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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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ritter1.pov
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1994-11-17
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <-0.76000, 2.40000, -7.80000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.38667, 0.57333, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Kopf*/
#declare Kopf = union
{
object
{
difference
{
/*Start Definition of QSph29*/
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.58000, 0.64000, 0.74000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Chrome_Metal
scale < 0.58000, 0.64000, 0.74000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube31*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.42000, 0.40000, 0.50000>
translate < 0.00000, 0.00000, -0.50000>
texture
{
Chrome_Metal
scale < 0.42000, 0.40000, 0.50000>
translate < 0.00000, 0.00000, -0.50000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.68000, -0.74000, -1.10000>, <0.68000, 0.74000, 0.84000>}}
} /* End Shape or Object */
/*Start Definition of Sphe30*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.56000, 0.56000, 0.56000>
translate < 0.00000, 0.00000, 0.00000>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of ConZ35*/
object
{
cone
{ <0.0, 0.0, -0.5>,1,<0.0, 0.0, 0.5>,0
scale < 0.12502, 0.12502, 0.24396>
rotate < 170, 0, 0>
translate < -0.00110, -0.06653, -0.61181>
pigment
{
colour rgbf <1.000000, 0.714286, 0.714286, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe36*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.06947, 0.06948, 0.06947>
translate < -0.17369, 0.18829, -0.50126>
pigment
{
colour rgbf <0.000000, 0.000000, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe37*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.06947, 0.06948, 0.06947>
translate < 0.17752, 0.18829, -0.51032>
pigment
{
colour rgbf <0.000000, 0.000000, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Arml*/
#declare Arml = union
{
/*Start Definition of CylY19*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.22955, 0.68000, 0.22276>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY20*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.23444, 0.66670, 0.20777>
translate < -0.00110, 1.61330, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe21*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.34000, 0.34000, 0.34000>
translate < 0.00000, 0.82000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe22*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.25980, 0.25980, 0.25980>
translate < -0.00020, -0.77980, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe23*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.33999, 0.34001, 0.33999>
translate < -0.02000, 2.44000, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Bein1*/
#declare Bein1 = union
{
/*Start Definition of CylY0*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.22955, 0.68000, 0.22276>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY1*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.23444, 0.66670, 0.20777>
translate < -0.00110, 1.61330, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe2*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.34000, 0.34000, 0.34000>
translate < 0.00000, 0.82000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe3*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.25980, 0.25980, 0.25980>
translate < -0.00020, -0.77980, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe12*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.33999, 0.34001, 0.33999>
translate < -0.02000, 2.44000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph34*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.44000, 0.20754, 0.51960>
translate < 0.00000, -1.04754, -0.14117>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Body*/
#declare Body = union
{
/*Start Definition of QSph4*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.62000, 1.18000, 0.30000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph5*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.40000, 0.74000, 0.30000>
translate < -0.34000, 0.40000, -0.02000>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph6*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.40000, 0.74000, 0.30000>
translate < 0.36000, 0.38000, -0.02000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Grou9*/
object
{
object
{ Bein1
scale < 0.92000, 0.84000, 1.00000>
translate < -0.02000, -1.98000, 0.00000>
texture
{
Chrome_Metal
scale < 0.46000, 0.42000, 0.50000>
translate < -0.02000, -1.98000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Grou10*/
object
{
object
{ Body
scale < 1.24000, 1.58439, 1.78286>
translate < -0.48000, 1.34000, 0.00000>
texture
{
Chrome_Metal
scale < 0.62000, 0.79219, 0.89143>
translate < -0.48000, 1.34000, 0.00000>