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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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lamptst.pov
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1980-01-01
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <6.60000, 2.08000, 0.00000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*lampe*/
#declare lampe = union
{
object
{
difference
{
/*Start Definition of ConY0*/
cone
{ <0.0, -0.5, 0.0>,1,<0.0, 0.5, 0.0>,0
scale < 0.48291, 1.88680, 0.50666>
rotate < 0, 0, 180>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Glass
scale < 0.48291, 0.94340, 0.50666>
rotate < 0, 0, 180>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of CylY1*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.53658, 0.06440, 0.57952>
translate < 0.00000, 0.74049, 0.00000>
} /* End Shape */
/*Start Definition of CylY2*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.53658, 0.06440, 0.57952>
translate < 0.01073, -0.10733, 0.00000>
} /* End Shape */
} /* End CSG */
bounded_by { box { <-0.58250, -1.04340, -0.60666>, <0.58332, 1.04361, 0.60666>}}
} /* End Shape or Object */
/*Start Definition of ConY3*/
object
{
cone
{ <0.0, -0.5, 0.0>,1,<0.0, 0.5, 0.0>,0
scale < 0.42927, 0.30047, 0.40781>
translate < 0.01073, 0.96585, 0.00000>
pigment
{
colour rgbf <0.269841, 0.269841, 0.269841, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of QSph4*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.13952, 0.05366, 0.12878>
translate < 0.00000, 1.10537, 0.00000>
pigment
{
colour rgbf <0.269841, 0.269841, 0.269841, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of CylY5*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.05254, 0.67670, 0.05116>
translate < 0.00254, -0.81670, -0.00885>
pigment
{
colour rgbf <0.222222, 0.222222, 0.222222, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of CylY6*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.07390, 0.66670, 0.07876>
translate < 0.00890, -2.16670, -0.01124>
pigment
{
colour rgbf <0.269841, 0.269841, 0.269841, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of CylY7*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.11172, 0.46236, 0.12041>
translate < 0.01395, -3.29471, 0.00000>
pigment
{
colour rgbf <0.269841, 0.269841, 0.269841, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh9*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.07142, 0.07856, 0.07142>
translate < -0.24827, 0.40286, 0.00000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of CylY10*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.53658, 0.06440, 0.57952>
translate < 0.00000, 0.74049, 0.00000>
pigment
{
colour rgbf <0.269841, 0.269841, 0.269841, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of CylY11*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.26159, 0.07260, 0.26000>
translate < 0.01158, -0.10726, 0.00000>
pigment
{
colour rgbf <0.269841, 0.269841, 0.269841, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe14*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.13784, 0.13784, 0.13784>
translate < 0.00906, 0.38366, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh15*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.07142, 0.07856, 0.07142>
translate < 0.00946, 0.40286, -0.26199>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Ligh16*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.07142, 0.07856, 0.07142>
translate < 0.00401, 0.40286, 0.24984>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Ligh17*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.07142, 0.07856, 0.07142>
translate < 0.25630, 0.39197, 0.00000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Grou12*/
object
{
object
{ lampe
scale < 1.00000, 1.00000, 1.00000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of PlaY13*/
object
{
plane
{ <0.0, -1.00000, 0.0>, 0.0
translate < 0.06000, -3.76000, 0.00000>
pigment
{
colour rgbf <0.507937, 0.507937, 0.507937, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */