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- Welcome to 'Hunt the Wumpus'
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- The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading
- to other rooms. There are several caves that you can play in. With only a
- small change in the program, you can even invent you own cave!
-
- Hazards:
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- Bottomless Pits - Two rooms have bottomless pits in them. If you go there,
- you fall into the pit and lose!
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- Super Bats - Two rooms have super bats. If you go there, a bat grabs you and
- takes to some other room at random. (which mignt be troublesome)
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- Wumpus:
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- The Wumpus is not bothered by the hazards (he has sucker feet and is too
- big for a super bat to lift). Usually he is asleep.
- Two things wake him up:
- $pause
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- your entering his room or your shooting an arrow.
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- If the Wumpus wakes he moves (p=.75) one room or stays still (p=.25).
- After that, if he is where you are, he eats you up and you lose!
-
- You:
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- Each turn you can move or shoot a crooked arrow.
-
- Moving: You can go one room (thru one tunnel).
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- Arrows:
- You have 5 arrow. You lose when you run out.
- Each arrow can go from 1 to 5 rooms. You aim by telling the computer
- the room numbers you want the arrow to go to. If the arrow can't go
- that way (ie. no tunnel) it moves at random to the next room. If the
- arrow hits the Wumpus, you win. If the arrow hits you, you lose.
- $pause
-
- Warnings:
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- When you are one room away from the Wumpus or a hazard, the cumputer says:
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- Wumpus - 'I smell a Wumpus'
- Bat - 'Bats nearby'
- Pit - 'I feel a draft'
- $pause
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- Caves:
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- All caves have have 20 rooms and 3 tunnels leading from one room
- to other rooms. The caves are:
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- 0 - Dodecahedron
- The rooms of this cave are on a 12-sided object, each forming a pentagon.
- The rooms are at the corners of the pentagons. Each room has tunnels that
- lead to 3 other rooms.
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- 1 - Mobius Strip
- This cave is two rooms wide and 10 rooms around (like a belt). You will
- notice that there is a half twist somewhere.
-
- 2 - String of Beads
- Five beads in a circle. Each bead is a diamond with a virtical cross-
- bar. The right and left corners lead to neighboring beads. (This one is
- difficult to play)
- $pause
-
- 3 - Toroidal Hex Network
- Imagine a hex tile floor. Take a rectangle with 20 points (inter-
- sections) inside (4 X 4). Join right and left sides to make a cylinder.
- Then join top and bottom to form a torus (doughnut). Have fun imagining
- this one!
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- Caves 0-3 are regular in the sense that each room goes to three other rooms
- and each tunnel allows two-way traffic. Caves 4 and 5 do not have these
- properties.
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- 4 - Dendrite with Degeneracies
- Pull a plant from the ground. The roots and branches form a Dendrite.
- There are no looping paths. Degeneracy means that some rooms connect to
- themselves and some rooms have more than one tunnel to the same other room.
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- 5 - One Way Latice
- Here all tunnels go one way only. To return to the room you just left,
- you must go all the way around the cave (only 5 moves).
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- GOOD LUCK - HAPPY WUMPUS HUNTING!
- $pause
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