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- VOLUME 35
-
- FELIX - GRAPHICS ANIMATION SYSTEM - with pseudo assembler, etc.
- See ABSTRACT.35
-
- NUMBER SIZE NAME COMMENTS
-
- -CATALOG.035 CONTENTS OF CP/M VOL. 35
- ABSTRACT.035 Abstract of disk contents
- 35.1 2K BEE.FAS Source code for a cartoon about
- a bee and a bird.
- 35.2 10K BEE#.FEX Executable bee story, with
- background and objects.
- 35.3 5K CHECKOU&.FEX Executable checkout.
- 35.4 4K CHECKOUT.FAS Felix pseudo-machine
- diagnostic program
- 35.5 8K CLEAR.ASM Start of FELIX source code
- 35.6 1K CREATE.ASM FELIX source code
- 35.7 1K DISPONOF.ASM FELIX source code
- 35.8 1K DISTEST.FAS Demo of distance operator,
- joystick rescaling.
- 35.9 5K DISTEST&.FEX Executable DISTANCE TEST.
- 35.10 11K DISTPLUS.ASM FELIX source code
- 35.11 14K DOODLE.ASM FELIX source code
- 35.12 1K DOODLE.COM OBJECT DRAWING UTILITY.
- 35.13 3K DSKRD.ASM FELIX source code
- 35.14 1K EXEC.COM PSEUDO-MACHINE INTERPRETER.
- 35.15 2K EXEC.OBJ The 'actual' pseudo-machine
- (loaded by EXEC.COM,TRACE.COM)
- 35.16 9K EXECPLUS.ASM FELIX source code
- 35.17 2K EXECSAFE.ASM FELIX source code
- 35.18 10K FANCY#.FEX Same as 'PAINTER&' but with a
- pretty init. background
- 35.19 9K FASM.COM PSEUDO-CODE ASSEMBLER.
- 35.20 1K FCBMOV.ASM FELIX source code
- 35.21 1K FCBNEW.ASM FELIX source code
- 35.22 5K FELIX.ASM FELIX source code
- 35.23 1K FELIX.COM INITIAL SETUP ROUTINE.
- 35.24 7K FELIX.DOC SOME DETAILS ABOUT THE SYSTEM.
- 35.25 3K FELIX.OBJ The 'actual' base routines
- (loaded by FELIX.COM)
- 35.26 3K FELIXV1.CAT Author's original volume cat.
- 35.27 2K GETF.ASM FELIX source code
- 35.28 2K GETW.ASM FELIX source code
- 35.29 2K HEXOUT.ASM FELIX source code
- 35.30 2K LOADBACK.COM Utility for getting
- backgrounds from disk.
- 35.31 2K LOADOB.COM utlity for getting objects
- from disk
- 35.32 5K LOADPROG.ASM Utility for getting (parts of)
- programs from disk.
- 35.33 1K LOADPROG.COM Object of above
- 35.34 2K MUSTANG.FAS Cowboy jumps on a horse as
- it rides by.
- 35.35 6K MUSTANG&.FEX Executable cowboy story.
- 35.36 15K NUMBER.ASM FELIX source code
- 35.37 3K OBJECT.ASM FELIX source code
- 35.38 1K OBJNULL.ASM FELIX source code
- 35.39 1K PAINT.FAS Source code for a simple paint-
- er. Needs joysticks.
- 35.40 1K PAINT.FEX PAINTER for use with
- your own objects.
- 35.41 2K PAINT.PRN PAINT.FAS listing
- 35.42 6K PAINT&.FEX Painter for use with
- its own objects.
- 35.43 4K PAINTER.FEX Painter using 'Theta'
- (added A/D in)
- 35.44 6K PAINTER&.FEX Painter with Theta and its
- own objects.
- 35.45 11K PARM.ASM FELIX source code
- 35.46 3K PATH.ASM FELIX source code
- 35.47 3K POSIT.ASM FELIX source code
- 35.48 3K PUTF.ASM FELIX source code
- 35.49 3K PUTW.ASM FELIX source code
- 35.50 1K RESCALE.ASM FELIX source code
- 35.51 5K ROTATE.ASM FELIX source code
- 35.52 1K SAPD.COM ????
- 35.53 2K SAVEBACK.COM Utility for saving backgrounds
- to disk.
- 35.54 2K SAVEOB.COM Utility for saving objects
- to disk
- 35.55 5K SHOWSWAP.ASM FELIX source code
- 35.56 4K SINCOS.OBJ A SIN-COS table, plus some
- routines (loaded by FELIX.COM)
- 35.57 1K SPIN.ASM FELIX source code
- 35.58 1K TABLE.ASM FELIX source code
- 35.59 2K TRACE.ASM FELIX source code
- 35.60 1K TRACE.COM Pseudo-machine interpreter
- with trace.
- 35.61 2K XTRA.ASM FELIX source code
-
-
-
- -------------------- VOLUME 35 ABSTRACTS ----------------------
-
- TITLE: FELIX - GRAPHICS ANAMATION SYSTEM
-
- FELIX is a "simple" computer graphics animation system.
-
- It is based upon a pseudo-language for graphics, with an
- assembler, subroutines, utilities, sample programs, etc. Ex:
- BEE.FAS: a flower blooms, bee settles on it, flies off, a bird
- eats the bee, then continues flying around.
-
- Felix was written for use with the Cromemco TV Dazzler, and
- D+7A with 2 joysticks. "A few routines... rely on [these]...
- you are invited to explore the source code". (so they say)
-
- FELIX.DOC and a catalog file supply some information, but
- the "real" documentation must be ordered for $10 from the
- university of Tenn. A second disk is also available for $10.
-
- The code is well commented. It consists of many .ASM files
- which must be loaded - and use absolute memory JMPS. Requires
- a fairly large system - some ORGs go to 5800H. Not just a .COM
- file here folks - you have to like to diddle with DDT and HEX.
-
- Abstracted by Ward Christensen. I did not have access to
- the necessary equipment to actually run the code.
-