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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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kugeln1.pov
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1980-01-02
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285 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <0.34000, -0.44000, -2.34000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.32000, -0.48000, 0.02000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Sphe0*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < -0.16020, -0.23600, -0.39980>
pigment
{
colour rgbf <1.000000, 1.000000, 0.333333, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe1*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.50000, 0.50000, 0.50000>
translate < 0.22000, 0.00000, 0.92000>
texture
{
Jade
scale < 0.50000, 0.50000, 0.50000>
translate < 0.22000, 0.00000, 0.92000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.44000, -0.51200, -0.67960>, <0.82000, 0.60000, 1.52000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Sphe2*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < 0.00000, 0.00000, 0.00000>
pigment
{
colour rgbf <0.666667, 0.000000, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe3*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.39980, 0.39980, 0.39980>
translate < 0.83980, -0.25980, 0.10020>
pigment
{
colour rgbf <0.333333, 0.333333, 1.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe4*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.27980, 0.27980, 0.27980>
translate < 0.61980, -0.65980, -0.55980>
pigment
{
colour rgbf <0.000000, 1.000000, 0.253968, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe5*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < 0.71980, -1.07600, -1.03980>
texture
{
Blue_Agate
scale < 0.17980, 0.17600, 0.17980>
translate < 0.71980, -1.07600, -1.03980>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.27980, -1.35200, -1.31960>, <1.33960, 0.27600, 0.60000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Sphe6*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < -0.02020, -0.59600, -0.51980>
pigment
{
colour rgbf <1.000000, 0.714286, 0.777778, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe7*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17980, 0.17600, 0.17980>
translate < 0.25980, -1.01600, -1.05980>
pigment
{
colour rgbf <0.444444, 0.000000, 0.333333, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe8*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.46000, 0.46000, 0.46000>
translate < -0.26000, -1.18000, 0.46000>
pigment
{
colour rgbf <1.000000, 0.000000, 1.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh9*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 1.72000, 0.86000, -1.30000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Sphe10*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.63981, 0.63980, 0.63981>
translate < 1.19981, -1.13980, 1.40020>
pigment
{
colour rgbf <0.000000, 0.253968, 1.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh11*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < -1.32000, 0.80000, -0.64000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of PlaY13*/
object
{
plane
{ <0.0, -1.00000, 0.0>, 0.0
translate < 0.42000, -2.12000, 0.00000>
texture
{
Mirror
scale < 0.70000, 1.00000, 0.66001>
translate < 0.42000, -2.12000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of PlaZ14*/
object
{
plane
{ <0.0, 0.0, 1.00000>, 0.0
translate < 0.38000, 0.00000, 3.96000>
texture
{
Mirror
scale < 0.76000, 0.66000, 1.00000>
translate < 0.38000, 0.00000, 3.96000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */