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Computerspiele Selbermachen
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pov
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test20-3.pov
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1994-05-03
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la ForÉt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare TESTMAP214 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP213 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP28 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP27 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP26 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP25 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP21 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP2.GIF" interpolate 2 bump_size 5 map_type 0}
}
/* Camera and Light Area */
camera {
location <-1.79902, 1.38000, 7.08000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.08000, -0.44000, -0.02000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
#include "test20.inc"
} /* End Shape or Object */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */