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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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ss11.pov
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1994-09-04
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23KB
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874 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare STARS33 = pigment {
image_map { < 1, -1, 0 > gif "STARS.GIF" map_type 0 interpolate 2 }
}
#declare TESTMAP326 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP325 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP324 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP323 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP322 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP321 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP320 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP319 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP318 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP317 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP316 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP315 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP314 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP313 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP312 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP311 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP37 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP36 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP35 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP34 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP33 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP32 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
#declare TESTMAP31 = normal {
bump_map { < 1, -1, 0 > gif "TESTMAP3.GIF" interpolate 2 bump_size 5 map_type 0}
}
/* Camera and Light Area */
camera {
location <0.99500, -0.12000, -2.19500>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.81500, 0.00000, -0.02500>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
object
{
difference
{
/*Start Definition of Cube1*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.14000, 0.14000, 0.30000>
translate < -1.06000, -0.06000, 0.00000>
texture
{
normal
{
TESTMAP32
} /* End normal */
pigment
{
colour rgbf < 1.000000, 1.000000, 1.000000, 0.000000>
scale < 1.14000, 0.14000, 0.30000>
translate < -1.06000, -0.06000, 0.00000>
} /* End pigment */
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube3*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.32774, 0.10908, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, -0.20917, -0.34261>
texture
{
normal
{
TESTMAP34
} /* End normal */
pigment
{
colour rgbf < 1.000000, 1.000000, 1.000000, 0.000000>
scale < 1.32774, 0.10908, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, -0.20917, -0.34261>
} /* End pigment */
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube4*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.32774, 0.10908, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, -0.21621, 0.35067>
texture
{
normal
{
TESTMAP35
} /* End normal */
pigment
{
colour rgbf < 1.000000, 1.000000, 1.000000, 0.000000>
scale < 1.32774, 0.10908, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, -0.21621, 0.35067>
} /* End pigment */
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube5*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.32774, 0.10907, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, 0.09700, 0.34891>
texture
{
normal
{
TESTMAP36
} /* End normal */
pigment
{
colour rgbf < 1.000000, 1.000000, 1.000000, 0.000000>
scale < 1.32774, 0.10907, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, 0.09700, 0.34891>
} /* End pigment */
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube6*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.32774, 0.10907, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, 0.09700, -0.34789>
texture
{
normal
{
TESTMAP37
} /* End normal */
pigment
{
colour rgbf < 1.000000, 1.000000, 1.000000, 0.000000>
scale < 1.32774, 0.10907, 0.11272>
rotate < 45, 0, 0>
translate < -0.90439, 0.09700, -0.34789>
} /* End pigment */
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube20*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.31436, 0.32449, 0.38648>
rotate < 0, 0, 60>
translate < 0.09919, 0.21891, 0.00000>
texture
{
normal
{
TESTMAP315
} /* End normal */
pigment
{
colour rgbf < 1.000000, 1.000000, 1.000000, 0.000000>
scale < 0.31436, 0.32449, 0.38648>
rotate < 0, 0, 60>
translate < 0.09919, 0.21891, 0.00000>
} /* End pigment */
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by