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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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glasses.pov
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Text File
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1994-11-06
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6KB
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227 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <2.52667, 2.18000, -5.68000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*GR1*/
#declare GR1 = union
{
/*Start Definition of QSph0*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 1.10000, 1.02000, 0.17980>
translate < -1.43333, 0.11333, 0.00000>
texture
{
Glass3
scale < 1.10000, 1.02000, 0.17980>
translate < -1.43333, 0.11333, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-2.63333, -1.00667, -0.27980>, <-0.23334, 1.23333, 0.27980>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of QSph1*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 1.10000, 1.02000, 0.17980>
translate < 1.43333, 0.04667, 0.00000>
texture
{
Glass3
scale < 1.10000, 1.02000, 0.17980>
translate < 1.43333, 0.04667, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <0.23334, -1.07333, -0.27980>, <2.63333, 1.16667, 0.27980>}}
} /* End Shape or Object */
} /*End object*/
object
{
difference
{
/*Start Definition of CylZ6*/
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.47000, 0.47000, 0.10001>
translate < -0.02000, 0.12000, 0.00000>
texture
{
Brass_Metal
scale < 0.47000, 0.47000, 0.10001>
translate < -0.02000, 0.12000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of CylZ7*/
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.40155, 0.39945, 0.33335>
translate < -0.01845, 0.13055, 0.00000>
texture
{
Brass_Metal
scale < 0.40155, 0.39945, 0.33335>
translate < -0.01845, 0.13055, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube8*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.63000, 0.10000, 0.18000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Brass_Metal
scale < 0.63000, 0.10000, 0.18000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.73000, -0.45000, -0.43335>, <0.73000, 0.69000, 0.43335>}}
} /* End Shape or Object */
/*Start Definition of CylZ10*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.07871, 0.07795, 2.28671>
translate < -2.59411, 0.11254, 2.11330>
} /* End Shape */
} /*End object*/
/*Start Definition of CylZ11*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.07871, 0.07795, 2.28671>
translate < 2.51871, 0.11254, 2.05330>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Grou2*/
object
{
object
{ GR1
scale < 1.00000, 1.00000, 1.00000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh3*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 2.20000, 2.02667, -3.46000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of PlaY4*/
object
{
plane
{ <0.0, -1.00000, 0.0>, 0.0
translate < -0.14478, -1.14625, 0.00000>
texture
{
Water
scale < 0.39024, 1.00000, 0.40244>
translate < -0.14478, -1.14625, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */