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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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glassb1.pov
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1994-06-29
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176 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "t1.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <4.03333, 1.75000, 0.00000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
object
{
difference
{
/*Start Definition of CylY0*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.55000, 0.88001, 0.63334>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Glass
scale < 0.55000, 0.88001, 0.63334>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of CylY3*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.46667, 0.85001, 0.51666>
translate < 0.00000, 0.15000, 0.00000>
texture
{
Green_Glass
scale < 0.46667, 0.85001, 0.51666>
translate < 0.00000, 0.15000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.65000, -0.98001, -0.73333>, <0.65000, 1.10001, 0.73333>}}
} /* End Shape or Object */
/*Start Definition of PlaY1*/
object
{
plane
{ <0.0, -1.00000, 0.0>, 0.0
translate < -0.05000, -0.85000, 0.00000>
texture
{
DMFWood1
scale < 1.31667, 1.00000, 0.66001>
translate < -0.05000, -0.85000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Ligh2*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.33334, 0.36667, 0.33334>
translate < 2.35000, 2.40000, -1.73333>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Ligh2*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.33334, 0.36667, 0.33334>
translate < 2.35000, 2.40000, -1.73333>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Ligh4*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.33334, 0.36667, 0.33334>
translate < 2.55000, 1.55000, 1.38333>
} /* End Light Shape */
} /*End object*/
/*Start Definition of CylY5*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.46667, 0.65560, 0.49750>
translate < -0.01666, -0.08893, 0.01916>
} /* End Shape */
texture
{
Beer
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */