beauty and
the nightly calls to stomp out as many bugs as
they could detect.
<END OF HELP>
ACDV.INF
ADD, CHANGE, DELETE or VIEW: Enter an 'A' to
add sets to your current collection of play
numbers. Enter 'C' to change one of them. Enter
'D' to Delete one or 'V' to view them.
<END OF HELP>
ADDNUM.INF
ADD YOUR NUMBERS: You can have as many as 20
sets of numbers. Enter a number in the range
specified in the query box telling U.A. how many
more sets you wish to add to your existing sets.
<END OF HELP>
ADDYSUCC.INF
SUCCESSFUL ADDITION: The new set(s) of numbers
you entered have been successfully added to your
database of play numbers. You can see how they
did on the last draw by choosing 'H' from the Keys
Mode menu.
<END OF HELP>
AREPO.INF
AUTOMATIC CHANCES REPORT: Unfair Advantage
is now creating the Chances report.
<END OF HELP>
ASKSWEEP.INF
DO YOU WANT TO SWEEP?: If you answer yes to
this prompt you will be given a cursor to move
across the graphs. This will enable you to
align the information on all graphs with that of
each other graph.
<END OF HELP>
ASKZOOM.INF
ENTER ZOOM MODE: If you answer yes to this
query you will be given a highlight cursor to
move to the graph you want to zoom in on.
<END OF HELP>
BESTPICS.INF
WINNINGEST SETS - This shows the best pairs,
trips and quads for the timeframe you specified.
<END OF HELP>
CANALNUM.INF
WHICH NUMBER TO ANALYZE: Enter a number
within your range of lotto numbers.
<END OF HELP>
CATAST.INF
REBUILDING DATA FILES - U.A. must rebuild the
data files to ensure the validity of the graphs.
It is absolutely essential that U.A. be allowed
to accomplish this function when needed.
<END OF HELP>
CATASUCC.INF
SUCCESSFUL DATA FILE REBUILD: The data files
have been successfully rebuilt. All information
displayed has been verified and recalculated for
validity.
<END OF HELP>
CDISKREP.INF
DO YOU WANT A FULL DISK REPORT?: If you answer
yes to this query Unfair Advantage will create a
report containing all the above information for
each of the lotto numbers.
<END OF HELP>
CHANCES.INF
CHANCES ARE is a standard trend graph and stat
display for a single number. Don't flip over the
percentage stat. 10-18% is not at all unusual
even though it might seem to be rather high. The
percentage is derived from the number of lotto
draws, not the number of numbers drawn. Basically
a percentage of 10% is just saying that with a
lotto database of 100 draws the number you're
testing came up 10 times - or once every 10 draws.
That's once every 60 numbers - so 10% is below par.
Don't be alarmed by a high percentage here. Keep
your eye on the highest ones though for sustained
repetition.
The average deviation is figured by finding the
average number of misses between hits and then
reporting the highest number of misses and the
lowest number of misses. A -1 on the left of the
slash means the number has hit twice in a row
before. A -0 means it hit the last draw.
THE GRAPH
This is the graph to show the grouping trends.
The numbers DO tend to group. That's a trend,
not a pattern. When the line goes high it's a
hit. When it goes low it's a miss. Watch for the
grouping. The graph is divided by lines in
divisions of 10 draws.
If you choose the option to create a disk file
of all numbers you will have all these stats on
one page (minus the graph, of course) in an easy
to read format. Keep in mind the information
provided by the Chances Are option are the CURRENT
statistics only. To view all the past information
and to get a feel for the trends of each lotto
number and how these stats vary you will need to
use the Full Evaluation option. You can also
go to the STATUS mode and use the 'P'retend option
to ignore any numbers drawn past a certain date
for your chances report.
<END OF HELP>
CHANCORR.INF
ARE THESE NUMBERS CORRECT? If you answer 'Y'
then the numbers will be saved and the data files
will have to be rebuilt. If you answer 'N' you
will be prompted for different numbers.
<END OF HELP>
CHANDATE.INF
ENTER THE DATE TO CHANGE: Enter the date in the
format MM/DD/YY. If the date is in the database
you will be prompted for the correct numbers.
Changing the database in this way will result in
having to rebuild the data files. To abort just
press the ESC key.
<END OF HELP>
CHANNUM.INF
ENTER CHANGED NUMBERS: You are being prompted
for numbers within the valid range. You cannot
enter two numbers the same or a number out of the
valid range. You must enter two keys for each
number (i.e. 1 can be entered as <0><1> or
<1><Tab> or <1><Enter> or <1><Space>.
<END OF HELP>
CHDONE.INF
CHANCES SCREEN: The above information has
been calculated using the entire database of
called numbers.
<END OF HELP>
CHREP.INF
CHANCES ARE REPORT: Your report has been
written to the disk file named above. It has
been written in ASCII format and can be printed,
viewed, and edited with any word processor.
<END OF HELP>
DATEEXIS.INF
DATE DOES NOT EXIST: The draw you have chosen
to change does not appear in the database.
<END OF HELP>
DELYABT.INF
DELETION WAS ABORTED: You have aborted the
deletion of one of your sets of numbers. Your
sets are intact as they were.
<END OF HELP>
DELYCUR.INF
CURSOR TO YOUR CHOICE: Use the up and down
arrow keys to cursor the highlight box to the set
of numbers you wish to delete. When you have your
choice highlighted press the Enter key.
<END OF HELP>
DELYSUCC.INF
SUCCESSFUL DELETION: The set of numbers you
have chosen has been successfully deleted from
your data file of numbers.
<END OF HELP>
DELYSURE.INF
ARE YOU ABSOLUTELY SURE?: Hit 'Y' to delete
this set of numbers from your personal set of
playing numbers. This is your last chance to
change your mind. If you hit 'N' this set will
not be deleted.
<END OF HELP>
EALREADY.INF
DATE ALREADY ENTERED: You are trying to enter
a draw date that is already in the database.
Please check your date and format and try again.
<END OF HELP>
ENTBEST.INF
ENTER NUMBER OF DRAWS: Enter the number of
draws you want to consider for calculating
the best pairs, trips and quads.
***NOTE*** If you enter a 0 all draws will be
used.
<END OF HELP>
ENTERDAT.INF
ENTER DRAW DATE: Please enter the draw date in
the format MM/DD/YY. MM is the month and is a
number from 1 to 12, DD is the day of the month,
YY is the last two digits of the year.
<END OF HELP>
ENTERNUM.INF
ENTER DRAWN NUMBERS: You are being prompted for
numbers within the valid range. You cannot enter
two numbers the same or a number out of the valid
range. You must enter two keys for each number
(i.e. 1 can be entered as <0><1> or <1><Tab> or
<1><Enter> or <1><Space>.
<END OF HELP>
FIGWIN.INF
FIGURING WINNINGEST SETS: UA is now figuring
the sets which occurred the most often during
the time frame you specified.
<END OF HELP>
FULEVNUM.INF
FULL EVAL NUMBER: Enter a number within the
valid range. For a complete explanation of the
Full Evaluation technique see the Info Mode
option 'M'.
<END OF HELP>
FULLEVAL.INF
FULL EVALUATION: The full evaluation will show
you four graphs and three sets of information
boxes. The four graphs are:
THE HIT GRAPH - Shows you when the number has
been called. The left side of the graph starts at
the first draw in the database. The graph line
goes to the top for each hit and to the bottom for
each miss.
THE PERCENTAGE OF HITS GRAPH - Unfair Advantage
maintains an historical data file on each number
that keeps track of which percentage of all the
draws up to that date have included your target
number. Normally a number will try to maintain a
steady average once it has established an average.
That is why near the beginning of the graph (the
left side) the graph is not very steady. You can
see how it levels out as more draws were made.
This is the most sensitive of the three
statistical graphs. It takes fewer draws of a
single number to change this graph than it does
the next two.
THE GROUP PERCENTAGE GRAPH - Like all the
statistical graphs, this is also an historical
graph. It is a view back in time with each point
on the graph being computed as if none of the
latter draws had been made yet. The best and
most logical way to find out if a number is
grouping is to find out if it has been exceeding
its average hits for a given period of time. If
it has exceeded for the last 0% of the time then
it's not grouping at all, the last 1% would be an
insignificant number of calls that slightly
exceeds that number's average calls. When a number
begins to climb to 3, 4, 5 and on up to 9% then it
becomes a significant grouping. Not all numbers
get all the way to a grouping of 9% (that would
mean it has been consistently called above its
average times for the last 9% of lotto draws).
This is what the 0-9% graph is showing you. Just
how high does it get, how tight and for how long
that number groups before it starts dying out.
THE AVERAGE MISS GRAPH - Another historical
graph. This is the least sensitive of the three
statistical graphs. This one gives you the
average number of misses for a number between
hits. As you can see with most (but not all)
numbers, it tries to maintain a constant average.
Normally, a dip in this graph is a significant
indication.
=-=-=-=-=-=-=-=-=-=-=-=-=
FULL EVALUATION MODES:
ZOOM MODE: In zoom mode you are able to expand
any of the three statistical graphs for easier
viewing of the finer variations of the stats.
When you zoom in on a graph you will always have
the opportunity later to Restore the un-zoomed
view. Whether you have zoomed in on a graph or
not you will be given the opportunity to enter
Sweep mode.
SWEEP MODE: Sweep mode will give you a graph
cursor and two sets of informational boxes. The
box near the upper right side of the screen will
tell you which draw number your cursor is on,
while the set of 5 boxes just above the left side
of the Hit Graph will tell you which numbers were
called with your number on that draw (if the
number you are analyzing was drawn). You can use
the left and right cursors to move the sweep
cursor or you can hit the Enter key to exit this
mode.
READING TECHNIQUES: Pay special attention to
the tendency of the graphs. You'll notice that on
some numbers when a graph dips below its
maintained average it will normally hit very soon.
This is a pre-indicator and applies most strongly
to the Grouper and Average Miss graphs.
Also take note of the Percentage of Draws
graph's tendency to indicate an impending hit by
dipping below a maintained average. The average
on this graph is normally much more varied than on
the other two.
The checksheet supplied with the Unfair
Advantage disks (under the file name CHECKSHT.DOC)
will help you to track your impressions of each
number's graph.
<END OF HELP>
GETCYNUM.INF
ENTER YOUR CHANGES: You are being prompted for
numbers within the valid range. You cannot enter
two numbers the same or a number out of the valid
range. You must enter two keys for each number
(i.e. 1 can be entered as <0><1> or <1><Tab> or
<1><Enter> or <1><Space>.
<END OF HELP>
GETYNUMS.INF
GETTING YOUR SETS: You are being prompted for
numbers within the valid range. You cannot enter
two numbers the same or a number out of the valid
range. You must enter two keys for each number
(i.e. 1 can be entered as <0><1> or <1><Tab> or
<1><Enter> or <1><Space>.
<END OF HELP>
GOODCHAN.INF
CHANGING NUMBERS - You have entered a valid set
of numbers to change. These numbers are being
saved and implemented into the database. Data
File Rebuilding will be necessary. Follow the Query
box prompts to accomplish this.
<END OF HELP>
GOODYCHG.INF
GOOD CHANGE: Your changes have been
successfully entered and recorded.
<END OF HELP>
HITSETS.INF
HIT SETS: There is one box for each of the
lotto numbers. The highlighted box is the target
number you have chosen. The bottom number inside
the box is the number of times it has been called.
Every box is labeled by its own number and the how
many times it has been called with your number.
<END OF HELP>
NOCHNUM.INF
NO NUMBERS TO CHANGE: You have no sets
of numbers in your data file to change. You
need to use the (A)dd function.
<END OF HELP>
NOVIEW.INF
NO NUMBERS TO VIEW: You have no numbers to
view. To add sets use the (A)dd function of the
(Y)our Numbers menu choice.
<END OF HELP>
NUMCORR.INF
ARE THESE CORRECT? If they are correct the
numbers you have entered will be sorted and stored
on disk. If they are not correct you will be
prompted to re-enter the date and numbers
correctly.
<END OF HELP>
RESTFULE.INF
RESTORE ORIGINAL SET?: If you answer yes to
this query the original four graphs will be
restored for your target number.
<END OF HELP>
SAVEGOOD.INF
SUCCESSFUL SAVE - U.A. has successfully saved
and sorted the new lotto draw.
<END OF HELP>
SAVSORT.INF
SAVING, SORTING - Unfair Advantage is now saving
your numbers, sorting them by date, and computing
their stats for the informational graphs. If you
have entered a date out of sequence the program
will have to rebuild the data files.
<END OF HELP>
SMCHAN.INF
CHANCES ARE: This is a standard trend graph and
stat display for a single number. If you choose
to create a full disk report the information for
all numbers will be sent to a disk file. See
the Info Mode 'C' option for more information
about this method.
<END OF HELP>
SMGROUP.INF
GROUPERS: The sole purpose of this graph is
to view two number's popularity side-by-side.
If you suspect two numbers to be behaving
similarly you can use this set of graphs to find
out. For a full explanation of the Groupers
Technique use the (G) option of the Info Mode.
<END OF HELP>
SWEEPCON.INF
SWEEP CONTROLS: Use the arrow keys to move the
cursor left and right across the graphs. The draw
number is in the upper-right hand box. The numbers
drawn with your number are in the boxes above
the left side of the hit graph. Press the Enter
key to leave the Sweep Mode.
<END OF HELP>
UAHELP.INF
HELP WITH UNFAIR ADVANTAGE: The most important
thing to remember while you are using this
program is that the Queries box will ALWAYS let
you know what it expects you to type. If you
have HELP turned on (done in the Status box)
the INFO box will always provide an explanation
of each situation. You can move around U.A. by
using the cursor keys. When you use them you will
move from mode to mode. There are four modes:
Keys (The box labeled KEYS)
Grid (The large unlabeled box)
Info (The box labeled INFO)
Status (The box labeled STATUS)
You can always tell which mode you are in by the
red highlight box.
The other highlighter, the yellow one, appears
around the inside of the Info box letting you know
that the scroll-up (key 8) and scroll-down (key 2)
are available for use. These options are always
available when you are in Info Mode but are not
applicable when either the top or bottom of the
help information is showing.
KEYS MODE: This is where the program starts.
You can choose an item from the Keys box menu and
follow the prompts in the Queries box from there
or you can change modes by hitting one of the four
cursor keys (Up, Down, Left or Right arrows).
Keys mode is used mostly for file maintenance.
GRID MODE: You'll get the information about the
lotto numbers from here. The grid mode puts into
pictures the correlation between what the numbers
called are and when they were called. Follow the
prompts in the Queries and Keys boxes to get U.A.
to display the information you need in the Grid
box. The cursor keys are also available for use
from the Grid box as long as U.A. isn't expecting
some other information from you in the Queries box
at the time.
INFO MODE: In the Info box you'll find all the
information you need to use Unfair Advantage. You
have a choice of information files to view or you
can read the information that is constantly
updated as you move around the program. You can
disable the on-line help by using the Status box.
This will not disable the custom requested
information described in the Keys box when you're
in Info mode. As stated earlier, you can scroll
the Info box information from any mode as long as
the Info box is highlighted in yellow.
STATUS MODE: The Status mode is where you
custom design your settings for the program. Once
you set the program up the way you want it you can
make it stay that way if you choose or you can
restore the default settings. From this mode you
can also put yourself back in time by Pretending
it is a different date.
<END OF HELP>
UAPHIL.INF
THE UNFAIR ADVANTAGE PHILOSOPHY: I've been
studying the lottery trends intensely for quite
some time. It finally got to the point where I
knew so much about the current trends of the
numbers (and they changed twice a week) that I
couldn't keep them strait in my head. A pencil
and paper just wouldn't do it either because the
numbers soon became graphs and the papers ended up
all over the place and there was no real record.
I could spend 4 hours a day looking at the numbers
and still ended up picking them wrong. But I
noticed two constants about the numbers being
drawn:
First: The numbers rolling out of the lotto
machine every Wednesday and Saturday were no
surprise. Why? What was my intuition seeing that
my conscious brain couldn't see?
Second: The numbers were being called in groups.
For a while a number would be popular, then *poof*
it isn't heard from for a month or more, then just
as quickly it'd come back again as strong as ever.
A few other things I noticed, though they can't
be considered constants:
1. There is no guarantee of predicting even one
number.
2. Any number can show up at any time, but the
chances of a number can be predicted - with
enough information and practice.
3. Numbers on paper turn to mush in the brain
once you've looked at enough of them for too
long.
4. There is not a lottery program out there that
I've seen that doesn't just feed more
numbers to the user and add to the
confusion. They'll give you numbers to
play, but don't tell you why or how they
came about it.
For these reasons Unfair Advantage was born.
I've tried to create the visual equivalent of the
sets of numbers so you can actually see what the
numbers are doing and have done in the past.
Instead of spending hours graphing the
information, you can spend the hours evaluating
them. U.A. won't pretend to know which numbers to
play, but it will likely show you everything you
ever wanted to know (and more) about the lotto
numbers.
Perhaps the best thing about Unfair Advantage is
that it makes playing the lotto fun again and
gives a person REAL hope. It becomes a contest
instead of a game of chance.
I know you'll find it educational and I hope you
find it stimulating. Above all else, I hope your
greed is satisfied now that you have an Unfair
Advantage over everyone else.
- Norman Meadows
<END OF HELP>
VIEWYN.INF
VIEW YOUR NUMBERS: This is showing you the
sets of numbers you have entered. Presumedly you
are playing these numbers. You can see how they
did on the last lotto draw entered by choosing the
'H' option from the Keys Mode box.
<END OF HELP>
YCHCURS.INF
CURSOR TO THE SET TO CHANGE: You can use the up
and down arrow keys to move the highlight box to
the set of numbers you wish to change. When you
have highlighted the set you want to change hit
the Enter key.
<END OF HELP>
YNODEL.INF
NO NUMBERS TO DELETE: There are no numbers
in your data file available for deletion. Use
the (A)dd function first, then, if it makes you
happy, you can delete some.
<END OF HELP>
YTOOMANY.INF
TOO MANY SETS: You already have the maximum
of 20 sets in your personal file. You must
(D)elete or (C)hange some first using the
(Y)our Numbers choice in the Keys box.
Press the spacebar to return to Keys Mode.
<END OF HELP>
ZOOMPICK.INF
CHOOSE WHICH GRAPH: Use the up and down
arrow keys to move the highlight box to the
graph you want to zoom in on. When you have
your choice highlighted press the Enter key.
<END OF HELP>
NEWSCUR.INF
CURSOR TO THE STATE OF YOUR CHOICE: Use
the arrow keys to highlight the state
you wish to load. When you have made your
choice then press Enter.
<END OF HELP>
DELSSURE.INF
ARE YOU SURE? If you absolutely want to delete
this state and all its associated data files
then press 'Y', otherwise press 'N'.
<END OF HELP>
DELSCUR.INF
CURSOR TO THE STATE: Use the arrow keys to
cursor to the state you wish to delete.
<END OF HELP>
MAKESTHM.INF
ENTER THE NUMBER OF BALLS DRAWN: Enter how many
balls are drawn each lotto night for this state.
U.A. limits you to a number between 5 and 8 in-
clusive.
<END OF HELP>
MAKESTTB.INF
ENTER THE TOTAL NUMBER OF BALLS: Enter how many
balls there are in this state's lottery. UA
limits you to a number between 30 and 60 inclu-
sive.
<END OF HELP>
MAKESTNM.INF
ENTER THE STATE'S NAME: You are allowed eight
letters here to name the state. You cannot
enter the name of a state that already exists.
<END OF HELP>
ERROR.INF
AN ERROR HAS OCCURRED: An error has occurred.
Above is a brief description of the error. U.A.
will attempt to recover. The effects may be
unpredictable. If the error is recoverable try
forcing a data file rebuild. (Status Mode - @).
<END OF HELP>
DELSOK.INF
SUCCESSFUL DELETION: Deletion of the state
you chose was entirely successful. Press
the spacebar to continue.
<END OF HELP>
MOREDATE.INF
DO YOU WANT TO ENTER MORE DRAWS? If you want
to enter more draws press 'Y', otherwise press
'N' to save the ones just entered.
<END OF HELP>
STALREAD.INF
THAT LOTTO FILE NAME ALREADY EXISTS: Choose
another name for this lotto or delete the
existing one and add it again.
<END OF HELP>
MAKESSUC.INF
SUCCESSFUL ADDITION: The addition of that lotto
was successful.
<END OF HELP>
NOYNUM.INF
NO NUMBERS TO CHECK. You don't have any numbers
to check. Use the 'A'dd function of the 'Y'our
numbers option to remedy this.
<END OF HELP>
CKYNM.INF
HOW YOUR NUMBERS DID: Above are your sets of
numbers previously entered. The highlighted
numbers were matched in the last lotto draw.
If you hit sets of 3 or more the set of numbers
will be boxed. This can be a powerful analysis
tool when used with the Status Mode's (P)retend.
<END OF HELP>
PRETERR.INF
YOU CANNOT DO THAT IN PRETEND MODE: This option
must be in Real-Time mode to be performed. Go
to the Status Mode box and press 'R' to restore
the true date first.
<END OF HELP>
STOOMANY.INF
TOO MANY LOTTOS: You have already created the
maximum of 36 lotto files. Delete an inactive one
before trying to add another.
<END OF HELP>
23XMETH.INF
ABOUT 2 AND 3 X METHODS: It has been suspected
that if you take all the numbers that have ever
hit twice in a row (2x) or three times in a row
(3x) you'll have a very good set of numbers with
which to play the lottery. This is the process
behind the 2x and 3x methods.
When U.A. does its calculations on all the num-
bers in your database it then provides you with
a box for each number. Inside each box is the
how many times that number has been hit two
or three times in a row.
You will be prompted to enter how many of the
top numbers to use. This is not asking how many
numbers to target, rather how far down to decre-
ment its choices. If that's not clear, here's
an example.
Unfair Advantage's 2X Choices
NUMBER # OF TIMES
DOUBLED
1 .......... 3
2 .......... 7
3 .......... 3
4 .......... 5
5 .......... 6
6 .......... 5
If you say you want the top 3 numbers you will
be given the numbers 2, 5, 4 and 6. So the number
you ask for is the best of the doublers, not how
many doublers to use. The method is the same for
the 3x method, except that you are given the
numbers that have hit three times in a row instead
of twice throughout the history of your database.
THE TIME GRAPH
When you look at the time graph you are looking
at a history of the numbers chosen by the 2x and
3x method. Every set of 3 or more of these
numbers is shown to you on the graph. The graph
is split into sets of 3, 4, 5 and so on (depending
on the type of lotto you are playing). It is
a solid-color bar with vertical line interruptions
which represent each time the 2x or 3x numbers
hit in that category. The extreme left side of
the bar is the first draw in your database and
the extreme right side is the last.
<END OF HELP>
HSANAL.INF
ABOUT HIT SET ANALYSIS: When you choose this
option you are given a box for each ball in your
lottery. Each box is numbered as the ball it
represents. Also, inside each box is the number
of times that ball has been called with the
ball your cursor is on. The cursor will always
start on ball # 1. You can change the target
number by using the left, right, up and down
arrow keys. As you move the targeting cursor
you will see that the numbers in all the other
boxes will change. These are updated to show
the new status's in relation to the target ball.
When you are finished with your analysis you can
hit the Return Key to back out to the main Grid
Mode Menu.
<END OF HELP>
MANYXMET.INF
NO TIME GRAPH AVAILABLE: Too many numbers were
chosen to provide a time graph.
<END OF HELP>
DELDATE.INF
ENTER THE DATE TO DELETE: Enter the date in the
format MM/DD/YY. If the date is in the database
you will be prompted to make sure you want to
delete it. Deleting numbers in the database
in this way will result in having to rebuild the
data files. To abort just press the ESC key.
<END OF HELP>
DELDRYN.INF
ARE YOU SURE: If you are absolutely sure you
want to delete this draw then press 'Y', other-
wise press 'N'. This is your last chance.
<END OF HELP>
GOODDEL.INF
GOOD DELETION: The deletion was successfully
done. You will now be forced into a data
file rebuild without which all graphs would
be inaccurate.
<END OF HELP>
DATEEXID.INF
DATE DOES NOT EXIST: The draw you have chosen
to delete does not appear in the database.
<END OF HELP>
DELDSURE.INF
ARE YOU SURE. If you hit 'Y' the first ten draws
will be deleted.
<END OF HELP>
DRAWMAX.INF
WARNING! You are approaching the maximum number
of draws in the database. It is suggested you
go to Status Mode and choose the 'D'elete first
ten draws option. This will make it possible to
avoid a Data File Rebuild after entry of every
new draw.
<END OF HELP>
REGISTER.INF
HOW TO REGISTER THIS PROGRAM: Registration is
simple and will allow you greater flexibility in
choosing your numbers. When you register you
will receive the full-blown version of the pro-
gram and documentation. You will be entered in
our database to be eligible for greatly reduced
prices on future versions of Unfair Advantage.
You will also receive a database of past drawn
numbers for the state of your choice.
Here's how to register:
1. Print out the document called REGISTER.DOC
that should have been included with this
package.
2. Fill out the registration form. If the
REGISTER.DOC file was not included then
send us your name, address, telephone #,
state for which you would like a pre-built
database (extra states are $5 each), and
any comments or suggestions you may have
about Unfair Advantage. We also like to
hear where you first picked up the program
so we can thank our most loyal shareware
distributors.
3. Send the registration form along with $25
plus $2.95 S&H ($27.95 total) to:
Norman Meadows
Unfair Advantage
P.O. Box 17934
Colorado Springs, CO 80935
We will make every effort to provide you with
a speedy delivery of your copy and materials.
<Soapbox Speach>
Not the least important you will know that
you have been instrumental in supporting those
of us who feel that shareware is the common
person's means of sharing their wares with
general public.
Generally, and in this case, shareware
writers are computer hobbiests who have a deep
desire to create something useful for other
people. We take time away from our kids and
spouses, and sometimes time off of our regular
jobs to prepare the best possible quality
product our minds, fingers and computers are
capable of producing. This is all for the sake
of creation. If we are not somehow reimbursed
for our time and trouble then the family
doesn't perceive our time at the computer as
worthwhile. We stop programming for others
and write for ourselves and our friends. That's
where the warm fuzzies for us come from when
there's no paying audience out there. Imagine
a play with no paying audience. It's similar
to public television - there are no commercials
to support the effort. There are just loyal
contributors.
Thank you Sheila, for your patience. Thank
you Sean, Mallory and Lindsay for growing up
wanting to understand what I'm doing and why
I'm doing it - instead of the dreary other
ways you could be growing up when daddy's busy
and refuses to let you disturb him. And thank
you all for listening to me blubber on.
<Stepping down from my Soapbox>
<END OF HELP>